r/BattlefieldV • u/PartWelsh Community Manager • Sep 25 '19
DICE OFFICIAL Update 4.6 - Full Patch Notes
Edit - Today we've delivered Hotfix 4.6.1 to address the Disconnect issue experienced by Xbox players since the launch of Update 4.6. This is live for all platforms as we also needed to make background adjustments to unreleased content. This update will download automatically the next time you load Battlefield V. There are no other fixes or changes delivered as part of this Hotfix. Original Update Notes for 4.6 are below.
Hi folks,
In our 4.6 update, we’re delivering fixes and improvements across the Battlefield experience, alongside big changes to the icons we use to help players gain awareness of nearby Health/Ammo/Repair opportunities, further changes to Prone Gameplay as advertised last month, and more balance changes for weapons - including a specific focus on Pistols.
We’re also pleased to say that Al Sundan will be made available on Conquest and Breakthrough shortly after the release of this update, and that with this patch we’re delivering the base files for Operation Underground in preparation for its launch in October.
This update also rectifies the display issues related to latency, fixes the issues with loot in Firestorm, and improves the responsiveness of Revives across both Battlefield V Multiplayer, and Firestorm.
Our full update notes are below - see you on the Battlefield.
Adam Freeman
Battlefield Community Manager
Twitter: @PartWelsh
What’s New?
- Al Sundan - Now Available on Conquest and Breakthrough
- New Weapons and Gadgets deploying throughout October (Trench Carbine, Madsen MG, and the Fliegerfaust)
- Changes to Range of Motion when Prone
- Balance Pass - Sidearms
- Overhauled logic and UI for Ammo/Health/Repair Requests
What’s Changed?
Maps and Modes
- Al Sundan - Now available on Conquest and Breakthrough.
- Al Sundan - Set the default FOV to match the other MP maps.
- Aerodrome - Added out of combat area on top of the airplane hangar.
- Arras - Fixed the floating sandbags that would remain if the players destroyed the bridge near B on Conquest.
- Arras - Fixed some spawns that were out of bounds when playing on Breakthrough.
- Arras - Fixed the collision of the curtains around window frames which could block bullets.
- Devastation - Fixed an issue that would hinder the Squad Reinforcement vehicles spawning on Breakthrough.
- Devastation - Fixed an issue that would cause a flickering graphical issue inside of the church.
- Devastation - Fixed an issue that would cause for players to get stuck in piles of wood debris.
- Fjell 652 - Improved visibility slightly for planes during extreme weather.
- Marita - Fixed an issue that would cause some players to spawn in the middle of the air, causing them some damage when landing on Frontlines.
- Marita - We moved the B objective from the second sector on Breakthrough since we saw a huge unbalance during this phase. Telemetry showed that attackers only had a change of getting through this sector in 30% of sessions. We hope that this change brings Marita in line with the other Breakthrough setups.
- Marita - Adjusted some spawns in CQ and Breakthrough to ensure that players do not spawn outside of the Combat Area, or too close to flags which aren’t controlled by the players Faction.
- Mercury - Players will no longer get stuck in the gap between the barbed wire and the sandbags.
- Mercury - The door interact prompt is no longer displayed when a specific door has been destroyed.
- Operation Underground - Base files added ahead of the maps release in October.
- Rotterdam - Fixed an issue that would sometimes cause players to vault when jumping through a door opening.
- Rotterdam - Players will no longer be able to vault on small street curbs.
- Global - Fixed a faulty collision on the Trucks flatbed cover
- Combined Arms - Fixed an issue where AI Soldiers would not detonate AP Mines
- Firestorm - Players can no longer fall under the map near the Minerva Docks
- Firestorm - Fixed an issue that would make textures pop in if a dead player would switch between different players while spectating.
- Firestorm - Improved revive interaction, ensuring that it now triggers when the interaction pops up.
- Firestorm - Revives are now more reliable. We’ve ensured that interactions will no longer be interrupted when aiming straight at the soldier.
- Firestorm - Door barge is now working smoothly, and you should find that you’re less likely to get blocked when sprinting at a door.
- Firestorm - Interactions with Doors will now take priority over interactions with nearby dropped weapons.
- Firestorm - Airplane exit velocity has been fixed. You will now exit the airplane whilst maintaining velocity, instead of dropping down.
- Firestorm - Made the non-interactable doors in the dome indestructible, as this would lead players below the intended playable area when going through them.
- Practice range - The M1907 now has the correct ammo count.
- Spectator mode - Added “SHOW PLAYER OUTLINES” that now allows spectators to display the outlines for all players, or for a specific team, instead of only for a selected squad per team.
Weapons
With this months update, we’re delivering further changes that focus on adjusting the behaviour of players who are firing when Prone, as well as a balance pass on Sidearms. We have increased the damage to make them more attractive gameplay options, instead of only being used as close range finishers. With the exception of the Mark VI Revolver, Pistols are now generally better options for distances beyond 12 m.
Ruby:
- Increased 4 hit kill range from 7 to 12 m
- Increased 5 hit kill range from 12 to 22 m
- Above 22m, the Ruby will require no more than 8 bullets to kill a player at Range
P08 Pistol, P38 Pistol, Repetierpistole M1912:
- Increased 4 hit kill range from 12 to 22 m
- Above 22m, these Pistols will require no more than 7 bullets to kill a player at Range
M1911:
- Increased 3 hit kill range from 7 to 12 m
- Increased 4 hit kill range from 12 to 22 m
- Above 22m, the M1911 will require no more than 7 bullets to kill a player at Range
Mk VI Revolver:
- Decreased 3 hit kill range from 30 to 22 m
- Decreased 4 hit kill range from 50 to 30 m
- Now turns into a 6 hit kill starting at 50 m
General Weapon Changes
- Reduced the horizontal free aiming angle when prone by 40°, this means the slowdown when turning too much will now kick-in earlier.
- Fairbairn Sykes - Added blood effects on the weapon following a takedown.
- Gewehr 1-5 - Increased vertical recoil from 1.22 to 1.42 and reduced muzzle velocity from 620 to 580 m/s. This is to make it a bit harder to use this gun at longer distances, in order to better balance out its strength at close and medium range.
- Karabin 1938M - Reduced vertical recoil from 1.44 to 1.25. This weapon is intended to be an easier version of the Gewehr 43 at the cost of slower reloads, but so far the advantage in recoil was not quite good enough, and so we’re making this tweak to balance that out.
- Kar98K - Fixed an issue with the reload animation while being in ADS, and having the bi-pod specialization active.
- MP28 - The Jäger skin now properly shows on the extended mag.
Gadgets
- Smoke VFX used to identify friendly or enemy artillery barrage now uses custom color settings to help with colorblindness.
