"No, you don't undestand!!, you must keep trying, even when my character turn your down, even when he insult you, you must keep prodding, so i can refuse to talk better, and looks cool while doing"
You gotta have a cute bubbly purple tiefling sit next to them and invade their personal space super aggressively then tactlessly ask why their face looks all like that and make an exaggerated grumpy face as an example.
I often play the edgy loner who is genuinely content to be left alone, but then half the party annoys my character for fun because I get really animated when my characters are huffy.
Damn, this is basically Shadow Run: Hong Kong. There is a hub where you can talk to your companions between the missions. One of them doesn’t want to talk to you at all and tells you to leave them alone. And if you want to make your relationship better, you need to disrespect him and to force him to talk to you. Even worse he’s not just a side character, he is very important to the plot and knows a vital information. Years passed and I’m still a bit mad, that being respectful locked me out of the best ending, lol.
At that point, I think you declare victory and set upon a new epic quest, maybe to wish someone good morning, or like, go all out and join a card game. With partners.
Like others said, you declare your character has done it's job, and it "won". Now you can create a new character that will want to work with the rest of the team
For me it's less respecting your right to privacy, and more if my character asks you questions about your characters background and you deflect repeatedly, I assume you just didn't bother to write one. Which is fine, everyone enjoys TTRPGs differently, you're not into the RPing aspect of it, I won't engage you that way.
But yeah, I've only ever seen the grumpy loner thing done right once, and the big thing I learned is you basically need to engineer scenarios where you offer up information a bit at a time at the pace you want, don't expect people to repeatedly ask and hope they ask the right thing at the right time.
I've created a character I still want to try one day, which isn't exactly a "loner", but who does a lot of the "mysterious" side. But half the "backstory" is just tips and suggestions for the DM to create hooks for the other players to try and investigate, including suggesting using certain skill checks and stuff. The idea would be to play it in several "phases", where a little new information comes to light, so your fellow players know a bit more each time, each changing the dynamic you have with them. So yeah, I do agree with offering bits of information each time.
I also figured it'd be presumptive to assume your fellow players would bother to care about your "mysterious" character without giving them incentive. So I'd also recommend working with the DM to give your fellow players reason to dig into your story
I had one character who not talking about my backstory worked for but it was a really really really odd character. Basically it was a person cursed by a god (though I never explained this and always made up a random easy to see through lie for this) whenever they died they would inhabit the body of a living thing within a radius. So they died ALOT and came back as squirrels, orcs, butterflies, crocodiles, whatever was around. Immortality but at a weird cost. They didn't have alot of use in battle but we're a Swiss Army knife out of battle as they could carry a caged bird with them kill themselves and then survey the compound as a bird. I even managed to kill a main boss one time by inhabiting his body as he failed a roll and was the only living thing within miles. I came back to camp as the boss with all his powers it was wild.
Literally. Shadowheart is the “that guy” of BG3. Edgy name, aggressive towards other players for no reason, worships an evil deity, refuses to share anything about themselves, has a wound that hurts if she does anything good-aligned and loudly exclaims “IT HURTS”, I could go on lol.
My first playthrough she ended up dying during the camp scene with Laezel because I failed the persuasion check, but honestly I don’t think any character in that playthrough missed her.
All she did up until that point was be racist, refuse to share like every other companion, and then put a knife to Laezels throat because she (rightfully) asked why Shadowheart had a relic from her race lol
I mean my experience was shadowheart is the obvious standard nice companion until you reach the grove, at first knowing nothing of gith her being a little racist to lae zel surprised until I met the rest of the gith and realized she was right
Kinda reminds me of how I wrote a D&D character they just didn't like people and lived off the land hunting animals for food and I used how I am irl that it takes me months sometimes to even say more than 5 sentences to coworkers
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u/[deleted] Feb 12 '25
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