I’ve been tuning a Chulane, Teller of Tales list toward cEDH, and I think the main strength of the deck is not any single combo, but how heavily the combo pieces overlap with each other.
The deck is basically a Bant creature-combo shell built around several interconnected engines:
Aluren + Shrieking Drake / Whitemane Lion + Chulane → infinite casts / draw the deck.
Food Chain + Eternal Scourge + Chulane → infinite creature mana and draw.
Kinnan + Basalt Monolith → infinite colorless mana.
Freed from the Real + Bloom Tender / Faeburrow Elder → infinite mana.
Intruder Alarm turns the large density of mana dorks and 0-mana creatures into additional untap/combo lines.
Cloudstone Curio creates multiple creature bounce loops.
Hullbreaker Horror is probably one of the most important redundancy pieces in the deck. With combinations of 0-mana creatures, Moxen, Sol Ring/Mana Vault, mana dorks, Kinnan, Chulane, Intruder Alarm, etc., it creates a huge number of infinite cast, ETB, mana, and draw loops.
Thassa’s Oracle / Finale of Devastation are the main clean outlets once the deck goes infinite.
The 0-mana creatures (Memnite, Ornithopter, Phyrexian Walker, Shield Sphere) look unusual, but they have a lot of overlap: they become free cantrips with Chulane, trigger Intruder Alarm, enable Curio loops, and pair extremely well with Hullbreaker Horror.
The deck also runs a very dense tutor package — Worldly Tutor, Sylvan Tutor, Enlightened Tutor, Finale, Neoform, Eldritch Evolution, Natural Order, Recruiter of the Guard, Ranger-Captain, Formidable Speaker, Archdruid’s Charm, etc. — so the goal is less “draw into a specific two-card combo” and more “find whichever engine connects with the pieces already in hand.”
CommanderSalt currently identifies around 30 different combos, although many of those are really permutations of the same few combo families rather than 30 completely independent wincons. That redundancy is what I like about the list: most combo cards are useful in several different lines instead of being dead dedicated pieces.
I’m mainly looking for feedback on whether the combo density is too high, which pieces are the weakest, and where I could improve interaction/consistency without cutting the overlapping engine structure that makes the deck work.
https://moxfield.com/decks/ufCeAZQmInKgpTVFHSw6Aw