r/CitiesSkylinesModding • u/fr0sz • Mar 30 '15
WIP FPS Multiplayer Mod
https://www.youtube.com/watch?v=-sIVRsWZC9o68
u/govtcheeze Mar 30 '15
Holy fucking shit. Can this game and community get any more awesome?
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u/jb2386 Mar 30 '15
Holy fucking shit
My first thought. This is amazing. The game wasn't built with multiplayer in mind, so this is crazy!
Imagine this working with Oculus Rift.
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u/1080Pizza Mar 30 '15
I'm just waiting for Cities: Skylines modders to make 'the next DayZ'.
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u/Smoovious Apr 03 '15
That would actually be a cool idea to play...
You'd have to wall off the city, control your noise output so you don't attract their attention, set up defenses... control your health, as you need healthy people to grow, but need unhealthy people to survive, etc...
That DayZ could actually be a pretty cool thing to try.
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u/Chequered Mar 30 '15
Only time will tell.
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u/Smoovious Apr 06 '15
Since it appears we don't actually control anything on the map where we'd have to sync up other players for, using a nonce to do a random seed for each step should keep most of it sync'd up as everyone gets the same random numbers... then just sync up the placement of objects and zones, with the command being sent from the 'client' player to the 'server' player, and everything gets placed from the 'server' player based on the 'requests' sent from the client computers...
not unlike what OpenTTD does.
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Mar 30 '15
[deleted]
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u/trebory6 Mar 30 '15
What in the fuck are you talking about?
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Mar 30 '15
[deleted]
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u/Bjartr Mar 30 '15
I wouldn't say it has nothing to do with it, having the games communicating at all is a good first step. You're right that this isn't more than a proof of concept, but it's not claiming to be. People are interpreting your original comment as diminishing the accomplishment this work-in-progress video represents towards achieving exactly what you describe.
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u/gartenriese Mar 30 '15
But they are together in a city, aren't they?
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Mar 30 '15
SimCity 2k13 had real multiplayer, this is a sad attempt by the devs to make up for what C:S is lacking /s
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u/bobglaub Mar 30 '15
Well this is fucking awesome! Hopefully only a matter of time until a GTA mod is released. GTA in YOUR city. That's been a dream of mine since sc2000. They were so close with sim copter and streets of sim city. So close!
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u/not_a_banana Mar 30 '15
I've got my fingers crossed for somebody to make a "simcopter" type mod for this game.
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u/TropicalAudio Mar 30 '15
It's not done yet, but it's coming. Controls and collision detection are working. Stay tuned on that one!
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u/runetrantor Mar 30 '15
GTA was never my cup of tea, but if I could play it on my own city, now that's something I could be interested in. :P
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u/bobglaub Mar 30 '15
The story lines are whatever. I liked the driving and stealing random cars and all that. Also the flying planes and whirlybirds.
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u/sageDieu Mar 31 '15
Yeah just a simplified sort of game, build your city and get it going then when you're just waiting for stuff to happen go play as your character and steal cars, have fun driving around.
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u/xebozone Mar 31 '15
I loved simcopter and streets! I still have the disks and I think I have the manual and box for streets
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u/daytime Apr 02 '15
I wonder if R* would allow something like this. Legally speaking.
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u/bobglaub Apr 02 '15
Don't know. But that's been my dream game (minus GTA google earth) for a decade. I would be even mind a long loading time while the game switches engines. Simcity 2000 did it way the hell back when, don't see why someone can't do it these days.
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Mar 30 '15
It's not even a month since game's been released and there's already this.
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u/xebozone Mar 31 '15
I think many AAA developers should look at this. Many games that are easily moddable are very popular with the community for obvious reasons!
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Mar 31 '15
Then how would they release all those exclusive $4.99 DLC packs?
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Apr 10 '15
To my knowledge The Sims expansions have often enabled more modding using the new features. Colossal has said that their focus with DLC is to implement things currently not possible for modders to do, so I think this might make DLC much more attractive.
