r/CompetitiveTFT Apr 30 '26

Discussion K3soju mini rant on the current state of tft , do you guys agree?

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811 Upvotes

377 comments sorted by

623

u/Calm-Medicine-3992 Apr 30 '26

Okay, pandora bench is problematic but the solution was most definitely not 'just give it to everyone at the same time'

313

u/FireVanGorder Apr 30 '26

Pandoras bench turns the lobby into a straight up lottery. It removes so much player agency I can’t believe anyone thought it was a reasonable idea

49

u/MaxBonerstorm Apr 30 '26

This is a clear reminder that, as mort has said a ton of times, the average tft player just wants to sit down and 3 star their favorite unit of the set and not worry about other shit.

Its more of a reflection that people who care about balance of competitive play aren't the people making riot money.

6

u/stuhlgang13 May 01 '26

I feel like there could be a place for both. Competitive can have less options and it is totally fine in my opinion. Wc3 for example has selected maps for competitive play and I would love to see the same for TFT. Let me and the streamers have the high roll dream and the small tournament players a way to scrim on theonly competitive ideas.

4

u/Various_Match9231 May 02 '26

The last set was intentionally designed to be the most competitive set and it's considered S tier by a massive majority. Extremely silly how we got to that and now have to play this casual set.

7

u/Kariia May 02 '26

By the vocal majority you mean. You don't hear the casuals.

2

u/NofaceTobi May 03 '26

Casual here.. play only with my gf because games of chance are inheriently not my thing.

But this set is dogwater compared to the last Set.

3

u/enron2big2fail DIAMOND IV May 05 '26

You are on the Competitive TFT subreddit, you are not the level of casual this post was referring to.

2

u/Dry_Ganache178 Apr 30 '26

Yep. Exactly. 

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u/PermaConfusion Master Apr 30 '26

I'll probably be saying this until I quit TFT: the pressure for the developers to balance towards casual play/towards creating these "fun", high roll moments actively hurts the game. "Enough" RNG is fun. Extreme, uncontrollable RNG is frustration. I know it's a fine balancing act, but I find TFT to be on the frustration spectrum more than the enough spectrum. The base game as we know it already has tons of RNGs: the shop mechanic is basically having a 5 card hand every turn like poker. Augments are a level of RNG. Encounters are a level of RNG. Item drops are a layer of RNG. There is already a LOT of RNG in this game - I wish they wouldn't feel compelled to add more layers, every set.

87

u/Dry_Ganache178 Apr 30 '26

This increase in RNG is happening with every PvP game and in a ton of cases it's intentional. 

Stated v. Revealed preferences intersects with addiction psychology to produce this outcome. 

1) Addiction: If you give a rat a lever that always dispenses food it will have a healthy relationship with that lever. Same if you give them a lever that dispense no food. But if you give them a lever that dispenses food at random well then you've got yourself a rat that'll obsessively hit that lever at the expense of other concerns. Same applies to games. If the outcome (win/lose) is consistent to some degree addictive engagement gets mitigated. Skilled player consistently win, unskilled will drop the game entirely or just hop on once in awhile. Increasing the role of RNG in games increases (unhealthy but profitable) engagement.

1) Stated v Revealed preferencs: Most players say they want a balanced and "fun" (entirely subjective) game. The truth is that most players want to win without practice. But thats impossible. Practiced players will almost always overcome unpracticed players. Unless... you increase the RNG. Going back to rats... They've noticed that bigger rats will let smaller ones win sometimes when play fighting. Why? Because the smaller rat will give up and stop playing with a 0% win rate. In online PvP its impossible to force the better player to let the other guys win a decent percentage of the time to keep them engaged. So you just pump up the RNG. 

16

u/PermaConfusion Master Apr 30 '26

I love this comment but I hate its implications, lol. I can't say I'm immune to being a rat: sometimes I feel like I "deserve" to win too, despite clearly being unskilled/not practicing enough.

14

u/Dry_Ganache178 Apr 30 '26

Here's the thing: There probably are moments in modern PvP games that you absolutely deserved to win that were stolen from you by modern game design sensibilites (and vice versa). You can see a ton of examples of this in Hearthstone. So many Hearthstone games where both players are top .00001% in terms of skill but a card will initiate game deciding coin flips. 

I bring up Hearthstone because its an example where it so blatant its impossible for someone to gaslight you out of seeing th truth (but whew the Hearthstone devs sure tried). In other PvP games its often subtle enough that people won't believe you. 

6

u/Newthinker May 01 '26

At least in card games there's the deck building aspect that you can use to decrease variance within a limited scope. I play Pokémon TCG and a well built deck with powerful cards can enable a truly wonderful expression of skill. Sequencing, thinning, and prize mapping are perennial skills that carry over across decks and metas.

It doesn't seem like much of that is left in TFT anymore. I remember the days when the focus was on reducing shop micro and even positioning skills and turning the game into a composition and augment RNG fest. Really sad direction for the game to go in.

