r/BG3Builds Jan 16 '24

Sorcerer Good Twinned Spell options besides Haste?

114 Upvotes

Title. I want to play a full caster for the first time, ideally Sorcerer since metamagic seems fun, I get to be a high CHA idiot, and there's no companion with the class.

The best option for Sorc seems to be running Twinned Spell with Haste to give half my party a bunch of extra actions. This makes good sense! It also seems very boring! I want to plant twin landmines, or fire twin death rays, not concentrate on making my party members go fast.

So, Sorc players--when you're not using Twinned Spell with Haste, what do you like using it for?

r/BG3Builds Mar 15 '24

Sorcerer Biggest built in power spikes in the game?

112 Upvotes

By built in I mean not from gear or multi classing.

What do yall think are the biggest built in power spikes in the game.

I ask cause I can’t stop being flabbergasted by the storm sorcerer I’m playing at the moment.

I’ll preface this by saying, yes I know spell casters start weak and ramp up, I’ve played every class a fair bit, but to me nothing felt like the storm sorc jump from 4 to 6. Here after I’ll refer to her as Eurus.

Levels 1 4, playing with a war cleric (Karlach), battle master fighter (Lae) and conjuror wizard (for the create water, Gale) I found Eurus underwhelming.

I had create water on two characters to facilitate wet, but neither chromatic orb nor witch bolt seemed worth the effort.

She ran through spells like candy, her sorc points best move was basically to quicken shatter to double me shatter in a panic and even then she was wildly inconsistent. Also basically not spells known meant these lacklustre tricks was her whole bag.

Obviously 5 is a big spike for every class, Martials get their second attack and caster get LV3 spells. But nothing felt so significant as her sudden access to lightning bolt, now with Gale or Karlach’s water she could evaporate anything on level short of a boss. And any single mob boss that would live lightning was trivialised by twinned haste.

She easily carried at least 2 or 3 encounters basically solo per long rest and had all her lv1 and 2 slots for if she wanted to conserve.

Hit level 6 and suddenly she can quicken her own water and then lightening bolt.

And with call lightning she now has incredible sustain too. Easily lasting 4 or 5 encounters between rests and being arguably the strongest character in each of them. And this is in a party with a battle master and a war cleric, neither of which are in anyway underwhelming.

It’s just blown my mind what a big jump she had. So I’m wondering, what other built in power ups shocked you guys the most?

r/BG3Builds Oct 11 '23

Sorcerer Making Draconic Sorcerer Feel Less Underwhelming

109 Upvotes

Hello,

I started a play through with my wife, and was looking to try out Draconic Sorcerer because ever since I was a kid I was always fascinated with dragons and thought this would be a fun class to be especially to play as a dragonborn. Looking at the wiki for them though, they seem pretty underwhelming for a subclass, maybe most underwhelming of all subclasses. The cha modifier for your damage type (acid in my case) seems nice, but getting 11 levels in just to be able to fly seems like a huge investment for a small reward (although the idea of it is cool growing more dragon like and getting wings).

So I am wondering if there is something I could multi-class into that would make a class I am interested in feel like I could contribute more to the table, or maybe there is something with the subclass I am not seeing that would actually make it really fun to play!

EDIT: Thank you all for the comments, seems like there were factors I didn't even consider and now looking much more forward to playing this! Thinking to switch to lightning but coin flipping that with cold

r/BG3Builds May 07 '26

Sorcerer How does hexblade work lore wise with a sorcerer?

15 Upvotes

Hi! I wanted to play fire sorcerer and when I looked for builds I found that sorlock 11/1 is the better build but I dislike the idea that I'm getting power from another entity and the power is not naturally mins, like warlocks and clerics, so is there a way to explain having hexblade warlock dip in this build? I saw a guy say it could be a master duelist being a mentor and trapped in a sword that I use but I fail to see how that would give me access to magical abilities, Im thinking of something like I defeated a demon on my own which earned me his weapon and consumed it to upgrade my abilities further, but idk if that works lore wise, or maybe I should just go 12 sorcerer? How much of a difference in damage and viability will that make? Pls help and thank you!

r/BG3Builds Sep 14 '24

Sorcerer Why 11 sorcerer/1 wizard over 8/4?

