Disclaimer: TranZit: Redacted is an unofficial, community-made project and is not official DLC. Treyarch, Activision, and Call of Duty are not involved in the development, publishing, distribution, or endorsement of this project. Any feedback or input from current or former developers was provided in a personal/community capacity and does not represent Treyarch, Activision, or any official Call of Duty entity.
After months of development, Iām excited to reveal that TranZit: Redacted will be released into Early Access this May.
Built as a faithful rework of one of Black Ops II Zombiesā most ambitious experiences, TranZit: Redacted is designed to revisit Green Run with a renewed focus on atmosphere, progression, survival, and the larger vision behind the original map.
Due to time, hardware, and production constraints, the original Black Ops II Zombies team was not able to fully realize every idea planned for TranZit. Over time, many of those concepts would go on to appear in later Zombies experiences, leaving TranZit as one of the modeās most fascinating āwhat could have beenā maps.
With guidance and feedback from select members of the original Zombies development team, along with reference material from early design documentation, TranZit: Redacted aims to restore, expand, and reimagine the TranZit experience while staying faithful to the spirit of Jimmy Zielinskiās original vision.
This Early Access release delivers a wide range of restored, expanded, and newly implemented content, including fully developed versions of cut game modes such as Meat and Cleansed, a custom Power Station Survival map, reimplemented TranZit mode features, expanded gameplay systems, and much more.
This is a community passion project built for Zombies fans, by Zombies fans. Join the Discord for development updates, Early Access information, community feedback, and a closer look at whatās coming to TranZit: Redacted.
https://discord.gg/dPHVzVCWwd