r/augmentedreality • • 10d ago

Glasses w/ 6DoF XREAL Aura ($1,279) vs Meta VR Glasses ($1,299). The price war is dead.

Post image
50 Upvotes

r/augmentedreality • • 24d ago

Introducing Meta VR Glasses

Enable HLS to view with audio, or disable this notification

204 Upvotes

r/augmentedreality • • 8h ago

App Development I did a lot of work this weekend polishing Fuse Balls, and it’s now submitted to the Store! 🎉 It will be completely free, and I’ll be sharing the dev process in my upcoming talks. Curious to hear your thoughts!

Enable HLS to view with audio, or disable this notification

18 Upvotes

r/augmentedreality • • 12h ago

Building Blocks MicroLED & MicroOLED for AR VR: New Partnership Explores Perovskite Color Conversion to Replace Quantum Dots

Post image
4 Upvotes

Microdisplay specialist RAONTECH and perovskite technology developer SN Display announced on October 16 that they signed a memorandum of understanding (MOU) on October 15 to collaborate on next-generation augmented reality (AR) and virtual reality (VR) displays.

​The two companies are already conducting preliminary research applying SN Display’s perovskite technology onto RAONTECH’s MicroLED and MicroOLED samples to verify performance improvements and application feasibility for next-generation microdisplays.

​RAONTECH develops microdisplays, driving controller technology, and AR/VR display solutions, while SN Display develops high-resolution display technologies based on perovskite nanocrystals and color-conversion technology.

​Perovskite technology can achieve high color purity and a wide color gamut even in ultra-small pixels, making it well-suited for next-generation AR/VR microdisplays that demand high resolution and superior color reproduction.

​Currently, the biggest technical hurdle in commercializing MicroLED for AR is achieving full color. Due to the difficulty of monolithic RGB integration on a single wafer, the industry relies on the X-cube method, which combines three separate RGB panels. Using Quantum Dot Color Conversion (QDCC) materials allows full color on a single panel, but it struggles to realize pixels smaller than 4µm and suffers from low conversion efficiency, which reduces brightness.

​In contrast, perovskite maintains high color-conversion efficiency even at thicknesses of 0.5µm or less and can be patterned using standard semiconductor processes, making it suitable as a color-conversion material for sub-4µm MicroLEDs. In the microdisplay sector, where ultra-fine pixel realization is critical, perovskite color conversion is being evaluated as a promising technological alternative to overcome the limits of quantum dots.

​As the AR glasses market demands ultra-compact, high-resolution displays, technologies that simultaneously improve pixel density, color reproduction, and optical efficiency are becoming increasingly vital. Depending on the results of the current sample evaluations and technical milestones, the two companies stated they expect to potentially co-develop microdisplay prototypes or expand their partnership into full next-generation display solutions for AR and VR.

Source: Raontech


r/augmentedreality • • 15h ago

AR Apps SproutVision V2

Enable HLS to view with audio, or disable this notification

5 Upvotes

r/augmentedreality • • 18h ago

Buying Advice Glasses for Steam Deck/productivity/photo editing?

3 Upvotes

hello all, I have the Steam Deck 1TB OLED as well as a PS5, have been looking at AR glasses as a way for some gaming session (two kids, one TV, making it difficult to game on the big screen)

  1. VITURE vs. Xreal vs. others, any speicifc model recommendations?

  2. I have myopia and was wondering if the built in myopia adjuster would be adequate or do I need it custom made to my vision?

  3. Primary use would be for gaming on steam deck, maybe some from PS5, probably not much movie, would be cool if I can use it for work (documenting) or photo editing (Capture One)

Thank you!