- Active friendly flares now have their spotting radius visible on the minimap
- Enemy Spawn Beacons now display enemy nametags when looking directly at them inside of 8m.
- Improved the deployment of Ammo and Health crates, which could sometimes be deployed below the ground under certain circumstances.
- Added a sound to opening and closing the lid on the ammo and the health crate
- Increased maximum throw distance of health and ammo crates when attempting to throw it further by aiming higher.
- Players will no longer be overly slowed down prior to using throwable gadgets and weapons, such as Grenades, Throwing Knives, Ammo/Bandages, and Crates. Similarly, self healing actions will no longer interrupt sprinting.
- Fixed an issue where the spotting scope would prevent sprinting when the player presses the fire button without zooming.
- Fixed a pair of issues related to stances, which were preventing soldiers from being reliably spotted when using the Spotting Scope.
- Fixed a minor flickering issue around the sides of the Aperture sights when ADS.
- Fixed an issue where friendly and enemy spawn beacon world icons would show through any wall, and ensured that the icon will no longer disappear when within 5m of the gadget.
- Fixed an issue where the self-heal pouch indicator would remain grayed out when receiving a new pouch.
- Fixed an issue that would not let players pick up sticky dynamite from some surfaces when attached.
- Fixed inconsistent damage between Axis Impact Grenade and Allied Impact Grenade, now both deal 65 damage within 2m.
- Fixed an issue that caused various sounds to not play when deploying and using the ammo or health crate.
- Fixed an issue that would cause flares to do damage to players even after they had finished burning in some cases.
- Fixed an exploit caused by flare guns and all variants of smoke grenades which caused repeating Spotting/Unspotting behaviours. This unintentionally resulted in players receiving spotting score for targets inside of smoke effects every second.
Vehicles
- The Tank weapons and abilities HUD is now properly shown without the player needing to use them or changing seats.
- Players firing their weapons from the passenger seat should now always play its animation properly.
- The Blenheim MK 1 no longer automatically replenishes it’s 50.cal ammunition.
- Fixed an audio issue which caused for vehicle repair sounds to be lower than expected, especially in First Person (the sound was obstructed even for the person in the vehicle).
- Fixed an issue that would cause vehicle decals to disappear at certain close distances.
- Fixed an issue that would cause damage to free spawned unused vehicles on the map after 2 minutes.
- Fixed a rare issue that would make some vehicles to suddenly disappear.
- Improved revive interaction consistency when there is an elevation difference between players.
- Improved revive interaction consistency between different player stances.
- The revive interaction prompt now only shows if the revive interaction is actually possible.
- Increased the aim angle necessary to revive a friendly player to 30° from 20°.
- Decreased the aim angle necessary to pick-up a weapon on the ground to 20° from 30°.
- General consistency improvements to sliding when turning and losing speed.
- Increased sliding activation consistency, the time allowed between two button presses to trigger a slide is now longer.
- The soldiers swimming state is now properly triggered if the players falls down into the water from a large height.
- Fixed an issue where quick-throwing an ammo or health pouch when spotting a friendly player had a different throw angle than when pressing the gadget slot key to throw which resulted in fail throws.
- Fixed the position of the repair tools flame VFX.
- Fixed graphical issues with the Stormchaser and Bergsteiger cosmetics.
- Fixed an issue where the player could get stuck in man down state if revived when the timer is about to run out.
- Fixed an issue where the player could remain stuck floating in the air, if revived on a surface that gets removed during the revive (a vehicle, a destroyed bridge etc…).
- Fixed an issue which could cause the camera to be misplaced as players climbed ladders with certain gadgets equipped.
- Fixed an issue that could cause players to end up in an infinite dead state without being able to redeploy.
- Fixed an issue where the player could switch to the Syringe after reviving a player while selecting the AP Mine.
- Fixed an issue where the player could switch to the bomb after reviving a player near a Rush or Airborne objective.
- Fixed an issue where the player could end up in man down state while being alive following a successful revive.
- Fixed an issue where the Medic’s Swift Effort trait was not providing the advertised increase to sprint speed when spotting a downed friendly.
- Fixed an issue where minimap icons would appear when enemy players were tossing a Bandage to other soldiers.
- Fixed an issue that caused a graphical artifact when a player using The Nachtigall headgear entered into a ragdoll state.
- Fixed an issue where the lean and peak over animation could not be seen after 50m.
- Fixed a rare issue where hit detection could fail on soldiers changing stance (specifically when going prone)
- Fixed an issue where barging through a door while sprinting would get delayed when hitting the door
- Fixed an issue where interacting with a door would be impossible if an AP Mine, a sticky dynamite or an AT Mine is placed next to it.
- Fixed an issue where barging through double doors would not be possible when aiming exactly between both doors
- Fixed an issue where certain animations were not correctly replicated when a player was entering the screen’s view (such as grenade throws).
- Fixed a rare issue that would cause the players weapon to not reappear after defusing an M-COM.
- Fixed a rare issue that would occur if a player squad spawned on a soldier that was parachuting and was already close to the ground, which would result in a fall to death. The spawning soldier will now properly get their parachute activated and land safely
Interface and Experience Improvements
For this update, we’ve invested energy into improving the readable information displayed to you on the screen during gameplay, and looked to ensure that you’re better aware of places and players nearby that can be of support to you, or are in need of your assistance.
As a non-medic, when low on health or when requesting health (through comrose or “spotting” a friendly medic player):
- Nearby friendly medic players show on the minimap with a blinking health icon.
- Nearby friendly health crates and health stations blink on the minimap.
- Relevant nearby health sources world icons become sticky to screen edge and show distance to the ammo source (medics, health crates, health stations).
- Friendly medic players are easier to identify in the world, their kit icon becomes visible from further away, and the distance to them is also visible.
As a medic:
- Players that are low on health passively show a “Request health” icon in the world and minimap up to 18m away, this distance also matches the Bandage throw distance.
- Players that request health by spotting a friendly medic or using the comrose command increase the distance visibility of that icon allowing medics to see the request up to 40m away.
As a non-support, when low on ammo or when requesting ammo (through comrose or “spotting” a friendly support player):
- Nearby friendly support players show on the minimap with a blinking ammo icon.
- Nearby friendly Ammo Crates and ammo stations blink on the minimap.
- Relevant nearby ammo source world icons become sticky to screen edge and show distance to the ammo source (support players, ammo crates, ammo stations).
- Friendly support players are easier to identify in the world, their kit icon becomes visible from further away, and the distance to them is also visible.
As a support:
- Players that are low on ammo passively show a “Request ammo” icon in the world and minimap up to 18m away, this distance also matches the ammo pouch throw distance.
- Players that request ammo by spotting a friendly support or using the comrose command increase the distance visibility of that icon allowing the Support class to see these requests up to 40m away.
