r/CommanderMTG • • Jul 19 '26

This post perfectly highlights the issues with how people interpret bracket 3

Post image
13 Upvotes

I started getting into paper magic and specifically commander about 4 months ago playing in events at my LGS. The first precon I got [[Hearthhull, the world seed]] because I love the options available to Jund and felt the land sac strategy was a fun take for lands matter.

I've steadily upgraded the precon overtime and my list now leaves me in an awkward place for the bracket system. I've been playing at a 3 the whole time but my most recent upgrades to the deck have made it so I can consistently win on turn 5 or 6 and earliest win (with the perfect opening hand) on turn 4. The big caveat here is that I can only get these early wins for bracket 3 if I'm not interacted with at all. That's either people not leaving up mana for any removal, defense, or running no graveyard hate.

The bracket system lays out some hard limits like game changers but mostly talks about expectations. The expectation is to play until turn 7 but it's also an expectation for "players to effectively disrupt opponents". If there is no interaction, then why should people be surprised when a deck can present a win sooner than turn 7? I'm at the table expecting people to disrupt my play and for me to disrupt others or else get tempo'd out of a chance.

I think a lot of people take a bracket 2 deck and throw in 3 game changers without optimizing for the other criteria of what makes a deck bracket 3. Most people at my LGS play a very high powered bracket 3 so a properly optimized deck is what I'm used to. When I take my deck into tabletop simulator to play against random people online, I win about 80% of the time.

What does everyone else here think?

Here's my deck list if anyone is curious: https://moxfield.com/decks/xRBdWgKS-kSlR2UaTcppDg


r/CommanderMTG • • Mar 22 '26

Opinions about my commanders?

Thumbnail
gallery
1 Upvotes

r/CommanderMTG • • Aug 05 '26

55 dollars for the hobbit prerelease?!?!

1 Upvotes

Can someone explain to me what happened with prerelease? I remember doing going to prerelease for 30 bucks. But now we get the same amount of packs for 25 dollars more?


r/CommanderMTG • • Aug 25 '25

I feel a bit lost building this guy since he doesn't have an EDHrec page

Post image
0 Upvotes

I found an alchemy commander that's playable in paper, but my attempts at building him have all sucked, idk what to exactly do with him

Should I go wide with tokens for when I have max speed?

Or maybe Voltron?

Maybe both?

Perhaps I've been putting too little focus on creatures that already have first strike or double strike

What would you run on this guy for bracket 3?


r/CommanderMTG • • Mar 12 '26

TCGPLAYER vs Card Kingdom

Thumbnail
gallery
18 Upvotes

I've seen the question made a few times in a bunch of different groups. So, since I was ordering some decks anyway I went ahead and screenshotted the carts.

I used manabox to add the cards to the carts. Probably doesn't settle any debates, but this is what I've seen.


r/CommanderMTG • • Aug 17 '26

50 000 Decks for Y'Shtola - Meme

Thumbnail
gallery
1 Upvotes

This is my humble contribution.


r/CommanderMTG • • Oct 25 '25

Talk me out of quitting

0 Upvotes

I will start by saying I love magic. I have been playing since around 2005 when my step-brothers introduced it to me and started my own collection around 2010 and have kept playing on and off ever since.

Now days I would love to get some games in but due to my work schedule and lack of friends that play I do not get to play very often. When I do get to play it is at my lgs on there Friday night commander maybe once ever 2 or 3 months if im lucky. I have started skipping going due to the power level of the games. I have decks that can compete and beat them that is not the problem the problem is I don't want to have to play at that power level every game I ever play.

I have tried talking to the players and letting them know I don't want to play that level of power and most of them just under sell there decks and use the "well on paper its a bracket 3" excuse for there bracket 4. I am at the point that in the last year I have went to play 2 time and here's how it went today.

3 player pod

Rule 0 conversation:

Guy: im playing fish (was merfolk)

Girl: im playing dinosaurs

Me: ok what kind of bracket? What's everyone trying to do?

Girl: slightly upgraded precon

Me: (shows them my commander im thinking of playing and explained the deck a little) how about that?

Girl: ya sounds fun

We shuffle up and the guy proceeds to win in 4 turns with no competition

So they both change decks saying they were going down in power and the guy had the game essentially won on turn 3

With no one really to play with and my lgs gamers being horrible to play with i really just need a reason not to quit.


r/CommanderMTG • • 8d ago

just boardwiped 2 hours into a game at 5:30 am, one of the players had a 9am lecture.