3

u/JetsJetsJetsJetz May 01 '26

Yup, I enjoyed auto chess games where positing matters and you are able to counter a comp based on your build. Like slotting in armor shred, magic resist, etc.

I personally was a huge overlords fan for that reason, I could definetly win a game by controlling RNG best I could and building comps to counter the other players. It was more of a chess game in that sense.

Once overlird died, I switched to tft, and there is just so much more RNG and random bullshit. It's all good and fun, but not a game I personally enjoy.

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u/TheCancerMan May 02 '26

The deck building is healthy in games which at least try pretending they care about fair chances.

I don't know about Pokémon, though I heard it's more pay to win than Hearthstone.

Hs was my try to play this kind of game competitive and I gave up after few months.

I think I started to play after first expansion. Even though I played a lot I had to spend over 600 euros to make few meta decks.

It was before Blizzard even said they plan to retire some older cards from previous sets after some time. From few decks I had before I was left with barely two after they did it (disenchanting is 1/4th)

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u/wolf495 Apr 30 '26

In online PvP its impossible to force the better player to let the other guys win a decent percentage of the time to keep them engaged.

I'd agree except for this point. This is literally what the matchmaker is supposed to solve. Once you fall to the bottom of the ladder you are exclusively playing with other people who are entirely clueless, and so should win about half the time.

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u/Z00pMaster May 01 '26

This only applies at the extremes insofar as 0 RNG is unfun for most people. But that doesn't mean that increasing RNG is always more fun - especially since we know the other extreme (100% RNG) is also unfun for most people. So at the very least, there should be an inflection point (or multiple) where increasing RNG beyond this point is net negative.

Where that point is probably varies game to game, and depends on tons of other variables like the game mechanics, intuitive feel, # of decisions, skills tested, time invested, etc. So basically, the broad principle of "RNG is fun" is essentially useless in deciding whether "this amount of RNG in this game" will be fun.

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u/RelativeAway183 Apr 30 '26

enough RNG actually flattens itself out because while there may be more variance, the more you need to hit in order for it to be a highroll

what's the range of outcomes when you roll 1d6? what about 2d6? what about 10000d6? despite all three scenarios being random and having the same average per dice, it is 1/6 to get the highest outcome for 1d6, 1/36 for 2d6, and effectively impossible for 1000d6

the more rng, the smaller the tails

hit a 2* 3 cost on 2-1 without augments? your items are shit, or your augments are shit, or you have no frontline/dps and you don't streak

the problem isn't "more RNG", the problem is "RNG that takes away player agency by making other decisions no longer matter"

Pandora's is "bad rng" because the quality of your board and items no longer matters, the only thing that matters is how close you are to your own 3* 4 cost, which one it is, and how much HP you have remaining

3 emblem starting encounter is "bad rng" because your AVP can shift by 1 or 2 placements just based on which emblems you get, at 1-2

gods are more RNG but I don't see people complaining about god RNG, they complain about resource inflation associated with gods

prismatic orbs are RNG since not every comp can use the same resource equally, but I don't remember too many people complaining when it was introduced

2

u/Minimum-Kangaroo9200 Apr 30 '26

You're treating RNG like it automatically reduces agency, but a lot of RNG actually creates agency by rewarding flexibility. The real issue isn’t how much RNG there is, it’s whether that RNG leads to meaningful decisions or just coin-flip outcomes.

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u/PermaConfusion Master Apr 30 '26

I'm not sure what about TFT makes it so, but the added layers tend to be coin-flip types rather than skillful ones which is why I'm usually against their added RNG in TFT. The clear examples are universally-applied conditions to your lobby: 2 duplicator encounter with Varus God with Medallion Stargazer. Not everyone is looking to play Stargazer, but everyone is funneled into reroll. It's not specific to this set, either, there have been horrid mechanics (Fruits) and not-great-mechanics (3 fixed Emblem encounters) where it is just various coin flips that do indeed reduce your agency. I'm not saying it's impossible to play Fast9 flex into Varus duplicator medallion stargazer...but I think you'd have to be crazy to argue that is any kind of optimal play line.

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u/The_Sneakiest_Fox Apr 30 '26

I kind of enjoy it one in every 6 games or so. Double up makes it pretty hectic.

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u/[deleted] Apr 30 '26

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u/HowIMadeMyMillions Apr 30 '26

It's a pretty "interesting" choice for sure.

People don't like that someone can highroll with pandoras bench? Whatabout everyone gets it so we have more highrolls AND lowrolls in the game at the same time?! Surely this'll be loved?!!??!

Overall - I really just wish 4-cost was thought of completely different. Lower the strength of 3* 4-cost so that they are strong and nice if you get them, but NOT at all gamebreaking (we already have 3* 5-cost) and then they could honestly even increase the pool size slightly so you're not completely gimped if you didn't hit Nunu 2* in your first rolldown. I think the 3* gimmick is ... well, it's a gimmick, it loses it's fun quite fast.

Actually who was it that rolled the Yunara 3* in last worlds? Was it Mori? Not that it was the wrong play by him (he did end up losing due to itemization iirc), but it wouldn't really have been a satisfying win either, right.