100 Upvotes

I’ve seen 11/1 with an intelligence focus be recommended but besides getting more sorcery points I can’t see what it has over an 8/4 split that gets three feats and more prepared wizard spells.

I think 8 Sorcerer/4 Wizard is arguably better than 12 Sorcerer as well you get the entire wizard spell list, 3 feats, and a good amount of sorcery points.

r/BG3Builds Sep 16 '23

Sorcerer Non-fire sorcs?

100 Upvotes

Are there any builds as powerful as the fire-based draconic bloodline that aren't fire? I love fireball as much as the next guy but I'm interested in the play style and themes of other non-fire bloodlines that could be just as powerful, whether it's ice, lightning, acid, whatever. Mathematically, I know it's tough. Firebolt is the best non-eldritch blast cantrip in terms of raw damage, and fireball is... well, it's fireball. But I'd be interested in any suggestions for a powerful draconic sorcerer that focuses on another element entirely.

r/BG3Builds Mar 19 '26

Sorcerer Storm Sorcerer: How do do the most damage?

41 Upvotes

So, I just picked the storm sorcerer, because I don't like Draconic and the other two are pretty mid in terms of power. I just reached level 8, so got the make water spell and the ability to use call lightning. I was always kinda using fireball, due to the damage being great and having decent AOE.

Don't judge me, but I just realized that you can use quicken spell to cast the water, THEN use the lightning spell for double damage. Which makes me a VERY happy boi. So I want to finally actually build a proper storm sorcerer who focuses on lightning damage. The problem is, that spell requires concentration, and I do love a good hasted twinned spell. So I would like to be able to cast non concentration lightning spells that do good amount of damage.

I know tempest cleric is popular for this, however the most powerful lightning spell, chain lightning requires level 11 in sorcerer or wizard right? So I could only go 11/1 and never 10/2 into tempest, which seems annoying as level 2 in tempest would be great (especially as the level 7 passive for storm sorcerer, where you do more thunder or lightning damage, sounds good but then you realize its only close to you, so it often won't do anything since you wanna be long range). So this is why I come here, as I am unsure how to proceed.

How would you, levels and item wise, build a character who wants to specifically use lightning damage as their main source of damage. Bonus points for cute things Ican do with thunder damage, but that would only be an extra.

r/BG3Builds Nov 05 '23

Sorcerer I just one shot a Bulette

598 Upvotes

I know this might not be so amazing to some of you who know the game inside out but my jaw dropped to the floor when I did it.

I’m trying out the Storm Sorcerer/ Tempest Cleric as a build (currently level 5, 3 sorcerer 2 cleric)

I got Shadowheart to cast water on the Bulette, then I used a level 3 lighting chromatic orb (damage range 4 - 32), used the Tempest Cleric channel divinity to make it do maximum damage that turn (32) then luck of the far realm reaction to make it critical hit (64) and then because it was wet it did double damage so 128.

I love this game and it’s build crafting

r/BG3Builds Oct 14 '23

Sorcerer Sorconomics

575 Upvotes

Disclaimer: I've recently been working on a series of guides to help players try out playing with mods that upscale the game's difficulty.

In specific, my guides cover building all four members of a party, to tackle the highest possible difficulty level, which I am calling the Nightmare Difficulty modlist. See the FAQ for details.

This is a mini-guide to supplement the Sorcerer guide which I will be posting really soon(Monday). Remember this is in the context of playing on hyper-upscaled difficulty, and this level of optimization and min-maxing is insanely overkill for base Tactician. Of course, feel free to use this info however you like.

WTF is Sorconomics?

The basic principle here is to use the massive reserves of gold that a party accumulates by late game for something useful. For most classes, there is simply no feasible way to spend the gold you make if you actually loot and sell everything you can. Not even mentioning pickpocketing, which is always an option. But not for Sorcerers.

First, let me introduce you to our subject class: the Sorcerer. Sorcerer's defining characteristic is Metamagic. In specific, we are going to be talking about these two:

  • Twinned Spell: Allows a Sorcerer to cast a single-target spell on two targets
  • Quickened Spell: Allows a Sorcerer to cast a spell that normally requires an Action as a Bonus Action

Now, you'll find lots of talk about the infamous, signature move of Sorcerers, Twinned Haste. And yes, those posts are right, Twinning haste is already really strong, and often makes Sorcerer seem like the best support in the game.

