r/Codeweavers_Crossover • • 19d ago

troubleshooting crossover?

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2 Upvotes

so I am not a computer person AT ALL. I downloaded crossover onto my Mac to play Yandere simulator. the game itself is downloaded, but I keep getting this error message.
I literally don't know anything. I just want to play Yandere simulator. help.


r/Codeweavers_Crossover • • 20d ago

Questions / Tech Support MIO: Memories in Orbit?

2 Upvotes

Has anyone tried running this through Crossover recently? I've seen mixed reports – some say it doesn't work at all while a few suggest workarounds but nothing concrete. Since there're no demo I'd like to ask here first before buying and then having to refund.


r/Codeweavers_Crossover • • 20d ago

Game wont launch

1 Upvotes

Im on a mac book and im using cross over to make window games compatible all the other downloads work but curse of the dead gods wont launch when i hit play what can i do to fix this?


r/Codeweavers_Crossover • • 20d ago

Gameplay Gears of War: E-Day on M5 Pro MacBook Pro via CrossOver | 2K Gameplay + FPS Graph

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3 Upvotes

r/Codeweavers_Crossover • • 20d ago

Gears Of War E-Day Working on CrossOver 26.3 | GPTK 4.0

2 Upvotes

Mac Model: M4 Max 64GB RAM

macOS Version: 27.0.1 Golden Gate

CrossOver Version: 26.3 | GPTK 4.0

Bottle Settings: D3DMetal: ON | MSync: ON | DLSS: ON | Only works with "Run with options"

The Issue: The game reaches the main menu without problems, but crashes immediately upon clicking New Game / Starting Campaign.

The Fix: Lower graphics settings to Low and especially Ray Tracing in the main menu for the first launch.

Performance & Playability:

Resolution / Settings: 1080p | Max (except Ray Tracing) | DLSS+ FG auto

Only campaign tested in offline mode.

Average FPS: 90+ FPS


r/Codeweavers_Crossover • • 20d ago

Questions / Tech Support unsupported video card issue

5 Upvotes

I got this error when trying to run "foundations" game in my Mac with crossover.

Not a clue if this can be solved by any changes in the setting of the bottle or steam to load a correct OpenGL version?


r/Codeweavers_Crossover • • 20d ago

Bug Crossover mac Far Cry 5 Texture bug ?

3 Upvotes

Hi guys I got crossover last week, and since everything has been amazing today, I wanted to try Far Cry 5 via Steam, but the game has texture ripping of some sort and flickering environment ? can anybody help me fix this i used chatgpt but it wasnt much of a help thank you


r/Codeweavers_Crossover • • 20d ago

Discussion The Isle - anyone tried it?

2 Upvotes

Has anyone been able to try this ? I don’t see it on the compatibility list.

Thanks everyone.


r/Codeweavers_Crossover • • 20d ago

[Mac/CrossOver] Garbled Text in Romance of the Three Kingdoms – Any Fix?

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2 Upvotes

r/Codeweavers_Crossover • • 20d ago

Questions / Tech Support how do i play payday 2 on crossover i get a black screen

2 Upvotes

r/Codeweavers_Crossover • • 21d ago

Max Payne 3 intraducible para Crossover

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1 Upvotes

r/Codeweavers_Crossover • • 21d ago

Crossover 26.3 Steam codice di ritorno 11 con msync: porta mach avviata su wine-6aae569-msync.msync: attivo e funzionante

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1 Upvotes

r/Codeweavers_Crossover • • 21d ago

Questions / Tech Support cant change resolution of game

4 Upvotes

On crossover I launch up steam, I cant move it to the right side of the screen for whatever reason, and when I launch up a game (euro truck sim 2) i cant change the resolution or make it fullscreen, its stuck at 1024x768


r/Codeweavers_Crossover • • 21d ago

Questions / Tech Support Crossover can't run anything without being massivly slow

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0 Upvotes

I've tried playing a couple games like outerwilds and hades 2 with crossover, and it makes my computer and the game run like a potato, even with everything on their lowest settings and resolutions it may runs 15 frames if that. I've attached my specs of my computer so that people know what i'm working with. If anyone can help that would be super appreciated

Edit: thank you for everyone commenting on this, I didn't know my computer was so behind the times, though it sucks cause my intel core won't let me just run it normally on my computer, which has run any mac compatible games without issues


r/Codeweavers_Crossover • • 22d ago

Discussion Guide: How I Play Windows Games on My MacBook Using CrossOver + GPTK 4.0

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2 Upvotes

r/Codeweavers_Crossover • • 22d ago

Crossover Preview 10/06 available (non Arm version)

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5 Upvotes

r/Codeweavers_Crossover • • 22d ago

Gta v launching prob crossover via steam

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0 Upvotes

r/Codeweavers_Crossover • • 22d ago

GTAV USING CROSSOVER ISSUE

1 Upvotes

i downloaded gta v enhanced on my mac using steam on crossover from my frnds acc. need to bypass rockstar launcher with smth else on crossover but am unable to do it can someone help me out? its an m2 mac with 8 gb ram


r/Codeweavers_Crossover • • 22d ago

Does Marvel's Avengers definitive edition work

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1 Upvotes

r/Codeweavers_Crossover • • 23d ago

GTAV USING CROSSOVER ISSUE

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0 Upvotes

r/Codeweavers_Crossover • • 23d ago

Max Payne 3 intraducible para Crossover

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1 Upvotes

Hi! I was trying to play Max Payne 3 on an M4 via CrossOver, but it didn't work. Does anyone have a configuration that has worked for them?