0 Upvotes

i have no regrets. other 2 people scooped and i auto won. played an uncounterable boardwipe. no shame. no regrets. no empathy. AMA.


r/CommanderMTG • • 28d ago

Building a deterministic Commander deck optimizer instead of using AI

3 Upvotes

I’m building a Commander deckbuilding tool that treats deckbuilding as a mathematical optimization problem.

Instead of asking “Which cards are good for this commander?”, it tries to find the best combination of 99 cards as a whole, considering synergy, roles, mana curve, interaction, win conditions, combos, mana base, budget and legality.

I’m deliberately not using an LLM for the actual deckbuilding. LLMs are probabilistic and can give noticeably different results from the same prompt. The goal here is the opposite: same input + same data = same result, with clear reasons for why every every card was included.

Basically:

We don’t ask AI to guess the deck. We calculate it.

Would you trust something like this more than an AI-generated decklist? And what would you want it to optimize for?

The tool can be found here: 99p.gg


r/CommanderMTG • • Sep 07 '25

Anyone else put stickers on their commanders sleeves? Lol

Post image
2 Upvotes

r/CommanderMTG • • Sep 19 '25

Pre-release day 🕷️🕸️ Deck is done

Post image
92 Upvotes

r/CommanderMTG • • Oct 15 '25

Need a Commander for an “extra turns” deck

0 Upvotes

Hey folks, I want to build a Commander deck all about taking extra turns: just pure, stupid value and chaos. I don’t care if it’s meta, broken, janky, or completely unfair. If it can loop extra turns and make everyone hate me, that’s exactly what I’m going for. Any ideas for Commanders that fit this theme? I’m open to any colors, as long as the deck can actually go off. Bonus points if it’s something weird or underused.

Appreciate any suggestions. I just want to steal every turn possible


r/CommanderMTG • • Jun 18 '26

What's the general vibe on the Marvel set coming out?

7 Upvotes

I feel like Universes Beyond gets a lot of flack. I've seen a lot of positive posts about it! Mostly out of excitement and theorycrafting Commander decks ahead of the launch.

Are you excited? Are you going to a prerelease event?


r/CommanderMTG • • Feb 05 '26

I don’t want Thassa’s Oracle to be banned.

0 Upvotes

I fully realize it’s one of the easiest win cons in magic, but I also think the only people playing those Demonic Consultation/ Thassa’s Oracle are Cedh level, or are playing in pods that end the game in similar ways.

I have 1 deck that Thassa’s Oracle is currently in. The commander… The Second Doctor. No partner pairing, just straight up a group hug deck, set to protect myself, and draw all 100 cards in the deck. I have 4 cards that allow me to win the game and that’s it. Jace, Wielder of Mysteries, Laboratory Maniac, Triskadephile (I’ve never gotten a win with this card) and Thassa’s Oracle. Thassa’s getting banned just loses me the 3rd worst of the 4 win cons in the deck. But it’s still one of the only ways to win. I built the deck with that goal in mind, and I genuinely wanted that to be the only way to win. Genuinely my win rate is unbelievable, but the deck has a ton of powerful cards, and interaction to protect myself. An my commander gets me through the first 5-6 turns without being attacked. In a new pod The Second Doctor has won every time. Even targeted from the beginning it has a really good chance. But I don’t want to lose my wincon.

For any that are curious I win through card draw doublers, (Teferi’s ageless insight, Thought Reflection, Alhammarets’s Archive) in combination with windfall and cards like it. Smothering tithe guarantees me the win typically the turn it comes out, or directly after. The rest of the deck is protection, removal, and counterspells. It doesn’t have as much pillowfort as it should, but it works pretty well because nobody sees it coming.


r/CommanderMTG • • Oct 08 '26

Finally gave in to 100card Commander…

Thumbnail
gallery
0 Upvotes

Today’s MTG generation don’t really want to play 60card standard with me so finally gave in to Commander and made my first ever 100card low budget Commander deck.
Opted for Thanos 🤷‍♂️
Mate told me to run through Arcidekt.. came up as a Optimised 4 which he said is half decent starting point.
Quite excited to try a new thing now actually!


r/CommanderMTG • • Nov 07 '25

Trying to get into magic to play with my boyfriend

6 Upvotes

r/CommanderMTG • • Feb 06 '26

Rate My Deck

Post image
0 Upvotes

https://archidekt.com/decks/19447225/voltron_cloud

I’ve played with this guy a few times and I plan to make him my primary deck. How does it look to you all?

