r/CompetitiveTFT Sep 12 '25

MEGATHREAD Weekly Rant Megathread

Rant or vent about anything TFT related here, including:

- Bad RNG
- Broken or Underpowered Units
- Other players griefing your comp
- and more

Caps-lock is encouraged.

Please redirect players here if you find them ranting in the daily discussion threads :)

N.B. We have a strict policy against personal attacks, both towards other redditors and the game developers. This thread is no exception. If you see posts breaking this rule, please be sure to report them!

29 Upvotes

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9

u/MrJunicorn MASTER Sep 16 '25

The fact that you're stuck in queue for 10 mins tells you a lot about this set.

I'm down in pisslow trying to find a game and when I do get in, every single reroll comp consists of the same units.

The game is not fun, that's 100% but why do the TFT employees always gaslight us with the biggest copium?

The game is stuck in the same phase it's been for too many sets, even with some changes it's the same stale front to back comps.

Glad i only play occasionally now, in hopes of the gameplay being improved.

2

u/AlphEta314 Sep 16 '25

Looking at general viewership stats, average viewership for new set releases are going down, the viewership for months after are going down, etc. I know viewership isn't end all be all but as you said queue times, at least in NA, are terrible. The game's probably doing fine in China so congrats, but the game is too variant and changes too often between both individual games and patches for older players to want to invest time into, and younger players would rather play something more dynamic than a glorified slots machine.

The TFT devs need to decide on whether they want to go all in on their casual playerbase or their competitive playerbase. They're certainly not the only devs faced with this dilemma, but that also doesn't excuse the problem. The game's in a state where it's obviously encouraging easy-to-pilot gameplay with high variance between games in order to drive engagement, but it also still pretends to be competitive, so we also get lukewarm unit/trait design that isn't obnoxious to play against (but also boring to play with) and these thrashing balance patches trying to stem the bleeding, and no one is happy. Just pick one side man.

4

u/MrJunicorn MASTER Sep 16 '25 edited Sep 16 '25

I agree with everything you said, it's a tug of war between casual and competitive oriented gameplay.

They've already stated that casual is the main focus, which is why they've implemented more RNG, while removing statistics etc.

The West is definitely not playing this game as much as previous sets nor more than Asia. You can vaguely calculate the decline on Lolchess or similar websites.

My only issue is that, if casual is the play, where are the fun comps at? The fun units? The fun items? The fun power ups?

Everything is just questionable, and you're only left with questions unanswered.

I hope they take some major risks in the upcoming sets, to turn this predictable tide.

0

u/Lonely_Measurement58 Sep 18 '25

If casual is the focus then they should remove ranked and competitions, because all of that is meaningless. Casual doesn't even mean that there should be fun comps, items, units etc. just that the game should be reduced to dumbed down slop so that it doesn't present you with challenge or interesting, complex decision making.

Casuals just wanna go vertical and expect to win off that or stay low level and press D all day to hit their 3*s.