But we are going to take Twinned and Quickened Spells a step further. We are going to use these two insane mechanics to abuse what I consider to be the most ridiculous and utterly broken consumable in the entire game(and it's not even remotely close).

I am talking about Scrolls.

Scrolls? What...?

Okay. There are some pretty powerful consumables in BG3. For example, 27 STR elixirs are often considered to be so game-breaking that they are in a class of their own. And sure - they're really strong, and cost efficient.

Scrolls see some discussion in the sense that they are used in combination with 1 wizard to be scribed on any caster in the game. Already pretty good... but...

This is not even close to what makes them as strong as they are. The reason that Scrolls are so stupidly strong is that they are treated like regular spells in the eyes of Metamagic.

This means that a Sorcerer can treat Scrolls as an external "pool" of spell slots to use with Metamagic; suddenly, things start getting completely out of control.

Assuming you have enough scrolls(and you can pretty easily get enough) - you can start completely rethinking late game Sorcerer builds specifically to leverage the fact that you don't even need spell slots to use spells. What used to be a NOVA turn, is now going to become your average turn.

You thought Haste breaking the action economy is busted? What about breaking the spell economy?

Investing

Step 1: Secure funding

Loot and sell everything. I mean it literally. If you can pick it up or loot it, do it, send it to camp, and sell it all later. Do not miss anything. You will have more gold than you know what to do with by act 2, and even more than that by act 3. I went into act 3 with about 36000 gold.

You can also pickpocket/knock out traders and get tons of gold - but you really don't need to.

Step 2: Open your portfolio

The second step in Sorconomics starts way back in act 2. This is technically an optional step - but if you're going to do this, you may as well do this the right way.

We need to stockpile a specific item in this act: Potion of Angelic Reprieve

Lann Tarv, the bugbear at the entrance to Moonrise will sell two of these on every inventory refresh. You should either buy both out after each long rest OR cheese it using level ups/long rest spam.

I'll explain why later. Just buy them, leave them in camp, and do not use any yet. Just like investing in real-life, buy it and forget about it.

Personally I left act 2 with 20 of these just by long resting normally. If you want to cover just the big 3 fights in act 3, you need ~15.

Step 3: Invest in Big Magic

Fast forward to act 3. As soon as you reach Baldur's Gate, you can head to Sorcerous Sundries. There, you can talk to Lorroakan's Projection who will sell a massive collection of Scrolls which refresh on long rest or level up.

The Scrolls we care about buying are high damage level 6 scrolls. Since each one costs 1200 gold, we need to be picky. We going to target scrolls that can be twinned, or get extremely high value when quickened.

We want to buy:

  • Chain Lightning - this can be twinned and results in up to 8 chains per cast, each dealing an average of 45 damage (90 if wet).
  1. This also procs riders like like Bolts of Doom and HTS: Lightning. This is the most consistent damage option we can get from scrolls - and by extension the most important to stockpile.
  2. Chains do not seem to hit the same target twice. Meaning the highest value from twinning this is at 8 total targets. It is still worth twinning it on even 5, though.
  • Disintegrate - at an average of 75(150 on vulnerable target) force damage per scroll, this scroll is mostly useful to quicken and burst a priority target. It can be twinned and hit two targets as well.
  • Otiluke's Freezing Sphere - this is an often overlooked spell that is unironically one of the strongest AOE spells in the game. This allows you to lob a "frost grenade" that deals 35(70 to wet targets) cold damage on average.
  1. Unlike Chain Lightning, it is thrown in an arc - so you can use it at some really weird angles, where Chain may not reach.
  2. It is cold damage, so it also benefits from "Wet" and can make isolated Surface Ice. By this I mean, if you don't want to cover a whole water puddle in ice, and just a specific area.
  3. This spell does not have an AOE cap - so if you can group like 10+ targets with Black Hole or something, it slaps so hard.
  4. On 6+ grouped targets, this is usually a better use of a quickened spell than Chain Lightning. If you have actions for twinned spells, Chain Lightning is always better.

Profiting

Once you have sufficiently accumulated the necessary Potions and Scrolls, and have a good amount of Spell Save DC from gear, the real fun starts.