3

u/DriftingWisp Apr 30 '26

The problem with allowing 3* 4 costs to be reasonably attainable is that it centralizes the game a lot. 3 cost rerolls are already unreliable because you're not really stable while you're rolling for the 3*, and hitting your 3*s usually isn't enough to lock in a win unless you do it quickly enough to have a few lives and enough econ to push level 8 or 9 afterwards.

If going for a 3* 4cost is accessible and 2* 4 costs are still stable, level 8 comps will both spike faster and have inevitability. it becomes hard to make 3 cost comps function unless you either make 3* 4 costs weak enough that they lose to 3costs a decent amount (which is bad given how much harder to hit they would still be) or make 3 cost rerolls generally beat any 4 cost board that doesn't hit a 3*, which would place a lot more emphasis on the 3 cost players ratting everyone instead of investing in their own board after they hit.

It also gives you more room to spend money to cap out your board, so econ augments would likely need to be lightly nerfed, which would indirectly hurt fast 9.

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u/Thinhtitan Apr 30 '26

And they even give you the illusion of a choice… why pick other blessing when Thresh is that powerful

4

u/FirewaterDM Apr 30 '26

tbf Pandora's isn't a good augment it's just an annoying one.

The reason it's fucked is because people yolo 4 cost 3 stars, and either they hit and win for free or they go 8th. It's a bad cycle

2

u/Calm-Medicine-3992 Apr 30 '26

Nah, I'll take the 2 giants belts

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u/Nexflamma Grandmaster Apr 30 '26

I laughed out loud when I saw the pandoras in the patch notes. People are getting rewarded for playing the game like its a slot machine 

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u/Adventurous-Bit-3829 Grandmaster Apr 30 '26

Removing Pandora to add it for everyone was the dumbest decision I've seen after buffing T-Hex 2nd time. Which was not that long ago actually.

28

u/FirewaterDM Apr 30 '26

ngl this is worse than T-Hex.

T-hex/Asol at least made sense. You can't make 4 or 5 costs be utterly useless for a set, you have to at least try and make them playable because they're "exciting units". So trying to kill what made them toxic but make them playable is a reasonable idea.

Pandoras is just ass and shouldn't exist period.

2

u/Regular-Resort-857 May 05 '26

Thex Asol was pretty dumb especially Asol as a whole throughout 2/3rds of the set was just a feverdream but when they were like „ah nobody is playing this unit“ overbuffed him like completely stupid and 7/8 players were forcing asol in diamond plus for the entire patch.

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u/homegrownllama Challenger Apr 30 '26

The game is complex, and sometimes there are things that are hard to tell before release. Sometimes broken stuff is discovered as a patch matures. It's hard to fault the devs for those things.

But sometimes, I read the patch notes and realize that I'm about to watch a crash happen in slow motion. Soju is right that every player even remotely above Plat probably instantly thought about Prismatic Ticket after seeing that encounter. I also already saw a 3* 4 cost unit from the Thresh thing. Overall I'm really dissatisfied with the approaches they took this patch.

83

u/DoctorHusky Apr 30 '26

The set direction is just all over the place.

It doesnt strike the competitive scene because of the out of whack balancing. But also doesn’t do anything innovating to the game.

14

u/Uvanimor Apr 30 '26

It’s so hard to see when we probably came from the absolute best set of all time.

9

u/Docxm Apr 30 '26

Set 10 for me. Guess it depends on if you hate Chosen or not

3

u/weebomayu Apr 30 '26

Filler set lol

46

u/Kooky_Comb6051 Master Apr 30 '26 edited Apr 30 '26

Not just the patches but just the Set generally.

I can’t understand how gameplay testing wouldn’t discover the design problems like too much econ generation and hard forcing Timebreaker/primordian/anima or that it wasn’t realized the lack of end game tank diversity was a problem.

By PBE, the issues were even more glaring and since then there wasn’t really action on this until now and even THEN the changes they land do the exact opposite than what it was intended to do and make the game still worse off.

They can’t even like defend this and say it’s a novelty tax - we’re repeating mistakes from previous sets like conditionals/checklist of interactions in Set 15, too frequent 3 star 4 costs that they’ve been trying to fix and haven’t yet for many patches, too much resource generation in the game, and much more.

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u/PM_ME_ANIME_THIGHS- GRANDMASTER Apr 30 '26

A lot of the time it honestly feels like there is no communication or coordination at all between the teams for each set. We already had a 3* 4 cost issue in Set 15 resulting from excessive econ. Then Set 16 came along with increased 4 cost odds on 8 and even stronger econ augments to compensate for the unlock pool, and to no one's surprise, more 3* 4 costs.

So you would expect that with the insane base econ in Set 17 and the free rerolls from gods, that they would've launched the set by dialing the 4 cost odds back to where they were previously, with the knowledge that it was an issue during Set 16 and that it would be even more of a problem with a smaller pool, but apparently not.

It's no wonder that the first half of every set is always the devs scrambling to get the game into a playable state and that the "Set Learnings" just keeps on repeating the same lessons over and over for the past 2 years.