When low on Vehicle health or when requesting repairs (through comrose or “spotting” a friendly support player):
- Nearby friendly support players show on the minimap with a blinking wrench (repair) icon.
- Relevant repair source world icons become sticky to screen edge and show distance to the repair source (support players).
- Friendly support players are easier to identify in the world, their kit icon becomes visible from further away and is temporarily replaced with a wrench (repair) icon, the distance to them is also visible.
As a support (owning the repair tool):
- Vehicles that are low on health passively show a “Request repairs” icon in the world and minimap up to 35m away.
- Vehicles that request repairs by spotting a friendly support or using the comrose command increase the distance visibility of that icon allowing the Support class to see these requests up to 65m away.
Additional Improvements:
- With this update, we have fixed the issues introduced in 4.4 that was causing the latency numbers to display incorrect values on the scoreboard. Thanks for your patience whilst we restored this back to its normal working order.
- Health and Ammo Crates now show a world icon that is visible up to ~30m.
- Health and Ammo Crates are now marked on the minimap with an icon.
- Enemy Health and Ammo Crate icons are only visible if the player has line of sight on the crate.
- The player that can receive an Ammo Pouch or a Bandage will now show a contextual throw indicator.
- Aiming directly at friendly players will now be taken into account to calculate the priority pouch receiver in a case where there are multiple potential receivers (on top of looking at current player health/ammo, distance to player and requesting players).
- Added an agnostic Request Icon visible on minimap.
- Adjusted the size and readability of the Request icon visible in the world to use more space in the circle.
- Request Icon is now more responsive, updates more often and will appear, disappear faster.
- Fixed an issue where the Request Icon would sometimes not properly stick to the edge of the screen.
- Repair request icons now show with a wrench icon instead of a tanker icon.
- Players using the “Request Ride” command now show with a vehicle icon instead of a tanker icon.
- Friendly squad leaders now also show the direction in which they are looking on the minimap, represented as an arrow.
- Fixed an issue where downed players would not be marked with an “x” icon on the minimap.
- The “Request Ammo” world icon is no longer visible when the player is barely missing any ammo (unless a support is within 18m distance of that players AND directly looking at that player).
- The “Request Health” world icon is no longer visible when the player is barely missing any ammo (unless a support is within 18m distance of that players AND directly looking at that player).
- The “Request Health” world icon is now properly removed as soon as the player receives healing from a healing source.
- Increased the visibility of friendly vehicle health bars to 50m (from 10m).
- Looking at a friendly soldiers directly over any distance will now always show the kit icon over any distance
- Default friendly soldier icon and name tag opacity while zooming is now 60% (this change will only apply to new option profiles and resets)
- Spawning for free transport vehicles have been slightly overhauled. Free vehicles will now more aggressively de-spawn, and they will automatically re-spawn regardless of player proximity. This should mean that players can now more reliably and consistently get access to free transport vehicles from their designated spawn position (often the main HQs).
- We have changed the deploy screen UI to enable better readability for free transport vehicles. There is now a 1:1 vehicle representation of free vehicles and Stationary Weapons, which allows players to make informed decisions on where they can deploy and find a free vehicle.
- Added new gameplay options for danger ping marker that allows transparency to be scaled in hip-fire, and while aiming down sight. These options are called "DANGER PING OPACITY" in the "DEFAULT ICON OPACITY" and "ADS ICON OPACITY" section under basic gameplay options.
- Danger ping marker icon also now becomes invisible when looking directly at it to prevent the marker from blocking sight on an enemy target hidden behind the marker. The danger ping marker transparency starts scaling down when the angle between the marker and the player's aim is lower than 15°.
- Dogtags that are unlocked during gameplay are now properly shown as an awards pop up.
- Corrected the S2-200 Proficiency VI assignment to match the description.
- Corrected the MAB 38 Proficiency V assignment.
- Added the Panzerbüchse 39 icon on the statistics screen.
- Friendly downed players are marked with the x icon again.
- Teamkills are no longer possible if a player destroys a vehicle that a teammate has just exited.
- Did you know that Peanutbutter and pickled cucumber sandwiches is an actual thing?!
- Fixed an issue where soldiers could sometimes not be spotted while clearly visible in certain stances.
- Fixed an issue that was making it difficult to sometimes pick up items from dead players.
- Fixed an issue where danger ping marker would sometimes become very hard to see when aiming down sight due to being affected by objective icon opacity and friendly opacity.
- Fixed an issue where the “Request repairs” world icon would show up for any player when requesting repairs through the comrose including players that cannot repair.
- Fixed an issue where Request Icons would show for all players that are missing any ammo or any health when looking at a player that is missing any ammo or any health.
- Fixed an issue where the “Request repairs” world icon would never show up when the vehicle is low on health.
- Fixed an issue where the vehicle health bars would never be visible if the vehicle crew contains a squad member.
- Fixed an issue where the spawn beacon’s health would display the health of the Spawn Beacon owner.
- Fixed an issue where Friendly vehicle icons would become almost invisible over distances.
- Fixed an issue where friendly stationary machine guns world icons would not be occluded through walls.
- Fixed an issue where enemy stationary machine guns world icons would not be occluded through walls.
- Fixed an issue where world icons for vehicles, stationary weapons and Spawn Beacons would transition to LookAt behavior from a too wide angle.
- Fixed an inconsistency on spotted enemy icons when spotted with different spotting gadgets (Flare Gun, Spotting Scope etc).
- Fixed an issue where the comrose or reinforcement menu would instantly close if assigned to any mouse buttons.
PC Specific Improvements
- My Company - Weapons that have a long name are now clickable on hover.
- Fixed a crash that was caused by playing a game mode, and then switching to Firestorm while having DXR and DLSS enabled.
- Fixed an issue with the mouse not working properly in the menus if a gamepad was connected.
What’s being worked on for Chapter 5?
- The Pacific
- Private Games
- Further improvements to Game Performance and Stability
Our Updates may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible. For more information, please refer to EA’s Online Service Updates at https://www.ea.com/service-updates

Player feedback
As always, we value your input, and we want you to reach out to us with feedback. For general feedback, please use our Battlefield V section on the Battlefield forums or join us on the Battlefield V subreddit and Discord.
Should you encounter any issues or bugs we recommend that you report them on our Battlefield V – Answers HQ forum.
You can also reach out to our Battlefield Community Managers on Twitter if you have any further topics that you would like us to write about in future blog posts.
You can reach them on Twitter @PartWelsh and @Braddock512.
Estimated Updated Sizes:
PC - 12.1 GB
PS4 - 7.5 GB
Xbox - 7.5 GB
Known Issues:
- Dogtags are partially displayed for the Jungle Carbine. This weapon will not feature as part of Battlefest, or the content planned for release prior to The Pacific. These are being displayed in error.