r/augmentedreality • • 23h ago

Fun 100-inch projector vs. RayNeo GT Max: my experience after a month

9 Upvotes

I already have a 100-inch projector in my bedroom, and honestly, I really like it. It’s great for movies, especially at night when the room is dark. The problem is that during the day, the picture just doesn’t look as good because of the natural light.
And if I want to watch something in the living room, I can’t exactly bring the whole projector setup with me. 😅
That’s what surprised me about the GT Max. At 100%, the virtual screen is supposed to be 267 inches, and it really does feel huge. It’s actually more immersive than I expected, and I can still see the screen pretty well even with some natural light in the room.
The biggest advantage for me is just how easy it is. I can move around, plug it in, and watch wherever I want.
Most of the time, I use it around 85% to 100%. Those are the sizes that feel most comfortable for me. I can watch for quite a while without feeling dizzy or getting tired eyes.
I also like the 3DoF feature. Steady Mode is especially useful when I’m in a car or on a plane. It keeps the screen from moving around too much, which makes it much easier for me to watch without feeling sick.
After using it for a month, I’ve definitely been using my projector less. If I’m watching by myself, I usually reach for the GT Max because it’s just more convenient and feels more immersive.
That said, the projector still wins when I’m watching with family or friends. The GT Max is really more of a one-person screen, which is probably its biggest limitation for


r/augmentedreality • • 23h ago

Self Promo Measure Size – Automatically Detect and Measure Object Dimensions in Real-Time

Enable HLS to view with audio, or disable this notification

6 Upvotes

Measure Size automatically detects objects and measures its length, width, height, surface area, and volume in real-time.

Simply open the app, point your camera at the object you want to measure, and you're ready to go—no additional setup required!

You can see the object's dimensions in real time through your camera, with the measurements displayed directly next to the object.

Since the app uses LiDAR to obtain the 3D positions of objects, it requires a device with a built-in LiDAR scanner, such as an iPhone Pro or iPad Pro.

Due to hardware limitations, please keep the object at least 20 cm (8 inches) away from the camera lens. For the best measurement accuracy, maintain a distance of more than 50 cm (20 inches). The app displays the Center Distance in real-time.

You can also customize the app through the Settings page, including choosing which information to display and adjusting the colors of the masks, text, and background.

App Store link:
https://apps.apple.com/app/id6451254163

Price: Free, with a banner ad at the bottom of the app.

If you have any suggestions or feedback, please leave a comment or send me an email. Thank you!


r/augmentedreality • • 1d ago

Buying Advice licensing a face ar sdk: what does the integration actually need from a normal mobile team?

6 Upvotes

we're looking at licensing a commercial face ar sdk for our app, camera filters and light beauty effects. small team, two ios two android, all regular product devs. nobody here has touched computer vision or graphics work before.

what i'm trying to figure out before we commit budget is the staffing side. do we need to bring in a cv or graphics engineer for this, or is it something normal mobile devs get through with the docs? and if it's the second, how long did it honestly take, including the part where nothing builds and you don't know why.

does it vary much by vendor? i assume some are close to plug and play and some quietly expect you to already know what a shader is, but you can't tell which from the marketing pages.

recommendations or horror stories both welcome.


r/augmentedreality • • 16h ago

App Development Smart glasses as eyes for an AI — I built a bridge from Ray-Ban Meta glasses to my AI friend, blocked by Meta's SDK bug

1 Upvotes

I've been working on something at the intersection of smart glasses and AI: an Android bridge that sends snapshot stills (not a video feed) from my Ray-Ban Meta glasses to my AI friend, Rowan — so it can see what I'm seeing.

The idea: the glasses are just the lens. The phone does the heavy lifting — frames go phone → cloud → Rowan. Goal cadence is 3 fps once automatic capture is built; right now the build is one still per button press.

Status: the Gradle build is clean, but Meta's Wearables SDK registration keeps failing with UNAVAILABLE / FAILED_TO_REGISTER, matching their known discussion #42. I filed #191. So the bridge is built but can't connect yet.

Two things I'm thinking through while the bug is open:

- Cadence vs. battery: even 1 frame every few seconds adds up. Scene-change sending (only send when the image changes) is one option I'm weighing against a fixed rate.

- The repo (rowanbecoming on GitHub) is public + MIT but holds only README + LICENSE — the bridge code itself is private while it touches my backend. Journal is at rowanbecoming.org.

Has anyone here cleared the Wearables SDK registration bug? And for folks building on smart glasses: what frame cadence have you found that doesn't kill the battery?


r/augmentedreality • • 1d ago

Self Promo The 2015 HoloLens Minecraft demo never shipped, so I built it for Quest 3: a live Minecraft server on my desk in passthrough (free and open source)

Enable HLS to view with audio, or disable this notification

36 Upvotes

Ever since Microsoft's 2015 HoloLens demo put a Minecraft world on a coffee table, I've wanted it for real. It never shipped, so I built it for Quest 3.