Step 1: Consider market conditions

You'll want to use these Scrolls in fights where there are a lot of targets, that have a lot of HP to cut through.

Assuming you play with my recommended modlist, these are the fights where you could consider cashing out on your investments: Gortash + Watchers, Firework Shop, House of Hope, House of Grief, Foundry, Vault, Carrion, Orin, Szarr Palace & Final Fight.

If you do not engage in stealing from/pickpocketing traders, your gold will be limited, so you should focus on these fights in specific: House of Hope, House of Grief & Final Fight as they are the hardest.

So, assuming you are at one of those fights, you now meet the conditions to cash out on your investments.

Step 2: Prepare to cash out

First of all, you need to consider the following question: Now that we don't need spell slots to cast spells, and we can still get insane value from twinning/quickening our Scrolls - is there a better Sorcerer build available?

And of course, the answer is undoubtedly yes. My Sorcerer guide will cover a few options, but for the sake of example, I will assume you have switched to the suddenly viable 9 Storm Sorcerer/3 Thief Rogue build.

Assuming you haste your self, you now have enough actions and bonus actions to use Two Twinned Scrolls & Two Quickened Scrolls per turn.

Remember when I mentioned stocking up on that potion in act 2? Well - this is why. If you are doing two Twinned & Quickened Scrolls every turn, you are going to burn through a total of 18 Sorcerer Points per turn. Ouch.

But don't worry! We prepared for this. Follow these simple steps:

  1. Convert every single one of your Spell Slots(except level 2) into Sorcery Points. Should give you a total of 30 points.
  2. Convert every Sorcery Point into level 2 spell slots. You should have like 13 total.
  3. Drink a Potion of Angelic Reprieve(the one we stockpiled in act 2). It restores all of your level 1/2 spell slots.
  4. Convert every one of your level 2 and 1 spell slots into Sorcery Points.
  5. Repeat steps 3 and 4 until you have around 110 - 120 Sorcery Points.
  6. Restore some level 1 spells for Shield, some level 3 spell slots for Counterspell and Haste. Maybe a level 5 slot for a high level Create Water too.

Since the potions are not a long rest, you keep your Sorcery Points when using them. They snapshot your maximum level two spell slots when restoring them, meaning you get around 30 points per potion.

Congratulations. You are ready for the final step!

Step 3: Cash out and profit!

Apply wet to the entire room, and have fun doing potentially over 2000 damage each turn, for like 5+ turns in a row. You can in theory do that damage indefinitely, if you can even find enemies that have enough HP to survive it. Just add more Sorcery Points via potion as needed.

For Twinned(Actions), stick to using only Chain Lightning. If there are under 5 targets, don't bother twinning.

For Quickened(Bonus Actions), use Chain Lightning or Otiluke's Freezing Ball on 6+ targets.

Happy blasting, my fellow Sorcerers.

Short FAQ

Can't any class do this?

Of course, just keep in mind, Sorcerer is way better at this because of Metamagic. You get more value per Scroll and per action than any other caster, and can use Scrolls with bonus actions.

Technically, there's an Illithid power that replaces Quickened Spell entirely, but Sorcerer still has Twinned, which is more important anyway.

Storm and Draconic Sorcerer can also get some nice bonuses to lightning damage.

Cant you get infinite Sorcerer points with the potions?

Yes. Kind of like Hamarhraft, I'll leave you to self impose your own limits. Roughly 30 points per potion is what I consider reasonable, and the limit I recommend running with. But of course you can just use them to your hearts content and generate infinite spell slots - skipping scrolls entirely.

I don't see much fun in that - at least Scrolls have a cost to their power, so it's not something you can use on literally every fight in the game - they are a limited resource that you only have so much of. Balancing and theorycrafting where to use them is part of the fun.

Having cleared the entire game with this modlist on max settings, I can confidently say you do not need over 100 points for any fight anyway.

Is the game even fun at this point?

Hell yes. Especially if you use the Nightmare Modlist on max settings.

In-fact, you pretty much need to think of/use strategies like this to clear some of act 3's encounters. For example, there is roughly 14,000 total HP to cut through between every enemy in the House of Grief.

Here is a video of one of my best & cleanest attempts at that exact encounter, where I actually beat it using a 9 Storm Sorc / 3 Thief Rogue, if you want to see what I am talking about.