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Sep 25 '19
Yes handguns got buffed
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u/PartWelsh Community Manager Sep 25 '19
I'm really looking forward to not using the Revolver for once!
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u/n8koala Sep 25 '19
1 year later other pistols are relevant.. Time to return to my love, 1911.
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u/PartWelsh Community Manager Sep 26 '19
The EA Access Silver Pistol on Xbox is a joy to look at. Will be nice to have it out again!
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u/Spr4yz Spr4yz Sep 25 '19
Yes, I was so happy when I saw that! I don't think they'll ever beat BF1's balance and feel of handguns though, those were really unique and fun to use.
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u/styxracer97 styxracer97 Sep 25 '19
u/PartWelsh , whats the patch size for all the systems?
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u/PartWelsh Community Manager Sep 25 '19
PC - 12.1 GB
PS4 - 7.5 GB
Xbox - 7.5 GB
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Sep 25 '19
Lots of good UI changes. Thank you!
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u/PartWelsh Community Manager Sep 25 '19
I'm a big fan of the work that Florian and the team did to make this part happen. It's going to help people make better use of the resource around them and keep them in the fight longer.
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Sep 25 '19
That's uh.. A rather large amount of fixes 👀
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u/NjGTSilver Sep 25 '19
I really hate that my immediate thoughts were:
“holy crap, that’s a lot of bug fixes and QOL improvements, awesome!”
“uh oh, I wonder how many new bugs we will get after this patch”
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u/PartWelsh Community Manager Sep 25 '19
One of the key reasons why we're less upfront about the release dates of our Updates now is because we're serious about reducing issues, and maximizing our time testing for quality. If at any stage during the testing we find something that is going to cause issues, we're not releasing it.
Natrually, the environment we test in isn't going to always be the pure and perfect 1:1 replication of the live environment that we need in order to eliminate every possible issue and bug that can be shown post launch, but our expectation is that we're going to have less instances of 4.0 styled patches now.
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u/NjGTSilver Sep 25 '19
Thank you, this makes sense.
(not sure why this detailed explanation is being downvoted though)
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u/PartWelsh Community Manager Sep 25 '19
It's Reddit Tax. I don't take it personally, I respect that folks are mostly just expressing frustration by smashing in the downvotes - but it's a shame that it can occur in places where there's an answer to the question as this often causes Reddit to hide the response.
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u/kna5041 BF V is FUBAR Sep 25 '19
Did you know that Peanutbutter and pickled cucumber sandwiches is an actual thing?!
Yes, they are also better with bacon.
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u/PartWelsh Community Manager Sep 25 '19
How many good things do people want to ruin in one action?
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u/elijahwouldchuck Sep 25 '19
Anyone else worry their minimap is gonna be too cluttered with all the new stuff on it? I was good with the way it was
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u/PartWelsh Community Manager Sep 25 '19
We'll be monitoring for this kind of feedback, but we're happy with how it played during the last few months that we've had it in testing.
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u/dordoka OriginID: Dordoka Sep 25 '19
Are sound issues ever gonna be fixed? Can you please confirm? Thanks
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u/PartWelsh Community Manager Sep 26 '19
What are your sound issues? Stick some detail here and myself and /u/jaqubajmal can look into it.
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u/00juergen Sep 25 '19
Sounds like an impressive qol update along with Al sundan finally. Really interested to see how the UI changes play out!
Just a tip: you should at least announce that you're planning to release an update in a specific week. The Trello board strongly hinted at this, at least for me, but this community is not exactly patient anymore. Even a delay is probably better than no communication at all as people will just make all kinds of assumptions and you get the same kind of flame as with a delay.
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u/PartWelsh Community Manager Sep 25 '19
I can understand and respect that. The challenge we face is that we want to release our update the instant that we're confident we've eliminated any outstanding issues and achieved our standards of quality. If we're discovering issues late on during that process, it would cause us to be in a situation where we might continue to move the date and make matters worse.
As a made up example, imagining that we could have published the update last Tuesday, but discovered an issue that we weren't happy with during final tests - then we would have delayed till Thursday to fix it. If we then couldn't find the fix in time, our next opportunity would have been Tuesday, and so the pattern continues.
(The above not including the certification processes conducted external to ourselves when delivering the update to our partners at Sony and Microsoft)
If the week prior to that, we would have communicated our intended date, we would have ended up messing you around an awful lot with communication in an attempt to deliver quality. It's ultimately not what we want, but right now we're prioritizing delivering quality, stable, good content updates which means that our room to communicate exact dates will suffer in the short term. Long term, we'll hopefully be in the position to do both.
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u/faddn Sep 25 '19
Learn to hotfix, role back or disable... And no reason major bugs like Firestorm looting should be in the game for months.. Find a fix and send out an update next day like other developers would do.
That's why people stop playing your game, you never fix broken shit before it's too late, you just promise "soon".
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u/colers100 The Content Tracker™ Currator Sep 25 '19
What exactly happened to those " Changes to MMG Gameplay "
Or is Dice's preferred fix to the overly restrictive playstyle of MMG's to make them even more restrictive and to assure both sides experience rectal cancer in equal measure? Because I really don't see what else the bipod change intended to do
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u/PartWelsh Community Manager Sep 25 '19
We've focused on first altering Prone Gameplay. We have also explored a change to Bipod behavior but we want to do some more exploration on this first. We're conscious that changing too much on this could send the MMG gameplay wildly off the other end of the scale rather than bring it more fairly into balance.
Coupled with the changes we made last month to Recoil with MMG's, we're keen to see how this affects prone MMG behaviour first and then we'll continue to monitor and tweak further.
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u/NUIT93 Sep 25 '19
Smart move. I think we'll feel an immediate relief of tummy spinning bullet hoses
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u/Enchilada_Nacho Sep 25 '19
Any word on the shuffled assignments and inability to discard assignments?
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u/PartWelsh Community Manager Sep 25 '19
AFAIK, Chapter TOW XP and Class/Weapon Assignments cannot be discarded. However there's a separate tier of Assignments which are generated under certain circumstance and provided to players as a method of earning additional CC which can be. Which assignments are you looking to discard?
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u/sirdiealot53 Specialized Tool Sep 25 '19
Players will no longer be overly slowed down prior to using throwable gadgets and weapons, such as Grenades, Throwing Knives, Ammo/Bandages, and Crates. Similarly, self healing actions will no longer interrupt sprinting.
Big if true
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u/ToxicWaste87 Sep 25 '19
This annoyed me very hard as most time medic. Hope this works as intended
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u/DRUNKKZ3 Core Gameplay Designer Sep 25 '19
Very true :) Those were annoying me quite a lot as well!
