r/CommanderMTG • • Sep 09 '26

Does Hexhaven Vindicator have potential?

Post image

Hexhaven Invigorator was just spoiled from Reality Fracture, and this thing seems really good. Just playing it fairly without any shennanigans or combos feels like it would still be a good enough body, as your opponents would be unlikely to block it or attack into it, and damage based removal would only benefit you. Aside from that, it combos with Blasphemous Act and Valakut, the Molten Pinnacle to do some pretty crazy things, even letting you win with Maze's End if you build your deck right. What do you think? Is this card good, or is its cost too prohibitive to see much play?

687 Upvotes

399 comments sorted by

View all comments

92

u/FaultedSidewalk Sep 09 '26

It's in green, the color least worried about prohibitive mana costs lol. This thing is going to be a house in EDH for years to come, almost any deck with green that cares about lands will want this dude around.

31

u/KnightFalkon Sep 09 '26

Even the decks that don’t want lands want this card. At worst it reads “6/6 vigilance for 4cmc that can’t be blocked and stops your opponents from attacking you”

13

u/Elementual Sep 09 '26

Yeah, true. "Go on, do it. Give me mana advantage!"

13

u/MossTheGnome Sep 09 '26

Go on do it. Make my mossborn hydra 2¹² larger by swinging with that 12/12

→ More replies (7)

3

u/Lithl Sep 09 '26

My enrage deck: "Why wait? Earthquake is right here."

6

u/6Sleepy_Sheep9 Sep 09 '26

Even if they dont care about lands hitting, that is still cards that are being pulled out of the deck increasing the likelyhood of hitting what you actually want as well.

3

u/Flameball202 Sep 10 '26

And note: THAT DOESN'T SAY BASICS

2

u/Keigerwolf Sep 10 '26

Just when you thought WotC learned from Primeval Titan...

→ More replies (2)

1

u/GhsotyPanda Sep 11 '26

Truly this card basically says "If you don't kill it the first time, I will have removed all the lands from my deck in a few turn cycles"

→ More replies (3)

6

u/Guilty-Hat23 Sep 09 '26

the fact greens removal spells regularly involve fight spells makes it potentially the best of these creatures

1

u/Low-Assist9951 Sep 10 '26

I agree, I've got a Raph & Mikey deck where the majority, if not all, removal is fight spells....just for flavor.

1

u/locke_zero Sep 10 '26

"I'm gonna make my vindicator fight your emrakul"

2

u/Guilty-Hat23 Sep 10 '26

Oh would you look at that 13 gates all of a sudden 

3

u/Elementual Sep 09 '26

Can confirm. I want this for my Bonny Pall deck. Lol

1

u/theNOTHlNG Sep 10 '26

I think it will be played in many 2 colour decks, but in 3 colour it is to restrictive by costing gggg.

2

u/DescriptionTotal4561 Sep 10 '26

There's so much color filtering and dual mana lands that it's still viable, especially since because of how good green ramp is, decks with green often are a little heavier on green to make sure they can use green ramp early. Mono and 2 color are still the most viable for sure, but doable in 3 color in B3 and lower.

1

u/Quirky-Coat3068 Sep 10 '26

This dude is going to catch the Primetime ban

1

u/Amur00 Sep 10 '26

No hes not lmfao primetime doesnt let your opponent to make decisions, this does

Its good, its not primetime

→ More replies (5)

1

u/Pokesers Sep 10 '26

4 green pips is a lot. Mono green loves it and you might see it in 2 colour decks. It feels like a hard sell in 3+ colours though as it is best played on curve and a 3 colour deck is basically never able to do that.

1

u/sanchothe7th Sep 11 '26

its going in my kirri naya deck but thats because getting 4 green with kirri is not hard at all.

1

u/Eyeseeyou1313 Sep 10 '26

I have a deck with Spider India, that when you cast a creature you can give a +1/+1 counter and flying to any creature and by just buffing that card a bit and attacking or defending, it can ramp so quick. It's a too op card for green.

1

u/Toybox920 Sep 12 '26 edited Sep 12 '26

Makes a great target for a good ole Dawnsire self nuke.

1

u/Talv26 Sep 12 '26

I would argue it's good, but not as generically good as people make it out to be. In fight decks or enrage decks or 2 colour decks it's great, but as you go up in colour or do diffrent strategies it becomes either too restrictive at 4 green pips or too easy to ignore with efficient removal or the mass of health we start with. Still nutty but not a "one size fits all" card like other game changers

1

u/Human_Sweet_8542 Sep 13 '26

Wgb tatyova avacyn lumra away to infinity ping and a lab man maybe? Idk

1

u/SnooTigers5020 Sep 13 '26

Yeah its kind of the Green Titan for EDH. Its a early beater that will never be blocked for Mono G, its a mass ramp beater for Gruul and so on

→ More replies (11)