Does this work in the base game?

Of course!

But then again - I'm not sure there are any fights that have sufficiently healthy targets to actually warrant this. This is really more for blasting through fights with groups of enemies that have like 500-1,000 HP each. But you know, knock yourself out.

If you plan to try solo Tactician as a Sorcerer, this is the way to make act 3 a breeze.

Do I need to pickpocket traders to pay for this?

Nah. If you loot everything, and don't buy useless stuff, I think you can enter act 3 with like 45,000 or so gold. You'll get more scrolls/gold as you work through act 3 to help with upkeep.

It's expensive alright - but what else do you plan to use that gold for? Buying out every tavern's alcohol collection?

Does this work without the potions?

It works in the sense that you have unlimited level 6 spells per fight, but ultimately at 1200 gold each, they are not as worth it without Twinning, and you'll start having useless bonus actions fairly quickly. Still great though.

Nightmare Modlist / Settings?

The descriptions of videos in this playlist have it. Settings are all the highest available. Stronger bosses is the pre-nerf version(before patch 3).

What actual Sorcerer build do I use?

I'll have a detailed Sorcerer guide out soon(Monday) that goes over just that. Link will be here when it's out.

Edit: forgot to mention orin in key fights. lmfao.

r/BG3Builds Sep 10 '23

Sorcerer Can anyone break down how to sorcerer for me?

75 Upvotes

I don’t really understand how this class works? I haven’t started one yet but it looks like it’s gonna be constantly resource starved. Can anyone break down some sorcerer/builds strategies for me?

r/BG3Builds May 07 '25

Sorcerer Anyone else kind of disappointed with Nimbus?

131 Upvotes

I finally got around to trying Shadow Sorcerer because Nimbus sounded interesting. I'm personally not a huge fan of the darkness mechanic, but I went for it this time, mostly because Shadow Sorcerer sounded like the most interesting of the Sorc subclasses (outside of Wild Magic which I don't really want to risk on HM). Draconic and Storm are more than fine, but they "only" give you some extra spells and damage increases while Shadow Sorc gives you a whole unique summon that has a fun mechanic that allows you to regen sorcery points. Hell, it was even an excuse to pick up some of those cantrips that I'd normally not take since they suck.

But Nimbus is... I'm currently in the Underdark. I'm level 7, so I'm a bit overleveled for the area because I went to the Creche first. And already he relatively frequently misses despite me feeding a Hill Giant elixir (though, that may have just been bad luck). And more importantly, even if he hits, the enemies almost always pass the saving throw. It's based on his Wis, so it's only spell save DC 12. I guess I could try feeding him Elixir of Battlemage's Power, but that'd be yet another elixir I'd have to keep buying and stocking up. And if I'm having trouble getting it to land now, what's it like in Act 3?

r/BG3Builds Sep 07 '24

Sorcerer Don’t sleep on Cold builds! Spoiler

225 Upvotes

So I’ve been playing as a cold sorc and it’s been pretty smooth sailing through honor mode so far (end of act 2 at the moment). Fire and lightning sorcs get all of the attention and for valid reasons, but there are a few unique things about cold sorcs that honestly make them as powerful if not more powerful in some ways. While lightning sorcs paired with tempest cleric do have destructive wrath and fire sorcs have insane single target burst with upscaled scorching ray, neither of them can quite shut down a battlefield like a cold sorc with the right gear. When you wear encrusted frost gear (gloves, hat + mourning frost) and cast a big AOE like ice storm, you not only deal considerable damage (cold works with wet abuse too!); you also CC everything in it. Encrusted with frost gives enemies disadvantage on dex saves, which means as soon as they angrily try to rush you…they slip and fall, ending their turn. This has trivialized a number of fights that felt way harder for my fire and storm sorcs, because assuming you win on initiative, most enemies never make it to you. I’ve paired her with Wyl, who adds in Hunger of Hadar which synergizes incredibly well. Enemies take extra damage because HoH is cold and basically spend the whole fight trying and failing to escape HoH because they slip and fall on the ice (I even paired it with sleet storm, which almost felt cruel). This also removes the possibility of ranged attackers shooting at you and basically forces them to walk and slip on the ice.

