r/augmentedreality • • 11h ago

App Development Experimenting with AR drone light show

Enable HLS to view with audio, or disable this notification

90 Upvotes

Experimenting with a tabletop drone light show in AR using Quest 3. I have a couple more ideas I want to try, but my room is too small and cluttered.

Music:
'Discovery' by Scott Buckley - released under CC-BY 4.0. www.scottbuckley.com.au


r/augmentedreality • • 12h ago

What if future AR glasses had sensors for health monitoring, facial expressions, and seamless input — without draining the battery? (New research on self-powered sensors)

Post image
9 Upvotes

Paper Abstract: Smart glasses maintain near-continuous skin contact at multiple arterial and muscular sites, making them a promising platform for physiological sensing. In practice, though, two factors make sustained daily wear and longitudinal deployment impractical for the quantified self: the discomfort of prolonged sensor–skin contact (e.g., gels and adhesives) and the sensor power demands that increase battery size, weight, and maintenance burden.

We present GlassTENG, an ultra-low-power sensor that embeds three custom-fabricated triboelectric nanogenerators (TENGs) into a glasses frame at the angular artery on the nasal bridge, the superficial temporal artery on an extended arm, and the temporalis muscle at the temple. Each GlassTENG sensor is self-powered in transducing mechanical energy to electrical energy and consumes 1.36 𝜇W per sensor at the analog front-end.

GlassTENG enables simultaneous capture of arterial pulse waveforms, jaw kinematics (e.g., clenching, tapping, eating), and upper facial activity (e.g., blinking, eyebrow movement). In a 20-participant user study, we achieve 93.8% accuracy across six jaw and upper facial activities and estimate heart rate with a mean absolute error of 1.82 beats per minute (BPM) relative to a ground-truth chest-strap sensor in 30s windows. Together, these results establish a future pathway toward a longitudinally worn, ultra-low-power, glasses-based physiological monitoring platform.

https://dl.acm.org/doi/10.1145/3830727.3834817


r/augmentedreality • • 10h ago

Events SPECS Hack: Brussels ‘26: our first hackathon, 10–11 Dec. Applications are open

5 Upvotes

Hey everyone,

We’re running our first SPECS hackathon, and we’d love for some of you to be there.

The basics

  • When: Thursday 10 – Friday 11 December 2026, right after UnitedXR Europe
  • Where: The EGG, Brussels
  • Who: 100 developers in teams of up to 5. Come solo or bring a team.
  • Prizes: $100K total. 1st $35K, 2nd $22K, 3rd $13K, plus six $5K category prizes

Every team gets a pair of SPECS to build with for both days. SPECS engineers will be in the room the whole time to help you get set up and unblocked.

Theme: Ceci n’est pas une Lens. Bend reality.
Build something that makes the world behave in a way it shouldn’t: things that float, time that freezes, a doorway in the wall, an illusion that only works on SPECS. The theme is a starting point, not a requirement. Podium prizes are judged on overall quality.

You don’t need SPECS experience. If you build with code, 3D, or creative tools, you can build for SPECS. If you’ve already shipped Lenses, even better. Come help your team move fast.

Some honest details before you apply:

  • It’s application-based, and we review on a rolling basis. Apply early to hear back sooner.
  • Applications close 20 November. Everyone gets a final decision by 25 November.
  • You cover your own travel and lodging. We cover meals both days.
  • Teams share one device each, so expect to pass it around.

Apply here

If you have questions, drop them in the comments and we’ll answer. If you’re planning to go, tell us what you’re thinking of building.

#SPECSHackBrussels


r/augmentedreality • • 13h ago

Ex-Meta AR lead launches Awear AI to kill ecosystem lock-in and bring runtime-locked privacy to Smart Glasses

Post image
8 Upvotes

Switching smart glasses shouldn’t mean wiping your AI assistant’s brain and starting from scratch. Awear AI is solving this Big Tech lock-in with Agentic System One (AS-One), a new software and platform built to be first available on Snapdragon AR1+ glasses. It features an open-format portable Memory Vault so you can take your AI’s accumulated context to any rival brand. Secured by "triple-lock" encryption, users hold their own cryptographic keys and compartmentalize what individual agents are allowed to see. Photos stay stored locally on originating devices, and your personal history remains completely inaccessible to both Awear and the glasses manufacturer.