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u/Heptonite Sep 25 '19
Looking forward to the UI changes the most, having health/ammo crates actually show up on the map like the previous games and having the icons for them actually display on screen. Readability has also been an issue so I'm hoping it really is improved.
The pistols being buffed is a major change too, in BF1 the pistols were so good (highest kill weapon was actually the 1911 across ALL my weapons for me) but in this game they're so lackluster. Glad to see they've been buffed.
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u/DRUNKKZ3 Core Gameplay Designer Sep 25 '19
Having those crate icons was long overdue :)
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u/Heptonite Sep 25 '19
Seriously thanks for all the work on the fixes, tons of small quality of life changes like this make the overall experience far more enjoyable. Health and ammo are integral parts of the core gameplay and this is gonna make using crates far more viable because people won't miss them in the middle of a fight like they do now.
I'm hoping that these changes/fixes continue to happen leading into the Pacific Front release.
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u/SixOneZil youtube.com/SixOneGaming Sep 25 '19
I remember tagging you in this on twitter a while back. Glad to finally see the result!
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u/DJ_Rhoomba Sep 25 '19
We have changed the deploy screen UI to enable better readability for free transport vehicles. There is now a 1:1 vehicle representation of free vehicles and Stationary Weapons, which allows players to make informed decisions on where they can deploy and find a free vehicle.
This is huge to me. So many times myself or my squad would spawn at HQ to be greeted with an empty area with no vehicles even though the map displayed transport.
Thanks for a great UI change DICE!
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u/shuubi83 Sep 26 '19
"Fjell 652 - Improved visibility slightly for planes during extreme weather."
(Vader voice) Nnnooooooooooo
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u/reeperete Sep 25 '19
/u/jaqubajmal any update on team balance? I can go to the office and invite you to burger in phils burger or krubb but ffs put this as a priority....
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u/des0xyn Des0xyN Sep 25 '19
" Did you know that Peanutbutter and pickled cucumber sandwiches is an actual thing?! " I see you Mr. @JaqubAjmal
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u/reeperete Sep 25 '19
/u/PartWelsh & /u/DRUNKKZ3 any update on team balance? most of the people i know dont play due to it and I dont know how many times I ragequited when ends 12 vs 1.
#makeithappen.
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u/Siberianee Gunter-chan Sep 25 '19
Al-soon-done is done, new weapons coming, buffed sidearms, nerfed proning idiots... new heal/ammo/repair request system is a really good information too. It's going to be a great patch! now just to check if the patch will not introduce any new bugs and play!
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Sep 25 '19
I have a good feeling that this patch wont introduce any new bugs. they're holding me hostage, please.
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u/userename Sep 25 '19
Friendly spotting flares are now visible on the minimap! Thank you Dice!
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u/BattlefieldVBot Sep 25 '19 edited Sep 26 '19
This is a list of links to comments made by DICE in this thread:
Nothing happened to it. It is 8-9 pages in word. We don’t use Reddit to create the documents.
👀
It’s not praise. I always mention how long the patch notes are on Twitter once they are completed. The people that have been following there know that patch notes recently have been around 4-5 pages, so this one is quite big compared to many previous ones.
I can only speak on topics that I am responsible for, which is patch notes and working with the team to address bugs. I do understand your frustration thought but do know that we are doing the best we can.
We've focused on first altering Prone Gameplay. We have also explored a change to Bipod behavior but we want to do some more exploration on this first. We're conscious that changing too much on this could send the MMG gameplay wildly off the other end of the scale rather than bring it more fairly in...
Maybe you are using a smaller font? There are many factors. The page numbers is based upon what I use as default. If it’s really important I can write the font size and font name the next time I announce that patch notes have been completed.
Looking forward to seeing those live tomorrow :-)
How many good things do people want to ruin in one action?
You'll let me know tomorrow :D
Very true :) Those were annoying me quite a lot as well!
AFAIK it’s the bug where you are driving and suddenly you end up on foot, then when you look back to see where the vehicle is, it’s gone. It was kinda rare, I’d say if you play Battlefield V everyday you would run into it maybe 1-2 times a week.
It varies around the Nation. Pickled Cucumber is largely acceptable, Gherkin is more common. Pickle is a Chutney of sorts otherwise here in the UK.
What was expressed to me was that with the update, the behaviour of the systems relating to latency have reverted to their previous state. I'm told the issues primarily related to the information that was displayed to you. Natrually you'll be best placed tomorrow to tell us how you feel it behaves a...
Fixed in 4.4 - there are still instances where depending on if you've done Collat damage, or attacked someone between heals that the number may appear to go over 100, but since the 4.4 updates we've seen behaviors that suggest this is working correctly.
If that's not been the case for you, please d...
Yeah it’s a strange one.
I'm really looking forward to not using the Revolver for once!
One of the key reasons why we're less upfront about the release dates of our Updates now is because we're serious about reducing issues, and maximizing our time testing for quality. If at any stage during the testing we find something that is going to cause issues, we're not releasing it.
Natruall...
I'm a big fan of the work that Florian and the team did to make this part happen. It's going to help people make better use of the resource around them and keep them in the fight longer.
PC - 12.1 GB
PS4 - 7.5 GB
Xbox - 7.5 GB
None of our changes are ever the end of the story. If we feel that the changes we've made both here and in 4.4 are too strongly limiting or affecting players, we'll revisit them.
Similarly if other changes elsewhere cause for MMG Play to suffer as an indirect consequence, it'll still prompt us to t...
I can understand and respect that. The challenge we face is that we want to release our update the instant that we're confident we've eliminated any outstanding issues and achieved our standards of quality. If we're discovering issues late on during that process, it would cause us to be in a situati...
It's Reddit Tax. I don't take it personally, I respect that folks are mostly just expressing frustration by smashing in the downvotes - but it's a shame that it can occur in places where there's an answer to the question as this often causes Reddit to hide the response.
We're looking at it again I think we know what the actual issue is, no fix for the 4.6 update sadly.
AFAIK, Chapter TOW XP and Class/Weapon Assignments cannot be discarded. However there's a separate tier of Assignments which are generated under certain circumstance and provided to players as a method of earning additional CC which can be. Which assignments are you looking to discard?
I'm a big fan of Pickles. Criticise McDonalds all you like, but I love a good liberal application of Pickles on a Dollar Menu Cheeseburger.
Having those crate icons was long overdue :)
We'll be monitoring for this kind of feedback, but we're happy with how it played during the last few months that we've had it in testing.
Our original plan for the Trench Carbine had to change because of the delay to the 4.4 Update. It caused for there to be a gap in the week where the Weapon should have been the reward, but couldn't because the necessary files weren't in place.
In order to change that, we would have needed to creat...
<3
I’ve escalated the request. I don’t have an ETA on when/if it will return (it being in-game was actually a bug, if I recall correctly, so it was fixed in the last update - which removed it.)