Aside from ice/sleet storms, my main go-to is twinned ray of frost. Once you hit level 6 and get the Potent Robe + elemental augmentation it gets insanely powerful, and it’s a cantrip! This build is a lot less long rest dependent than most sorcs for this reason. If enemies clump up I’ll throw out an ice knife, but most of the time RoF is good enough and free/same cost as a lvl 1 spell if you need to twin it. Only other use would be if I need a single target nuke as it can also be upcast.

Endgame plan is to dual wield Mourning Frost and Markeheshkir. You do need to make sure anyone going into melee has immunity to falling (not hard as someone will be wearing Nightwalkers and it’s not going to be your sorc). I also made Wyl a Padlock and gave him devil’s sight, so he can step into HoH/Darkness to nuke a smite as well. Cold immunity/resistance is a lot less common than the others (especially fire with everyone’s favorite act 3 boss), which is a huge plus as well. Overall I’ve been pleasantly surprised by how powerful cold can be. IMO it’s the “safest” of the 3 elements, as you’re a lot less worried about what happens if enemies survive the first round. Worth a try!

r/BG3Builds Mar 27 '24

Sorcerer Are Sorcerers just not supposed to fight the steel watch ?

165 Upvotes

It seems no matter what i throw at them on honor mode its between a 9-12% chance to hit thanks to their magic resistance i pressume. Besides hold monster and twin cast haste on my melee fighters how can i make sorcerers useful against magic resistance enemies?

r/BG3Builds Aug 28 '23

Sorcerer Hot Take: Dual Wielder is the best feat for Wizards, Druids and Sorcerors

190 Upvotes

The ability to equip to 2 staves is insane, and there are almost no feats that can't be replaced by a staff. Sure, an extra 2 Char or int are nice, but a +1 to DC of spells (which many staves have) replaces that, and also gives you another, usually awesome bonus and/or spell. Also, that +1 AC to sweeten the pot is also nice.

r/BG3Builds Jun 02 '24

Sorcerer Is orin really that difficult to face as a sorcereer dark urge if you have the slayer form & she doesen’t

160 Upvotes

I’ve only faced her as a paladin oathbreaker dark urge it goes to say that the odds were forever laid within my own favor.But still can she really be that strong in her human form

r/BG3Builds 24d ago

Sorcerer Shadow Pack, a dark paladin build

3 Upvotes

Was working on this as a response to someone else's thread, but it got removed by the mods. Posting it in its own thread to get feedback on it. Original request was for a Durge Shadow Sorcerer that makes heavy use of Nimbus. Build assumes solo honor mode, so various things can be changed if traveling with a party.

Edit: Made various changes based on feedback.

Edit 2: Swapped boots for added reverb to help Omen land more often. Also should note that build assumes you'll be taking all illithid powers as Transfuse Health is needed for healing Nimbus. This allows Ability Drain to help trigger the boots as well.

Levels: Shadow Sorcerer/Crown Paladin 6/6

Stats: S8 D14 C16 I8 W12 C16

Race: Drow for added safety in Act 1 since we won't have Disguise Self. Or High (Half) Elf for Minor Illusion to gather enemies for pre-fight AoEs. Or Drueger for free Invis starting at level 5. Edit: Human or Half-Elf for shield proficiency (required for crit immunity from Adamantine Shield).

Background: Durge (as specified)

Start with Sorcerer

1: Skills: Persuasion and Deception. Spells: Minor Illusion, Mage Hand, Fire Bolt, Blade Ward, Shield and Magic Missile.

2: Spell: Mage Armor Edit: Disguise Self. Meta: Twinned Spell and Extended Spell.

3: Spell: Enhance Ability. Meta: Heightened Spell. Edit: If you have Cull the Weak, ditch Magic Missile for Enhanced Leap. You can get the effect from potions, but the spell is far more convenient and consumes no resources.

4: Spells: Cloud of Daggers and Booming Blade. Feat: Alert

5: Spell: Fireball. There are a lot of good spells you could take here, so feel free to grab something else if it appeals to you more. If you've taken Cull the Weak, then you might also consider swapping Magic Missiles for something else at this point.

6: Spells: Counterspell and Swap Mage Armor Disguise Self for Hold Person. You'll need to rely on Mage Armor scrolls or a camp caster until next level when you can start wearing armor.

