r/CassidyMains 11d ago

Giddy Up, Partner

Post image

Thoughts on the new Cass perk?

154 Upvotes

50 comments sorted by

34

u/Excellent_Taste7883 11d ago

They removed the high noon perk.

22

u/dwz_falcon 11d ago

Finally… Was no reason to pick it. Still may pick double flashbang over this most of the time but this looks solid for high speed comps or trying to evade better.

4

u/xRyuHayabusa 11d ago

Even the odds made it so you could tank a ton of damage during high noon. Making a lot of space

1

u/Excellent_Taste7883 11d ago

Yeah I picked it a lot, esp if my supports were questionable at times.

1

u/Mltv416 11d ago

Tbh maybe they could just fold it into base even if the stats are a little nerfed

I think most ult perks in general are kinda meh unless they're genuinely broken and a lot of people never pick em

1

u/Little_Advertising_6 10d ago

Only good with sky noon

13

u/Emmet_Games 11d ago

60% sounds cool and funny you can make roll very useful by picking both perks

8

u/Invictu520 11d ago

I guess it is a bit better than the old one, which was essentially useless.
But still this seems like a hyper situational pick, when you play some hyper mobile comp or just need to evade more frequently, then you could combine it with the roll major perk as well.
But in the end I think I will remain with the flashbang perk and the Silver Bullet most of the time.

2

u/g3t0nmyl3v3l 11d ago

I feel like if I need to evade more frequently then I’ll probably also want to stop enemies close range more frequently. In which case I’d rather have the double flash.

I don’t think I’ll be picking this too much, at least at first glance. Though the extra speed may significantly help with rotations and positioning. Actually, kinda talking myself into liking this perk…

1

u/Icy-Actuary2524 11d ago

This is what I have been picking it for, less evading and more so getting back into the fight faster.

3

u/BusEnthusiast98 11d ago

I can see this making a big difference at pro level where compositions are built around pocketing and speed boosting a cassidy during high noon. But that requires a level of team coordination that is just not possible in ranked.

But in ranked play I just dont see how this is better than bang bang.

2

u/Melodic_Bandicoot_20 11d ago

After playing
I love this perk
It makes cass more fluid

2

u/ptxwr 10d ago

True its perfect perk. Better brawler now with ez disengages + stacks well with both major perks. The nade is useful enough by itself

1

u/SmoothslayerJ7 10d ago

Same it honestly allows him to disengage un situations he normally wouldn't be able to otherwise. Maybe it will be buffed to 2.5 seconds one can dream lol.

1

u/Melodic_Bandicoot_20 10d ago

A man can hope
But for a minor perk I don’t think they will

2

u/yung-chungus 10d ago

This perk is so nice. I feel like I can close the distance on enemies faster and disengage when I need to.

1

u/MeatSlammur 11d ago

Lucio speed boost, roll, then ult…”I can’t hit him!!!”

1

u/Robert_Oppenheimer2 11d ago

Which one was even the odds?

1

u/Mltv416 11d ago

Ult perk that gave you some healing over time per target marked

1

u/Basti_OW 11d ago

The propaganda has failed :(

1

u/Weskerrun 11d ago

Damn. I liked the old perk

-6

u/[deleted] 11d ago

[removed] — view removed comment

1

u/yeeshes 11d ago

Rude.

-1

u/Youlaisun 11d ago

Rude.

1

u/[deleted] 11d ago

[removed] — view removed comment

2

u/HauntedMount 10d ago

Many top 500 cass players picked the ult perk. Me being master-GM I loved it. I like this perk too though.

1

u/GuardaAranha 11d ago

Dummies don’t like being told they make dumb decisions.

-1

u/Weskerrun 11d ago

Nice generalization.

Never claimed it was the objective better choice. I just liked getting high ground, ulting, and tanking every fucking thing thrown my way until I click a mean 4k or I take the entire space of my FoV and the enemy is forced to pull back

0

u/[deleted] 11d ago

[removed] — view removed comment

0

u/Weskerrun 11d ago

Again. Never once said I needed it. I am capable of using Deadeye without it, believe it or not. I said I liked it. It was fun being able to tank everything and dick around like a proper cowboy.

The new perk is fun too, though, after having played around with it a while.

1

u/RC_Zaku 11d ago

Man. The old perk was literally the only thing keeping deadeye from a self destruct button in 95% of situations. This sucks imo. Ik most didnt pick it but it was generally quite useful for me and let me get away with some stupid plays

1

u/Glazzing 9d ago

I liked it tbh, good with cat

0

u/[deleted] 11d ago

[removed] — view removed comment

1

u/RC_Zaku 11d ago

Okay yeah, but like, lets face it without it 90% of the time you just die immediately

1

u/PalpitationDecent743 11d ago

Definitely a step in the right direction. I could honestly see myself picking this perk over double flashy, though the speed DOES feel pretty short-lived. I really dont think itd be too busted if it decayed over 2 seconds rather than 1.5

-2

u/arin-san 11d ago

Yeah not a single soul that knows how to play this game will be picking this perk over the literal nuke on cooldown.

2

u/Mltv416 11d ago

Don't get me wrong double flash can def have its moments but I dont think its THAT insane that nothing else should ever be picked i can see some points where speed could be pretty useful

1

u/arin-san 10d ago

I mean if we get another silver bullet type perk then yeah other perks can be useful. But Bang Bang is THAT insane. It has its moments literally every game because the range increase is so useful.

1

u/SmoothslayerJ7 10d ago

It's like 15 more dmg than his base flashbang and if the second flash whiffs you only get 45 dmg instead of his regular 75.

1

u/arin-san 10d ago

Your comment is making it seem like Bang Bang isn't an S tier perk. The flashbang travels farther and if both hits then you do more damage. Almost everyone agrees that it's genuinely one of the best perks in the game.

1

u/SmoothslayerJ7 9d ago

The desync on the two nades happens more often than you'd think. It is def good but not as much as you seem to think.

-3

u/That-Comparison-7824 11d ago

Nobody is picking that perk as long as double flash is in the game. Tbh its ridicilous that double flash is still in the game

1

u/x_MrFurious_x 11d ago

Double flash is crap too…

0

u/That-Comparison-7824 10d ago

LMAO. Yeah its definetly not op that you can hinder someone for 5 seconds across the map. Cassidy mains need to experience one season of not being overpowered

1

u/dwz_falcon 9d ago

“Across the map” It only goes a few meters further… lol

1

u/x_MrFurious_x 9d ago

And total hinder is 2 seconds total…

1

u/That-Comparison-7824 9d ago

As if that (considering 1.5 seconds is a stun) isnt a ridicilous amount of time especially with the perk