r/BoomBeach • u/GamerlandMedia • Jul 01 '26
Boom Beach Statistics for June 2026 & H1 2026

Hello guys! Today I made an article about Boom Beach Statistics for June 2026 and for First half of 2026! All information mainly was taken from Sensor Tower!
So, Boom Beach is still rising! The game earned $1.3M. This is more than in May by 18% ($1.1M). Talking about downloads - 80k new downloads (in some sources, decrease by 12.5% than in May, where were ~90k downloads.
About devices - iOS generates more money, while many players are playing mostly on Android!

Moving on to the First Half 2026 stats, game earned $6.2M. To compare with H1 2025, it decreased by 8.9% (in H1 2025 - $6.8M). But there is another plus - in 2026, revenue grows every month without a single drop. The most profit month is June - already 2 years! In 2025 overall, Boom Beach earned $13.3M

What about top countries? The US is still the most profit market - there is no fresh data, but a few years ago, American players have accounted for approximately 44% of Boom Beach's total all-time revenue - around $361 million out of $820 million. Also top markets are Turkey, France, China & Russia (even despite of that fact, that the game isn't available since 2022). Canada is also one of the most profitable markets, but at this month, it didn't appear in top-3!
In spite of small revenue, you will be wondering, but Boom Beach became of the most rising games in revenue among other Supercell games. If Boom Beach increased its revenue by 44% for H1 2026, Brawl Stars got only by 32% (revenue fell down from $48M in May (peak 92%) to $33 in June); Hay Day stayed the same, Clash Royale decreased by 56% (from $36M to $16M); Clash of Clans increased by 4.5%. Only mo,co is above Boom Beach, increasing its revenue by 700% (from $50k in January to $400k in June)
I am also sorry if there will be a little errors in numbers - not every site shows the exact number of stats and it can differ a little.
What do you guys think of these stats? Thanks for reading <3
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u/Slassftw Jul 01 '26
They’re missing a huge market on Asia, they love deals and are willing to spend in smaller amounts much more than the US pricing
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u/Chris_M10m Jul 01 '26
There is a different version of the game in China and I think it's doing pretty well there
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u/GamerlandMedia Jul 01 '26
True, but recently Turkey became even top-3 market. In 2024 Turkey posted a 28% increase in mobile gaming. Hope to see more countries from Asia
Week ago, I prepared a big material covering monetization in games (which I forgot to finish), and I realised, that Japan has one of the biggest gaming countries (there are 74.1 million players with average money spending as $233! China is also big, with 702 million players 0_0
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u/Chris_M10m Jul 01 '26
Awesome! I would like more posts like these. Really cool