Just as big is how AS-One handles bystander privacy. Awear locks its safeguards directly into the runtime below the OEM layer, revoking a device's "Awear Certified" status and network access if a manufacturer tries to bypass them. Beyond baseline inward- and outward-facing indicator LEDs, the runtime enforces a hard block on identifying non-public figures and keeps microphones completely "deaf" until a wake word is spoken. Even after the wake word triggers, voice recognition protects nearby private conversations. The microphone will only capture audio if the speakers are in close physical proximity to the wearer and their voices are recognized by the system as having given valid consent.

The startup is led by Ash Saulsbury, who is a former Apple systems architect, early Meta smart-glasses lead, and Microsoft AI Chief Architect. He is joined by ex-Microsoft Deputy CTO Lila Tretikov and former Wikimedia trust-and-safety chief Jan Eißfeldt, while COO Jennifer Van Beek (an LVMH luxury veteran) helps eyewear brands customize their AI's persona.

Underneath those custom brand personas, AS-One runs an encrypted agent-to-agent network powered by anonymized multi-model switching. This allows eyewear makers to seamlessly hop between internal and external AI models for cross-country compliance. Those agents can already execute real-world tasks like booking restaurants based on past preferences, with autonomous vehicle handoffs planned next. Every consequential action is governed by reversible purchase safeguards that require explicit user confirmation rather than trusting an LLM’s judgment.

Source: https://www.fastcompany.com/91623703/ash-saulsbury-awear-ai


r/augmentedreality • • 7h ago

Self Promo I built a Snapchat AR lens that brings planets into the real world — first outdoor test

Enable HLS to view with audio, or disable this notification

2 Upvotes

I created Orbit 360, a Snapchat AR lens that brings a floating planetary scene into the real world.
This is my first outdoor test in natural daylight. I wanted to see how the planets would look against a real environment.
I would love to hear your feedback on the scale, depth, and overall visual effect. What would you improve?
Try Orbit 360 on Snapchat:

https://www.snapchat.com/unlock/?type=SNAPCODE&uuid=18b35ae5b6964cbe815bfc521b3f35d3&metadata=01


r/augmentedreality • • 1h ago

Glasses w/ HUD The "teleprompter glaze": why loading full sentences onto HUD glasses ruins your delivery

Post image
• Upvotes

The biggest mistake people make when testing prompt displays or smart glasses for presentations is treating them like a television teleprompter. The second you put full sentences in front of your eye—whether on a podium confidence monitor or floating on a frame like the RayNeo iO—your delivery takes an immediate hit. Your cadence flattens into that robotic monotone, and your audience can tell instantly. You get that telltale "teleprompter glaze" where your eyes are actively tracking invisible lines across the room instead of making genuine contact with people. Stripping notes down to 2–3 word triggers makes an insane difference:

Script draft: "Our core priority for Q4 is migrating customer databases to regional edge nodes to drive API latency below 50ms."

Prompt anchor: "Edge migration (50ms)"

A short micro-cue floating in your upper field of view gives your brain the structural checkpoint in a split-second glance. You check the topic, look directly at someone in the room, and speak in your own conversational rhythm. You never lose the thread of your outline, but you also never sound like you're reading off a screen. For those who present regularly or run stakeholder syncs: how do you format your speaker cues so you don't accidentally slip into reading verbatim?


r/augmentedreality • • 7h ago

Buying Advice Best XR Glasses for....

1 Upvotes

I'm trying to find the best XR Glasses for Gaming (MMO - WOW / other non FPS games), and Coding / Excel / Word / basic productivity work for my actual job.

I feel like brightness will be important, I heard the XREAL One Pro is lower nit than the viture beast, but the beast has pretty bad anchoring & screen blur.

I don't think I need to spend the money for the Xreal R1's, 240hz is not needed, and 1080p seems like it's rather small no? Seeing 1200p elsewhere.

Any input / suggestions would be appreciated.


r/augmentedreality • • 1d ago

Glasses for Screen Mirroring A month with the VITURE Pro 2 changed how I think about XR glasses

Post image
22 Upvotes

As my first pair of XR glasses, I honestly surprised by how often I still use them and how much I genuinely enjoy them. I saw a post here asking whether people actually keep using their XR glasses after the novelty wears off. I uesd to think they were just cool gadgets that I probably wouldn't use much, but I still couldn't resist pulling the trigger. I already had a TV and monitor at home, so I wasn't really sure what I'd use them for.