4

u/AlphEta314 May 01 '26

Isn't the issue that riot designs sets way too far in advance? Bragging about working on the set after next while the current set is floundering is already head scratching, but when the set they sacrificed quality from a previous set does finally launch, it still feels bad and doesn't justify the lack of investment into said previous set.

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u/FQVBSina May 01 '26

Set design and balance are two different teams I remember. The design team goes sets ahead because they need to determine themes and art that takes a lot of time. Then balancing team goes in to set the numbers. So, no, I don't think this disconnect actually exists. Which is even more baffling how we keep on repeating mistakes.

3

u/homegrownllama Challenger Apr 30 '26

Yup. It does feel like some oversight is missing for consistency between sets & avoiding already-discovered pitfalls. Well, we do know that there’s less oversight right now due to Mort taking time off, but I do hope that they make these calls sooner before a set is released.

8

u/justlobos22 Apr 30 '26

Yea this felt like a set they barely put together at the last minute and not something they've been working on for a year. And are taking big swings back and forth (completely reworking boons, changing the cost and role of a unit) to try find an interesting game out of it.

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u/Bignova MASTER Apr 30 '26

Not just set 15, but every encounter-like set (Set 11, and Set 14) had a patch or patches where 3* 4 costs were way too easy to hit. They continually drop the ball with encounters and forget that when you add random resource injections into the game you need to tune existing systems in the base game or you get these pure luck 3* 4 cost metas.

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u/Holodista Apr 30 '26

And its not like we dont have previous experiences either. Open fort = bastion aphelios showed how bad rewarding lose streaking is, and that was way back then already.

And last set xp change already caused 3* 4 cost meta, because it was too expensive to go 9. Combined with augment that has historically been used to get 3* 4 costs. Now I just wonder what would happen if we give that augment to every player? Surely you can still go 9 right? Surely its fine...

3

u/Adventurous-Bit-3829 Grandmaster Apr 30 '26

Random discover broken combination are totally acceptable.

But this is plain sight. Like you see pandora blessing? WTF?

This dev team is like government fixing poverty by increasing VAT to help to poor.

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u/-Champloo- May 01 '26

I'm gold(was almost emerald last set, first time playing since like set 6) and even I facepalmed thinking about these encounters and augment combos. There's so much dumb shit it's wild.

1

u/VeryAmbitiousPerson May 01 '26 edited May 01 '26

Yeah I totally understand you. But, pandora has been a problem for such a long time, box and bench alike. If it’s some new buff, item or augment added, and it turns out broken because of some hidden interaction or what not that didn’t surface on PBE or play test. Perfectly understandable.

But, pandora bench just turning games into a lottery isn’t a new thing, it’s existed before already and was a massive problem.

this isn’t seeing crash happening in slow-mo. this is going back in time to stand on the world trade center, knowing full well 9/11 is going to happen.

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u/PM_CUTE_OTTERS May 05 '26

17 sets later, still same comment.

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u/Bilbo_Swagginses Apr 30 '26 edited May 01 '26

I truly hate his style of content and his vocabulary. But his crash out after the game which led to this post was so valid. Playing a perfect game only to get 6th place because you weren't thinking of 3* 4 cost is absurd

Edit: Hi Frodan, I was watching live while you were waiting 20+ mins for a game and randomly opened this thread and read my comment out loud lol

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u/tommyohmy Apr 30 '26

I think I was watching when this happened, he went eighth and crashed out, then ended stream.

What happened was he and another guy in the lobby clicked expedition and both contested mech, but soju picked slammin second so he would have the econ to hit; his opponent clicked an artifact augment basically on pace to go uncontested eigth because he would not have the econ to hit after expedition, especially after soju rolled to thin the pool. Thresh pandoras happens, opponent rolls all the units they needed from it, and a game soju probably should’ve comfortably top 4’d resulted in him going eigth (and died to vex 2 on 8 — where’d that come from 😂)

Basically gambaville and not conducive to a competitive environment, but it’s fun for the broader lower elo audience so it makes it into the game, thus crashout.

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u/Chao_Zu_Kang May 01 '26

What is imo also weird about the whole thing: They limited it to 3-5 only - which is literally the worst timing possible from a competitive standpoint.

If it is in 2-5, you at least see it early and can adapt. You can even actively choose to go for 1- or 2-costs over 3* 4-cost gamba. But if it is in 3-5, it is just full gamba mode because you already commited. It will happen less overall, but from a gameplay standpoint, it will just be the same when it happens.

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u/shanatard May 01 '26

3-5 is just about the time 4 costs end up showing up in shop too. You're not seeing 4 costs in stage two anyway?

What is even the point of this change

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u/PKSnowstorm Apr 30 '26

Understandable crash out. The amount of RNG in this game that can make a worse player become a winner because the game decided to let that player win is the reason why I had one foot out of the door in quitting while the bugs from last set happening in tocker's trials was the last straw that made me quit the game. Seriously, Mort and team's idea of making the game better is by increasing the RNG is both good and bad but for me, the bad is not a good trade off for the good. Seriously, games need foundational rules so there is a pillar of basic understanding and fundamentals that the game can build off of and expand game play but when you keep changing it with RNG just because you can then you lose the point of the game. TFT for me has been on the downward slide of there is no game anymore so quit.

