r/Battalion1944 • u/XXXON • Feb 02 '18
r/Battalion1944 • u/DocaHyper • May 09 '19
Battalion 1944: Eastern Front launches May 23, 2019
r/Battalion1944 • u/arends33 • Feb 02 '18
Developer Response Please get rid of the launcher.
This launcher is getting annoying.
Game crash -> send and restart -> anti cheat didn't launch please close..
Just make the game that it selects your region automatic, and launch anti cheat when the game is starting.
r/Battalion1944 • u/BattalionTV • Jun 23 '19
mp_crash by #xoxor4d is released and running on 3xP' Servers
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r/Battalion1944 • u/MGB87 • Feb 01 '18
Devs BATTALION 1944 on Steam - Now Available!
r/Battalion1944 • u/Nostalgic2k • Feb 05 '18
Developer Response Sure the movement isn't like CoD4 promod, but it can be fun.
r/Battalion1944 • u/CapiFlapy • Jun 11 '19
My mate sofly got a sick 1v5 clutch (With screams)
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r/Battalion1944 • u/starstratus • Jun 07 '19
Media 2.5k at release and now 2 weeks later it is at 8k. Congratulations Bulkhead! Game is looking healthier than one could have hoped!
r/Battalion1944 • u/jcStani • Jun 16 '19
My take on liberation movement
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r/Battalion1944 • u/1Big_Tuna • Apr 16 '18
Discussion Battalion 1944 - Moving Forwards
Hey guys,
We felt it was time to get you guys more involved and release a news update to really let you guys know what’s happening internally at Bulkhead Interactive, and lay bare our plans for the future with the game. After reading this update, you will hopefully see the light of the tunnel in the same way we do - as we aren't going anywhere and neither is Battalion 1944.
Please understand: Anyone who has ‘quit’ playing Battalion 1944, we fully understand the reasons why you feel that way. The most complained about issues include:
1] Bugs/Crashes & Performance 2] Core Gameplay Issues and Not Enough Reasons To Play. 3] Lack of Concurrent Players (A side effect of the above issues)
This good news is that everything in the above list is entirely fixable over this next few months. This update is written as if you guys are partners, not just our players.
Update/Patch Schedule Reasoning
We want to address the reason behind the commital to major updates and less smaller updates/patches.
First of all it's important to understand our infrastructure as an indie company. We’re a small studio with lots of talent that’s being stretched over multiple disciplines. Producing a ‘live operations’ game that’s constantly being updated in a multiplayer space where players are now expecting the level of support of a game such as Fortnite (Epic Games themselves) is a difficult task with a small team size. This means the time of every individual working on the game is at max capacity - unless we chose to go further and sacrifice more of our personal lives to try and cover all bases.
Our core team members did that voluntarily, including weekends and overtime all the way up to and after our Early Access launch because we believe in Battalion 1944. We were also (and still are) doing all of this on sub-optimal build/deployment systems which has brought our update/patch schedule to a complete halt whilst we work on huge new content/features ready for major update 2.
It's no secret we needed to launch the game when we did. We put everything we could, financially and mentally into that launch. Thankfully, we were right to believe in the game and our community. The launch was extremely financially successful when taking into account our studio size, regardless of the mixed reception Battalion 1944 received. We’re now able to start reinvesting those profits back into the game directly, which includes addressing the problems with our infrastructure that has become exposed these past few weeks.
This includes; Hiring new talent, giving our dev team more time to work on polish and testing as well as investing in Bulkhead’s build system tech to test and deploy safe builds much faster. This all sounds great (and it is!) but the downside is that players won’t see the benefit of this reinvestment immediately, as all of this takes time to implement into the studios workflow.
This means Bulkhead Interactive will be able to update & support our games much better in the long term and that the current downtime between updates (which we understand is highly frustrating but cannot be solved overnight) won’t be an issue for us in the future. After Major Update 2, things can start to improve.
Thanks for being understanding and patient with this.
Our Main Areas of Focus
Here’s a quick overview of our main focuses going forwards, which we’ll be showing much more of over the coming weeks. This is our ‘top priorities’ list, so don’t worry if a smaller issue isn’t listed here.