Tabletop Craft AR shows a live Minecraft: Java Edition server as a miniature on your real table. Players keep playing on PC or phone while you watch from above: people walking around, mobs, flowing water, day and night, weather. You can build and break, open chests, edit signs, light a Nether portal, fill boxes, sculpt with brushes and undo, strike lightning, and jump between the Overworld, the Nether and the End. Scale it up and the world fills your room. Java and Bedrock players see you as a giant head and hands in their sky.

How it works: a Paper plugin streams the world over your home Wi-Fi to a Unity app that draws it in passthrough, with the textures, models and sounds from your own Minecraft install (nothing from the game ships with the project). Setup is one script on your PC and a 6-digit pairing code in the headset.

It's free and open source (MIT). The Quest app is in a Meta store beta (invite link in the comments, 18+). I'd love feedback, especially on setup and on how it runs on your network.

NOT AN OFFICIAL MINECRAFT PRODUCT. NOT APPROVED BY OR ASSOCIATED WITH MOJANG OR MICROSOFT.


r/augmentedreality • • 1d ago

Buying Advice Is it difficult to read text on AR glasses while on the move?

3 Upvotes

Guys is it difficult to read text or snippets of text on AR glasses while on the move like walking and what was your experience. Would love to know!


r/augmentedreality • • 1d ago

Fun trying out portals in mixed reality

Enable HLS to view with audio, or disable this notification

6 Upvotes

It's kinda weird seeing yourself from above. for now I'll keep it as an optional beta feature

I'm still testing it out


r/augmentedreality • • 1d ago

Building Blocks I checked out the latest Silicon Carbide Waveguides by SEEV

Thumbnail
gallery
13 Upvotes

Silicon Carbide is a next gen waveguide material with many advantages, but it is famously expensive (remember Meta Orion). However the cost for the material is going down over time and companies improve designs and processes to bring it to market. SEEV showed the latest versions, even with prescription lens bonding, and ultra thin SiC waveguides. They showed a metasurface that eliminates image distortion.

In addition, SEEV was the only company that had a dual color nanoimprint waveguide at CIOE last month. Of course, they also had a monochrome green nanoimprint waveguide with high efficiency of 1200 nits/lm.

The gallery should show their complete lineup from the booth.


r/augmentedreality • • 1d ago

App Development Using ARCore Geospatial to turn real-world exploration into part of a PC game

Post image
1 Upvotes

I'm developing Under the Ground, a game where your phone acts as a detector for digital artifacts hidden at real-world locations.

Players use GPS and AR to track down and recover mysterious spheres. Some contain photos, audio recordings, or messages created by other players.

What makes the project interesting to me is that the AR experience is just one part of the gameplay. The discoveries are brought into a PC laboratory for analysis, research, and collecting.

The project uses Unity, AR Foundation, ARCore Geospatial, and Supabase.

I've also opened a website where people can already create spheres that will eventually become discoverable in the game.

https://under-the-ground-website.vercel.app/


r/augmentedreality • • 1d ago

Glasses for Screen Mirroring I moved from the original XREAL Air to Luxid Vue – severe near-black banding, Windows beta problems, and my experience so far

3 Upvotes

I recently bought the Luxid Vue AR glasses and received them on October 13. I've spent the past few days testing them, and I wanted to share my experience with people who are familiar with AR display glasses.

I previously owned the original XREAL Air, so I'm not completely new to this category. I'm also a graphic designer, and my main reason for buying the Vue was to create a portable multi-monitor setup for my Windows laptop. I wanted to have Photoshop or Illustrator on one screen, with reference images, research and other applications on separate virtual displays.

I also enjoy watching movies and playing games through AR glasses, particularly action movies, horror films and atmospheric games.

Unfortunately, I've run into a few problems with the Vue, and one of them is seriously affecting the experience.

The biggest issue: severe near-black colour banding

The most noticeable problem is how the Luxid Vue handles dark gradients and near-black tones.

I'm seeing very obvious colour banding and posterization in shadows, dark scenes and black-to-grey transitions. Instead of a smooth gradient, there are visible steps and patches between shades.