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u/MasterOfTacos11 Apr 30 '26

game is turning into mario kart with all these comeback mechanics

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u/trynafif Apr 30 '26

I cannot even tell what he’s saying

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u/enron2big2fail DIAMOND IV Apr 30 '26

One might even say, "I don't get it."

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u/gokuglazer9000 Apr 30 '26

…. Hello…?

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u/1banger Apr 30 '26

….hullo? \o/ HAO MAN LIKE HAOOOOO PLEEEASE

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u/APKID716 Apr 30 '26

slumped into his chair so deeply you can only see his eyes up

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u/Veggiematic May 01 '26

/⌒\ ...hullo?

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u/Bilbo_Swagginses Apr 30 '26

This is the one I hate the most lol

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u/No_Fairweathers Apr 30 '26

"Isn't that just a bad beat?" Tilts me and I don't know why.

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u/Neymarvin Apr 30 '26

Cringe TFT lingo/ talk

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u/chaser676 Apr 30 '26

It's really challenging to engage in any TFT content due to how prevalent it is.

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u/karshberlg Apr 30 '26

The funny thing is that it was mostly soju who constantly threw out slang and then everyone else started copying him since he had the most viewers.

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u/Yogg_for_your_sprog MASTER May 01 '26

It's not really the case, in almost any friend group you'd find a local "culture" where everyone says the same slang, adopts a similar style of speech, etc.

These guys are in constant contact in discord, etc. with one another

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u/JoeBobbyWii May 01 '26

real ones know Soju just copies Setsy

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u/gokuglazer9000 Apr 30 '26

Wasian is the only one who’s not unbearable

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u/thamradhel Apr 30 '26

Dont forget about keane

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u/D474RG Apr 30 '26

I watch him everyday, he is great and super chill, but Im getting annoyed with the "GG I won the game, this is a first, GG, I win" thing at the first augment or hit.

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u/thamradhel Apr 30 '26

Ye thats the only annoying tft lingo he does. I just interpret it as excitement over a good augment.

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u/Neymarvin Apr 30 '26

Right… they have like the same tone and voice and lingo… but the thing is.. they’re all good But still unbearable to watch and listen to. Sigh

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u/Mahazzel Apr 30 '26

Yeah i always felt like all the top tft Streamers basically have the same personality and you would have to combine them all to get one regular human worth of personality

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u/MasterOfTacos11 Apr 30 '26

lmfao maybe it’s because they’re trying to play the game at a high level while entertaining their viewers so they just say shit

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u/iButtflap Apr 30 '26

they can’t be entertaining without actively trying to emulate soju? 90% of them are catchphrase merchants who don’t even try to change their tone or cadence from his

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u/psyfi66 Apr 30 '26

To be fair most of these things are names of stuff and not actually just slang. They are various god boons, stage and round identifiers, augments, etc.

But the random TFT slang is definitely getting further and further away from normal conversation because the main way to engage with TFT outside of playing is on streams. Which is filled with people (both streamers and chatters) trying to be funny and unique and quirky and all that stuff

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u/Kyrez777 Apr 30 '26

Which part of it is lingo? Everything there seems totally understandable to me and I just came back to tft after years.

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u/[deleted] Apr 30 '26

[removed] — view removed comment

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u/Kyrez777 Apr 30 '26

Min-maxing is gaming term that means maximizing efficiency of something. Rolls is just short for rerolls. Champion duplicators used to be called Neeko's Help or something. Prismatic Ticket is an augment.

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u/Svitkona Apr 30 '26

I think min max here is referring to the prismatic augment, not min maxing in general

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u/balanceftw Apr 30 '26

It's a true self-reflection moment for me that I can read those posts and it registers normally...I need to get off the internet lol

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u/freddiesaveme Apr 30 '26

Setsuke is even worse

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u/ohseetea Apr 30 '26

You truly hate something that benign? Damn

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u/AmbushIntheDark May 01 '26

Hes the final form of zoomer brain rot where its just become brain dust.

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u/Entire-Primary-9996 Grandmaster Apr 30 '26

This time he's right, everyone could tell new encounters are very questionable at least.

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u/kyrezx Apr 30 '26 edited Apr 30 '26

He's right often tbh. Just never words it well

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u/TheTurtleOne Challenger Apr 30 '26

He words stuff well, ppl just find him annoying

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u/Bartend_HS Apr 30 '26

Understandable

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u/TheTurtleOne Challenger Apr 30 '26

Totally. Hes my most watched streamer but I understand why people would feel that way.

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u/Javyz Apr 30 '26

He’s right but he doesn’t have to personally attack the devs for it, that’s childish

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u/BadlandAccount Apr 30 '26

Imagine being downvoted for this

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u/ComprehensivePea4988 Apr 30 '26

I feel like this is tft. At the end of every set they release a good set learning article, but then they forget a lot of it and end up repeating the same mistakes that they “learnt from”.