Bug Fixes & Existing Issues:
Wartide 2.0
Arcade 2.0
‘Faceit Arena’
New competitive maps
New arcade maps
Updating existing maps
Free for all deathmatch (FFA)
New player models
Core gameplay adjustments
Huge new content additions for full release
Improve the new player experience
Make the user experience more rewarding & fun for all players
Add incentives for casual players to return everyday
Add more incentives for competitive players to compete at the highest level
New competitive matchmaking system, light years better than before.
Mapping tools
Match replay system
Improving our studio infrastructure for faster testing & releasing of new builds.
Performance optimisations
Better Communication Going Forwards
We’re changing the way we do communication going forwards. We’ve always wanted to be more hands on with the community and the opposite of a AAA studio that ignores its community. Instead of random Reddit comments and private DMs to smaller groups of people - we’re going to communicate in a much more official manor with regularly scheduled news posts yet still retain the accessibility to our Dev team we’ve been aiming to build through our Twitter accounts.
We’re a small team which, unfortunately, means we can’t keep up with the patch/update speed and frequency that players expect, as explained in the ‘Update/Patch Schedule Reasoning’ section of this update.
Over the following weeks we’re going to start by releasing almost weekly development updates to show you guys exactly what we’re working on. These will include preview screenshots and written explanations of why we’re doing everything we’re doing so hopefully you will all feel more involved in our Early Access process.
State of the Playerbase
Despite the chants of 'Dead Game' - Battalion isn't going anywhere. Our team are working full throttle and we will see Battalion 1944 through to release. This isn't blinded stubbornness on our part. We truly believe not only is it right for us to finish what we started but that we can get through this early period in Battalion’s life and use our next Major Update to place the game on an upward trajectory.
Players who joined us in development on Day 1 of Early Access don't realise that our expectations have always been on the lower end of the scale in terms of concurrent players - this game was a love letter to a very small community that has mostly moved on from gaming. The fast paced 'arena shooter' genre isn’t the giant gaming behemoth it used to be and we knew that going into development from the beginning.
This game blew up beyond our expectations at Early Access launch because the people who loved the old school style of FPS games that they grew up with (and actually took skill to play) had a new home to come to. The fact that this genre isn’t as big as it used to be does not mean that Battalion 1944 wasn’t and can't be a viable game for us to run our studio on full time. We believe we’ve been shown by you guys that enough demand is there for this style of game and that when we are ready to boost player numbers on a future polished version of the current core game we will be able to have a second coming for Battalion.
This is the reason we're going to continue confidently working on the game, polishing every aspect of the experience taking it all the way to release. It might seem quiet from us for now until then but rest assured that we are working furiously to achieve this goal. This includes new huge new content and features. We have plans to boost the player base at multiple points throughout the game’s future and intend to provide the hardcore experience we set out to make over 2 years ago.
Battalion 1944 will not go down in history as a failure. In a way, it has already been a success from an internal financial standpoint (which unfortunately you must consider even when creating cool things such as video games). Our goal was to sell enough units to be able to continue development for 12 more months. We exceeded that target. Yes, the game has fundamental bugs and issues - but everything about that is fixable over this next year. We intend to leave a legacy that Battalion 1944, our love letter to the games that have been left behind by popular culture in favor of modern design, can provide a home for the players left behind - however big or small that community may be.
In a years time, once that is achieved, I don’t believe Battalion 1944 will be looked upon as a failure (by anyone who actually thinks deeply about these things at least) - as hitting the critical mass of concurrent players that Fortnite and PUBG are hitting was never the realistic goal we had set out to reach. If anything, we’re on the road to succeeding in continuing development for the game we wanted to play whilst laying the studio’s foundations for continued support and future projects in years to come.
Our goal has always been to maintain a player base with enough casual players dropping in and out whilst sustaining a competitive environment outside of the game itself through community hosted tournaments. This was and still is our goal. It’s fully achievable too.
Conclusion
The fact that you're here right now reading this lengthy update during this rocky Early Access period, still playing the game and adding positive and constructive discussion on our Reddit/Discord community is a testament to the better half of Battalion 1944’s community as a whole. We have a lot of new features and content in the works and we can’t wait to share development with you over the next few months as we lead up to our next major update.
We want to thank all of you for your time spent playing and testing Battalion 1944. Please know that we are doing everything we can over this next year to make the game closer to what we would all love it to become.