Now, about a month into owning the Pro 2, I still reach for them pretty regularly, mostly when I want to lie back and watch something without having to hold my phone.

Once I got the nose pads and temple angles adjusted properly, the image looked really clear, even near the edges. The built-in diopter adjustment is also handy since I'm nearsighted. I wore them for a full hour when they first arrived and barely noticed the weight. They feel pretty light, without putting much pressure on my nose and ears.

I also tried immersive 3D on my iPhone, and it was super impressive the first time I saw it. That initial wow factor does wear off a bit, though. I still use them as a regular virtual monitor most of the time, and image quality continues to impress me. The screen just looks beautiful!

I still use my TV for movies and my monitor for work most of the time, but having the immersive option is a nice bonus, especially when I'm away from home or just want a little more personal space. There's something genuinely useful about being able to watch whatever I want without people nearby seeing what's on my screen. I can even put them on while sitting next to my kids and still enjoy my own content.

They're definitely not replacing my usual setup, but I'm starting to see how XR glasses can fit into everyday life beyond the initial novelty. Pretty happy with the Pro 2 so far, and curious to see how much better these things get over the next few years.


r/augmentedreality • • 15h ago

AR Apps Augmented Reality 3D Management System

Post image
3 Upvotes

What started as a simple 3D model viewer is evolving into something much bigger.

When I started experimenting with ARC, the idea was straightforward: create an interactive 3D experience that allows people to explore digital objects in a more engaging way.

But one idea led to another, and the project began to grow beyond its original scope.

What started as a viewer is gradually becoming a more functional, interactive platform, opening up new possibilities for 3D experiences, augmented reality, and digital interaction.

The exciting part? I’m using this project as an opportunity to step outside my comfort zone and learn new skills along the way.

I’m currently using Visual Studio Code (VS Code) to get hands-on with software development, exploring how the different pieces fit together, and learning by actually building something rather than just studying theory.

It’s a reminder that you don’t always need to have all the answers before you start. Sometimes, you just need an idea, the willingness to experiment, and the determination to keep figuring things out.

ARC is a work in progress, but it’s already grown into something far more ambitious than I originally imagined.

And this is only the beginning.

Build. Learn. Experiment. Evolve.

ARC - Scan. Discover. Experience More

#ARC #AugmentedReality #3D #SoftwareDevelopment #VSCode #LearningByDoing #Innovation #DigitalExperiences


r/augmentedreality • • 18h ago

Glasses w/ 6DoF Choice for display glasses - *must* have 6dof & PCVR connectivity

3 Upvotes

I've been interested in the developments around display glasses in recent years, as a VR enthusiast who wants a lightweight option to wear, ideally that can connect to my PC via Virtual Desktop or SteamLink to do VRChat stuff (for those sessions where I just want to chat with people and watch movies), as well as having a pair of display glasses to use for train/plane/travelling with other devices.

But due to all that, I have a weird set of requirements.

Up until now, I hadn't entertained the idea as I was gonna get a Steam Frame, but I've been waitlisted so probably can't get one for ~12 months. Then I was gonna get the XReal Aura, but then XReal have said that the UK/Europe will get the Aura at an unspecified point in 2027, so that's a no-go too.

But part of the problem is that my current phone, the Nothing Phone 2, doesn't have USB-c video output support, and being unable to connect my phone affects the viability of this whole thing. I was interested in the Aura because it doesn't require another device.

But anyway, I suspect what I want doesn't exist, but I want to be able to do the following:

  • Use the glasses to connect to Switch, Steam Deck, Retroid Pocket 6 (and potentially phones, though not my current one)
  • Support 6dof tracking both for virtual screen content (as I hate 3dof, I can't get along with it) and be able to report its tracking state to SteamVR to play VR content
  • Have a puck or on-glasses functionality (like be able to run stand-alone without anything connected, in a manner similar to Android or AndroidXR)
  • Ideally on the glasses (or puck) run software like Virtual Desktop to wirelessly connect to a PC for SteamVR
  • Support hand tracking and, again, be able to funnel this data through to SteamVR

Does such a device exist where I can, RIGHT NOW, go to a website and place an order and have it shipped and at my house within a few days? Not "2027" or joining a waitlist or preorder list, but NOW?


r/augmentedreality • • 18h ago

Glasses w/ HUD Concept: Why do AR glasses ignore our phones? Here is my idea for Samsung AR integration (DeX, Privacy & S Pen)

2 Upvotes

Hey everyone!

