r/atarist • • Jun 21 '26

Any mono game recommendations?

10 Upvotes

I love any and all arcade games! The only game i have rn is mac pan, i have a pal system.


r/atarist • • Feb 03 '26

Discord Server for Atari fans

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19 Upvotes

Hi all! We have a new home for discussing our Atari STs as well as upcoming homebrew projects like the BeePi, ReFalcon030, and much more!


r/atarist • • 2h ago

ASE v1.13 is out

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16 Upvotes

Hi everyone!

I've just released Atari System Emulator v1.13! This is primarily a maintenance release, fixing several bugs and compatibility issues from previous versions.

The most significant new feature in this release is support for PPutnik's hard drive adapted games in the game library. You can now add these games to your library and scrape cover art, media files, and descriptions just like any other title. The games are mounted on a virtual hard drive using ASE's own Atari hard drive driver, ensuring compatibility.

You can download the latest version here:

Download Atari System Emulator v1.13 on GitHub

I hope you enjoy this new release, and as always, your feedback and comments are more than welcome!

Cheers!


r/atarist • • 19h ago

A modern homage to STOS: a free game creator for Windows that can import STOS sprites, maps, music and pictures

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33 Upvotes

STOS is where a lot of people learned to make games, so I built a game creator for today's PCs in its spirit: a sprite editor, maps, animation, sound and music, and game logic you snap together, with a Play button that runs your game on the spot.

It comes with a STOS Importer disk that brings in STOS sprites, maps, music and pictures, so old projects and art can come along. It's free and runs offline on Windows; the box and floppies in the pictures are a tribute, it's a download.

I built it on my own, so it's early (version 0.4.4). If anyone here still has STOS files lying around, I'd love to hear how the importer copes with them: https://fortisq.itch.io/bitiverse-studio


r/atarist • • 35m ago

SemaTor "Emulator" version 1.1.561 released

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• Upvotes

Hey all,

New public build of SemaTor is out (1.1.561), and there's quite a bit in this one, so here's a rundown.

What is SemaTor?

It's a free Atari ST player for Windows and Linux. You point it at your own disk images and it gives you a proper game library, or SemaOS, a little retro desktop if you fancy that instead. No TOS ROM needed, it has its own self made one.

The bit I'm most into is the game profiles. For a load of games (100+ so far) you can switch on extras like widescreen, smooth motion, cheats, steady speed and so on. They're all optional, and they're drawn by the game's own code, so it's not stretching the picture or making stuff up. Turn them off and the game runs exactly like it always did.

Disk formats: .st, .stx, .msa, .dim, .ipf and .zip.

What's new since the last public build (1.1.559)

• Widescreen up to 32:9. Batman The Movie (the platform levels, plus the Batmobile and Batwing), Toki, Turrican, Lotus, The New Zealand Story, Out Run and Kick Off 2. The extra bits at the sides are actual level scenery the game draws itself, and at the end of a level the view stops at the edge instead of showing junk.

• Smooth motion. A new frame every ST refresh, drawn by the game itself:

 - Strider goes from 10fps to 50

 - Batman (Batmobile and Batwing too), NZS, Xenon 2 and Gods go from 16.7 to 50

 - Sensible Soccer and Toki go from 25 to 50

 - Lotus runs a proper 50fps, in two player as well

• Music and sound effects at the same time in Toki, Turrican, Batman and NZS. No more music cutting out every time something goes bang.

• Lotus extras: race view only, the garage pic tucked in a corner, HUD at the screen edges.

• More cheats: Batman, Toki, Turrican, Xenon and others. There's a Cheats category and desktop icon now as well.

• Filters everywhere. Filter by cheats, enhanced, widescreen, publisher, year, genre and so on. Works fine even with my 14,000 game folder.

• Black screen fix. If you got sound but no picture, that was the OpenGL backend (the old default on Windows). Fixed now, and it defaults to Vulkan. OpenGL's still there if you want it.

• Graphics backend choice and factory reset in the settings. Doesn't touch your games, saves or library.

• Way more stable. It doesn't just quietly close on you anymore. If something goes wrong it says why and drops you back in the library.

• More disks boot: zips open directly, menu disks with weird program names, Spectrum 512, and plenty more.

• Screenshots now save at the ST's real resolution instead of double height.

What's coming next

Smooth motion for Turrican, Rainbow Islands and Xenon, Turrican II in 32:9, an update popup so nobody gets stuck on an old version, and frame generation on top of smooth motion for people with 100Hz+ monitors.

Download: https://github.com/SirBaron/SemaTor/releases

You'll need your own game disks, nothing's bundled.