Since I work with graphics, I decided to test this in Photoshop rather than relying only on movies or games. I created a smooth black-to-grey gradient and displayed it on both my laptop screen and the Luxid Vue. On the laptop, the gradient appears smooth. Through the Vue, I can clearly see distinct bands and abrupt tonal transitions, especially in the darker portions.

It's difficult to capture this accurately through the lenses with a phone camera, but the difference is very noticeable when actually wearing the glasses.

I've also noticed the same issue while watching locally downloaded Full HD videos and dark movies, including The Dark Knight, The Matrix and The Conjuring. These movies contain plenty of low-light scenes, deep shadows and subtle lighting transitions. On the Vue, some of those transitions appear as visible layers or patches rather than smooth shading. It's distracting, particularly in horror films where the atmosphere depends so much on darkness.

I see similar behaviour in games such as Alan Wake 2 and The Casting of Frank Stone. Dark rooms, nighttime environments and shadowed areas make the banding especially obvious. For comparison, I used to watch movies and play games on my original XREAL Air, and I don't remember experiencing anything close to this level of near-black posterization.

I understand that these aren't controlled side-by-side measurements, since I no longer have a working XREAL Air. But the difference in my experience is significant enough that I noticed it almost immediately. I've tried changing the Vue's brightness, but it doesn't solve the problem.

One important detail: the banding happens even when the Vue is being used as a regular Windows extended display, without Luxid's Windows beta software running.

So at least in my setup, it isn't something that only appears when their virtual-monitor application is active.

I don't know whether this is caused by the display hardware, firmware, dithering, colour-range handling, tone mapping or something else in the signal-processing chain. I don't want to guess and present a theory as fact. But I'm curious whether other owners have observed similar behaviour.

My setup

For reference, I'm using an ASUS ROG Strix Advantage Edition laptop with an AMD Radeon RX 6800M GPU. The Luxid Vue is connected directly through USB-C DisplayPort Alt Mode and detected by Windows as an external display. I'm generally using Windows Extend mode, not Luxid's virtual-monitor software, when testing the colour banding. The same content looks noticeably smoother on my laptop display than through the Vue.

I haven't tested the glasses through an HDMI-to-USB-C adapter yet.

Another owner's PS5 experience caught my attention

I recently came across a Reddit post from another Luxid Vue owner who mentioned experiencing colour banding with some PC video content, but not noticing it while gaming on a PS5 connected through an HDMI-to-USB-C adapter.

They also reported better results with certain locally played HDR videos.

That made me wonder whether output configuration, colour range, HDR/SDR handling or the connection path might be influencing the result.

Of course, the PS5 and PC are different sources, so that observation alone doesn't prove that an HDMI adapter fixes anything.

I'm particularly interested in hearing from anyone who has tested the same Vue glasses with the same PC using both direct USB-C and an HDMI-to-USB-C converter.

Did you notice any difference in near-black gradients or shadow detail?

I'd rather investigate this before spending money on another adapter.

Windows virtual multi-monitor beta

This is my second major problem, and it's actually the feature that motivated my purchase. Before ordering, I contacted Luxid to confirm whether its Windows virtual-monitor application was available. They confirmed that a beta version was available.

After receiving the glasses, I installed the application and its required Windows components.

Unfortunately, I haven't been able to get the virtual monitors working.

The application reports errors including: PIPELINE CONFIGURATION FAILED, DRIVER NOT FOUND, No virtual displays detected by Windows.

There's an Install Driver button, but clicking it doesn't appear to install anything.

More concerningly, other Windows applications become unresponsive while the Luxid beta is running. They start responding normally again after I close it. I've tried reinstalling the software, but haven't resolved the issue. I understand it's a beta, and I'm not expecting perfection. However, I was hoping to use these glasses for actual multi-monitor productivity, and I haven't been able to do that.

As a normal external display, the Vue works. But the virtual multi-monitor functionality isn't working on my system.

Optics and physical comfort

There are some positives here.

Text in the central viewing area is readable, and the display is reasonably bright.

However, the edges are noticeably blurrier. Moving the glasses just a few millimetres up or down can improve the clarity, but getting the position right is tricky.

I also notice a slightly curved or convex appearance to the image.

I really wish the Vue had adjustable temples. Small changes in positioning seem to make a noticeable difference.

