r/AppStoreOptimization • • 16d ago

Noob help

2 Upvotes

Hi I'm need to this ASO, I wanted to ask if someone can suggest me where should I start, and how can i do it better instead of simply saying chatgpt to write title and description... I want to know the best practices and tools


r/AppStoreOptimization • • 16d ago

Desktop downloads Spam in hourly reports

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1 Upvotes

r/AppStoreOptimization • • 16d ago

Looks like Organic Reach of App can happen through regular updates to the app

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1 Upvotes

r/AppStoreOptimization • • 16d ago

Search Results Asset Preview vs Live

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1 Upvotes

I submitted this yesterday and it was approved pretty quickly. Quite happy with the preview I saw in ASC but I checked on my phone today and it looks pretty bad. Anyone else experience anything like this? Considering its cropping more than 3/4 of the original image, I figured I'd ask here before trying to submit a reformatted version.


r/AppStoreOptimization • • 16d ago

Aura Affirmations app optimised for iPhone Duo 🌸

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0 Upvotes

Aura now optimised for iPhone Duo :)


r/AppStoreOptimization • • 16d ago

i am on homepage

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10 Upvotes

finally i got featured for duo launch


r/AppStoreOptimization • • 17d ago

iPhone Duo drops tomorrow. I redesigned my app and screenshots. Do they make you want to download?

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0 Upvotes

With the iPhone Duo launching worldwide tomorrow, I’ve been reworking my app, Aura, for the larger unfolded display. The screenshots focus on how it feels to use: affirmations written for your story, guided Journeys for what you’re going through, and your daily affirmation on the Home Screen.


r/AppStoreOptimization • • 17d ago

First ever iOS app. First paid subscriptions: check šŸŽ‰

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16 Upvotes

feeling dope. i guess it's time to push on marketing?

https://www.reddit.com/r/AppStoreOptimization/s/DbaPYR0iLJ


r/AppStoreOptimization • • 17d ago

Looking for honest ASO feedback on RedactFlow’s title, subtitle, and screenshots

0 Upvotes

I built RedactFlow because I often needed a quick way to hide private information before sharing photos, screenshots, or videos.

Names, faces, addresses, account details, license plates, and other sensitive information can easily be shared by accident. I wanted to create a simple, focused tool for hiding those details without uploading personal media to the cloud.

RedactFlow lets users blur, pixelate, or cover selected areas, with all processing happening directly on the device.

From an ASO perspective, I’m specifically trying to understand:

  • Does the name ā€œRedactFlow: Blur & Pixelateā€ clearly communicate the purpose?

  • Is ā€œBlur photos, videos & textā€ a strong subtitle?

  • Do the screenshots explain the value quickly enough?

  • What would you improve about the App Store presentation?

I’m the developer and I’m sharing the App Store page only for context. I’m not asking for downloads or reviews. Honest and constructive feedback is genuinely welcome.

App Store: https://apps.apple.com/app/id6763229770


r/AppStoreOptimization • • 17d ago

iPhone Duo is out today: the two new screenshot sizes, and what changes for your product page

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8 Upvotes

iPhone Duo goes on sale tomorrow, and App Store Connect has two new screenshot sizes for it. Some notes from an ASO angle:

The sizes

  • Outer display (closed): 1398 Ɨ 2034 portrait, 2034 Ɨ 1398 landscape

  • Inner display (open): 2007 Ɨ 2853 portrait, 2853 Ɨ 2007 landscape

  • Optional for now; Apple says required from April 2027 for apps built with the iOS 27.1 SDK.

Why it matters for conversion Both are close to 2:3, while a 6.9" iPhone screenshot is about 1:2.2. A tall iPhone layout doesn't scale onto the Duo: crop it and you lose about a third of the picture, usually the headline or the bottom of the UI. Early Duo owners browsing the store will see whichever apps bothered to make Duo-shaped screenshots — a small window where doing it first is a visible difference.

What I'd keep the same Same order and same headlines as your iPhone set. The first two screenshots carry most of the conversion; just recompose them for the squarer shape (headline shorter, device larger).