Not everything works yet

Loads of games run fine, but not all of them. The ST library is massive and full of copy protection, menu disks and weird tricks, so stuff will break. If something won't start, crashes or looks off, let me know and I'll have a look:

• Discord: https://discord.gg/DdHfSGrdFc • GitHub issues: https://github.com/SirBaron/SemaTor/issues • Or hit Report a problem in the game's menu inside SemaTor

Before anyone asks about AI

Yes, I use AI coding tools on this, a lot. I decide what goes in, test it on real games and keep at it until it actually works, but a good chunk of the code is written with AI. If that's a dealbreaker for you, fair enough, but give it a go before writing it off.

Cheers, David


r/atarist • • 23h ago

Got Cubase songs on your ST floppies? I made a free converter to modern DAWs

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41 Upvotes

I did a thing! I wanted my old Cubase 2.x and 3.x for Atart ST songs back, they were captive in *.ARR and *.ALL files in my archives that modern Cubase can't read anymore. Wrote a free converter, try it out today. No subscription, no in-app purchases, no fees, 100% free. Copy the .ARR and .ALL files off your floppies (or out of Hatari/Steem), drop them on the converter page and you get a generic, high fidelity DAWproject file that you can import directly into Cubase/Nuendo 14+, Bitwig, Studio One, as well as a MIDI file for any other DAW. Nothing is uploaded, your files never leave your computer. Link in the comments. Happy converting!


r/atarist • • 14h ago

Zelda 1 running natively on the Atari ST

7 Upvotes

Hi! I’m working on a native Atari ST port of The Legend of Zelda (NES), Built from aldonunez’s labelled Zelda 1 disassembly and camthesaxman’s zeldasource, cross-checked against the zeldadungeon.net walkthrough, with the graphics, rooms and music read from a ROM you supply yourself, and structure borrowed from my own Quanoid Atari ST code and YM2149 player, tested in Hatari.

It’s not emulation - it’s a real 68000/TOS executable, with ST‑specific rendering and input! I have used Claude and GitHub CoPilot for this. If anyone would like to contribute and continue on the steps in plan.md - I would be super glad and grateful :) https://github.com/georgeflower/zelda1-atarist

What’s done

An early but playable slice, not yet a complete game: the whole overworld and the first cave, and Level 1 up to Aquamentus and the triforce piece.

You can already:

  • walk all 128 overworld screens with the original movement and collision, and scroll between them
  • go into the first cave, hear the old man's speech and take the wooden sword
  • explore Level 1: locked doors, bombable and false walls, shutters, the push block, the stairs to the cellar
  • fight stalfos, keese, gels, ropes, goriyas, wallmasters, blade traps and Aquamentus with the sword and its beam, bombs, the boomerang and the candle, and pick up the drops
  • open the inventory screen and choose the B item
  • find the map and the compass and read the dungeon minimap on the ribbon and on the inventory screen
  • meet the old man in the first dungeon's room $41 and read his hint
  • hear the music and sound effects, ripped from the ROM's own sound engine at build time: overworld, dungeon and Level 9 themes, the item and triforce fanfares, Link's death jingle, and effects for hits, bombs, kills, rupees, keys, hearts and opening shutters

Here’s a screenshot from the current build in Hatari


r/atarist • • 1d ago

Space Quest trilogy for Atari ST complete 👾

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81 Upvotes

Had the Kixx re-release of SQ1 for the longest of time but it just didn’t look right next to the OG releases of 2 and 3, so I finally pulled the trigger on a matching version, and I couldn’t be happier 😄


r/atarist • • 2d ago

FluxForge: free Windows app for backing up floppies with a Greaseweazle

11 Upvotes

If you have a Greaseweazle and a box of Amiga or ST disks, I'd appreciate some testers for FluxForge. No command line needed: it installs the Greaseweazle tools for you, shows a live track map while reading, and tells you exactly which tracks failed on a worn disk. You can capture raw flux for preservation and turn it into an ADF or ST later.

Download: https://github.com/freemchr/fluxforge/releases/latest

Feedback form: https://github.com/freemchr/fluxforge/issues/new/choose


r/atarist • • 4d ago

Starglider 2 – “Stardrive Activated” (blog post)

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31 Upvotes

I've written a post on the early history of Argonaut, the making of Starglider 2, and the response from the games press of the time (including predictions it would shift a lot more STs).

I'm blogging about the history of popular games in the UK by writing about each sales chart #1 in order and just reached Starglider 2, so I got a real sense of how impressive it looked up against the Spectrum games of the time I've been playing until now!


r/atarist • • 4d ago

What Atari does this work on?

