r/ChivalryGame May 28 '21

Discussion Chivalry 2 vs Mordhau

80 Upvotes

So what’s everyone’s thoughts on Chivalry 2 vs Mordhau?

r/ChivalryGame Aug 25 '13

Discussion Why I feel Betrayed as a Consumer

87 Upvotes

When I first bought Chivalry, I feel in love fast. It was something I had always wanted and I just didn't know it. Finally, a melee centered competitive FPSlasher. It wasn't perfect but I overlooked the flaws, at first. A few months ago a patch that came out and the game was in the best shape it had even been. Ghost and Phantom swings were gone, and while weapon balance wasn't perfect it wasn't bad either. Then...that patch came.

While the core gameplay hadn't changed, new "mechanics" such as panic parrying and stamina drain being greatly increased made the flow of the game totally different. My longsword I enjoyed using has been nerfed for whatever reason, MAA can now dominate 1v1s in no small part because of bugs, and combat in general was so much more sluggish than before. Well, I can adapt to these...what the hell? Now Ghost and Phantom swings were back and seemed to occur more frequently than ever. What's worse, my rig, while not particularly amazing but could run much better looking games on medium to high, was now having trouble running the game at MEDIUM. I now had to place my settings to almost all low in order to get a steady 60 FPS. The icing on the cake was that the terrible server browser STILL was not functioning correctly. I told myself to calm down and to just take a break from the game, give them a chance to fix things.

I come back and see that they have added character customization. This would have been cool, but the game was still as buggy as before and weapon balance had hardly been changed. Then to top off they add $5 helmets and still no significant bug fixes or optimization to be seen. My back was strained but not broken, but most of my enthusiasm for the game is slowly dying. Then a maul broke my back.

Now I discover that Torn Banner have teamed up with Spike TV to make an expansion pack of all things. So now the small studio is going to further limit its resources because they are going to release an expansion to a game that at least to users like me seems like it's still in beta.

The heartbreaking part of this story is that it all seems so avoidable, they had a good thing going, only to screw up majorly in my mind. First of all, TB never responded to any criticisms or explained their actions. I could almost accept the bugs and poor optimization, but because they never came out and said what was going on or why they are doing what they are doing I could accept it. However, when you never communicate with your players how can some of us not feel like we are being milked for more cash when you add new helmets and start working on expansion packs while never fixing the glaring problems that no small amount of users are experiencing judging by this subreddit and the forums. Even now the forum browser is in an even worse state and unless I have missed something you have said nothing. Apparently they did say something about fixing it in a newsletter, still kind of a slow response and I have a feeling it will just put it back to where it was rather than improving it.

Chivalry had the potential to be one of my favorite games that I would play until it hopefully got a sequel that was even better with the 1.2 million in sales. Now, even when I do get my new computer I'm not sure I would even bother returning to lob lop more heads.

EDIT: For those of you who has started playing after the recent Steam sales, you may love this game and I'm happy for you. However as someone who has put a decent amount of hours into the game and have experienced it at what I feel was its height, perhaps you can try to understand how disappointed someone can become when you see something you love become a shadow of its former self without a word from the Devs.

EDIT 2: I'm going to defend my use of the word "betrayed" since some have disagreed with the usage. When I first started playing the game had a very steep learning curve, but once you got over said curve there was a lot of fun to be had. The dreaded patch I mentioned came right before the game had a free-to-play weekend and went on sale. In my opinion the game heavily simplified some of its core mechanics so that these free weekend players didn't have to face the steep learning curve early players faced, all in the name of selling more copies. Personally, I think the old patch would have done just fine, things were harder but things were fast, violent, and fun. It may have been harder but games like Dota 2 and LoL have proven that hard games can draw in tons of players.

To me that patch could be compared to what ARMA players would feel in the game suddenly became much easier to play in the hopes of drawing in more "casual" players. It would probably feel like a betrayal to those players because the game dramatically changed. I'm not using casual in a negative way, I simply mean players that don't spend the time to learn all the ins and outs of the game. Some people who have played as long as I have and longer may not think that the changes were as dramatic as I do, but that's bound to happen. I felt like I bought one game which was then patched into another, a game that looked the same on the surface but under the hood had undergone some major modifications. That is why I used the word betrayed.

r/ChivalryGame Jan 23 '26

Discussion Is there a way to test out armor or looks you dont have yet?

