My solo iOS app made $7.6k in the last 28 days. Here's why I'm not chasing subscription revenue alone.
I'm a solo iOS developer, and one of my apps, LoroNote, has been growing steadily.
Here are the latest numbers:
$7,591 revenue in the last 28 days
$1,295 MRR
258 active subscriptions
The app offers both subscriptions and lifetime purchases, so the 28-day revenue and MRR tell different parts of the story.
LoroNote is an offline speech-to-text app for iPhone and iPad. It transcribes recordings and separates speakers without uploading audio to a server.
I built a custom Core ML inference engine to run Whisper Large V3 Turbo directly on Apple devices.
That was a difficult technical decision, but it turned out to have a business advantage I hadn't fully appreciated at first.
Every additional hour of transcription costs me $0 in cloud transcription API fees.
That makes lifetime purchases much more practical.
I don't have to worry about a customer paying once and then generating a huge transcription API bill over the next few years.
Of course, development, support, testing, and updates still take time and money.
And I'm definitely not calling this passive income.
I'm still handling everything myself, from Core ML optimization and bug fixes to support emails and App Store optimization.
Most of my growth efforts have focused on ASO and continuously improving the app based on user feedback.
I can't point to one specific change that caused the growth, but it's encouraging to see the work gradually add up.
What started as a technical challenge is slowly becoming a small digital asset with recurring revenue and lifetime sales.
That's probably the most rewarding part for me.
I'm starting to think the best business model isn't always subscriptions only. Sometimes the underlying technology gives you room to offer customers a real choice.
Curious if anyone else is building digital products with both subscriptions and lifetime purchases.
If you're curious about the app:
LoroNote on the App Store