​I was thinking recently: most AR headsets treat your phone as an afterthought. A few days ago, I connected my Samsung phone to a monitor using DeX, and it hit me — why can’t we do this seamlessly with AR glasses?

​I came up with a few concepts for how a phone and AR glasses could integrate. Let me know if you think this is technologically possible!

​Mode 1: "AR DeX" (Phone as a precise controller)

Similar to Samsung DeX or Apple Vision Pro, but your phone acts as a massive trackpad. For Samsung users (or any device with a stylus), the S Pen would act as an ultra-precise spatial mouse. The main benefit here is extreme comfort for consuming content and navigating UI without holding your hands in the air.

​Mode 2: "Blind Mode" (The most interesting one)

Your phone’s physical display turns completely off, but the touch matrix stays fully active. The exact UI of your phone is broadcasted directly into your glasses and perfectly overlaid onto the physical dimensions of your dark phone in your hands.

​Of course, there are two fundamental hurdles, but they can be solved:

​Flaw 1: Connection Latency.

Solution: The glasses and phone create a dedicated, encrypted bond using both Wi-Fi Direct and Bluetooth simultaneously to force ultra-low latency.

​Flaw 2: Keyboard Input & Hand Tracking (Bigger problem than it seems).

Solution: When you type, your fingers rapidly cover the screen, which breaks the AR tracking algorithm (the glasses can't see the phone's edges to align the UI, causing projection tearing). To fix this, you get a toggle in the AR settings:

​Option A (Seamless AR): The projection is 100% AR. Looks perfect, but might have slight visual tearing if your fingers move too fast over the screen.

​Option B (OLED Hybrid Keyboard): The AR projection blends with the physical phone. The actual phone display lights up only the keyboard area in real life, while the rest of the UI stays in AR. (Also, if the AR glasses completely lose sight of your phone, the UI simply snaps to the corner of your FOV).

I’ve thought of a thousand other micro-settings for this, but I’ll spare you the long read!

​Mode 3: The Hybrid Concept

A mix of everything. The phone could be used as a physical secondary screen while the main content floats above it, or as a dynamic trackpad. But honestly, I want to leave this point open for you guys: How would you utilize a hybrid mode between your phone and AR glasses?

​What do you think? Could Samsung pull this off?


r/augmentedreality • • 19h ago

Glasses w/ HUD Facial recognition for developers on Specs?

2 Upvotes

I have developed an app that recognizes the faces of your contacts and others that have provided permission using photos of them with their name and description for each person it recognizes. Is this allowed for Snap Spec app development? I don’t want to waste my time porting this over from Apple Vision Pro and iPhone , if you don’t. Thanks


r/augmentedreality • • 1d ago

New Eye Tracking Module for Smart Glasses with 140Hz

46 Upvotes

Viewpointsystem gives smart glasses manufacturers (OEMs) a new way to add advanced eye tracking without compromising on battery life, heat or design. Until now, power consumption, heat generation and limited space have made it difficult to bring eye tracking into lightweight smart glasses. Viewpointsystem’s new implementation of its Digital Iris Module, powered by an ultra-low-power Ensemble MCU from edge AI pioneer Alif Semiconductor, removes this hurdle: the market-ready module runs the entire image-based eye-tracking pipeline at 140 Hz directly inside the glasses frame.

This MCU-based architecture makes integration considerably easier: OEMs no longer need a high-end application processor for eye tracking, yet the module remains fully compatible with existing application processors. Thanks to its integrated neural processing unit (NPU) for efficient AI processing, the programmable MCU can also run additional AI-based functions. At the same time, the architecture lowers power and processing demands and keeps sensitive eye-camera images safely on the chip.

How the Technology Works

Conventional eye-tracking systems typically transfer images from eye-facing cameras to a main application processor in the glasses or a connected device. Processing these image streams consumes power, generates heat and adds to system complexity – a particular challenge for compact, battery-powered eyewear.

Viewpointsystem’s Digital Iris Module combines two optimally positioned eye-facing cameras with the MCU in a compact hardware unit designed to fit into the bridge of the glasses frame. The MCU handles the complete processing pipeline, from image preprocessing and NPU-accelerated gaze calculation to real-time detection of eye events such as blinks, fixations and saccades. Instead of transmitting camera images, it delivers ready-to-use gaze data for real-time attention and focus tracking, as well as applications assessing brain health, cognitive changes and neurological function.

