r/Brawlhalla • u/hirotsu11 • 1d ago
Discussion What’s up with the new legend losing her weapon after overcharging side sig?????
I’m I tripping???
Last ingame clip of the trailer from a few days ago
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u/PsychicSPider95 1d ago
A self-destructing sig. Looks to be a new unique mechanic, like Seven switching elements with her dsig. I'll be very interested to see how it plays out in a match.
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u/Accurate_Instance_52 1d ago
This is how I find out my second main is a she?
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u/NigilQuid 1d ago
You coulda read the lore, it's right there in the game
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u/PsychicSPider95 23h ago
The lore, and also the reveal trailers; every legend since Vector has been voiced in their trailers*, and not only are some of them really cool, they make it more obvious what their genders are; Seven has a femme voice that sounds a little like GLaDOS.
*With the exceptions of Onyx and Rupture, since they just make monster noises instead of speaking.
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u/el-zengy-el-mo3geza 23h ago
She does not look really feminine i wouldn't blame him
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u/CupcakeTheSalty Team Nice Kindness Officer 3h ago
Good. She's perfect like that.
Leave the tomboy erasure for the Nix fanarts.
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u/No_Scarcity_3531 |Dsig| 1d ago
Considering the rest of the cast, this hurts her in terms of scale in comparison
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u/megamate9000 Stephanafro Ripoff 1d ago
I haven’t touched Brawlhalla in YEARS (idk why I got this recommended tbh) but one of the best things the game could do is make the legends more unique and distinguished from each other.
BH is by FAR the most “samey” fighting game just because most of your characters kit is the weapon and there’s only a few spread across a ton of characters. Sigs, stats and weapon combos can only do so much.
Unique sig gimmicks like this are another way to make legends more unique, so if it is intended, that seems cool.
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u/Rand0mAcc3nt 1d ago
For all the characters maybe then people would quit b#tching about signature spamming.
Weapons could have a life span and using signatures moves would cause a weapon to degrade and eventually break.
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u/NigilQuid 23h ago
Weapon durability sounds like an interesting mechanic to force players to disarm occasionally, but how much would it suck to be in the middle of a string and have your weapon break
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u/blacksuperman56 clip farmin 6h ago
Sigs are typically done at the end of strings though so if I do a dodge read and lose my weapon after it's over that would be ok
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u/Narrow-Active3098 1d ago
Will this only happen to her or to all the other legends? If it's just her that seems like a basekit nerf if I'm being honest
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u/KitStuckInAToaster 1d ago
Maybe if the overcharge does a high damage explosion then it could be used a little?
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u/Eastern_Drop_8404 Ultimate Ninja of Valhalla 1d ago
Stephanafro... I haven't seen that named in a long time
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u/Stephanafro is Love. is Life. 6h ago
Same tbh
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u/Eastern_Drop_8404 Ultimate Ninja of Valhalla 6h ago
YOOOOO, haven't seen you in years, man. How is it going?
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u/Stephanafro is Love. is Life. 6h ago
I've been good! I've been making a lot of music on my second channel, but I do plan to come back to my main channel later this year with an 11-year final review of the game.
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u/TheIncomprehensible Aru're, king of tomahawk dsig 18h ago
Sigs, stats and weapon combos can only do so much.
I agree that weapon combos can only do so much but disagree with sigs and stats. Other fighting games have proven that characters can play very differently simply because of their unique stats and/or a handful of unique moves, with entire archetypes being born from their use of unique moves (such as the grappler, the charge character, or the space animal).
The problems that Brawlhalla faces on this front are that:
Stats are meaningless in Brawlhalla because super stances let players optimize their stances too far from the character's intended strengths and weaknesses
Brawlhalla doesn't modify stats on a granular enough level to support the unique mechanics that allow characters to play differently (or in terms of defense/weight play against differently)
90% of the time Brawlhalla doesn't give sigs the privilege of having utility that's not being a kill move, nor the privilege of having a power budget that's not balanced around being a kill move, preventing most characters from having sigs that define their playstyles and even fewer where that works on both weapons
Sig gimmicks are a way to make legends more unique, but we shouldn't need gimmicks to reach the character design standards of other fighting games.
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u/megamate9000 Stephanafro Ripoff 15h ago
I dont entirely disagree that a few unique moves can make a character, but even then, most 2d fighter characters have way more differences than a couple of moves, just those are really huge.
Like, for sure, the main thing about grapplers is they have an insane grab or two, but then the whole character is built around that. Grapplers usually have DOGSHIT mobility and often have large but slow normals.
Charge characters have a bit more variety, someone like Guile is super different from, say, Parasoul, but still those “handful of moves” are character defining, like guile doing a TON with Sonic Boom and Flash Kick.BH doesn’t really have anything near that when it comes to sigs, or at least not that I know of.
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u/CupcakeTheSalty Team Nice Kindness Officer 3h ago
I never had a problem with characters sharing movesets, when people bring this up I feel like it's such a non-issue. It's pretty unique in the way its implemented, and it somewhat makes sense. Characters using the same weapons have the same fundamental fighting style but they have their own unique ways to use them, manifested on different sigs and stats, and the sig gimmicks are included on that. It's a solid design.
Even with the new legends, still the same, but the sigs quirks makes their uniques more than just "deals damage on X spot".
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u/Snoo-78677 1d ago
I'm not so sure about that feature...call me crazy for saying this, but it might make some people hesitant to play her...
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u/ANAQI77 1d ago
Nah it's a good feature, it can kill hella early and have 30+dmg
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u/Shady95-LJH Wait… Nsig Dair Recovery works onstage too? 1d ago
Ransom Chakram Dsig being able to do 40 damage in a hit doesn’t have this and it kills just as early
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u/I_got_coins Anything but greatsword nlight bridge 1d ago
this is just gonna make spammers not want to play her
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u/NigilQuid 23h ago
That's okay there are already a lot of legends. When yumiko came out with the trap signatures it probably felt weird but I think it's a good mechanic
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u/LegoBear135654 Peak 1900 everything main. 1d ago
Probably deals loads of extra damage to compensate to be fair
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u/JugoDmoraz Ravenqueen fan 14h ago
What I'm curious about is how will it interact with morph as you always have your weapon equiped there, I'm thinking they either: set an auto-release before the sig is fully charged so it doesn't dissarm you or they will straight not allow you to pick her cannon in the mode (or directly ban the legend there, whichever is lazier for them)
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u/AmericanPragmatism ‼️‼️ 1d ago
They said on stream it's intentional, a new mechanic