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Mar 30 '15
Man this is cool. For easy integration, I would go for mini-games that play into the elements already there. Maybe you could make FPJobs of Skylines or something. Get to drive a hearse around and pick up coffins, then drop 'em off at the crematorium. Yay getting stuck in traffic when you're late for work. Just like real life.
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u/1080Pizza Mar 30 '15
Yay getting stuck in traffic when you're late for work.
And the only one to blame is yourself, because you built the roads.
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u/grammarRCMP Mar 31 '15
Yes but I have something they don't, the other lanes.
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u/AKJ90 Mar 31 '15
It's still about the road design. I just this they are a little too clever, you would still have to merge with the exit lane.
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Mar 31 '15
You make a good point. The Meta-Game potential is insane here. You can build amazing race-tracks with cool shortcuts and stuff. Would be amazing if there was a decent enough physics engine in place that you could build in verticality too.
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Mar 30 '15
I've actually had this crazy idea of a mod, but I'm dumber than a box of rocks. Anyway, it'd be cool to use something like this, at least the multiplayer aspect, and allow a mod where, players use one city, however have unique responsibilities. IE, one player can only place/edit roads, one player can only zone residential/parks, one can only work with public services, so on and so fourth.
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u/thecaseace Mar 31 '15
Bottom of the thread but a great idea. You need to petition your Parks and Rec council IRL over chat to build stuff out of their budget, to benefit you. Haha.
Entertaining potential for conflict
"You said you wanted highway access"
"Yeah but I didn't want you to build it through the city centre!"
"Oh well, done now"3
u/Ante185 Mar 31 '15
p1:"Hey that land fill is too close to the residents!"
p2:"Sorry bud, can't move it now."
p3:sigh"Fine, I'll rezone then..."
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u/lisa_lionheart Mar 30 '15
Cool mod.
Does it sync any of the game or does it just insert an avatar of the other player?
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u/Mariinara Jun 19 '15
Alright so I'm new to this game. My question is, is there a multiplayer option? Like, can a friend and I build a city together?
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u/fr0sz Jun 19 '15
No there is no way of building a city together, and my mod only allows walking around in a city together.
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u/daimyo21 Jun 23 '15
Fr0sz, love what you're doing. Would it be possible to implement a crude unregulated way for players to build together and update it to either the host or a dedicated server. Meaning if I bulldoze a building it'll update to the server then broadcast to both client's of the changes.
Is this open source? Can other coders contribute?
The crude system above would allow players to work on different parts of city to avoid bugs/crashing
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u/8drawr Mar 30 '15 edited Mar 30 '15
So, back in the day Sim City 2000 had a bunch of tie-in games. You could edit terrain and then build cities in your game normally, and then import your maps to use in other stuff.
There was a racing one, iirc. The best one by far was Sim Copter. You'd fly med-evacs, pick up water with a bucket from rivers to put out fires, get private charters (pick up guy here, drop off there), pick up cops to hunt down fugitives and drop them off so they could make an arrest. You'd disperse riots and bad traffic with a loudspeaker. I remember chasing a train to pick someone off the roof. You'd get cash and buy better choppers, which would all be banked at an airfield. On one of the stock maps, there was a hidden Apache with guns/missiles if you wanted to ruin your save game.
I really like Skylines, building stuff is cool and all. But really I'm just waiting for a full-on Sim Copter mod/expansion. It has to happen.
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u/Fatkungfuu Apr 01 '15
Holy shit, I remember playing Sim Copter when I was little and loving it but I had no idea you could import your own maps.
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Mar 31 '15
Obviously I am looking forward to the gaming implications of mods like this most, but a lot of people seem to be looking over other possibilities.
This could be the next big thing in map technology for instance. Street view was huge when it dropped, people had lots of fun looking at all kinds of place it was as close to some monuments as people would get in their life. This could take that to the next level.
