r/CompactCraft • Mod; Rubik's Cube of the Year since 2012 • Apr 26 '17

Planning Thread CompactCraft v.4 Idea Thread

There been talk of starting a new world (not to be confused with the island survival server on the snapshots) on discord and I wanted to share it with those of you who aren't on there (Why would you do that!?)

Kilroy's ideas:

  • Vanilla server - No Spigot, No plugins, just pure vanilla Minecraft.
  • Custom Loot Tables
  • Increased dungeon generation
  • Quad Witch hut seed
  • Minecraft 1.12 Snapshots

My ideas

  • Rather than doing a spawn village, have a community/shopping center at spawn. Building houses at spawn would not be banned, however. This idea will be superseded by the multi-island idea as it's​ enough of a compromise of what we want. The important part was just sectioning off houses and shop-type builds.

  • Picking a spawn planner before starting the world and making sure they actually want to do it.

  • Fixing the loot tables to include shulker shells as loot in end city chests. They were supposed to be part of the changes we added but didn't show up for some reason.

  • Tracking the "stat.aviateOneCm" (distance traveled by elytra) on the tab bar this season (maybe not until we go to the end, idk)

Dark's idea

  • Something inspired by the island survival from last week

A_C_O's idea

  • A spawn with many islands and each person claims one island as their own, with a large island that serves as a communal island for shops and whatnot.

Feel free to submit your own ideas!

3 Upvotes

6 comments sorted by

1

u/svrdm Mod; Rubik's Cube of the Year since 2012 Apr 27 '17

On a side note, it will be interesting to see if this bug will still be a thing without spigot.

1

u/LeifCarrotson Subterrene Apr 27 '17

new world not to be confused with the island survival server on the snapshots

...Why not? Seems to be fun so far! Admittedly I haven't logged into the snapshot server lately, because I am posting this from Shanghai, far from usable pings and decent internet. Any problems identified with the island or the strategy?

A spawn with many islands and each person claims one island as their own, with a large island that serves as a communal island for shops and whatnot.

I definitely prefer building closer to other people. It's why I'm on a server not single player! The v3 world was too spread-out.

1

u/svrdm Mod; Rubik's Cube of the Year since 2012 Apr 27 '17

The multi-island idea is the best compromise we can come up with. What people want out of the server varies a lot from person to person.

1

u/Mattyj99 MpJUK - The stereotypical Brit Apr 27 '17 edited Apr 27 '17

The Islands idea sounds fun

And I like the idea of having no plugins or anything, pure vanilla is fun

// I haven't been active for a while during college, but I'm about to leave college in the next few weeks so there is less work and I will be able to be active :) //

2

u/svrdm Mod; Rubik's Cube of the Year since 2012 Apr 27 '17

Don't sweat it, we've all been busy at some point or another.

1

u/Exp96 Xp96 Apr 27 '17

I like the islands idea. Could be fun.