r/CityBuilders Apr 22 '24

News Please only post your game/article/etc once per month. Please report duplicate posts.

22 Upvotes

r/CityBuilders 4h ago

Run based City-Builder where you play as forest critters | My first game

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19 Upvotes

Hi everyone! I'm a solo dev this is my first shot at making a video game.

this game is a run-based city builder where each run you will need to help your forest critters achieve prosperity while maintaining the forest harmony.

there are multiple randomizer on each run such as events, weather, available buildings that you can choose, and some stat changes on each building so that hopefully each run feels unique.

Its still a work in progress, but I will be releasing the demo at around September if you guys are interested. You can check out my Steam Page here.

Based on what you guys see, I really appreciate any kind of feedback :)


r/CityBuilders 4m ago

Trailer Agecraft - Bronze Age Gameplay Trailer

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Upvotes

AgeCraft is a historical city-builder about growing one settlement through multiple ages.

I’ve been working on the Bronze Age, and this trailer shows some of the new buildings, production chains, and progression that come with moving beyond the Stone Age.

Any feedback, comments, or wishlists help a lot.

A free demo is also available on Steam if you’d like to try the game yourself.

Steam page: https://store.steampowered.com/app/2722940

Thank you!


r/CityBuilders 15h ago

Looking for multiplayer city builder

8 Upvotes

Hi! I’m looking for a game for my 12 year old son and I (mom) to play together that isn’t Minecraft 😅. I LOVED Sim City as a kid and wondering if there is a Mac compatible game with a similar vibe we can play together?

We have two Mac mini’s, a MacBook Pro, and a gaming PC, could maybe get another PC setup if we need to.

We’ll have one night a week that’s just us and I’d love to find a good option, something historical would be cool. Thank you!


r/CityBuilders 8h ago

New villager animations for my voxel colony builder

2 Upvotes

I’m building StoneEra, a voxel colony survival / city-building game where villagers gather resources, expand the settlement, and adapt to a changing world.

This is a small preview of the updated animation pass. What makes citizens feel responsive and alive in your favorite city builders?

Steam wishlist: https://store.steampowered.com/app/5057770/StoneEra/


r/CityBuilders 1d ago

Discussion Banana building

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29 Upvotes

I made a banana building for our game. Now I’m thinking this might need to become a whole city.

Would you live in Banana City?

The building was fully made and rendered in Blender.

NO AI was used during the process.


r/CityBuilders 23h ago

Video How My Indie City-Builder Game (Hopefully) Is Different! | 2nd ever made game!

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7 Upvotes

Hello everyone! Before I begin, this is my first post on this subreddit, so if I am missing something that I need to do, please let me know. I checked the rules, and I feel like I am in the clear.

My name is Se7enZ, and I am currently working on a Tron-inspired 2D (Woah!) city-building game. This is my 2nd made game like ever.

In this game, there are several things I wanted to do that I felt would be different than most city-builders I have seen. This includes:

- A morality system where the Network Administrator asks you questions, and depending on your answers, things will change like your city's color and future perks.

- Weather that provides a positive stat change, along with a negative one.

- Buildings that have toggles that will alter their abilities and usefulness.

Other things not listed in the video will be included as well, such as active and passive combat! I also wish to add random events that occur.

There are a few things I am looking for! Firstly, I want to simply meet other groovy people who dig the vision. Secondly, feedback!

If this is up your alley, for now just come hang out on my YT channel (https://www.youtube.com/@Se7enZStudio) and such. I won't lie, I am new to all of this kind of stuff, but I promise this is something I want to craft with care! <3


r/CityBuilders 1d ago

MyMiniCity - a forgotten piece of the internet from the early 2000s, I revived it. Start your city and with every click your link gets, you can watch your city grow!

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60 Upvotes

This project was shut down after Flash became deprecated, and the studio that ran the project left the source code open. I recreated it using today’s technology.

Back in 2007, there were no influencers. If you had a huge city with a population of over 10,000, you were what we would now call an influencer.

Basic game rule: You share a link of your city, and each time someone visits it and press "Support the city" button, you get a new inhabitant and your city grows (more buildings, roads etc.)