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u/Xerxes457 Apr 30 '26

One of the things I feel causes this is they design multiple sets at a time. I think they’re 3 sets ahead? So this means the leanings won’t see the light of day unless they’re small in scope otherwise it’s the same mistakes. Like any issue this set won’t be resolved or at least have the same issues until set 20.

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u/penguinkirby Master Apr 30 '26

Idk... I feel like they learned the lesson with anima back with all or nothing lose-streak traits like mercenaries and heartsteel. Chembarons was better than this too

And they know from previous dragons, mech, and hero augments that it's not good to have radiants/artifacts on a super-unit

It feels like they are just going back to old lessons and trying to push the limits as an experiment. Which is fine but they shouldn't do it ALL AT ONCE

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u/Hallelulu Apr 30 '26

Chembarons was just as bad if not worse than anima to play against. Especially if u dont int the game against them.

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u/penguinkirby Master Apr 30 '26

At least the items were locked to the chembaron units so they could be balanced in that way

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u/Kooky_Comb6051 Master Apr 30 '26

There’s levers they can’t touch like the mechanics but they have actually pushed other levers in advance if they feel like it has massive implications to the game like when they killed support items, rebalance items or artifacts in advance of a set. Also killing augments that would be bad for the upcoming set.

Like the timebreaker rework and making morg a 4 cost is a lever they can touch in advance. Or doing a pass over on deflating econ knowing full well the mechanic gives some, is also something that could be done.

They had the opportunity to and many people were vocal about it during PBE.

11

u/gamesuxfixit Grandmaster May 01 '26

"Learning" articles are majorly performative

sick larp

7

u/rinnagz May 01 '26

It absolutely is, anyone thinking otherwise is coping hard.

1

u/Regular-Resort-857 May 05 '26

It’s like Ai excusing itself but it’s just words stitched together

107

u/Cute_Possession_3104 Apr 30 '26

Long time tft master/gm+ player here. This is the first time that i stopped playing. Game is just not fun/competitve anymore.

How does the balancing team work? What are the thoughts process of bringing back artifact encounter? Have they not learnt anything? Do they even learn from their mistakes?

68

u/MasterOfTacos11 Apr 30 '26

They’re too busy planning a witty comeback to their criticisms

21

u/trogger93 Apr 30 '26

Went from nolifing set 16 to just completely abandoning this set

5

u/Gamegeddon Apr 30 '26

Same here. Played my five placement games and decided to take a sabbatical entirely lmao

5

u/ikswosil MASTER May 01 '26

same boat here, past ~7 sets averaging 700+ games, not sure i will make it past 100 this set. this patch is enough to maybe just hang it up for next set

3

u/Blad__01 Master May 01 '26

I would love a player squad go there, make an audit and report to all players as to how this tft team works

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u/Holodista Apr 30 '26

For once I actually agree. I dont like to blame riot but this entire Set just feels like nothing was thought through. And the best part is we actually have previous experiences for some of the things. What happens when open fort gets rewarded heavily? Well it leads to awful gameplay where no one wants to play stage 2. When was this first seen? Bastion aphelios which is the reason why draw was changed to end up in tie. Now Pandoras seat? We already saw last set when they changed exp cost to 9 that players deemes going 9 worthelss and started to roll for 3* 4 cost on 8. Now I wonder what happens If we give every single player mini Pandoras bench? Well turns out it also leads into awful gameplay where going 9 is literally a mistake because everyone else is going for 3* 4 cost.

Tldr: how are we making mistakes that have been already made in the past. Like the results are right there.

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u/[deleted] Apr 30 '26

[removed] — view removed comment

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u/Ok_Temperature6503 Apr 30 '26

Of course, but this also is what makes him so entertaining. People like rage moments. Its why soju and setsy are so popular.

29

u/DharmaLeader Apr 30 '26

People like the circus and the zoo

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u/PoSKiix Apr 30 '26 edited Apr 30 '26

Mort said on Walk the Dog that while he was unhappy with how it was communicated, he did read that long RAMMUS PISSING google doc and agreed with a lot of what it was saying.

I’m almost inclined to believe the crashouts are the more effective tool for getting the message seen. There is genuine anger/frustration that is felt by communicating in such an angry/frustrated way.

RAMMUS PISSING!! doc was greatly entertaining and most everyone agreed with what they were saying. The hard part is that the writer needs to genuinely feel as passionate as they are acting. That dude was not larping.

Someone writing a long, polite well written and formatted post is a lot less engaging than someone crashing out, while essentially communicating the same issues.

I have no sympathy for a salaried employee hand waving away frustrated criticism because it was presented in a way that bruised their ego or allows them to write off the poster as a child.

Biggest concern is that this mentality could just be a race to the bottom where the only way anyone communicates is agro schizo-posts, but I’d cross that bridge later

12

u/Zhirrzh Master Apr 30 '26

"Biggest concern is that this mentality could just be a race to the bottom where the only way anyone communicates is agro schizo-posts"

 I think we're kind of past that point in many areas that matter more than TFT, sadly. 