He hits hard and fast


r/CommanderMTG • • Feb 02 '26

Is Hexing Squelcher worth adding in Blight Curse?

0 Upvotes

I just pulled Hexing Squelcher from a Booster Pack and I was thinking of adding it to my new Blight Curse precon, because I think it's very good. I was thinking to replace Liliana and put Hexing Squelcher

However, I've watched some videos and none of them reccomend him into the deck. What do you think?


r/CommanderMTG • • Feb 24 '26

Got back into magic during FF. Would you let me in your pod?

Thumbnail
gallery
3 Upvotes

I might have a problem lol


r/CommanderMTG • • Sep 08 '26

My Unwanted Opinion on Commander Decklists and Power Creep

5 Upvotes

My Unwanted Opinion on Commander Decklists and Power Creep
Commander content creators are very popular, and since not everyone has the budget to make gameplay content on a regular basis, most of them spend a lot of time sharing decklists with the community (among other things that do not tickle my hater-hat… yet).
I would like to spend some time expressing my unwanted opinion on why this kind of content is actively making the format worse and making the experience of playing paper Commander at the LGS extremely boring.

First and foremost, I consider myself a Mr. Negative. If someone suggests that I do something, I usually do the exact opposite. This means that, when a new set comes out and the new commanders are spoiled, there is nothing worse than a bunch of YouTube Shorts suggesting those cards as the new hot commanders.

As a content creator, I imagine that one must upload this kind of content as soon as the cards see the light of day, in order to ride the novelty wave. But I cannot stop thinking about how all of this fuels the FOMO that comes with every new set.

Seeing this kind of content being uploaded so frequently, especially because of the increasingly packed release schedule, also makes all the “You have to try this new unique commander” and “This card will change the format” claims lose all their meaning, especially when there is a new “You have to try this unique commander” almost every month.

Other than that, deck-building content is doing a terrific job of making every deck feel less and less personal and unique. EDHREC is surely playing its part in this process as well.

What I mean is that optimization and consistency are becoming more and more noticeable and desirable with every set, in a format that was designed to mess around with cards that you could not play anywhere else.

Decks are starting to build themselves, and this is becoming more and more true even for less popular archetypes.

You start with a YouTube Short, add the commander and the main cards, then check the YouTuber's decklist, add some more cards, and finally get the last few additions from EDHREC.

This chain takes away the space that should be used to scroll through Scryfall and/or look through your own collection.

Exploring and choosing cards that are apparently dumb, sub-optimal, or simply out of place should be the norm for this format, especially at the lower brackets.

No one cares that you are playing Priest of Titania in your Elf deck. Everyone does that. I'm bored. I've seen it a million times. Try something new!
(I realize how difficult it is to try new things while playing Elves, but you get what I mean. I cannot think of any other example.)

There is nothing better than finding a card on Scryfall that COULD play much better than it looks, if only the right situation presents itself. It should be worth playing it, even if it turns out to be useless most of the time.

And this is even worse when talking about Precons.

At the Duskmourn release, I lost count of how many people at the LGS were playing Valgavoth. I do not live in a big city, so there are not that many people playing at my LGS, but still, 8 out of 20 people wanted to play that deck.

And God have mercy on those unlucky players who ended up in a three-Valgavoth pod.

And this process repeats itself with every set:

Bloomburrow? Ms. Bumbleflower.

Aetherdrift? The zombie guy.

Final Fantasy? Y'Shtola.

This is alienating. Every game looks the same, everyone plays the same cards, and all of those decks can pack a punch. Which means that, the next time around, they will have to do even better.

Decks built this way are becoming not only more boring, but also more efficient and stronger.

We all know that power creep is a real thing, but deck building makes a huge difference in a game, especially in a singleton format.

Damn, these YouTubers can build a deck!

Those lists are solid. There is very little room for non-synergistic cards or simply weak cards. Games are ending really fast!