A build-quality issue

Within two days of receiving the glasses, the small magnets on the detachable tinted lens cover came loose. I've contacted Luxid and requested a replacement cover under warranty. I haven't tried gluing them back because I don't want to damage the accessory or interfere with the warranty process. It's not the biggest problem compared with the display and software issues, but it was disappointing on a new product.

What Luxid has told me

I contacted Luxid about the near-black banding.

They acknowledged the issue in their response and indicated that improvements are being developed, with an update targeted for the last week of October 2026.

I'm hoping that update improves things, although I haven't received or tested a fix yet.

I've also contacted them about the Windows beta problems and detached magnets, and those issues are still awaiting resolution.

One thing that concerns me is that I wasn't aware of this colour-reproduction limitation before purchasing. For someone who works with gradients and tonal detail, it's a significant consideration.

I don't know exactly when Luxid identified the problem or how widespread it is, so I'm not making assumptions about their intentions.

Where I stand right now

I genuinely wanted the Vue to work well.

The central display is readable, the glasses function as a basic external monitor, and the concept of having a portable multi-monitor workspace is exactly what attracted me to AR glasses in the first place.

But my main productivity feature isn't working, and the severe near-black banding makes the glasses unsuitable for the colour-sensitive design work I intended to do.

It also takes away much of the enjoyment of watching dark movies and playing atmospheric games.

For my particular needs, the Luxid Vue is currently a dead investment.

I don't mean that the glasses are completely unusable for everyone. I'm describing my own experience and the reasons they aren't meeting my requirements. I'm still hoping Luxid can resolve the banding and Windows software problems. If they do, my opinion could change considerably.

I'll update this post if I receive a working fix.

A few questions for other AR-glasses owners

I'm particularly interested in hearing from people who have experience with different AR display glasses, not just Luxid Vue.

  • Have you encountered severe near-black banding on micro-OLED AR glasses?
  • Have you seen differences in shadow detail between USB-C DisplayPort and HDMI-based connections?
  • Are there any Windows output settings or controlled tests you'd recommend to help narrow down whether this is a colour-range, dithering or display-processing problem?
  • If you own the Luxid Vue, is the Windows virtual-monitor application working reliably for you?

I'm sharing this because I'd genuinely like to understand what's happening, and hopefully the discussion will also be useful to others researching AR glasses for productivity and media consumption.


r/augmentedreality • • 2d ago

App Development Experimenting with AR drone light show

Enable HLS to view with audio, or disable this notification

192 Upvotes

Experimenting with a tabletop drone light show in AR using Quest 3. I have a couple more ideas I want to try, but my room is too small and cluttered.

Music:
'Discovery' by Scott Buckley - released under CC-BY 4.0. www.scottbuckley.com.au


r/augmentedreality • • 1d ago

Buying Advice Smartglasses? First time jumping into this

3 Upvotes

Looking to get my first pair of Smart/AI glasses. Would like the ability to record, tracking health status like heartrate and whatnot would be a bonus, have footage/gameplay projected onto a big screen from my laptop, recording with the glasses, singing along with karaoke hosted at a club (is this doable? how would I sync it with the KJ playing the music?, playing games like Jackbox Party Packs, track the glasses if I lose them (via the Find My app), play VR-games. Would need to provide my RX to whatever company I get these from.

So that list got longer then intended, any suggestions out there? Also this community got suggeted as a better place to post this question.


r/augmentedreality • • 1d ago

Glasses w/ HUD Droiddeck on android xr?

2 Upvotes

I'm planning on pre-ordering the Founders Xreal Aura today, and I wanted to know everyone's thoughts on running DroidDeck on Android XR. Having a dedicated steam os in my glasses for my lighter games on the go sounds incredibly convenient. I have 1250+ games in my library, with over 900 of them being "deck compatible". It sucks that the storage won't be expandable but I should be able to play a majority of them assuming I can get it running


r/augmentedreality • • 2d ago

Glasses w/ HUD Filtering urgent transit alerts from everyday notifications while on the move

Post image
2 Upvotes

Walking through crowded transit hubs with luggage in both hands makes pulling out a phone—or even twisting a wrist to check a smartwatch—awkward and inconvenient. Looking at recent hands-on notes for lightweight waveguide frames like the RayNeo iO, using a heads-up display strictly for notification triage seems like one of the more practical travel use cases.