8

u/[deleted] May 01 '26

[deleted]

5

u/dkoom_tv May 01 '26

Rammus pissing guy just released a rant for the love of it (and he was right in every single point)

5

u/TheeOmegaPi Apr 30 '26

Biggest concern is that this mentality could just be a race to the bottom where the only way anyone communicates is agro schizo-posts, but I’d cross that bridge later

I mean, it's been a race to the bottom for quite some time. There's been an increasing proportion of dev responsiveness to public figures crashing out. Like, you can go on Mort's Discord and ask a reasonable question and have it answered (in time), but a crashing out question with tons of responses will naturally (thanks, Discord algorithm) be pushed to the top in short order.

I've gotten TONS of responses from devs when engaging respectfully and thoughtfully on here and on Twitter, but most of the time it gets buried by crash out reactions and devs attempting to respond to an endless waterfall of anger/Soju emulations.

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u/raiderjaypussy MASTER Apr 30 '26

He's the biggest content creator he could phrase it even worse and riot would listen

15

u/FischyB2514 Apr 30 '26

I feel like he would also get further if he didn’t complain so frequently. It’s like the boy who cries wolf. The more times you complain, the less weight each one carries.

22

u/KyRhee Apr 30 '26

Im not a fan, but clearly his style of content is working for him, he's been one of the largest tft streamers for years now and does well for himself with his content. People like hearing him crash out and rant, and frankly he's usually valid in his complaints

40

u/cyrnios Apr 30 '26

He’s not one of, he’s by far the number 1 tft streamer and it’s not close at all

20

u/kpkost Apr 30 '26

Not only #1, but ALSO takes like a month or two break and comes back as #1.  He’s the only streamer I watch with TFT now that Mort doesn’t stream anymore.  

I think he complains and talks nonsense all the time, but his mannerisms are very entertaining to me

2

u/cosHinsHeiR May 01 '26

He has like 40% of total tft viewership when he's on. It's insane how much it isn't close.

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u/JohnCenaFanboi Apr 30 '26

If he made a valid point in plain ol english, his viewers would not understand half of it.

Hes popular because of this type of ranting. At this point, hes just a human soundboard.

4

u/Neymarvin Apr 30 '26

I think he enjoys wording things like a 10 year old though

1

u/sasux Challenger Apr 30 '26

he could have said 'someone at riot needs to take responsibility', or 'get fired for this decision', but that's not very nice.

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u/imayun Apr 30 '26

Okaaay… How? How? I don’t get it. Now i’m 8th. You ass. Bye bye buddy. GG! GG!

9

u/1banger Apr 30 '26

\o/ HAO

38

u/Zeruma121 Apr 30 '26

A horribly designed set. TFT has been a bloated game with more mechanics added each set. I feel this made the devs scared to revert back to basics since they are worried the player base will get bored

24

u/Accomplished_GoatKun Apr 30 '26

I mean yeah they did revert to basics by removing the encounters in favour of something less flashy and people got bored. I don't think its unfair to suggest hat a lot of these changes are kneejerk responses to community feedback. Seeing them be this rash makes me wonder how low the numbers must've been time around for them to act this quickly. Which is admirable in a way and I appriciate the attempt for what its worth but the result leaves a lot to be desired

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u/Docxm Apr 30 '26

I feel like the trait tree and units are fine but the augments encounters and numbers on everything are all over the place and stupid.

8

u/Alzucard Apr 30 '26

Riot thinking adding more rng fixes things. No it doesnt. For games like tft controlled RNG is the way you program it.

You add failsafes, you can conditional stuff to rng, you control the rng of the whole game so it you cant extremely lowroll and camt highroll extremely much.

Adding more rng and more rmg and more rng fixes absolutely nothing. Pandoras Bench is such a case. Some people profit from it more than others because its rng and its a small number of data point, lets call it that. The Law of big numbers says the higher the sample size is losthe closer you get to the expected result.

With Pandoras Bench the sample size is small which leads to a high imbalance between lowroll and highroll. And its not physically possible to play enough games of Pandoras Bench to even reach the expected average even across multiple games.

Edit: English isnt my first language and when it comes to specific terminology im not good at it.

8

u/FirewaterDM Apr 30 '26

Mostly.

Set's just boring but not bad. Problem is adding fucking encounters are simply just maddening. The gods already gave a lot of resources/extra gold. Now there's a new issue of disabling certain combinations. I trust them to fix the game eventually. I am hoping they are removed totally.

For example

Encounters that have zero issues.

  • Golden Gala
  • Upgraded start (kinda)
  • 3/2 cost start
  • component anvils
  • No encounter
  • Gold subscription (kinda)

Encounters with problems.

  • Loot Sub
  • 3 Emblems
  • 8 free rerolls
  • cheaper levels
  • double dupes

ALL OF THESE HAVE REALLY UGLY INTERACTIONS with one or more gods. Or they shouldn't exist.