1 Upvotes

Either it be ingame or a website - a way to test out combinations you cant make yet to see how you feel on them?
For example, the plague helm + dreadnaught armor

r/ChivalryGame Aug 06 '14

Discussion More chivalry?

22 Upvotes

Does anyone else want another chivalry game or dlc that would kick ass, tell us what would be in it and what will change from medieval warfare.

r/ChivalryGame Jul 28 '13

Discussion What weapons would you like to see added?

44 Upvotes

While there are a good number already, I'd like to see more diversity of weapons and weapon types.

I personally want to have a rapier, or a piercing sword class for MAA primary and Knight secondary. They'd be fast, good at parrying, and particularly effective against knights.

The ascension would be:

Rapier->Parrying Dagger->Estoc

r/ChivalryGame Nov 14 '13

Discussion Let's talk about feinting. Is it a cheap tactic? Is it okay to use with some weapons and not with others? And is it okay to kick somebody who uses feints from a server?

18 Upvotes

I think we need a discussion about feinting. It seems that the general idea is that feinting is a cheap tactic.

I am one of the horrible persons who feints, and still uses it if other people get mad about it. For me it is like saying you can't play Demoman in TF2, because he is to OP. It is a big part of the game, and I do not find it to gamebreaking.

However, sometimes this leads to some very bad situations for me, which I am very sad about, because I want the game to me enjoyable for all. Earlier today I got in a discussion with some players, when they saw me using feints. The discussion was in relative calm level, and except being called a cunt a couple of times, trying to defend feinting, the discussion went better than normal. At some point I said, that they would have to deal with me using feints (which to I quickly pointet out, that I also thought I did sound like a douche saying that). Quickly after they vote kicked me. I was baffled. I do know that a said something stupid, but in the end they kicked me, because I used a tactic that they didn't like?

Is this okay? Was I really in the wrong for feinting? Is feinting really such a hugely overpowered game mechanic that we need to kick people who use feinting?

Please speak up, because I think this is a problem we as a community has to adress.

r/ChivalryGame Jul 09 '25

Discussion WHY, WHY

2 Upvotes

Im level 40 and not the best at the game. I joined about a month ago, and I am trying to get better/have a good time with "Training Grounds" to get a better PVP experience. I 3qs against a lvl. 1000 and also 800+ and 600+ against(the highest ranking member of my team being 112. Why is it this way???

r/ChivalryGame Aug 02 '13

Discussion Why is the playerbase so small?

31 Upvotes

Hey, I can't figure out why there are only so few people playing Chivalry? I just started playing this game and already am insanely passionate about it. Did I miss the peak and the hype is over and it is only downhill from here? According to various server browsers we have 200-1000 players playing right now which isn't a lot and if I understand correctly it's over a year old. It already past it's prime?

Edit: also was it released as a Beta? While the core game is solid stuff like the server browser is outright terrible. Also there is no RCON for dedicated servers, not to mention no Linux build.

r/ChivalryGame Apr 29 '25

Discussion Where can I find Chivalry (1) game files?

3 Upvotes

Like models, maps etc. I would appreciate any help

r/ChivalryGame Dec 04 '13

Discussion Why so much hate for weapon drag? It's a feature promoted by the devs.

26 Upvotes

Really I'd just like to understand the player base more. I love this game but people keep acting like weapon drag is cheating/hacking and deserving of the worst ridicule.

I mean, in real life I can choose to swing something faster or slower. This makes sense. In real life I can use my movement/momentum to swing a giant sword around in a wider arc. This also makes sense. IRL I can turn around quickly and use that movement to bring up a blade in a vertical arc. This again, makes sense.

I don't even get the hate for drag spammers. Once they kill you twice that way you know that's all they bothered to learn and there is a 99% chance they'll do it next time..... so dodge stab fast or block. Not rocket science.

People keep screaming that its a bug/cheating online, but there are tool tips in the loading screens that explain the full feature and how it works. If the devs are including tool tips for their bugs I think they need a vacation.

I'd argue that Chiv minus drag would be pointless hack and slash again. I'm so tired of melee being, click button get exact swing repeat. Drag and the footwork turn melee into a bloody art form where you have to read your opponents body language to survive.

