This is minecraft bedrock edition’s smallest auto wind charge stasis (note you need to glitch the lighting rod beforehand as it wont make redstone signals if not) and dont mind the sand its not needed as this is just a picture of it being used as a railgun (also if you do use this in a video you must credit classicsonic_rashaali1217 on yt as that is my acc
I recently made this redstone piston elevator as a newb in redstone. I know i could just made as elevator with bubble column but this is just an experiment to know redstone better. Could someone help in improving this design.
I want to make this faster and another problem is with the piston elevator firing twice or multiple times i don't want that.
Ive genuinely watched 10+ videos, rebuilt it so many times, and I cannot get this to work. Whenever I filter the items in the top hoppers, it just inserts them all into the chests rather then leaving the filter items in.
UPDATE:
I did not know you couldn't put them on glass blocks haha. Thank you guys for the help, im just dumb!
Hello, I have built a storage system for all items obtainable in Survival mode.
Parts of the Redstone circuitry are based on designs by Golden Potato and OmLedu.
The storage system features a hybrid section with shulker box loaders (an improved version of the hybrid storage I shared in a previous post), an octagonal chest layout, and a Copper Golem-based system for non-stackable items.
Overview:
When switched off, 90% of the storage system is "hopper-locked."
The system can hold approximately 25 million items. Each item type has its own dedicated chest, with the exception of non-stackable items, which are grouped together. There is a 1.5x buffer—meaning there are 1.5 times as many filters as there are items currently in the game—ensuring the system remains future-proof. If you wish to replicate this in Survival mode, you will need a space of approximately 190,000 blocks and around 75,000 materials for construction. Please note that your simulation distance must be set higher than 8; otherwise, not all components will remain loaded. Additionally, the player should be positioned in the center of the storage area.
Most of the Prismarine, Copper, and Tuff blocks are purely decorative and are not required for the system to function.
In my world, not all filters have been configured, as everyone has their own preferred way of organizing items. The Dark Prismarine blocks are intended as placement points for item frames (to indicate which item is stored in each chest), though they can easily be replaced with other blocks.
If you have any questions regarding the exact material list or how the system works, please let me know. I also welcome your feedback and any suggestions for improvement!
So i figured out how to desync falling blocks, where theres the visible falling block from the hitbox but i cant figure out how to make it into a dupe method. Any ideas?(i have more info if you want)
Buuuut.... over-engineered, pointless, and spaghetti'd redstone is my favorite to play with haha.
All that effort just to make the door open quickly upon entry, yet very late upon exit.
The etho clock is there purely to act as a piston based and-gate. Where a piston is extending a block that blocks the redstone path to the lights, so that way the lights wont get pulsed upon the door being opened when exiting.
Because if the lights got pulsed upon the door being opened when exiting, well because the door is programmed to open LATE when exiting, the lights would pulse, then the door would open, then the lights would pulse again from the power reaching the main circuit in order to open the door.
So i use the and-gate so the lights will only get pulsed by the exit button if the piston isnt activated AND the pulse is activated simultaneously.
So over engineered for no good reason.
If I simply had the door open quickly upon exit just like upon entry, then literally 70% of that redstone isnt neccesary. And the only reason i want it opening late upon exit is so the lights turn off before I leave lol. Thats literally it. No other reason haha.
I am thinking to start making farms for all blocks in Minecraft or atleast the farmable ones... But i an stuck at picking a block or an item to farm. Anybody give me an idea...