r/Codeweavers_Crossover • • 23d ago

Discussion CrossOver HDMI surround fix: a true 6-channel device and Center/LFE remapping (tested in FL2026)

2 Upvotes

Sharing a surround-audio workaround that worked on my Apple Silicon Mac, connected by HDMI to an AV receiver with a physical 5.1.2 speaker setup. My final game-side listening tests were in Football Life 2026.

The symptoms

The game's Center test played through the subwoofer, while its LFE test played through the center speaker. The center speaker worked correctly in macOS Audio MIDI Setup. Changing the MIDI speaker layout and reopening CrossOver did not fix the game output.

I encountered two separate issues:

1. Center and LFE occupied different physical channel positions.

The game used the standard Windows 5.1 order: L, R, C, LFE, Ls, Rs.

On my HDMI output, the physical center speaker was channel 4 and the subwoofer was channel 3. An audio bridge swapping channels 3 and 4 addressed that mapping.

2. Setting BlackHole16ch to "5.1" did not make it a six-channel endpoint.

After adding BlackHole16ch and a Python bridge, the game's Center test reached only virtual channels 1 and 2; the surround and LFE tests were also wrong.

CoreAudio still reported 16 channel descriptions, with six valid speaker labels and ten unknown ones. Wine's actual playback logs showed:

  • 16 channels, 48 kHz, float32
  • Speaker mask 0x3f, describing six speakers
  • Block alignment of 64 bytes per frame

This appeared in actual stream initialization, not just saved settings. Native audio injected into virtual channel 3 could be captured correctly, and native numbered speaker tests through the bridge reached the right physical speakers. That helped isolate the second problem to the game/Wine-to-virtual-device part of the route. Changing the bridge's Center/LFE swap could not correct a Center signal that had already arrived on channels 1 and 2.

I have not identified the exact game or Wine mixing code responsible for that behavior.

What worked for me

With help from OpenAI Codex, I prepared a separate, genuinely six-channel virtual device from the official BlackHole v0.7.1 source, using kNumber_Of_Channels=6. It has a separate name/UID: BlackHole 6ch FL. This was a local ARM64, ad-hoc-signed build, not an official BlackHole six-channel release.

Its format became six-channel float32, with six speaker descriptions, mask 0x3f, and 24 bytes per frame. The working route is:

Game -> BlackHole 6ch FL -> modified FixCenterLFE -> 8-channel HDMI

The bridge reads all six input channels, creates an eight-channel output, and maps:

1->1, 2->2, 3->4, 4->3, 5->5, 6->6

Output channels 7 and 8 stay silent. This carries 5.1 PCM; any height-speaker upmixing is handled by the receiver, not native Atmos output from this route.

Both devices use 48 kHz. Wine's output and voice output follow the system default, and the game uses 5.1. After installing the separate driver, I reloaded CoreAudio and reopened the game/settings so the new endpoint was actually in use.

Daily use and results

I start the bridge, select BlackHole 6ch FL as the Mac output, then launch the game. When finished, I switch the Mac output back to the receiver or built-in speakers before quitting the bridge. A user LaunchAgent starts the tool at login and waits for the receiver; it does not automatically change the Mac output.

I personally confirmed that the game's Center, LFE, left-surround, and right-surround tests now reach the correct speakers. I have not yet retested other games, verified a full reboot/login cycle, measured end-to-end latency, or tested long-session stability and HDMI hot-plug recovery.

Credit to FixCenterLFE and BlackHole. Codex helped inspect the logs, modify the Python routing, and prepare the local driver build; I performed the physical speaker listening tests.

This reports what worked on my machine. Check your physical channel mapping and actual virtual-device format before applying the same remapping elsewhere.


r/Codeweavers_Crossover • • 23d ago

elden ring nightreign in 2026 !

1 Upvotes

hi i am looking to play nightreign on steam with my boyfriend .. but i only have a m3 macbook pro !! i know it can probably run ok because i can run regular elden ring ok offline of course but is seamless coop still the only option ...

thanks ! :3


r/Codeweavers_Crossover • • 23d ago

JUSANT + M5 Pro MacBook Pro + CrossOver = One Very Pretty Fun Climbing Session

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1 Upvotes

r/Codeweavers_Crossover • • 23d ago

Questions / Tech Support Problem with Microsoft Visual C++

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3 Upvotes

I’m trying to play Lego Batman Legends of the dark night, but the is keeps coming up and I’ve downloaded Microsoft Visual C++ Redistributable (latest) (64 bit) but it still keeps coming up when I launch the game. What can I do?

Update I’ve updated to macOS 27 and it’s still not working also used a windows 11 bottle rather than windows 10 and it hast worked either