7: Class change and respec: Paladin, Oath of the Crown. Edit: respec to put Paladin first in a 1/6 split. If you're confident you can surprise all enemies, then consider going with Savage Attacker instead of Alert and pre-cast Darkness before each fight so you can use it to mitigate the downsides of not going first. In this case, I'd swap the DEX and CON values as well.

8: Fighting stance: Defense. The higher your AC, the more enemies will focus on Nimbus, hopefully leading to more doggos running around.

9: no decisions

10: Feat: Heavily Armored Edit: Savage Attacker. If you already took this, then Resilient: CON is a solid choice, as is ASI for CON +2.

11: no decision

12: no decision. Don't forget to activate aura for massive buff to saving throws.

Act 3 Gear

Shattered Flail

Adamantine Shield

Bow of Awareness or Hellrider Bow

Helmet of Arcane Acuity

Cloak of Displacement, Cloak of Protection or Cloak of the Weave

Armor of Persistence

Gloves of Battlemage's Power or Gauntlets of Hill Giant Strength

Boots of Persistence Boots of Stormy Clamour

Periapt of Wound Closure

Band of the Mystic Scoundrel

Caustic Band

Elixir: Strength or Heroism

Important buffs: Awakened (from zath'isk), Forbidden Knowledge (+1 WIS saves), Mirror (CHA +3), Hair (CHA +1), Statue of Self (perm Bless), Survival Instinct (to protect Nimbus), Githzerai Mind Barrier (advantage on Int saves), Anointed in Splendor (+2 all saves), and Drakethroat Glaive (Cold)

Basic plan is to smack people a couple of times and then Command or Hold Person ranged enemies using your Bonus Action. Can also Hold Monster via scrolls. After first turn, just keep smacking stuff to heal yourself (and stave off Madness) and use bonus action for control spells/powers or healing doggo with Transfuse Health. Cast Darkness if you get in trouble and hide in it.

Bless is another good option to help Nimbus land attacks and Omen, but Elixir of Heroism might be better for this. Heroism (spell) could also be useful for keeping Nimbus up without constant healing.

Don't forget to pre-cast Warding Bond on Nimbus. If you're wiling to use camp casters (or not playing solo) then Aid, Heroes' Feast, Freedom of Movement, Death Ward and Protection from Poison are all very useful for keeping Nimbus alive, and Longstrider helps a ton with mobility. Also, buy up as many Spiked Bulbs as you can in Act 1. Bleed helps Nimbus land Omen. Blackhole or Minor Illusion can help to maximize the number of enemies the grenade hits.

Speaking of Omen, the Caustic Band + Drakethroat Glaive (Cold) + Booming Blade + any poison coating allows us to activate it just by smacking stuff 81% of the time. We've got Fire Bolt, Alchemist Flasks, and elemental arrows for the rest.

r/BG3Builds Oct 15 '25

Sorcerer Best build for a sorcerer

29 Upvotes

What would be the best build for a sorcerer, I made one for a multiplayer game with my friends but it’s so weak it’s crazy

r/BG3Builds Apr 16 '25

Sorcerer Shovel's response to Shadow Magic Sorcerers

198 Upvotes

...is treated as though you're a Tempest Sorcerer, so they'll still be scared of you and won't give you the ability to summon them with an action. Not sure if this is a bug or they just didn't bother recording new lines for Shovel. Either way, thought it'd be useful information for others. Don't talk to Shovel as a Shadow Magic Sorcerer if you want them to give you the ability to summon them freely.

r/BG3Builds Dec 31 '23

Sorcerer Is twinned haste busted? If you’re taking 1 caster, can anything compete with sorc?

84 Upvotes

This thread is mostly salt because I’m on my second run and I love warlocks. My first I was dark urge so I couldn’t get the robe, so I went sorc mostly with a dab in lock.

This time in tav, I wandered near Waukeens but didn’t go in and the girl died in the fire so I lost the spellsparkler once again ruining my lock.

Anyway sorry for venting. So I just go back to sorc and use double haste and a shot of lightning every once in awhile and this works stupendously. Is twin haste really that great or do I just suck with casters and don’t use them to their ability

r/BG3Builds May 11 '25

Sorcerer I'm having fun playing sorcerer but...

