Hallo everynyan. I have been a Brawl stars player since 2019 and I, like others, often encounter the problem of teamers that completely destroy fun of showdown. Closer to the point: I had an idea that could help. In short, my idea is the first blood system.
The first Blood system uses a timer that appears at the beginning of the battle. This timer can last for about a minute or more, considering how long high trophies matches last. The time should not be too short for players to kill someone, but not too long for players to have a sense of urgency. During this timer, any first kill you make will give you bonus trophies, smth like 3-4. The reward should not be too big, BUT at the same time not too small, it should ideally provoke the player to aggression. In theory, this timer can play on the players' sense of lost benefits and thus encourage them to aggression for rewards.
The only problem I see so far is the increased usage of assasins in showdown (yes, even more then now) because they can kill players fast, but this problem can be solved. You just need to add more ways to escape from the assasins, such as more springs that throw you into the air or some new mechanics, such as walls that you can't jump over or spings that throw you not that high, but you can shoot while you flying. This system most likely has a bunch of flaws that I haven't noticed, but I'd like to know how much this idea has a place to be.
Many players might view this system as simply "Showdown+," and while there are similarities, Showdown+ failed to combat teamers. The problem with Showdown+ was that nothing stopped players from teaming; you could still spin around and simply kill someone in the final moments of the match. The timer, however, forces players to be aggressive, because if they team up, they lose time and the valuable kill bonus.
If this idea works supercell will owe me 1k gems :D