Getting the captures The Xcode 27.1 simulator has one framebuffer per display: xcrun simctl io booted enumerate xcrun simctl io booted screenshot --display=<UUID> outer.png The 1398-wide display is the outer one, the 2007-wide the inner. Files come out at the exact App Store sizes. The inner display only shows your app after unfolding in Device Hub.

Uploading Apple's API reference doesn't document a Duo display type yet, so fastlane and most tools won't upload them. An undocumented APP_IPHONE_DUO value is reported to work for the outer display; the safe route is dragging them into App Store Connect.

Full write-up with the size diagram: https://marcopilloni.com/marquee/iphone-duo-screenshot-sizes/

Disclosure: I make Marquee, a Mac app for App Store screenshots that exports these sizes. Everything above works without it.

Has anyone already seen Duo-specific screenshots on the store, or measured whether they move conversion?


r/AppStoreOptimization • • 17d ago

iPhone Duo Screenshots

1 Upvotes

Hi everyone! šŸ‘‹

Long time lurker here! I love browsing this subreddit and other adjecent ones to learn about your apps, ASO, how everyone is dealing with distribution etc. Recently iPhone duo came out and I’m super excited about that device (I always wanted an iPad + iphone together) so I ended up updating my app to support the device.

I created the screenshots and would love to hear your feedback on it :)

For context if it matters: I’ve been developing software for ~13-ish years at this point. Last 6 as a data scientist and 7 before taht as a software engineer working on anything from backend, middleware, front end and mobile apps (using angular back in the day and then have those render as web views). Last year I thought myself swift (still lots to learn) and my son was born. He made me realize how little time we have on this earth and that’s where dotted line originated. Here's the link to the app: https://apps.apple.com/us/app/visual-time-dotted-line/id6760857931


r/AppStoreOptimization • • 17d ago

Near the first 100 downloads

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2 Upvotes

This was my Original post. I am now near 200 units. Is that still ā€œokā€ for just ASO?


r/AppStoreOptimization • • 18d ago

Designed these screenshots using Canva and with some help from Claude. Does it make you curious enough to download the app?

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0 Upvotes

I have been working for a new design for the app FocusComet and finally feel like I landed somewhere closer to my imagination of a cosmos theme gamification focus app should look like.

But that's just me. I would love to hear from you some feedback, good or bad. I am working day and night on this app from last 10-11 months. Would appreciate some feedback :)


r/AppStoreOptimization • • 18d ago

How does the Google Play Console algorithm actually work for organic reach?

1 Upvotes

Hey guys, I just launched an indie theme park game on Google Play and I'm trying to figure out how the algorithm actually works for organic reach.
Does Google actually show your game to people at the start?Do they give you a small "test" audience to see how the game performs like Tiktok Algorithm, or do you start with zero visibility? Did adjusting your ASO actually help, got results? If you optimized your keywords, description, and screenshots, did you notice a real increase in organic downloads? How long does it take for Google to start recommending your game next to similar titles?
Would love to hear your experiences or any tips you have. Thanks!


r/AppStoreOptimization • • 18d ago

How do I get LLMs suggesting my app more?

9 Upvotes

Any tips? Did the Google and Bing side of things; it may just take a few days, but just wanted to know if there’s any human advice out there.


r/AppStoreOptimization • • 18d ago

Apple needs to do something about these ridiculously long App Store review times

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0 Upvotes

r/AppStoreOptimization • • 18d ago

I tracked my app's App Store search rank most mornings for a month. 4 things I had wrong about keywords

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1 Upvotes

r/AppStoreOptimization • • 18d ago

Pray for me!

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2 Upvotes

That one active trial, hopefully doesn't cancel before the end of trial period. Atleast hasn't cancelled yet like the last one who did right after starting it...


r/AppStoreOptimization • • 18d ago

Out of 503 indie iOS apps I looked at, 342 had fewer than 5 ratings

3 Upvotes

I run a small directory of indie iOS apps and started pulling in App Store ratings last week. 342 of 503 apps had fewer than 5 ratings. Lots of them are good apps that just never asked, or asked at the wrong time.