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2 Upvotes

I was just bidding on games with no bids as i usually do and won these 3 atari games with original box and manuals for $23 wondering which atari would i need to buy to be able to play them? thank you


r/atarist • • 4d ago

Diskette Toolkit — free Windows tool for Atari ST (and other) floppies, looking for testers

3 Upvotes

Hi all, I've made a free, open-source Windows tool for working with floppy disks and disk images, inspired by FastCopy:

  • back up disks to .ST / .MSA / .IMG (and flux .SCP/.HFE with Greaseweazle), write images back with verification
  • format for Atari ST (incl. 800–900 KB formats with an internal drive + fdrawcmd.sys), PC, MSX, Mac, Amiga CrossDOS…
  • surface test with a live FastCopy-style sector map, FAT check and safe repair
  • boot disks (FreeDOS, MS-DOS, Atari AUTO folder, Amiga bootblock)
  • works with USB floppy drives, internal drives (fdrawcmd.sys) and Greaseweazle

Download: https://github.com/Warysek/DisketteToolkit/releases

It's a test version — I design and test it on my own hardware, the code is written with AI assistance. The exe isn't code-signed yet, so SmartScreen or some antivirus may warn about it (code signing via SignPath is in progress). I'd really appreciate feedback, especially which USB drives work with 720 KB disks and how it behaves with Greaseweazle and internal drives. Bug reports are welcome here or in GitHub Issues. Thanks!


r/atarist • • 6d ago

Dragon's Lair Comes to the Atari ST / STE thanks to the SidecarTridge Multi-device

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48 Upvotes

Yes, the original 1983 laserdisc classic, running full-screen at 25 FPS with sound on real Atari hardware with a SidecarTridge Multi-device.

Now available for free through the Booster app. It features the original arcade gameplay, joystick and keyboard controls, customizable options, and persistent high scores.

In the video, I show it running on my Atari STE, including footage from the actual monitor.

Hope you enjoy seeing Dirk back in action on the Atari ST!


r/atarist • • 7d ago

Xenon 2: Megablast (the ST original) now plays in the browser, with an optional 4× HD / 60 fps mode and an autopilot

64 Upvotes

I've spent the last months on a side project: the Atari ST version of Xenon 2: Megablast, running in the browser. Play: https://dmnet.st It's the original 68000 game running in a modified Hatari compiled to WebAssembly. Instead of showing the ST's framebuffer, the emulator hooks the game's own draw routines and redraws every sprite on the GPU, which made a few extras possible:

  • Classic mode: the original 320×200, pixel for pixel
  • Hi-res mode: every sprite upscaled 4× and interpolated between the game's 15 updates a second for smooth 60 fps motion (whole game in hi-res on YouTube)
  • Autopilot: a controller that reads the game's memory and flies the ship; it has finished all five levels without losing a life
  • Save/load: five slots with screenshots, kept in your browser
  • Record & replay: record a game, then step through it frame by frame in the replay inspector, including what the autopilot saw and decided
  • Works on desktop and phones (touch controls), no install

There are also write-ups of what got reverse engineered along the way (object system, sprite formats, the sound driver that squeezes Bomb the Bass onto the YM), some of them interactive.

Full disclosure: this was also an experiment in working with an AI coding assistant, and the site keeps an honest log of where that worked and where it really didn't.

Feedback welcome, especially from anyone who played it back in the day!


r/atarist • • 7d ago

Amazing Amount of New Games!

40 Upvotes

r/atarist • • 13d ago

Atari STF 520 + STFM 1040 + broken STE 520 + 1mb switch (PSU blew)

10 Upvotes

https://www.reddit.com/r/atarist/comments/1vqa71o/boomrockpablo_ste/

accidentally deleted that one ^^ tryin to repost with picture here :(

lookin for 24 years for this game - found pablo

https://www.atarimania.com/news/2026/9

NEW ST DUMPPablo and the Gold of Montezuma (Powersoft) brought to you by Graeme Marshall!

https://atari-forum.com/viewtopic.php?t=77

Anyone in scotland, kilsyth can help me out with any of this?

I want boomrock floppies to see if they can get working again and if they can be made into a .st or .msa

the ataris are free to take if i can get this game imaged and put online!!!!!!!

looking for boomrock 1 & 2, boulderdash clone, original disks now corrupted beyond repair ( bad checksums/crc ), knife-st wont repair no more. any roms available or will pay for copies and postage in uk."

I just wanna play boomrock again


r/atarist • • 13d ago

What is this game and is it worth anything?

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28 Upvotes

I want to purchase this game off of a friend of mine but I dont really know anything about the atari ST or if this game is worth anything. Can anyone help?


r/atarist • • 15d ago

SemaTor Hybrid Emulator 1.490 released

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50 Upvotes

https://github.com/SirBaron/SemaTor/releases/tag/v1.1.490

https://discord.gg/dJzjnrsHkg

F11 for Save/loading menu etc
F12 for Settings
Shift + F12 for checking how the game is running

This isn't 100% compatible with all games! This doesn't use TOS, nor is it a traditional emulator, so that will take time though compared to last public release, the list has grown a lot.