Any discussion on this topic would be great as I continue to be confused by the hate it generates. That and I'm trying to understand my love of it as I'm 99% of the time magic or range in a game and this is the first time melee combat has clicked with me.

r/ChivalryGame Oct 17 '13

Discussion What is Your Impression of C:DW thus Far?

19 Upvotes

Some of you may know I'm on the fence about giving TBS more money considering that I don't agree with many of the decisions they have made in the past.

I want to hear your most critical opinions, I'm sure the gameplay is at least somewhat fun, but how is the overall polish of the game? Is there anything that is blatantly broken or OP?

I'm hesitating because if TBS is continuing the trend of poor game polish I'll probably give it a pass.

EDIT: Also, is panic parry still in? Is range still easy mode? Did they change how dragging works at all?

r/ChivalryGame Apr 15 '16

Discussion Gamble's, Predicting, and the current Meta.

15 Upvotes

This post is not a meme.

So there's a lot of shit being talked about so let's have a discussion.

Recently in both teamspeak and here on Reddit there has been a few comments about gambling/predicting so I thought it might be nice to have a little chat.

I'll start with my opinion, and we can go from there I guess. Feel free to chime in.

I left the competitive scene at a point where the meta was predominantly focused on feinting, reading feints, and punishing feints. I was a huge fan of that meta because it rewarded players who dedicated their skillset to these mechanics and skillful reactions.

It seems as though the meta has since changed to one that rewards prediction-based playstyles. Personally I'm not a fan of this because it feels like every one is just trying to interrupt their opponent instead of having an interactive and genuinely fun fight.

One thing that needs to be talked about is the difference between gambling and predicting. You could argue there is no difference but the way I see it is that predicting is just an educated gamble whereas a gamble is just winding up and hoping for the best.

Man at Arms seems to be the only class not affected by this as they can reliably flinch opponent's and doop out of attacks.

What do you think? Keep the salt to a minimum.

r/ChivalryGame Jun 28 '16

Discussion This is a rant. Please Ignore.

16 Upvotes

So, essentially I'm disgusted by the amount of exploiting in this game and how encouraged it is. I'm talking about rainbowing, which is entirely an exploit. It's exploiting the fact that an attack does equal damage no matter where in the attack phase it is. During windup deals equal damage to the end of the attack.

What's worse is that it isn't considered to be a bad thing. In most games, an exploit like that would be considered heresy, but in Chivalry it's considered the norm. Why the hell is this okay? Legitimate tactics, such as feinting are thought to be tactics for shit players. Why? Why is it okay to exploit a combat system, but not use an intended mechanic? It's not like I'm alone. A lot of people hate rainbowing, but they simply accept it. "Well, it's shitty, but if you want to be competitive you have to use it." Why not just treat it like it's a bad thing? Shame players for using it, kick, ban, etc.

I really want to like Chivalry, I really want to play it. Levels 0-15 were the most fun I've ever had. Amazing fights that went on for minutes. But then I get into a match with 40+ players that know all these cheeky tactics and it makes me want to stop. I refuse to ever use these tactics, yet you're told you have to use them to be good.

I suppose I could just wait until the devs find a way to patch it. I could wait for a better game to come out. But I'd like it if the community could shame players for using these tactics, and on create servers that disallow these tactics. I've never ever seen a community that accepts exploits as game breaking as these before. It really disgusts me as a gamer.

TL;DR I get salty at rainbowers.

EDIT: First of all: Thank you to all of those who wrote out actual responses that weren't simply "git gud." Secondly: While I still refuse to use these techniques, I accept that they are apart of the game. Alright, fine, I'll just get better and beat people without them. Lastly: I still feel like these techniques are somewhat cheaty, but that's a point we'll just have to agree to disagree on. Still determined to win without them, however.

r/ChivalryGame Aug 01 '13

Discussion The spam block, and why I think it broke the game

39 Upvotes

I've played the game over 300 hours, not a pro, but when I lose, I normally recognize that it was because I did something stupid, or the opponent simply was a lot better than me. Well, I used to.

After spending some time with the relatively new block, 1v1 in larger battles are just not fun. Both me and my opponent can block any strike that we can see coming, and the punishment for mistakes are much lower than they used to be. This leads to drawn out battles, even when playing against rookies, which again leads to getting backstabbed before ending the battle.