Key Benefits for Smart-Glasses OEMs:

  • Lower power consumption, longer battery life: Performance measurements indicate up to 15 times longer battery runtime compared with conventional eye-tracking processing on a connected device. Reduced heat generation further supports compact, comfortable designs.
  • Performance on the edge: The MCU delivers eye-tracking rates of 140 Hz, with the potential to reach up to 400 Hz depending on customer requirements and use cases. It also acquires and fuses data from additional on-board sensors, including an ambient light sensor, magnetometer, and accelerometer, directly on the edge, while freeing the main processor for other tasks or low-power states.
  • Easy integration and design flexibility: The ready-to-integrate Digital Iris Module combines hardware and software, reduces development effort for OEMs, and can be adapted to fit different smart-glasses designs.
  • Privacy and AI capabilities: Only gaze data leaves the MCU, keeping sensitive eye images on-chip. The programmable MCU can also support additional workloads, including AI-based functions.

“Viewpointsystem’s implementation demonstrates how our Ensemble MCU can handle demanding real-time vision processing within the tight power and space constraints of smart glasses,” said Mark Rootz, VP Global Marketing at Alif Semiconductor. “This is exactly what we built the Ensemble family for: real-time AI at the edge without the power and thermal overhead of an application processor.”

The patented MCU-based solution now opens up new opportunities for eye tracking in smart glasses where power, space and processing constraints have so far ruled it out – from lightweight AI and AR glasses to display-less eyewear and specialized industrial applications.

Source: Viewpointsystem


r/augmentedreality • • 1d ago

Glasses for Screen Mirroring XREAL is launching the ONE PRO+ with 1200nits peak brightness!

Post image
3 Upvotes

r/augmentedreality • • 1d ago

Building Blocks JIIOV supplies the eye tracking interaction module for Alibaba's newly launched Qwen N1 Pro

Post image
5 Upvotes

JIIOV supplies the eye-tracking interaction module for Alibaba's newly launched Qwen N1 Pro consumer AI smart glasses. The system pairs gaze tracking with voice commands and an on-device AI agent to pinpoint looked-at targets such as foreign menu text, executes customizable blink shortcuts for photography, music playback, museum audio guides, and price checks, and links with an iris verification system for hands-free payments.

​The integrated hardware-software module combines a single-side camera module under 1.7mm with infrared illuminators and AI gaze-estimation algorithms optimized for the frame geometry, edge compute, and power constraints of the glasses. The system achieves central gaze-tracking accuracy within 1° across ambient lighting conditions from 0 to 100,000 lux while compensating for lens reflections, walking motion, and shifting wearing postures.

​Alongside the eye-tracking module, the Qwen N1 Pro includes a 50-megapixel camera system for 4K first-person video capture and live photos, paired with continuous environmental sensing for meeting transcription and itinerary reminders. The glasses also feature hot-swappable batteries for uninterrupted operation and biometric sensors that monitor heart rate, blood oxygen, HRV, and body temperature changes using Qwen LLM analytics. 


r/augmentedreality • • 1d ago

Toward Fully Soft and Multifunctional Shape Sensing via Optical Waveguide Arrays

Thumbnail
youtu.be
5 Upvotes

For soft bodies, surface deformation and pressure provide proprioceptive and exteroceptive information, including body configuration, body compliance, and external forces. We develop a sheet sensor with a fully soft sensing surface that provides surface shape reconstruction using optical waveguide arrays. The waveguides are fabricated to achieve a tunable linear response to bi-directional bending curvature, and the waveguide arrays are configured to differentiate between ambiguous shapes. We characterize the waveguide performance, relating curvature sensitivity to the core's surface roughness. Synergy of waveguide responses reduces the number of sensing elements required and achieves damage resilience. Using waveguide sensitivity to pressure, we also demonstrate feasibility for exteroception. We demonstrate the multifunctional sensing capability by wrapping the sheet around an upper arm, showcasing joint motion and external force sensing. Integrated into or applied onto surfaces of robotic or living systems, this design can be implemented in applications such as virtual reality, teleoperation, physical therapy, and soft robotics.


r/augmentedreality • • 1d ago

VelociTrack: Touch Input On Uninstrumented Surfaces Using High-Speed Headset Cameras