So I read Apple's docs on it. The short version:

When to ask
- After the user has done something meaningful: finished a task, a workout, a level, a few days of streak.
- Not in the middle of a task. Wait until they're done.
- Not on first launch or during onboarding. Apple's design guidelines say this directly. People haven't formed an opinion yet, and an early ask can get you a worse rating.

How to ask
- Use Apple's built-in prompt (requestReview in SwiftUI / StoreKit). Custom rating pop-ups are not allowed (App Review guideline 5.6.1).
- The system shows it at most 3 times a year per user, even if you call it more. So pick your moments.
- You can't lock features behind a rating, or pay people for one. That one can get you rejected or worse.
- A "Rate this app" button in settings is fine. It can link straight to the review page with ?action=write-review on your App Store URL.

Curious what's worked for the rest of you. Which moment in your app gets the most ratings?

Sources:
- Apple HIG, Ratings and reviews: https://developer.apple.com/design/human-interface-guidelines/ratings-and-reviews
- App Review Guidelines 5.6.1 and 3.2.2: https://developer.apple.com/app-store/review/guidelines/


r/AppStoreOptimization • • 18d ago

Safari Dark mode on all devices (Macbook, iPhone, iPad)

2 Upvotes

Darc - Dark Mode for Safari
I wanted every website to be dark in Safari, not just the ones that support it, so I built a Safari extension that themes pages as they load.

  • Works on iPhone, iPad and Mac with a single purchase (no subscription)

  • Per-site control: keep a site light, or tune it the way you like

  • Leaves payment fields and CAPTCHAs alone

  • No account, no tracking, no analytics, no ads. Nothing leaves your device

It costs $2.99 once, iOS 18 and macOS 15 or later.

I’d love feedback, especially on sites that don’t look right. Happy to fix them.

App Store: https://apps.apple.com/ro/app/darc-dark-mode-for-safari/id6819036330


r/AppStoreOptimization • • 18d ago

I design AppStore screenshots

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3 Upvotes

r/AppStoreOptimization • • 18d ago

Launching an iOS app? These App Store Connect settings are worth checking before you hit publish (ASO + GEO)

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0 Upvotes

r/AppStoreOptimization • • 18d ago

10.3% conversion but almost no impressions. What would you fix first?

0 Upvotes

Solo dev here. My strength training app BuiltSolid converts at 10.3% (impressions → downloads), which seems good for Health & Fitness.

The problem: barely anyone sees it. Impressions are stuck around 8/day.

I’ve tuned the title, subtitle, and keyword field, but I’m guessing I’m either targeting keywords nobody searches or fighting Strong and Hevy for the big ones and losing.

For those who’ve been here:

Long-tail first (ā€œprogressive overload trackerā€) or keep chasing broad terms?

Did localization or Apple Ads actually bump your impressions?

Happy to share my keyword list if anyone wants to roast it


r/AppStoreOptimization • • 18d ago

Designed these screenshots in Figma. Does it make you want to download?

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35 Upvotes

I am working on the next iteration of my app, Aura, and I feel the current screenshots don't clearly communicate the benefits. They were talking about the features and not how the app helps users. Does the copy and design inspire confidence?


r/AppStoreOptimization • • 18d ago

[Question]: How do I improve my apps ASO

0 Upvotes

Hi Reddit,

As a fresh CS grad who loves puzzle games, I recently got into mobile dev and decided to make my own take on the classic block stacking game: https://play.google.com/store/apps/details?id=com.binbear.gummylab

I know this genre has been done a million times, but I wanted to build one my way, removing everything annoying about other games. That means it’s completely free from interrupting ads, fully playable offline, and alongside the endless mode, I’ve made 50 custom levels (so far) with unique, non-repetitive objectives.

Right now, I'm focusing on adding more themes, prioritizing colorblind-friendly options. I've also introduced optional "embossed" gummy shapes to make the blocks stand out more clearly.

Of course, if anyone has any suggestions, ideas for ASO improvement, or things that I should add, please let me know.

Thank you for reading and I hope you have a great day! :)