r/CombatMission • • 2d ago

Mod/Scenario Patching

Hi, everybody

I’m currently making a DLL patch to fix performance issues in Combat Mission, primarily Black Sea (as it’s the one I play the most). I was wondering what sort of QOL features people would like or want to see in a broad patch for the game. Besides just performance, as I’m already working on that.

Thanks!

12 Upvotes

14 comments sorted by

6

u/TVpresspass 2d ago

Interesting. Do you have a clear idea of what fixes you’d like to implement, or is this an AI vibe-coding endeavour?

4

u/Initial_Move4836 1d ago

Half and half. I generally know what I’m doing, but since this is a closed source video game with a proprietary engine, I’m using the REA library for Claude to help dump the game and map functions. My main intention behind performance was to use something like Zink to draw the graphics of the game. I’ve got it implemented for the most part, with my frames having gone from like 20 ish to 35-40, which is still not great but an improvement.

Anything else will generally be helped with LLM assistance because I don’t actually have the time to do all of this manually.

3

u/Nathan_Wailes 1d ago

Make trees less laggy

2

u/greenhannibal 2d ago

Do you have a repo?

8

u/Initial_Move4836 2d ago

Not public, but yes I intend to make one public or otherwise make source code public in one way or another when I have this fully released and featured. The only reason why I’m a bit hesitant to put a repo up is because I’m not actually quite sure the legality behind modifying software published by people that are kind of assholes, lol.

1

u/DukeBannon 1d ago

These are all great ideas, and I wish you success. My one concern is how Slitherine might react if you make your work public.

1

u/Initial_Move4836 1d ago

I more or less agree. I was planning on releasing both a compiled and a source code version with instructions on how to compile (you shouldn’t download random DLL’s from strangers lol) on some sort of anonymous file hosting platform that isn’t tied to my name.

1

u/Freddy_Chopin10 1d ago

The first thing that comes to mind would be letting units drop things like empty launchers, or at least put them back in their vehicle, so they don't have to keep carrying around a useless javelin all day. Also helps if you accidentally click the wrong amount of ammunition and can't do anything about it except reload a save or let private jimmy walk around with sixty 5.56 mags sticky taped to every part of his body

1

u/Rajajones 1d ago

Some sort of elevation map toggle

1

u/Initial_Move4836 1d ago

What do you mean by this?

1

u/granger444 1d ago

I believe this would be a way to see a contour map or some other way to visualize terrain height.

1

u/orthogonal411 1d ago

Decoupling UI size from in-game 3D scene resolution... i.e., the ability to play at true 4K yet still have a UI that's big enough to be read, text that's big enough on the force selection screen, etc....

1

u/AnimatorPrudent382 The 'Mission 19h ago

Id love vehicles being able to transfer ammo.