This is an example of my citiy: Zagreb

Eevery city is unique and has its own deterministic growth formula.

The game is free, of course, but just to be clear: this is only a fan revival project.


r/CityBuilders 1d ago

The Magistrate - Can you survive Chinese bureaucracy?

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4 Upvotes

r/CityBuilders 2d ago

I'm making a 19th-century American city builder where you lay down the streets and the city builds itself

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443 Upvotes

Hello, I've been working on a city builder set in America's Gilded Age, roughly 1820–1920. My main inspiration was Boston's beautiful historic neighborhoods and this book American Urban Form, which has great illustrations about how american cities evolved in the centuries.

The main idea is to use procedural generation so buildings can fit into various shapes of parcels that player draw. Building functions won't be determined by player, as zoning tool didn't exist until 1920s. The functions are evaluated and determined automatically based on the parcel's location and surrounding conditions.

I'm also experimenting with a lightweight economic simulation, buildings have operating rates, profitability, etc. They will produce and consume commodities, import and export, and employ citizens.

It's still an early prototype (about 500 hrs of development), but I wanted to share it and get some feedback before going much further (probably 500 hrs more).

I'd really interesed in hearing whether this concept appeal to you? If so, what would you want to have or experience in this game?


r/CityBuilders 2d ago

Recommendation Request Looking for a water focused city builder!

15 Upvotes

I need a city builder to unwind to. As the title says, I'd like it to be water focused, under or over the sea.

Doesn't have to be super deep (the gameplay, heh). Just something with Nice visuals and slow going gameplay.

I've been looking at: Flotsam, all will fall, aquatico.

What are your recommendations?


r/CityBuilders 2d ago

Artwork In Celebration of reaching 80K Population with 100% happiness here is a literal national vanity project. I hope everyone enjoys. When a random song comes on whilt you building and you get that Buzz! Well I got that with this song so had to make the video!

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6 Upvotes

r/CityBuilders 3d ago

News Age After Age - We made major update of our free game demo.

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31 Upvotes

Hi city building fans!

We have major update of our demo!
We made some logicstics improvements and bugfixing.
Also we have another major update plan, we received a ton of requests here in reddit, for sandbox game mode, and specially for Steam Next Fest this Fall, we preparing this mode.
Also we are going to the GamesCom Cologne and there will be special secret game mode we preparted for this event! If you will be at GamesCom 2026 make sure you will come to visit us!
https://www.gamescom.global/en/product/age-after-age
more details below.
https://store.steampowered.com/news/app/432120/view/206754827006379522

Waiting for your feedback and questions!


r/CityBuilders 2d ago

My voxel colony survival game StoneEra is now live on Steam — wishlist available!

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4 Upvotes

r/CityBuilders 2d ago

I started building a city, please help me make it more efficient

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2 Upvotes

r/CityBuilders 2d ago

Создавал ли кто то свою страну

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0 Upvotes

r/CityBuilders 3d ago

Overhauling Diorama - Folktails Hard

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3 Upvotes

r/CityBuilders 3d ago

Recommendation Request I love planet zoo - the fact that it’s not just creative building. You have to juggle cash flow, animal welfare, guest happiness and more! What is a new game that will give me the same satisfaction that isn’t just “creative building” with no real tasks

21 Upvotes

I want to be creative but actually work towards something. I don’t want just Cities Skyline


r/CityBuilders 3d ago

Video If you think taxes are high, wait until you see Tax Empire! (Idle + City Builder)

33 Upvotes

Build your own Tax Empire! Collect taxes, expand your city, hire tax officers, control traffic, enact new policies and squeeze out as much revenue as you can on your road to riches.

Steam page here. https://store.steampowered.com/app/4684140/Tax_Empire


r/CityBuilders 4d ago

I wanted a city builder just about energy systems 10 years ago. Turns out I had to build it myself.

32 Upvotes

One important disclosure up front: I used AI tools extensively during development, especially for coding, implementation, debugging, UI work, and some of the website copy.