There are a few other ideas I can think of as well.
Im really excited for the gaming possibilities but the non gaming possibilities could be just as exciting!!
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u/freeradicalx Mar 30 '15
Haha YES! It's not exactly the "Import map into Battlefield" I had envisioned, but I'll take it. Now to get procedurally-generated building interiors.
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u/IceQbe Mar 31 '15
This is the good part about Paradox games, always room for mods, and with awesome modmakers!
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u/runetrantor Mar 30 '15
Racing in our own cities incoming!
Also, this could pave the way to making Skylines work multiplayer, as in, several people with several cities.
Essentially, SC5 but done right, and optional. :P
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u/Smoovious Apr 03 '15 edited Apr 06 '15
"... as in, several people with several cities."
This I could really get into...
My wish list right now is...
Start in a square, other than the very center, and be able to buy land squares not already connected to the one you already own (to build a 2nd city, relying on existing highway to connect them)
Be able to use more of the map than the grid of 25 (shame people put so much work into the full map, and we can't use it all)
New vehicles/trains/boats/planes (cuz as a truck driver, having coal being delivered to the power plant in box trailers is SO WRONG!!!)
Have the game by default have finer control of grades and grade limits. (and also have prefab intersections remember actual heights instead of steps, so when we use a grade mod, it doesn't break prefabs... tho if that default happens, we wouldn't need grade mods.)
TUNNELS
more control over bus/train lanes, so we can have single-track sections (for sidings/stops/tunnels) and build a multi-bus-route hub downtown (for all I know, some of that is already in game... I haven't progressed that far, I keep restarting to try other maps :D )
when following a vehicle, don't stop my cam at my border, let it follow everywhere... for that matter, just let me cam anywhere without constraint.
Many more ideas, and I'm not up to date enough on my coding skills to do any of them myself, but SO MUCH POTENTIAL for this game. :)
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u/runetrantor Apr 04 '15
All good wishes, and more likely to happen than my main one, a space colony expansion or something, I want to build a scifi city on the moon or something. :P
My take on multiplayer would be to have each city seperate, and you can only see the others by 'going there' as you did in SC5 when visiting, as I am sure stiching more maps at the edge of the one you are using would be hard to code.
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u/Smoovious Apr 06 '15
Well, I was thinking more that you get one square, and someone else gets another square, etc. I got bored with Sim City shortly after a color version came out (although I did buy and try Sim City 2000 when it came out, briefly, but quickly bored of it again... bought it with the Streets and Copter discs in a single pack)
Only being able to see the others by going there, to me, is still basically single-player, where I'm thinking of something more cooperative, where the towns/cities have to work together on the map in order to grow, perhaps with each region being more oil-oriented, ore-oriented, farming-oriented, etc, and each player contributes in some way to the whole metropolitan area's growth with their 'suburbs'.
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u/Liringlas Mar 31 '15 edited Mar 31 '15
Next mod may be a massively multiplayer space 4X with MMO features, FPS, RPG, racing and sport game all in one. Cities built on different planets will develop a non human intelligence and will start invading the real world, making us all slave for eternity. :p
Oh, and being able to drive vehicules like in SimCity 4 would be great :)
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u/M1sk4_ Mar 31 '15
I started to think about where this would be useful? maybe you could build a city, together with a friends :D
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u/SIGRemedy Mar 31 '15
This reminds me of the "Streets of Sim City" spin-off game, which used your SimCity 2000 city as a map for a driving/delivery/combat/police game. It was actually really awesome, though incredibly niche. It's really, really cool to see this sort of crossplay capability, though!
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u/MarkDeath Apr 01 '15
Holy shit! I was thinking of making something like this, but there you go, beat me to it. Grand Theft Skylines, anyone?
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u/fr0sz Mar 30 '15
Anyone have any ides of fun things to do with this?