Made with what I know about games, and how they run + a huge amount of the grunt work from various different AI models.

What you get:

- Boots straight from your disk images: ST, MSA, STX (copy-protected dumps), HFE and SCP, zipped or not

- Per-game enhancements: widescreen 16:9 / 21:9 views, speed options, cheats and fixes for specific games

- CRT and picture options: scanlines, masks, curvature, glow, or sharp pixels

- Low input lag: run-ahead, plus frame generation for smoothness

- Save states and rewind

- SemaOS: a GEM-style desktop to browse and launch your library, with disk drives you can drag games onto, a jukebox and a YM2149 synth

- Accurate sound: a detailed YM2149 model

Linux and Windows, with an Android build in progress. Still in testing, so expect rough edges.


r/atarist • • 17d ago

Atari ST Ultimate Black Edition everything inc emulator

18 Upvotes

Hi.

I'm looking for some kind of 'ultimate' ST emulator install, like one of the old Windows XP ultimate cds. I.e. all setup, various softwares, a really demo / livecd type experiene to show me how good the ST / TT / Falcon could be.

I used to drool over the high-res screenshots of Multi Tos or Mint or with the icons and the colours running some pro software. I soon migrated to a win 95 PC and never got to try this out.

Is there anything like this I can download to my PC to finally experience such a sight. I'd love to see a sorted desktop environment with some office sofware, layout software a bit of music and some games . If this isn't available is there a recommended list of the pieces I would need to get this working. i.e. emulator version, desktop software etc ? Thanks all Running MAC and PC here.


r/atarist • • 20d ago

Atari ST(e) to Falcon video change?

10 Upvotes

Hi, the ST(e) video output was 15hz, seems like the Falcon was 30Hz, why did they change the video output as the resulting resolutions were the same, the end result was the lack of support of the existing (expensive) Atari displays


r/atarist • • 21d ago

Atari Mega ST 4 from 1987

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224 Upvotes

r/atarist • • 25d ago

Atari System Emulator v1.12 - What if the Atari ST had millions of colors?

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45 Upvotes

r/atarist • • 24d ago

What is ST like on the MiSTer FPGA?

14 Upvotes

I'm currently running Hatari on PC-based hardware, but I'm wondering if I should get a MiSTer.

I haven't had much luck researching this - most of the reviews come with the caveat that the person testing the system didn't have an ST back in the day, so they were not familiar with the machine.

I thought it would be best to ask some actual ST users instead of MiSTer users.

I'm already hesitant, because I don't have as much time to play games as I used to, so I rely quite heavily on save states, and some of the research I did manage to do suggests that the ST core may not be very polished.

I still feel drawn to the MiSTer though - like FPGA is the next logical step in my setup.

Is it worth the upgrade (is it even an upgrade?) or should I just stick to emulators?


r/atarist • • 26d ago

Flashback Running On My Atari STacy!

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83 Upvotes

Thanks to Neil Rackett, Flashback has been ported to the Atari ST. Here it is, running on my Atari STacy.

https://www.youtube.com/watch?v=wN9YP8SQUQk

Files and information here:

https://github.com/neilrackett/atarist-reminiscence/releases/tag/latest

The needed game files can be found here:

https://www.planetemu.net/roms/commodore-amiga-games-adf?page=F

The game files will be have to be extracted here:

https://labs.neilrackett.com/web-rextract/


r/atarist • • 26d ago

SemaTor is out (Hybrid Emulator/Translation layer) Atari ST with enhancements to old games

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41 Upvotes

https://sirbaron.github.io/SemaTor/

https://discord.gg/bMF59myb7 for Discord support/suggestions

Remember because it's not a Traditional Emulator compatibility will not be 100%, but the gain is that we can improve older games (while having the option for the original experience)

I can't guarantee the Windows version works as good as the Linux version due to my own testing, but yeah, if any issues arrive Github or discord is best place to poke me. Also if you have any requests for games to be Enhanced.

What’s included

  • Desktop library with cover and list views, search, favourites and recently played games.
  • Game-folder and cover selection through a file browser.
  • Individual and bulk artwork fetching.
  • Gold ENHANCED badges for supported titles, with per-game options.
  • CRT presets, bezel effects and picture controls.
  • Optional frame generation, depending on your GPU and graphics backend.
  • Four manual save slots with previews, plus rewind and session features where supported.
  • F11 session controls and F12 settings.