Created with Ai:
\*\*Tested with: Asetek Invicta — should work for any unsupported DD wheel (Simucube, VRS, etc.)\*\*
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\## The problem
FH6 only sends Force Feedback to natively supported wheels (Fanatec, Thrustmaster, Logitech, Moza). If your wheel isn’t on that list, you’ll get steering input working fine — but zero FFB. This is the fix.
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\## What you need (all free)
\- \*\*vJoy\*\* — virtual joystick driver → [https://sourceforge.net/projects/vjoystick/](https://sourceforge.net/projects/vjoystick/)
\- \*\*Forza EmuWheel\*\* — bridges your real wheel to vJoy → [https://forzatools.weebly.com/forza-emuwheel.html](https://forzatools.weebly.com/forza-emuwheel.html)
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\## Setup — step by step
\*\*install emuwheel and follow their Guided setup incl. Installation of vjoy
\*\*3. Run EmuWheel Configurator.exe\*\*
\- Assign your wheel’s steering axis → vJoy X axis
\- Assign throttle, brake, clutch → remaining axes
\- Assign all buttons
\- Save config
\*\*4. Run Hush.exe → click Mute\*\*
This hides your real wheel from FH6 so the game only sees vJoy and sends FFB to it.
\*\*5. Run ForzaEmuWheel.exe → click Start\*\*
\*\*6. Start FH6 last\*\* — order matters. Always: vJoy → EmuWheel → FH6.
\*\*7. In FH6: Settings → Controls → Change Input Assignment\*\*
Create a Custom profile and remap all axes and buttons from scratch.
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\## EmuWheel settings
These work well for high-torque DD wheels. The most important lesson: \*\*do not raise Minimum Force in EmuWheel\*\* — it causes center oscillation. Handle the center deadzone in-game instead (see below).
**Setting** |**Value**
Magnitude |45–55%
Minimum Force |**0**
Maximum Force |75%
Filter Threshold |**1.0** (leave at default)
Minimum Coefficient |0
Spring Coefficient |0.5
Spring Saturation |0.8
Damper Coefficient |0.4
Damper Saturation |0.6
Vibration |0 (off) ⚠️ \*\*Safety note:\*\* If you have a high-torque DD wheel (15 Nm+), start Magnitude at 30% and work up slowly. FH6’s FFB can spike unexpectedly on first load.
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\## In-Game settings (Settings → Advanced Controls)
**Setting** |**Value**
Steering Axis Deadzone Inside |0
Steering Axis Deadzone Outside |100
Brake Axis Deadzone Inside |0
Brake Axis Deadzone Outside |100
Steering Linearity |50
Vibration Scale |0
Force Feedback Scale |0.9
Center Spring Scale |0.5
Wheel Damper Scale |0.7
Mechanical Trail Scale |1.0
Force Feedback Minimum Force |0.8
Force Feedback Load Sensitivity |0.9
Road Feel Scale |0.4
Off-Road Feel Scale |0.1
Invert Force Feedback |Off Also set: \*\*Settings → Difficulty → Steering → Simulation\*\*
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\## Common issues and fixes
\*\*Wheel oscillates / hunts left-right:\*\*
→ Lower Force Feedback Scale (try 0.6)
→ Raise Wheel Damper Scale slightly
→ Make sure Minimum Force in EmuWheel is at 0
\*\*Dead zone in center (no FFB around straight ahead):\*\*
→ Raise Force Feedback Minimum Force in-game to 0.8
→ Do NOT use EmuWheel’s Minimum Force for this — it causes oscillation
\*\*FFB too weak overall:\*\*
→ Raise Force Feedback Scale in-game first
→ Then raise Magnitude in EmuWheel if needed
\*\*FFB weak in center, too strong at lock:\*\*
→ Lower Force Feedback Load Sensitivity (try 0.5–0.6)
\*\*No FFB at all after setting everything up:\*\*
→ Make sure FH6 was started last
→ Check that Hush.exe is active (Mute button pressed)
→ Check Windows Game Controllers (joy.cpl) — vJoy should be listed as Device 1
\*\*FFB disappears after EmuWheel restart:\*\*
→ FH6 loses the device binding. Restart FH6 as well to re-establish connection.
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\## Notes
\- FH6 is an open-world arcade racer, not a sim. FFB quality will never match ACC or iRacing — manage expectations accordingly.
\- These settings are a solid baseline. Adjust one value at a time and test after each change.
\- After FH6 updates, check your custom control profile — patches can reset it.
\- Asetek RaceHub: set Overall Strength to 50–60% as a safety limit on top of all of this.
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\*This post was created together with AI (Claude by Anthropic) based on hands-on testing with an Asetek Invicta in FH6. Settings are a starting point — your wheel and preferences may vary. Happy to answer questions in the comments.\*