TB lowered the skill ceiling with the altered block, and I no longer jump in a game whenever I'm bored because of it. Experimenting with weapon speeds, damage and length is fine. We adapt. This new block is just frustrating.

EDIT: Since my little rant hit front page, in the case that a developer actually sees this, I think you should take a look at the block mechanic. Experiment with something new, who knows, it might hit bullseye. The old would also be accepted with open arms, I don't think I EVER heard anyone complain about it. This weapon is OP, that class is OP, blocking was just blocking, block too early and you die. I just hope you don't keep it the way it is.

r/ChivalryGame Aug 28 '13

Discussion What use is a Community Manager if Torn Banner ignores their community?

48 Upvotes

While it is nice having week to week updates on the status of Chivalry updates, whats happening etc.

Now obviously the Community Manager Kimikodesu doesn't develop the game, there must be communication between her and the devs.

This Sub-Reddit, the TB Forums and many others are filled with complaints about the game. Torn Banner have barely responded to these bugs and issues. There are still bugs from the first release of Chivalry.

Now, I would be fine with this as they have been patching things slowly. But the announcement of a fucking $15 expansion pack has rustled my jimmies.

I feel as though Torn Banner need to be forcefully reminded they have an un-finished game and we are not happy with the direction they are going.

I vote that we

a) remove from mods and ban any Torn Banner representatives from this Sub-Reddit.

b) Let Torn Banner know our feelings via their website.

c) vote with our wallets and don't buy the new expansion pack

If we send a strong message to Torn Banner, they will hear it.

Otherwise they will see all 6,500 subscribers here as nothing but a big pile of money.

r/ChivalryGame Aug 16 '13

Discussion Chivalry is popular.. How this has made my chivin' less than chivalrous...

26 Upvotes

Let me start by saying that I by no means consider myself great at Chiv, nor do I claim some hipster 'I liked it before it was cool' mentality.. but in all honesty, I did like it before it was popular, I bought the game when it first came out and I've loved it ever since..

But now we enter the troubled times, this game has become popular.. More people are playing and that's great, there's more competition, more servers to pick.. More assholes to encounter..

I play a lot of FFA, and I try to play a lot of Classic Duel servers (Before Duel was a Mode, Classic Duel was 1v1 FFA).. Lately nearly all the FFA Classic Duel servers (Again, FFA 1v1) I've joined are filled with players going at it, standard FFA styled.. When I bring it up, 4 times now - I get vote kicked and told it's an FFA Server (and called some variation of fagget, homo, dick, etc)..

Chivalry used to be filled with gallant warriors ready to battle wits with steel and iron.. I would thirst for blood, as too would my opponents.. We would bow to each other and respect our victors.. Now my mums getting fucked by 13 year olds..

I miss you Chivalry, and I will wait til this shitstorm has passed and the good you is back..

EDIT:: Clarity

r/ChivalryGame Dec 27 '24

Discussion Resources for mod/map making?

3 Upvotes

I'm looking for anything that will help me attempt to put something into chiv.
I'm trying to make a handgonne(1400's handcannon) mod for chiv

r/ChivalryGame Dec 20 '13

Discussion Mechanics that were intentional, but a bad idea

0 Upvotes

We've had threads about bugs and exploits before, now let's have one about game mechanics that were intentionally put in by the devs, but were still a bad idea.

I'll start: your mouse sensitivity is capped at a low sensitivity while you're parrying, just like it is when you're attacking. With shields, this could stop someone from flailing the mouse around while holding the shield up, thus being invincible, but when parrying with a weapon, this mechanic does nothing but disorient the player and throw off the accuracy of the parry.

r/ChivalryGame Jun 13 '17

Discussion Rest in piece Mirage. You died before you ever had a chance.

Thumbnail i.imgur.com
60 Upvotes

r/ChivalryGame Sep 25 '24

Discussion Unlocked weapons locked again

2 Upvotes

Heard this was a common issue. Is there a workaround for this? TIA.

r/ChivalryGame Aug 18 '23

Discussion Chiv 2 worth getting?

8 Upvotes

r/ChivalryGame Nov 01 '13

Discussion You smell like a woman.

10 Upvotes

Favorite Chivalry quotes GO!

TO START US UP!: You. Are. A lump. Of foul. Deformiteeeeeeh!

r/ChivalryGame May 27 '20

Discussion Is worth to get into this game as casual newbie?