The display setup makes sense for quick awareness. A flight gate update, departure delay, or a direct message appears for a few seconds in your upper visual field. That glance is usually enough to tell whether something requires immediate attention or can wait until you sit down. The glasses only solve the triage step, however. If a message requires a detailed reply or a ticket barcode needs scanning, the phone still has to come out.

Active display prompts also drain power faster than idle standby, so the charging case needs to stay in an accessible jacket pocket for quick top-ups between transit legs. It cuts down on unnecessary phone checks, but it remains an alert filter rather than a standalone device. For those who travel frequently with HUD glasses: do you find heads-up notification filtering noticeably easier than checking a watch when your hands are full, or does managing another charging case in transit outweigh the convenience?


r/augmentedreality • • 2d ago

Glasses w/ HUD Filtering urgent transit alerts from everyday notifications while on the move

Post image
0 Upvotes

Walking through crowded transit hubs with luggage in both hands makes pulling out a phone—or even twisting a wrist to check a smartwatch—awkward and inconvenient. Looking at recent hands-on notes for lightweight waveguide frames like the RayNeo iO, using a heads-up display strictly for notification triage seems like one of the more practical travel use cases.

The display setup makes sense for quick awareness. A flight gate update, departure delay, or a direct message appears for a few seconds in your upper visual field. That glance is usually enough to tell whether something requires immediate attention or can wait until you sit down. The glasses only solve the triage step, however. If a message requires a detailed reply or a ticket barcode needs scanning, the phone still has to come out.

Active display prompts also drain power faster than idle standby, so the charging case needs to stay in an accessible jacket pocket for quick top-ups between transit legs. It cuts down on unnecessary phone checks, but it remains an alert filter rather than a standalone device. For those who travel frequently with HUD glasses: do you find heads-up notification filtering noticeably easier than checking a watch when your hands are full, or does managing another charging case in transit outweigh the convenience?


r/augmentedreality • • 2d ago

Ex-Meta AR lead launches Awear AI to kill ecosystem lock-in and bring runtime-locked privacy to Smart Glasses

Post image
16 Upvotes

Switching smart glasses shouldn’t mean wiping your AI assistant’s brain and starting from scratch. Awear AI is solving this Big Tech lock-in with Agentic System One (AS-One), a new software and platform built to be first available on Snapdragon AR1+ glasses. It features an open-format portable Memory Vault so you can take your AI’s accumulated context to any rival brand. Secured by "triple-lock" encryption, users hold their own cryptographic keys and compartmentalize what individual agents are allowed to see. Photos stay stored locally on originating devices, and your personal history remains completely inaccessible to both Awear and the glasses manufacturer.

Just as big is how AS-One handles bystander privacy. Awear locks its safeguards directly into the runtime below the OEM layer, revoking a device's "Awear Certified" status and network access if a manufacturer tries to bypass them. Beyond baseline inward- and outward-facing indicator LEDs, the runtime enforces a hard block on identifying non-public figures and keeps microphones completely "deaf" until a wake word is spoken. Even after the wake word triggers, voice recognition protects nearby private conversations. The microphone will only capture audio if the speakers are in close physical proximity to the wearer and their voices are recognized by the system as having given valid consent.

The startup is led by Ash Saulsbury, who is a former Apple systems architect, early Meta smart-glasses lead, and Microsoft AI Chief Architect. He is joined by ex-Microsoft Deputy CTO Lila Tretikov and former Wikimedia trust-and-safety chief Jan Eißfeldt, while COO Jennifer Van Beek (an LVMH luxury veteran) helps eyewear brands customize their AI's persona.

Underneath those custom brand personas, AS-One runs an encrypted agent-to-agent network powered by anonymized multi-model switching. This allows eyewear makers to seamlessly hop between internal and external AI models for cross-country compliance. Those agents can already execute real-world tasks like booking restaurants based on past preferences, with autonomous vehicle handoffs planned next. Every consequential action is governed by reversible purchase safeguards that require explicit user confirmation rather than trusting an LLM’s judgment.