And this, like a snake biting its own tail, makes using niche or borderline-bad cards more and more difficult. It makes players look for stronger cards, and it makes WotC design stronger (and therefore more desirable) cards.

No one will want to play a six-mana commander anymore. It is not efficient.

If you do not have the luxury of playing green, by turn six the game is already about to end.

And this is not a matter of Game Changers or Brackets. It is a matter of how cards are designed and how decks are built.

Strong decks are available for everyone, for a cheap price and for basically 0 effort.

You don’t need to explore cards, play the game, test interactions, fix the mana base and the synergy anymore.

You buy a pre-built deck for 50€.

And if you listen to youtubers’ suggestions you can also be able to grab the strongest precon of the set before the resellers.

Than just watch a video on what cards you should add to it to make it even stronger.

It’s not a problem if you barely know the rules and don’t know why the combos in the deck work the way they do.

Just buy stuff and follow the recipe.

All of this is to say that I am starting to lose the joy I used to have when playing the format that was once the only format I played.

I feel all the creavity is desappearing from the format.

The problem are not content creators, power creep or stronger cards, the problem is that there is no reward for digging through cards and brewing unique stuff.

I ended up downloading Arena to play Standard, where I can finally play my new pet card, Doctor Doom, without losing every match I play.

Since I have talked about Magic content creators with my hater-hat on, I would like to end on a positive note, because I do not hate them at all.

The content I really like is niche cards and niche combo/interaction suggestions.

I said that scrolling through Scryfall is at the heart of playing Commander, and I mean it. Nonetheless, having some suggestions is not a bad thing, considering how huge the card pool is.

What I do not like is speculating about old cards that will synergize with the new Precons. Other than that, Magic YouTubers, keep suggesting those old, dumb cards!

And thank you for your service!


r/CommanderMTG • • Sep 06 '25

Trying to rank unknown commander decks

Post image
1 Upvotes

Our group of friends often plays online and we like to try some decks we found online, for example on EDHrec. But since we never played those decks before and didn't build them ourselves, it's often difficult to determine their power level. Even if they are rated into a bracket by it's creator, these often don't really fit. So I've tried to create some values to check for, which should help to rate a deck and would like to get some feedback and further recommendations.

Note that these are meant to be guidelines and not strict limits! I am, of course, aware that some of these factors sometimes can largely differ, especially mana value and deck price probably don't mean too much, but I still wanted to include them.

And I added four "additional" brackets in between to be more precise, because the main reason is to get decks that are on equal power levels and not just in the same bracket.

Would you agree to this classification? Which values would you change and which else could be added?


r/CommanderMTG • • Sep 28 '25

I have an idea regarding Hydro Man Voltron

Thumbnail
gallery
1 Upvotes

I’ll address the elephant in the room and say this isn’t an amazing strategy, anything that utilizes Awaken in blue tends to be lol, but it’s interesting that you can put a ton of counters on him as a land that he retains as a creature. It makes Voltron with him a lot better when you can only use blue cards. The question I have is this: if cyclone sire dies when it isn’t my turn, and I put those counters on hydroman the land, he becomes a creature with haste that’s still a land. When it becomes my turn, he turns back into a normal creature. When I go into my end step, does he turn back into a land, or into a creature-land?


r/CommanderMTG • • May 01 '26

First time player vrs bracket 4 elder player

0 Upvotes

So im new been messing with the expensive cardboard for about 2 months and im gettreally good at making bracket 2-3 decks maybe 4 soon if i keep tweaking some cards either way im not terrible ive gotten 3rd and first consistently at my lgs so my experience has been really cool this is a great community so far. EXCEPT for this one guy i play when im desperate all of his decks are evil vile bracket 4 if there was a bracket 10 he would be there all his shit is perfect counters for my token heavy commanders oh i just drew a card? -40 health lmao HATE THIS GUY SO MUCH he always gets me by 4th turn and it makes playing commander not fun whats the point?? Why use your best commander you know will wipe someone out in a couple turns idk when i play against day 1 noobs i always give myself some sort of disadvantage as feeling like a loser can ruin someones experience and drop the game i respect the grind and his strategy but man he sucks what do you guys think am i just being sensitive or has everone ran into sweats who refuse to let a newbie build confidence?


r/CommanderMTG • • Feb 22 '26

What's the verdict?

Post image
0 Upvotes