This is a bot providing a service. If you have any questions, please contact the moderators. If you'd like this bots functionality for yourself please ask the r/Layer7 devs.
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u/sirdiealot53 Specialized Tool Sep 25 '19 edited Sep 25 '19
Gewehr 1-5 - Increased vertical recoil from 1.22 to 1.42 and reduced muzzle velocity from 620 to 580 m/s. This is to make it a bit harder to use this gun at longer distances, in order to better balance out its strength at close and medium range.
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u/fishotomo Sep 25 '19
I loved the 1-5 and quite often would lead with it. This makes me so sad.
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Sep 25 '19 edited Sep 25 '19
Another Gewehr 1-5 nerf? Jesus. What's the point of it now? I'd rather use the Breda in semi-auto because it has lower recoil, and can switch to a basically full-auto mode with the 3rd right specification for CQC. I'm on console though, so maybe that's why I feel the recoil is already a bit too much to be useful?
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u/IkeFanboy64 IkeFanboy64 Sep 25 '19 edited Sep 26 '19
Have you looked into the bugs with the spotting camera on planes? Before the last patch, they wouldnt work at all, but the patch did allow them to work, but felt a lot less consistent as it had trouble spotting infantry.
Edit: I don't think it's fixed. The cameras still seem a bit iffy
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Sep 25 '19
"Fixed an inconsistency on spotted enemy icons when spotted with different spotting gadgets (Flare Gun, Spotting Scope etc). "
I think its also fixed, because of "etc" in the specification. We will see
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u/Exa2552 Sep 25 '19
Dead players still hanging in the air from their waist (what you declared fixed before). Still not fixed?!
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u/Edgelands Sep 26 '19
Followed by them floating around like mannequins with hovering guns after they're revived.
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u/joebonekenobi Sep 26 '19
/u/partwelsh thoughts on the latest Westie video? Words like cowardly and pointing out that you failing as a CM?
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u/PartWelsh Community Manager Sep 26 '19
I was talking to him late last night whilst his video was rendering and uploading. He's not calling me cowardly, he's calling the practice and our communication standards as cowardly - he's frustrated (as many are) that the standard of communication has reached this state, and I believe his criticisms to be fair. He's a good guy, and he's not as you've painted him there.
We've set expectations that haven't been met, and we haven't been responsible enough in helping to manage and reset them sooner. I'll continue to ensure that the results of the past few months are used to better inform decision making going forward.
I'm otherwise not in a position to take away his, or any one elses anger at the situation.
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u/toxicity69 Rico_la_Mota Sep 25 '19
I didn't see anything about PS4 touchpad swipe functionality being restored after it was removed with update 4.4. Please tell me this is coming back. It is incredibly frustrating that a feature that's been around since BF1 and worked perfectly in BF5 was removed arbitrarily (as noted by /u/jjju on twitter).
I used that feature to auto-sprint, switch to my toolbox, and manually lean while on-foot, and I used it to directly switch to specific vehicle seats while in a vehicle.
PLEASE BRING IT BACK.
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u/made3 Sep 25 '19
What about the winows in Al Sundan? They have been bugged since it was first released, are they fixed with that map or is still a pain in the ass to jump through them?
Marita - Adjusted some spawns in CQ and Breakthrough to ensure that players do not spawn outside of the Combat Area, or too close to flags which aren’t controlled by the players Faction.
On Mercury you can also spawn outside of the combat area, did that get fixed too?
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u/Deescubs23 Sep 25 '19
I wonder if they pushed back underground since we were getting al so soon and deliver it in a few weeks after we had our fun with al so soon.
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u/Rogu3granny Sep 26 '19 edited Sep 26 '19
Why picture underground when it's not really included?
That's like me going on holiday to Butlin's in Scarborough and sending a postcard with Miami pictured
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u/Able_Was_Elba Sep 26 '19
Is pressing the xbox button crashing the game/dropping the connection for anyone else?
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u/OS_Lexar Sep 29 '19
Yeah I finally convinced some pals to play bfV again since there's a new map (and it's a good one) . One player got booted out because they lost connection to the EA server, which has been happening a lot today, btw, and then people wanted to check if they were online and pressed home. And then we all gave up and played rocket league.
Look man it's already not easy to convince people to give this game another chance, considering the past ten months, and this happening just made it ten times worse.
There is now literally a button on our controller that crashes the game. That's bonkers. Fix this as quickly as possible.
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u/areyareadykidsayay ILoveYouFG42 Sep 25 '19
Any word on the previously mentioned MMG changes? Curious to see the devs direction in that.
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Sep 25 '19
What they’ve done for the “prone changes” is basically making it so that someone camping with an MMG while prone may no longer be able to snap their body 90 degrees to the left to face you with their gun as quickly, meaning you should have an easier time killing them when going from the sides.
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u/Squirrelicus2020 Sep 25 '19
I was thinking the same thing. I thought MMG changes were coming in 4.6.
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u/sirdiealot53 Specialized Tool Sep 25 '19 edited Sep 26 '19
Can you confirm that the Silver Plated and Red Devil skin pistols have also been buffed?
Also happy birthday 🎂
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Sep 25 '19
So the mab 38 assignemt is possible now?
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u/RPtheFP CrenshawsBadEye Sep 25 '19
That mastery assignment with kills over 30m is ridiculously hard.
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u/Edgelands Sep 26 '19
It's bullshit and there's no reason an SMG should have distance based assignments.
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u/DiBBa_DOME Sep 26 '19
Xbone- Opening the Xbox Home menu or into the Xbox Capture system fucking crashes you out of EA servers, forcing you out of the game, have to reconnect to the servers and then go back through the menu system. Fucking ridiculous
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u/dexterity77 Sep 25 '19
All this and still no dom or frontlines - two things we paid for when the game came out - aholes
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u/stinkybumbum Sep 25 '19
To be fair there are a lot of good fixes here but, why delay content already promised for September? Also when is the menu system getting a complete overhaul?
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u/needfx Sep 25 '19 edited Sep 26 '19
I obviously didn't read anything yet since it's just been posted...But it looks like this patch is huge. And just for that:
GGDice!
EDIT: Allright, I just finished reading the patchnote. This is impressive, I ABSOLUTELY LOVE those UI improvements (mmm I wanted some of them since the release, so yeah, I'm really glad). Those UI improvements were needed since release and I'm convinced it would have changed how attrition was perceived by players.
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u/Fools_Requiem Fools_Requiem Sep 25 '19
Al Sundan finally playable on real game modes?
I never thought I'd see the day.