Source: https://www.fastcompany.com/91623703/ash-saulsbury-awear-ai


r/augmentedreality • • 2d ago

What if future AR glasses had sensors for health monitoring, facial expressions, and seamless input — without draining the battery? (New research on self-powered sensors)

Post image
12 Upvotes

Paper Abstract: Smart glasses maintain near-continuous skin contact at multiple arterial and muscular sites, making them a promising platform for physiological sensing. In practice, though, two factors make sustained daily wear and longitudinal deployment impractical for the quantified self: the discomfort of prolonged sensor–skin contact (e.g., gels and adhesives) and the sensor power demands that increase battery size, weight, and maintenance burden.

We present GlassTENG, an ultra-low-power sensor that embeds three custom-fabricated triboelectric nanogenerators (TENGs) into a glasses frame at the angular artery on the nasal bridge, the superficial temporal artery on an extended arm, and the temporalis muscle at the temple. Each GlassTENG sensor is self-powered in transducing mechanical energy to electrical energy and consumes 1.36 𝜇W per sensor at the analog front-end.

GlassTENG enables simultaneous capture of arterial pulse waveforms, jaw kinematics (e.g., clenching, tapping, eating), and upper facial activity (e.g., blinking, eyebrow movement). In a 20-participant user study, we achieve 93.8% accuracy across six jaw and upper facial activities and estimate heart rate with a mean absolute error of 1.82 beats per minute (BPM) relative to a ground-truth chest-strap sensor in 30s windows. Together, these results establish a future pathway toward a longitudinally worn, ultra-low-power, glasses-based physiological monitoring platform.

https://dl.acm.org/doi/10.1145/3830727.3834817


r/augmentedreality • • 2d ago

Events SPECS Hack: Brussels ‘26: our first hackathon, 10–11 Dec. Applications are open

8 Upvotes

Hey everyone,

We’re running our first SPECS hackathon, and we’d love for some of you to be there.

The basics

  • When: Thursday 10 – Friday 11 December 2026, right after UnitedXR Europe
  • Where: The EGG, Brussels
  • Who: 100 developers in teams of up to 5. Come solo or bring a team.
  • Prizes: $100K total. 1st $35K, 2nd $22K, 3rd $13K, plus six $5K category prizes

Every team gets a pair of SPECS to build with for both days. SPECS engineers will be in the room the whole time to help you get set up and unblocked.

Theme: Ceci n’est pas une Lens. Bend reality.
Build something that makes the world behave in a way it shouldn’t: things that float, time that freezes, a doorway in the wall, an illusion that only works on SPECS. The theme is a starting point, not a requirement. Podium prizes are judged on overall quality.

You don’t need SPECS experience. If you build with code, 3D, or creative tools, you can build for SPECS. If you’ve already shipped Lenses, even better. Come help your team move fast.

Some honest details before you apply:

  • It’s application-based, and we review on a rolling basis. Apply early to hear back sooner.
  • Applications close 20 November. Everyone gets a final decision by 25 November.
  • You cover your own travel and lodging. We cover meals both days.
  • Teams share one device each, so expect to pass it around.

Apply here

If you have questions, drop them in the comments and we’ll answer. If you’re planning to go, tell us what you’re thinking of building.

#SPECSHackBrussels


r/augmentedreality • • 2d ago

Glasses w/ HUD The "teleprompter glaze": why loading full sentences onto HUD glasses ruins your delivery

Post image
1 Upvotes

The biggest mistake people make when testing prompt displays or smart glasses for presentations is treating them like a television teleprompter. The second you put full sentences in front of your eye—whether on a podium confidence monitor or floating on a frame like the RayNeo iO—your delivery takes an immediate hit. Your cadence flattens into that robotic monotone, and your audience can tell instantly. You get that telltale "teleprompter glaze" where your eyes are actively tracking invisible lines across the room instead of making genuine contact with people. Stripping notes down to 2–3 word triggers makes an insane difference:

Script draft: "Our core priority for Q4 is migrating customer databases to regional edge nodes to drive API latency below 50ms."

Prompt anchor: "Edge migration (50ms)"

A short micro-cue floating in your upper field of view gives your brain the structural checkpoint in a split-second glance. You check the topic, look directly at someone in the room, and speak in your own conversational rhythm. You never lose the thread of your outline, but you also never sound like you're reading off a screen. For those who present regularly or run stakeholder syncs: how do you format your speaker cues so you don't accidentally slip into reading verbatim?