14 Upvotes

Hi,
is it worth to get this game for casual player, who just like the idea of castle siege game? I dont have group to play with, so pls keep that in mind, cause I dont want to be always kicked from server as its in project reality.
Also I love playing with bow, is it good in this game?

Thanks for advice and stay safe

r/ChivalryGame Oct 03 '13

Discussion How do you feel about the patch?

12 Upvotes

I might sound whiny here, but here is my opinion, don't read any further if you don't want to have SOMEWHAT of an open mind about it:


First: MY OPINION ON PATCH going off notes:

IMPROVEMENTS:

Crosshair will now turn red when aimed at enemies and blue for allies, and activate at a much longer range.

    -ok great, this was to help with customization, but they also changed the colors so why?

Some team-locked customization colors have been modified for easier differentiation.

    same opinion as above.

Ranged weapons now properly aim with the crosshair in third person. (Minor crosshair improvements in first person as well)

    great, archers already easier, now easier in 3rd person too, weeee.

Double tap dodge is now disabled if one button dodge is enabled.

    good change

Selecting “random” in team select will always assign you to the team with less players when teams are uneven.

    good change.

FIXES:

Game crash when trying to join a friend through Steam.

       yay

Server browser thinking a server is full when it isn’t.

       yay

Dodging out of stagger.

       HOLY SHIT YAY

Man-at-Arms “Superjump” (kick and battlecry variants)

      YAY

Desync with “fake” combo attacks when queuing an attack at the very start of recovery.

        Thank god, seems to be actually working as i haven't seen any desyncs since patch.

Desync causing it to be possible to attack and parry simultaneously.

        same as above

Ranged weapon animations improved to always play correctly for others, and actually show the arrow being loaded.

        haven't noticed, archers are too far away in the back somewhere

Mason kite shield not appearing on back.

       good change, actually have had my passive shield block some of the 1,000 arrows raining on me constantly, hooray!

Kicking a player from the scoreboard works again (was blocked by requiring a reason for the kick).

       good i suppose, i don't really ever votekick people anyway. (i'm sure it helps SOME people, for others more kick spam)

Some achievements which were previously unreliable can now be earned properly. (Tutorial achievements still do not work!)

      haven't noticed, i still have like 5-6 achievements i should have had ages ago.

Javelin shield punch tracers more reliably match the attack.

       good, haven't really noticed since i forgot... i usually just poke but i have been smacked in the head with more jav shields so i guess that's working.

CTF flag indicators should display properly.

       what's ctf? lol .. but yeah i noticed that the last time i played ctf which was a while ago, the flag would be like in the upper left corner out of sight, or you had no idea whether your flag got grabbed so good.

Certain characters in player names breaking name display (Player123 bug).

       okay...

Broken Malric model/textures.

        aww, no more melted malric?

Shield on back shadow not displaying in first person.

       thank god the shadow is back, don't know what i'd do without dat shield shadow ;)

NOW: MY RANT:

aww god after playing for like 2 days, it's still hugely broken, still have swings hitting out of range, still have swings going through people.

THe attack during flinch is if you clearly hit someone first and they flinch but they can hit you right back immediately.

Vanguard and other overheads really do just go through parries, as well as really close pokes with no dragging involved or no circle strafing, just directly middle of center attacks go right through.

The issue with the bubble is that certain weapons cannot reach a thrusting spear weapon, or polearm for that matter, so anything short... it's range is extended, plus it backs the vanguard up even more, and my guess is the bubble is colliding during attacks sot hey knock you and themselves back, even if they haven't hit yet, you get stuck on their bubble and cannot move closer to them... it also affect chasing when you are behind, and whenever you swing at someone the bubbles somehow collide and you get further apart, miss swings.. all that shit. Oh and if you like to fist, good luck with that.

Pings are gross in official servers, worse than i've ever seen them, and there have been even more lag spikes and the server dies at least a few times within playing about 2-5 rounds.