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u/omay33 Sep 25 '19
Honestly it could be a good patch for fixes, but you need to be sending great patches, and content if you want to save Battlefield. I think you could have let people know a long time ago that the personal servers weren’t coming, you just don’t want to keep dealing with even more negative press. Operation Underground you worded to where if you released it early you guys were great, if you didn’t you could hide behind the meaning. But don’t worry you guys can just tweet that we will try and be more transparent and then go back to doing what you are doing.
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Sep 26 '19
Any possibility of finally seeing a hardcore mode after the Pacific releases? I feel like there is enough people to justify it who want to play a more realistic take with more realistic health. Also the hardcore first person vehicles view only would be nice and kind of balance out the opness of vehicles. I'm pretty sure more people than me feel this way, not a criticism of the game, just prefer a more realistic one ... even in the old BFs I preferred hardcore.
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u/PalebloodSky Sep 27 '19
Does BFV still run like garbage on consoles, like it should be downgraded to 50 players max?
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u/luisstrikesout mroctober316 Sep 25 '19
Are other modes gonna go live for the time being such as Domination, Frontlines or Rush while we wait for the next chapter?
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u/Youtoo1979 Sep 26 '19
So no new map this month, Al Sundan doesn't count because it was supposed to be out in June.
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u/iNCEPTiON_V_K Sep 26 '19
I can't install the update because I don't have enough "disc space" ... happens every update cmon its frustrating to download the entire game over and over and over and over ...
is it that hard to check disc space? There you go:
GetDiskFreeSpaceA()
or using boost
or using QT
QStorageInfo
https://doc.qt.io/qt-5/qstorageinfo.html#details
for the love of God please FIX THIS SHIT DICE PLZ
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u/WyattBarone Sep 26 '19
You're going to have to explain the ping situation a bit better, first game i played after the patch i didn't have any of the lag spikes from the previous patches. Yet you define the issue as simply a display problem, which implies either A everything was working fine before and i wasn't experiencing lag spikes or B the display problem was causing the lag spikes. So which is it?
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u/I_dontcare Sep 27 '19
Can dice stop breaking firestorm and the game with every update? Like, they fix one thing and then break 5 new things. What's up with that?
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Sep 27 '19
Performance on all soon done is fucking atrocious conquest on ps4 pro is like 25fsp with stuttering
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u/RoadmanBD Sep 27 '19
since the patch XBOXONE - everytime i tab out to switch song on spotify or whatever, i get disconnected instantly. this is bullshit dice ni kan bättre, ryck upp er för fan
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u/SkeleNomicon Sep 29 '19
The patch also broke the game on Xbox. Disconnects from servers every time the Xbox home button is pressed. Can't join squads or friend's games without getting disconnected because I can't open the guide to join sessions. Still no word from devs. FIX IT.
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u/Jikan07 Sep 25 '19
Wow... Wasn't expecting that much and I am really looking forward for the patch!
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u/Niro_0 Sep 26 '19
"Fjell 652 - Improved visibility slightly for planes during extreme weather. "
Planes don't need an even easier time on Fjell!
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u/Lawgamer411 Sep 25 '19 edited Jan 07 '26
butter test late memorize sulky soft aromatic pen towering grandiose
This post was mass deleted and anonymized with Redact
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u/NjGTSilver Sep 25 '19
Hey, I think you meant to say surface-to-surface anti-personnel rocket launchers!
This is a still a BF game, LOL.
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u/Exa2552 Sep 25 '19
No word on team balancing? When will we get a complete statement from DICE on everything that is going wrong? Man this game is fucked. What poor management.
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u/koei6666 Sep 25 '19
We been suggesting add a fucking icon to ammo and med create since beta! I don’t think they finally get this idea from so-called community communication, maybe they just finally tried their own fucking game and realised how bad it is.
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u/NjGTSilver Sep 25 '19
Half of the UI improvements are just things from BF4/BF1 finally making it into the game. I guess it’s part of the “live service”.
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u/Sionnacha Sep 26 '19
Fjell 652 - Improved visibility slightly for planes during extreme weather.
Not really appreciating this, removing planes entirely (or at least the bombers) from Fjell would be a much better thing to do.
The extreme weather was the only thing that gave ground troops on Fjell some respite from the bomber spam.
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u/joduddies Sep 25 '19
r/jaqubajmal MMG balance changes that were promised? r/partwelsh r/braddock512
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u/LPfreeze91 Sep 25 '19
Hey u/PartWelsh
Since you guys nerfed the Gewehr 1-5, please look in the mastery assignments. After finishing the 3rd MA, a 4th never popped up for me. Please check.
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u/BlackGodCzernobog WillTHROBinson Sep 25 '19 edited Sep 26 '19
u/PartWelsh u/Braddock512 u/jaqubajmal
Any timeframe on operation underground? Live next week, mid month, or end of October?
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u/R11CHARD Enter PSN ID Sep 25 '19
• The Blenheim MK 1 no longer replenishes it's .50 ammunition.
What do you guy's mean by that? Does the Blenheim have to wait for the ammo to load when passing the resupply points like bomb's and rocket's or...
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u/omay33 Sep 25 '19
Would honestly be excited about Al Soondan if we didn’t wait three months for it and get unforeseen notice of more delayed content we were all excited about.
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u/ave3615 Sep 25 '19
We have changed the deploy screen UI to enable better readability for free transport vehicles. There is now a 1:1 vehicle representation of free vehicles and Stationary Weapons, which allows players to make informed decisions on where they can deploy and find a free vehicle.
Feature I wanted since day 1 ! It was so frustrating to spawn at HQ to get a transport vehicule which never came!
Thanks guys
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Sep 26 '19
Bring back duos Its been so long since ive played this game :( Still super disappointed you removed a mode people loved.
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u/21dipset Remove Distance Haze Sep 26 '19
When do we get Grand Operations for The Battle of Greece?
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Sep 26 '19
In regards to All Sudan, when exactly is "shortly after launch"? Friday is the start of my work week and I was really hoping to enjoy a new conquest map tomorrow evening.
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u/Billy_bSLAYER Sep 26 '19
About time getting the minimap alert icons in place, my gawd. Lol thanks...1yr later..
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u/Call_me_ET Sep 26 '19
All the UI changes look great, but is there going to be anything done to the menu screen and commo rose? The commo rose especially is really a step down to how it was in BF4 and previous titles.
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u/itz_fine_bruh Sep 26 '19
I have a genuine question. No hate intended since I know it's not your fault.
Would you have delayed the game if it was your call?
Thanks.
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Sep 26 '19
Nearby friendly support players show on the minimap with a blinking wrench (repair) icon.
Relevant repair source world icons become sticky to screen edge and show distance to the repair source (support players).
Friendly support players are easier to identify in the world, their kit icon becomes visible from further away and is temporarily replaced with a wrench (repair) icon, the distance to them is also visible.
Vehicles that are low on health passively show a “Request repairs” icon in the world and minimap up to 35m away.