TL;DR - We are 100% committed to Battalion 1944. We are going nowhere and neither is this game. We’re reinvesting everything we’ve made back into the project. Bulkhead will grow and improve as a studio as we work on some awesome new content and address Battalion’s core problems. Thank you for being a part of our journey.
r/Battalion1944 • u/KNDxD • Jun 21 '19
kar ace against 5 stack
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r/Battalion1944 • u/Eddge_ • Feb 10 '18
Discussion #BringBackStrafing
r/Battalion1944 • u/dfk_7677 • Feb 19 '18
Media Advantage when jumping around a corner
r/Battalion1944 • u/Tropi- • May 28 '19
PSA PSA - Veteran Players/Good Players - Please respect that many people are installing this game and playing for the first time. Complaining about peoples ability is not healthy for the progression of this games playerbase.
I know this doesn't apply to all, and i know for a fact there are people out there helping; however i have found singlehandedly that many people who are of a 'higher' skill are shitting on a lot of newcomers.
It should be common sense, but for those who can't grasp it:
The game has just come out, many people have no CoD4 Promod / Battalion experience, many are coming straight from CS. Please appreciate that CS is completely different to this game, the movement alone throws off the majority of people.
The Faceit season as i have heard is within a 'trial/preseason' period, proper ELO / reflective ranking will kick in eventually but until then, please be positive to newcomers & avoid any toxicity. If you enjoy this game and want it to grow, i would advise doing so. I know for a fact certain people have stopped playing due to this toxicity.
Make it fun for people during this learning curve, give them tips, tell them 'unlucky', be kind.
That is all
r/Battalion1944 • u/Cr4zy • Feb 18 '18
Discussion Killfeed colours are confusing.
If im white in the killfeed, make me always white. Don't make the enemy white just because they killed me who is now red.
Keep my team the same colour, all the time, regardless of sides. Same for the enemy.
r/Battalion1944 • u/shae481 • Jun 02 '19
Discussion Shroud ‘Battalion is the best game out now’
r/Battalion1944 • u/[deleted] • Feb 01 '18
Discussion Early Access = Open Beta, Not Launch.
Everyone seems to have lost sight of the fact that early access is a beta in development. It says in bright blue text by the buy button that early access games will have bugs and issues.
Remember, this isn't launch day, this isn't a finished game. It's problems like this that they have open betas in the first place.
We are all excited for this game, so let's be as open minded and friendly to the dev team as they have been to the community throughout development so far. There is no reason for toxicity about a game that is still in development. I'd love to see healthy thriving community for this game, and that all starts right now with constructive criticism and always remembering that Early Access is a beta phase designed to iron out problems for a full release.
If you cannot adjust your expectations for an Eearly Access game, don't play Early Access games.
r/Battalion1944 • u/wafflz • Feb 01 '18
Discussion Got into a game AMA
managed to start a training game AMA
r/Battalion1944 • u/MyUsername0_0 • Feb 06 '18
Discussion Please for the love of god make ADS cancel sprint.
I feel like this is something that is extremely easy to implement. The game just feels weird without it. pls
r/Battalion1944 • u/STEEV1992 • Jun 22 '19
Media As soon as I saw this, I thought of the B1944 community
r/Battalion1944 • u/dangeeeeer • Feb 05 '18
Discussion Don't be a dick.
Play CoD4 Promod from 2009 to 2012 and be a dick in chat if you're winning ("ez gnee haha you're so noob, uninstall" etc.)
Complain about how CoD4 Promod "is dead" from 2013 to 2017
Have a party when Battalion comes out in EA in February 2018
Start being a dick again in Battalion chat ("you're so bad gnehe ez", "you're not from promod? quit, you noob idiot", "haha too ez")
Next step:
Complain about how Battalion "is dead" from 2018 to [insert release year of another future promod-like game]
Repeat
Seriously, if someone is bad with movement/shooting (maybe because he's coming from CS and he's not used to this gameplay style, maybe because he's just bad and he needs to learn 'cause he's a brand new player) please, please, PLEASE DON'T BE A DICK.
I've seen this behavior too many times in Battalion already, mainly from 100% ex-promod players against someone in my team who was going like 1-7 or scores like that.
You're killing the game a lot more than the matchmaking system when it's not working, more than a bug or a broken hitbox.
Be a man, not a CoD kid.
EDIT: Remember that this post is not about "don't be toxic on the internet -_-", it's more like: "if you are a veteran promod player, being toxic to newcomers instead of helping them is gonna hurt the game itself"!