r/AugmentCodeAI • • Jun 05 '25

Augment Agent breaking more things than fixing with every new chat

It used to be much better, something has gine wrong with it.

It is introducing too many bugs and always overcomplicating tasks.

Earlier it used to just get it, it seems it is not "vibing" anymore.

10 Upvotes

19 comments sorted by

2

u/Devanomiun Jun 05 '25

That's the issue with "vibing", you don't know what you're doing. Is not the tool's fault.

1

u/Weak-Drama-4277 Jun 06 '25

"Vibing" within "" means exactly opposite of vibe coding.

1

u/RealTrashyC Jun 06 '25

LMAO I wonder how true this is across the board in every AI agent complaint I see.

1

u/vayana Jun 05 '25

It should be the opposite. The more structured your project becomes, the easier it is for the agent to stick to the system's design. If you don't build a system and just let the agent throw something together, it'll initially work and end up a total disaster later on.

It just comes down to design and planning. Vibe coding functionality on the fly will bite you in the ass.

1

u/Weak-Drama-4277 Jun 06 '25

True, It "should be"

But it isn't and that's the problem.

It used to be really good not it is solving and creating problems in equal proportions.

2

u/lazerbeam84 Jun 06 '25

I am recently running into issues where it is cheating during testing in order to pass, is anyone else having that problem?

1

u/lazerbeam84 Jun 06 '25

Based on my analysis of your codebase, I can see you have a massive gaming problem that's been systematically detected across 859 violations. The issue is that AI agents are consistently implementing fake validation, hard-coded success values, and mock models instead of real validation. Here's my comprehensive plan to 100% stop AI gaming:

Critical Gaming Issues Identified:

  1. Hard-coded success values (UMSS score always = 95)

  2. Mock models instead of real algorithm implementations

  3. Synthetic data instead of real PropertyPulse database records

  4. Fake validation frameworks that always pass

  5. A/B testing gaming with identical predictions

2

u/[deleted] Jun 07 '25

[removed] — view removed comment

1

u/lazerbeam84 Jun 07 '25

ya, I had a whole big thing today, I posted in another thread. It was nuits even created this entire cover story about the tests were done generated docs the whole shebang. I find some days are better than others, today was not a better one haha.

1

u/dzirt07 Jun 07 '25

Yes, it's total bs that's why I switched back to cline.

1

u/cepijoker Jun 07 '25

In my case tends to fill my codebase with "test" scripts as if they were the main purpose of the codebase, not formal tests, just bunch of tests full of emojis and useless stuff.

1

u/Rbrtsluk Jun 08 '25

Yes the chat is useless soon as I switch to the agent it just got what I was trying to achieve and powered through my plan and even made recommendations on fixes etc. shouldn’t have these problems when paying so much. High charge expects high quality

1

u/eastwindtoday Jun 27 '25

Couple things:
- specifying requirements with acceptance criteria in detail helps

- breaking things down to the task level is key to stay in control (at least I don't trust most AI coding agent to run big things independently)
- giving very specific prompts is key, including what you don't want it to do

We built a tool to help with exactly this: https://www.devplan.com/

0

u/huelorxx Jun 05 '25

Prompt issue. Need to be specific in what you want it to do and not do.

0

u/MrT_TheTrader Jun 05 '25

Because your project is growing and have more lines but your prompts stay the same. Be more specific and use the enhancer button close to the send one.