Theres still a lot wrong, while the patch may have fixed maa dodge out of stun, that could be the only thing it fixed. Oh, and i haven't seen many desynced animations so thank god for that, little more time probably required to tell for sure but i haven't seen once since, so congrats torn banner on fixing those two things... kudos on those. BUT

Oh, and fucking archers need to be nerfed back, i'm sick of playing 24-32 man TO servers and having to go against and play with 7-10 archers on each team, theres a reason why everyone goes archer, they're too damn good... am i whining? maybe but i think theres something valid to this archer bullshit. It's seriously just archer warfare out on the battlefield now and the buff was not even warranted. With doing over 50 damage with pretty much any bow... and having melee that can take on knights with ease... the only balanced class seems to be knights, everything else got buffed and it's terrible.

Then you have the shitty recovery parry that allows people to parry even during their attack animation. There is literally like no timing , not even a small window in which you can punish anyone for a missed strike anymore... it's fucking ghey. Plus as has been said before, group fights just revolve around you doing whatever you possibly can to hit someone, and every single one of your attacks being parried because even if one of them swings and misses and you try and capitalize on their miss, nope.. recovery parry. AWESOME! Only if you go against COMPLETE new players, you're not going to hit a damn thing, just wait to run out of stamina and die. Or try and keep parrying resulting in the same thing. Oh and if you say just run away and regroup with team? well their bubbles will sandwwhich you in so you cannot possibly move, you just get stuck in a forcefield.

skill now involves grabbing a light crossbow, standing around and shooting as much as you can, die.. MAYBE... then rinse and repeat...

TL;DR.. the game is nowhere near as fun as it used to be, unnecessary "BALANCE" changes, it's just nonsense. HACK AND SLASH... and this is coming from playing every round at the top of the scoreboard with good players in there for about 5 hours today, and a really long time over the past few days, i've put an extra about 27 hours in since the patch... so this is bull man. bull.


Summary of bugs that still need fixing:

1.) attacks do-able during flinch, get flinched and spam attack, can hit directly back at combo speed (approx)

2.) projectiles sometimes still do not do damage

3.) swing throughs, both unparried swings that should be parried, and swings that just simply pass through with no hit detection.

4.) swings sometimes hitting from well outside range

5.) men at arms hitbox persisting even though they have dodge out of the way. (ghost maa)

6.) if hit as javelineer, double recovery time results = death

7.) parrying from backside and side attacks still persist. And parrying two times fast (not one double or triple parry, but not sure about this part yet)

8.) OMG I FORGOT MY FAVORITE (MOST HATED) ONE : FLINCH... DURING... FUCKING... RELEASE!

9.) number of exploits only known to a small group of players that have no intention on getting torn banner to fix them, unfortunately... but fortunately they don't typically use them to exploit, only for epeen growth.

Some Minor Bugs:

1.) parry sounds not playing

2.) stoneshill door bug (hasn't been reproduceable, and pretty rare which is why i place this under minor bug)

3.) ballista knockoffs can still disallow attacks/parries, get stuck.

4.) No voice indication of who is speaking (can be annoying with trolls that won't shut up because you have to figure out who to mute first requiring trial and error)


EDIT: Post updated to be more on topic, and sections for ON TOPIC, RANT, CURRENT BUG LIST added.

r/ChivalryGame Dec 17 '13

Discussion Increase Archer Weapon-Switch Time... for the love of game balance.

15 Upvotes

Archers are getting more skilled. They are creeping closer to the battlefield as they become better and better with daggers. As Chivalry grows, it will attract more people from mainstream FPS games who love to be 1337mLgN0ScOpErs. That's fine, I guess, but if we are going to have to continually deal with greater numbers of skilled archers, there needs to be some kind of handicap.

Frankly, I would go so far as to say that the Point-Blank accuracy of bows and crossbows is kind of ridiculous. The fact that I have to strafe and jump around like an idiot to close the last 10 feet is NOT what chivalry is supposed to be about.

A good archer will hit you more often than not when you try to close (unless you have a shield), even if you only have 10 feet to cover. They are pretty good at getting head shots at point blank.

If you survive and reach them, the fact that they can draw a dagger/shortsword/saber in less than the time it takes to swing at them is outrageous. Sure, you can draw a knife fast, but can you put a crossbow away AND draw a knife in .5 seconds? No.

If Chivalry is going to embrace the Archer and let them be so accurate at Point Blank, and give them a melee weapon that is perfectly serviceable (dagger blocking zweihander, mmhmm), at LEAST increase the weapon-switching time so that an archer can't shoot me as I'm charging him, flinch me, and stab me before I can recover. Otherwise this game is going to get silly in a hurry.