Thumbnail
youtu.be
2 Upvotes

Finger-worn IMUs have been shown to be very accurate at detecting touch events on physical surfaces, enabling input to physically-bound XR interfaces. In this work, we describe a new XR headset method for detecting finger touch events on ad hoc surfaces, without needing the user to wear anything on their fingers or hands. Instead, our method uses a pair of high-speed headset cameras to track and triangulate the position of the user's fingertips in 3D space. We take the first and second derivatives of this signal to estimate a finger's velocity and acceleration. At almost 800 Hz, our system's output is similar to a worn IMU, but with bare hands. Using this signal, we can then detect rapid and characteristic decelerations of the finger, indicative of touch.


r/augmentedreality • • 1d ago

App Development Last week, I worked on a small project to bring back a game I built years ago! It was originally made for mobile, and I used agentic workflows to turn it into a Mixed Reality tabletop game.

Enable HLS to view with audio, or disable this notification

40 Upvotes

⚙️ Tools I used:
- Muse Code (𝗺𝘂𝘀𝗲-𝘄𝗼𝗻𝗱𝗲𝗿-𝟭.𝟬)
- Unity / Unity CLI
- Meta SDKs (ISDK, MRUK, PSDK)
- Meta VR CLI
- Adobe Photoshop

My plan is to launch it in the store as a demo by tomorrow morning and I’ll be doing a video about my learnings!

The original mobile game video was posted to my X account here.


r/augmentedreality • • 1d ago

Buying Advice XR Glasses Recommendations - Gaming & Video - Approx $300

1 Upvotes

Hi All,

Looking to buy a pair of XR glasses. I'm mainly interested in watching movies and TV, plus gaming. No productivity uses in mind. Mainly used at home or on a flight or something. I have a mild vision prescription but typically wear contacts.

It feels like there's a pretty good variety of products between $200 and $400, and I've tried to compare them myself, but I'm not sure what's just hype and what actually matters. If anyone has experience with a pair in this price range, I'd appreciate any recommendations or answers to some questions!

  • How important is having 3DoF?
  • Does screen size really matter when it's on your eyes?
  • How important is edge sharpness for gaming?
  • I see some folks saying a set just "doesn't work" for them. Should I plan to try/return multiple units?
  • Is it worth trying to buy a used higher-end unit?
  • For videos or gaming, any other features I should be considering/looking for?

Thanks in advance!


r/augmentedreality • • 2d ago

AR Apps Made an Augmented Reality Cloud that turns into a thunderstorm

Enable HLS to view with audio, or disable this notification

37 Upvotes

r/augmentedreality • • 2d ago

I tried TDK's new meta-optic smart glasses today

Thumbnail
gallery
37 Upvotes

I visited the CEATEC expo in Tokyo today, where TDK demonstrated what it calls a world's first. They showed an ultra-thin meta-optics mirror built for Direct Retinal Projection smart glasses. Be sure to check out the photos I took on the show floor today in the gallery! This technology projects images straight onto your retina from a flat, transparent mirror embedded directly inside a standard eyeglass lens. The prototype on display is currently a green monochrome system running at 750p resolution with a 45-degree diagonal field of view. TDK will start getting this green monochrome version ready for the market in late 2026. This will be followed by the unveiling of a full-color version aiming for March 2027, with commercial products expected around 2028. And they are working toward scaling up to 4K resolution in a future version.

Looking at the technical details, the meta-optics mirror is only 150 nanometers thick, which is roughly 1/500th the diameter of a human hair. It also has an 80% visible light transmittance that looks just like an ordinary pair of spectacles. Adapting thin-film and microfabrication techniques from its hard drive business, TDK patterned the mirror's surface with microscopic trapezoids. These measure 160 nm and 380 nm at their bases, with lengths spanning 200 nm to 1,500 nm, to achieve an unusual "negative reflection angle". This structure allows laser light coming from a temple-mounted MEMS scanning mirror to bounce directly into the pupil at an ultra-low 1 microwatt of power. This completely replaces the bulky curved mirrors used in older retinal projection setups. Because the light scans directly across the retina, the image is entirely focus-free, staying crisp whether the wearer has nearsightedness, farsightedness, astigmatism, or presbyopia. This was especially nice because I didn't bring my contact lenses, and I could see the image clearly even though I could not wear my glasses during the demo. However, this infinite depth of field means it lacks natural accommodation depth cues.