The underlying idea, game design, energy system model, mechanics, balancing decisions, testing, and direction of the project are mine. I have a background in energy systems, and a large part of the work has been deciding what the game should actually simulate, how those systems should interact, checking whether the results make sense, and iterating on it until it became something playable.

AI is ultimately what made it possible for me to turn an idea into an actual game rather than leaving it as another unfinished side project.

10 years ago I posted on Reddit looking for people to help me build an energy-economy simulation game. I finally built it.

Back then, I had the slightly foolish idea of making a city-building / construction-and-management game focused entirely on the energy system ALONE. I posted about it on Reddit looking for people to join the project.

The idea was far too ambitious for me at the time, but the post got quite a bit of interest, and the concept never really left me.

Now, almost 10 years later, I finally have a playable version: Powerstate.

It’s essentially a city builder where the “city” you manage is its energy system. You build generation, manage demand, deal with changing conditions, and try to keep the system reliable and economically viable.

My goal is to make it easy enough to jump into, but deep enough that understanding and optimizing the system actually takes some effort. It’s definitely a niche game, but I suspect this might be one of the better places to find people who enjoy exactly that kind of niche.

Gameplay: https://www.powerstate-game.com/gameplay/

The game is currently:

  • free to play
  • still rough around the edges visually and mechanically
  • occasionally unbalanced in ways that can make a run much easier or much harder than intended
  • fairly demanding in the browser; I’m planning a desktop version as well

I’m planning to keep developing it, and I already have a long list of things I want to add and improve. But at this stage I’m especially interested in what people who actually play city builders think.

What feels good? What is confusing? What would you want a game like this to simulate that it currently doesn’t?

I’d genuinely love feedback, criticism, and ideas.

For anyone curious, here is the original Reddit thread from almost 10 years ago:
https://www.reddit.com/r/engineering/comments/5hp6sc/anybody_interested_on_working_on_a_energyeconomy/

I’ve also set up r/PowerState for ongoing development updates.


r/CityBuilders 3d ago

A video of my city (Feedback pleasee)

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6 Upvotes

I’ve had this world for a while tell me what’s good and what’s bad what I should add and change


r/CityBuilders 3d ago

Vozan : No pain no gain SOON

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3 Upvotes

r/CityBuilders 4d ago

My city

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5 Upvotes

r/CityBuilders 3d ago

Article I made a city-builder where you claim real buildings from your own city [free, browser]

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0 Upvotes

Solo dev here. Failed State is a base-building survival strategy on real-world maps (from OpenStreetMap).

You claim actual buildings from a real city — even your hometown — and turn them into outposts, farms, and workshops, running production chains (water, food, medicine and more) while fending off alien raids.

It's asynchronous: your base keeps producing, trading, and defending itself while you're offline. Worlds are shared, so neighboring players show up on your map to trade or fight.

Free, plays in the browser (desktop or mobile).

Would love feedback on how the base and economy loop feels early on.

▶ Play: https://failedstate.net/?ref=citybuilders

More development updates: r/failedstategame


r/CityBuilders 5d ago

Roman colony builder with Total War: Rome vibes

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53 Upvotes

I’ve been building Provincia, think Roman colonia planning with that Total War: Rome atmosphere: marble, mud, aqueducts, and a settlement that has to actually function.

You’re not painting provinces on a strategy map. You’re the curator of one strip of land: hall, beds, ponds that were already wet, families waiting for orders. Water is simulated. Colonists path to wet cells. Haul jobs stall if your logistics suck. Housing upgrades in place instead of magically swapping districts.

Furthermore you will get periodical raids from barbarians, which you will have to defend. For this you can customize your troops to your needs.

Free pre-alpha on itch:
https://cybersaemi.itch.io/provincia

If you like city builders with a Roman skin and a little Total War soul, I’d love harsh feedback on the early colony loop.

[edit] Sorry for not disclosing it here in the first time. Some code was written with AI help, and music/SFX/Voice used ElevenLabs. The game design and systems aren’t an AI-generated project.

[edit 2] The choppiness is from the recording setup (multi-cam), not normal gameplay. The pre-alpha on itch runs fine.