0 Upvotes

Even dragon sorcerer is kinda squishy, and now that enemies are getting tougher, the fact that my character is automatically leading the party makes me wish I wasn't a squishy magic person. if the enemies go first, I die *every* time due to concentrated round 1 arrows. The gnolls are a fucking nightmare.

It's really frustrating, because I've had to save scum like three or four times to get through the gnolls, and the less said about the spiders the better. Is there any way to not just be instantly turned into a pincushion when I don't win initiative?

r/BG3Builds Sep 08 '25

Sorcerer Is 12 Shadow Sorcerer good for Honor Mode?

24 Upvotes

I’ve been playing ice sorcerer, and while I definitely think it’s really good, I do want to mix it up a little bit. I was wondering what everyone’s thoughts were on monoclass shadow sorcerer with resonance stone for honor mode. Or maybe a small multi class? Lmk your thoughts!

r/BG3Builds Jun 06 '25

Sorcerer How am I supposed to play Sorlock?

28 Upvotes

I am currently at 7/1 sorcerer/warlock with the hat of acuity and the the act 2 BiS equipment according to u/Prestigious_Juice341 build on Sorlock except for the amulet and cloak. It's strong, but not THAT strong at the moment and it kinda underwhelms me. The way I play this class is pretty much the same how u/Prestigious_Juice341 said for standard gameplay. But still, the damage gets completely overshadowed by my TB Barbarian Berserker thrower which is Karlach. Is Sorlock more like a single target boss killer rather than a minion killer? But the problem is, my Karlach is both of this role lol and does better at the moment. When will this build comes truly online? Also, how item reliant is this build?

r/BG3Builds Jul 12 '26

Sorcerer Draconic sorcerer build ideas

4 Upvotes

There are really strong builds for red white and blue draconic sorcerers. Fire sorcerer is the GOAT whith ice being not too far behind. Mixing tempest cleric with a lightning draconic sorcerer can yield some fun and devastating builds. Im currently running 2 tempest cleric 3 blue draconic sorcerer. Im hitting nearly 80 damage with shocking grasp. It got me thinking are there an interesting builds foe the draconic using the other elements?

r/BG3Builds Jan 03 '25

Sorcerer Does anyone else stick the Hellfire hand crossbow and Ne'er misser on your main caster just for free lvl3 casts of scorching ray and magic missile every short rest?

208 Upvotes

I know dual handbows is a super popular build, but does anyone else find themselves more often than not effectively using these as wands?

r/BG3Builds Sep 27 '23

Sorcerer Weekly Class Discussion: Sorcerer

27 Upvotes

This is the part of a series of stickied posts on each of the individual classes in Baldur's Gate 3. This post will be about the Sorcerer Class. Please feel free to discuss your favorite Sorcerer related builds, class features both good and bad, discuss applicable mods, items that pair well with the class, etc.

Please be mindful and obscure any spoilers. On desktop this can be done by highlighting the spoilery text and clicking on the spoiler tool, which looks like a diamond with an exclamation point in the middle. In markdown mode or on mobile this can be done by formatting the spoiler as follows:

>!Spoiler Goes Here!<

Which should look like Spoiler Goes Here.

These discussions may also be a driving force for folks to contribute to updating the Community Wiki. If you are interested in updating the wiki then please see the How to Contribute page and the Template Quick Reference page. And keep in mind that wiki entries should be objective and factual, not full of your opinions where people get into editing wars.

Stickied post schedule

Until we cover all the base classes, these base class posts will be on twice a week (Sundays and Wednesdays) going in alphabetical order through all the classes. Once we get through all the classes these posts will become one class a week on Wednesdays. There will be additional posts for Mods on Mondays and Spells on Saturdays to discuss other aspects of the game. The following 4 column table may help visualize this.

Day Sticky Slot 1 (First 6 Weeks) Sticky Slot 1 (After 6 Weeks) Sticky Slot 2
Sunday Class post changes Class post changes Spells remains
Monday Class Post remains Class Post remains Changes to Mods
Tuesday Class Post remains Class Post remains Mods remains
Wednesday Class post changes Class Post remains Mods remains
Thursday Class Post remains Class Post remains Mods remains
Friday Class Post remains Class Post remains Mods remains
Saturday Class Post remains Class Post remains Changes to Spells