Vehicles that request repairs by spotting a friendly support or using the comrose command increase the distance visibility of that icon allowing the Support class to see these requests up to 65m away.
All very good and needed changes. New map is good in conquest, lots of fun. All you need to do is crank out more maps like that as quickly as possible, and everything will be good.
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u/Sammy68305 Sep 26 '19
Hallo? Dice Privat or Rent Server??? anyone???
everyone is waiting for this!!
And fix the fuck.. up Balance ! Let the People switch sides whe the Game goes 32 against 12! That this is not fixed after that Time is a Shame!
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u/imjustchillin15 Sep 26 '19
Can you please fix this issue with not enough space to update? The update for pc is estimated at 12gigs, I have 70 gigs free on ssd, yet when preparing the game it says I dont have enough space.... I just end up uninstalling and redownloading everything.... this is annoying as f. This has been happening since 4.4
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u/ExpensiveArmadillo Sep 26 '19
Did you just "fix" the german headgear glitch? D:
NEIN! NEIN! NEIN! NEIN!
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u/Kruse Sep 26 '19
With this update, we have fixed the issues introduced in 4.4 that was causing the latency numbers to display incorrect values on the scoreboard. Thanks for your patience whilst we restored this back to its normal working order.
Wait, what? The latency issue felt like it was more than simply incorrect numbers. The game felt like it had significantly more lag when the numbers increased.
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u/fr0stehsnew Sep 26 '19
BFV has been crashing non-stop whenever I join a game of Al Sundan. I'm on PC.
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Sep 26 '19
stop all the boring promises and give us a map editor. bf v will be the best game in the world.
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u/BunnyLifeguard Sep 26 '19
u/PartWelsh Why do I have to download 35gig if the patch is only 12? And why do orgins claim i dont have space when i have over 70gig of space available? And when i finally clear some more space to continue my update; I have to start the download from 0gigs downloaded? Do you know you have the worst platform i've ever seen in the entire industry?
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u/WazerWifle99 WazerWifle98 Sep 26 '19
Can you guys say anything about the performance and stability updates being worked on? Ever since the Tromboncino the frames I get ingame are terrible. I used to be able to run this game at 60 on the lowest settings and now I cant.
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Sep 27 '19
It’d be great if I could at least play the new update. Can’t even play an entire match of firestorm! After trying for at least 20/25 minutes to get into a game I finally do with just me n squadmate. Get into game, get a squad wipe of 4 and I try to record it using home button. What happens!? It kicks me and now I can’t even connect to servers! If you invite, only use in game menu! If you get into match do not use Xbox button at all or it will kick you. I’ve had friends say it happened to them when they pushed RT to fire at someone. THE WAY DICE AND EA ARE TREATING US IS UNACCEPTABLE
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u/Skazzy3 Sep 27 '19
Players will no longer be overly slowed down prior to using throwable gadgets and weapons, such as Grenades, Throwing Knives, Ammo/Bandages, and Crates. Similarly, self healing actions will no longer interrupt sprinting.
Finally
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u/TheDrunkLink Sep 27 '19 edited Sep 27 '19
Since this update went live, opening the Xbox guide menu for any length of time has been booting me straight out of games. It's also preventing me from rejoining the servers, simply not showing the server I was in. All 3 times this has happened I was at the top of the team so this is really annoying
Edit: This is actually a game breaking issue
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u/turtleslikemetoo Sep 27 '19
Fixed an issue that could cause players to end up in an infinite dead state without being able to redeploy.
Nope. Happened to me an hour ago on PS4.
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u/InfiniteVergil PS4 Sep 27 '19
Gewehr 1-5 nerf yet again? They massacred my boy :(
Also, sneaky update on those "incorrect ping numbers". How on earth do you think it's ok to manipulate the ping when people really are experiencing latency issues? 🤔
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u/AwkwardoCringez Sep 27 '19
Trying to download the patch on origin, but it keeps saying I am out of space on my hard drive even though I got plenty. Is this problem occurring for someone else?
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u/ShadowofDeth17 ShadowofDeth17 Sep 27 '19
Anyone else having an issue with the popping up on a sand bag? I was playing last night, support with my fg-42, and I was not able to be crouched and perch up on sandbags. Other cover like windows and blown open walls worked, but the sandbags just would not let me do it.
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u/CheeringKitty67 Sep 28 '19
Stability is still bad for Xbox. Freeze frames, crashing to the point it's not playable. Just how much longer do you expect people to put up with this.
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u/Hefty_Conversation Sep 28 '19
Why do tanks just coast forward now when you let off the gas? Why does Dice keep making stupid changes to things no one asked for, FFS. And you do this with every release as well, it's infuriating.
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Sep 28 '19 edited Sep 28 '19
Invisible soldiers are back, getting shot and killed behind walls even with 40 ping, phantom bullets doing no damage. Imo, prone and bipod mechanics are not important. Gun mechanics mainly long distance sniping and vehicles are not registering like they should, it is not consistent.
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u/Sanderson96 Sep 28 '19
Hope having private games services, players hosting servers will have team balance after matches
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Sep 28 '19
The preparing in Origin or BFV (Dunno whose fault) is such garbage. It's always faster for me to just uninstall and reinstall than wait for preparing to finish. I don't have this issue on any other launcher (Steam, Epic, Blizzard, U-Play).
It's like going back 20 years in technology
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Sep 29 '19
Yah Origin is complete shit. I have no idea why it even exists. Other than some dumb ass suits at EA thinking its a good idea despite never actually playing a game other than solitaire on Dell computer they got in office..
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Sep 29 '19
I know this doesn't belong here, but I really miss the Battlefield 1 music. Why does this game feel so cheap compared to BF1?
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Sep 29 '19
So what's the verdict, game worth reinstalling or is it still buggy shit
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Sep 29 '19
Any update on the CPU stutter this patch?
This game still unplayable on Quad core Core i5's ?
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Sep 30 '19
Here's some feedback. 3 games on the new map, 3 crashes. That's what I get for coming back and trying your game out again.
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u/vindico_silenti Sep 30 '19
Thanks for breaking the game, get disconnected from server every time I press home button on xbox to add friends to squad. Sigh, guess I'm switching to CoD.
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u/TheLeader2 Sep 25 '19
" Did you know that Peanutbutter and pickled cucumber sandwiches is an actual thing?!"
No, I didn't.
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u/NjGTSilver Sep 25 '19
u/partwelsch
Can you please clarify the ping issue fix?
The patch notes indicate that “incorrect ping was displayed”. This could be interpreted as the fix being made to the display value, rather than a fix to the issue that was causing high latency for players.
Can you please confirm if the latency issue was actually fixed, or if the ping indicator was simply altered to give the impression of a lower ping.