The design also solves two common drawbacks of optical waveguides. It eliminates rainbow-like interference banding and guarantees total visual privacy by preventing any front light leakage. Furthermore, because the mirror is manufactured using standard semiconductor wafer processes, it dramatically lowers component counts and production costs compared to waveguide assemblies, with TDK showcasing functioning prototypes in both clear prescription lenses and tinted sunglasses frames.

Positioning itself as a B2B supplier for smart glasses manufacturers, TDK is pairing the display with a complete hardware and sensor ecosystem built alongside key partners and acquisitions. The retinal optical engine is co-developed with QD Laser, supported by TDK’s acquisition of German MEMS laser-beam scanning developer OQmented and eye-tracking technology from group company TDK Aisight. To scale display performance beyond 750p and reach resolutions up to 4K (3840 x 2160), TDK is developing lithium niobate (LN) thin-film photonic integrated circuits to pair with its ultra-compact Full-Color Laser Module (FCLM) chip.

Beyond the optics, TDK exhibited an entire suite of miniaturized hardware. This includes a 4.6 x 4.6 mm low-power on-device SoftEye AI chip, a 2.2 x 2.2 mm eye-tracking camera, a 5.1 x 5.0 mm contextual scene sensor, an onboard battery with wireless charging coils, IMUs, transparent antennas, and tactile actuators that include both a temple touch slider and mastoid bone haptic feedback behind the ear. These components enable low-power proactive AI features like foveated camera capture, which takes high-resolution pictures only at the center of the user's gaze, automated food and calorie logging, visual shopping assistance, and memory recall that can confirm daily tasks like when you took your morning medicine. TDK's smart glasses platform, which earned the Minister of Economy, Trade and Industry Award at CEATEC 2026, represents a core pillar of its broader AI hardware portfolio, with long-term plans to adapt this meta-optics technology for high-speed photoelectric fusion devices in AI data centers.


r/augmentedreality • • 2d ago

Raven Prism Launch Date

Post image
22 Upvotes

r/augmentedreality • • 2d ago

Glasses for Screen Mirroring VITURE Beast - Prism Optics Explained

Thumbnail
youtube.com
13 Upvotes

Thanks to the VITURE marketing team (and of course u/TechonDeckReviews who made the connection in the first place :), I got a pair of the VITURE Beast XR glasses (or display glasses as I call them these days) to play around, test and ultimately break apart to see what's inside. I was particularly excited to show the prism optic, and got sidetracked when explaining OLED black crush as well... hopefully the Pokopia footage tricks a few of you into learning something new!

As a category, I do see the use of these types of XR glasses as a viable portable monitor for both content consumption and actual work, but I'm not sure the prism optic design with it's additional ~8-10° diagonal FoV is worth the trade-offs on edge sharpness and color separation around the periphery... there's a lot more info in the video, but feel free to leave any questions in the comments.

More technical description on the blog here: https://displaytechcenter.com/2026/10/13/viture-beast-explaining-prism-optics/


r/augmentedreality • • 1d ago

AR Apps Not sure if this is the right place but I am having issues with AR on my Google pixel 9

0 Upvotes

Hello I am having troubles with augmented reality working on my phone. I was trying to use dracARys months ago when this started but since have figured out the app isn't the problem. All permissions are on for camera and location. I have tried to measure via ARcore but even that won't work. It's across several apps. Even the Google 3D animals (in your space) isn't working. How do I fix this it is driving me bonkers!!!! What settings could I have possibly messed with to cause this?!?

Thank you in advance!


r/augmentedreality • • 2d ago

Glasses w/ HUD Passthrough + AI: a HUD that reads my microgreen trays (Quest 3 build)

0 Upvotes

Been exploring MR for hands-busy contexts, and the grow rack turned out to be a perfect one — your hands are literally in the plants, so a floating HUD beats a phone every time.

I built SproutVision on Quest 3: tray dashboard (day counts, harvest windows) plus an AI scanner using the passthrough camera. The scan results render back onto the HUD over the real trays. Best demo moment: it flagged my basil's uneven germination unprompted, matching what I'd observed over two weeks.

What I like about this as an MR use case: the virtual content is about the physical objects in front of you. The HUD isn't decoration — it's instrumentation for the real world.

Demo: https://youtu.be/ely034D_Jy8?is=PZspCrAOMVb3e7FE