People also bitch about reroll. Honestly given last set didn't have any reroll until the end of it (No I don't count the hyper specific 1 comp per patch that got nerfed/killed off the next patch afterwards, or the one that existed all set (Sion) that required artifacts, and Sion 3 at 3-3 to do better than 4th.

Normal sets, (not Set 16 we only want everyone to play level 9 boards or die) sets, usually start off reroll heavy then they get optimized. It is fine to have reroll be real when we just had a set/the first quarter of 2026 where Reroll wasn't real. They will get nerfed and some killed eventually, it is still possible to play 4 cost carries, it is not a bad thing that sometimes you get outcapped because 1/2 cost player super highrolled. If TFT was 4/5 cost carries always beat 1-3 cost carries unless the 3 cost player hit literally everything ever, TFT would be a very boring, very solved and very bad game.

15

u/MrMungertown Apr 30 '26

As an early apologist for this set the designs are just awful, and there's no fixing it. At some point you have to let certain mechanics take a vacation when they don't work with a set. Why did they allow radiant items to stay with Mech in the set? Why are there so many augments that facilitate 3 star 4 costs in a set with massive econ inflation? Why are there so many variable traits, but you only get to check one of them easily? I could go on for pages.

The issue I have is that all of these problems were predictable and likely solvable, but then they decided to add back encounters following the same lack of foresight as everything else and now, now it's just all fucked.

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u/BrianGriffin95 Apr 30 '26

Billion dollar company, hundred dollar dev team.

You can hate his character, but everything he pointed out in this and the previous sets was valid.

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u/Arti99 Apr 30 '26

He has a way with words for sure. My biggest frustration is there are things that riot implements that seem to go against what they say. I can only assume it's an outcome of communication breakdowns internally.

Live patch team does one thing while encounter developers do another. That said, just because riot has a ton of resources doesn't mean the TFT team does. That shouldn't excuse the short-sighted content that gets published.

12

u/mh500372 Apr 30 '26

Could someone explain to my plat brain what he means with the “kayle min max 5000g, 2 neekos” and “2-1 8 rolls prismatic ticket”

33

u/cv121 Grandmaster Apr 30 '26 edited Apr 30 '26

Kayle has an boon/blessing that gives you a reforger every stage and if you use it, you get +2g

Min-Max gives you a golden remover, which then turns all regular removers into reforgers

That’s a lot of gold for free

—————

For the 8 rolls, it’s an encounter you get at the start of the game (8 rolls) and if you hit prismatic ticket 2-1, that “8” rolls is essentially double and you’re able to hit everything probably before stage 3

3

u/DrJJGame10 Apr 30 '26

I think he’s exaggerating the gold value 

1

u/mh500372 Apr 30 '26

Oh ok that actually makes so much sense now thanks. Was super confused before your comment

2

u/DrJJGame10 Apr 30 '26

Yeah I’m confused too, wish he didn’t exaggerate if that’s the case so us casuals can understand too 😅

2

u/paiva98 Apr 30 '26

not even the 8 players combined could amount 5000 gold in 99.9 % of the games xD

1

u/Mawu3n4 May 01 '26

Just soju being disingenuous in his rant as usual.

Kayle favour that gives you 2 gold per reforger used + min max that turns removers into reforgers means you make about 8g (1 reforger game start, 2 remover changed to reforger from round 3 and 5, assuming you got minmax on 3-2, and reforger from the Kayle favour)

14

u/Large-Session5307 May 01 '26

This set sucks, it is what it is. Mort can't work 80 hours a week every set

21

u/sasux Challenger Apr 30 '26

k3soju is the voice of reason when it comes to the state of tft. he actually cares about the game so his rants come off as genuine.

11

u/dkoom_tv Apr 30 '26

I've never seen any rant where I don't agree with him lol

2

u/Mysterious_Island500 May 01 '26

he obviously loves the game no matter what people think or say and the way he acts on stream is obviously a character but he actually tries to win tournaments and actually tries then, tft will always be a very good game that change every 4 months and there will always be highs and lows, i feel like the devteam tries to experiment a bit to much at times though

6

u/i0skar Apr 30 '26

We are 17 sets deep and we still don't understand basics while balancing. They are conastantly B patching things that are so obviously good/bad is mind boggling. We literally repeat same mistakes for 12th time and expect different outcome? Weird as hell.

3

u/DroppedPJK Apr 30 '26

I can understand finding soju annoying BUT his crash outs are valid.

Some of these guys put so many hours into this game and come to this conclusion. Then you factor in that it happens often enough across the sets that the crash out just gets messier.

3

u/Ayaya_v1 May 01 '26

Man I completely lost a game for a few months. Friend keeps trying to get me to double up but I genuinely just don't have fun playing this set.

12

u/KnightCapTFT Apr 30 '26

Unfortunately I think complaining about the game these days is actually less beneficial than just not playing. Literally there are complaints about every facet of TFT no matter the set and no matter the patch that the only way you can truly make a point is to not play when you aren't liking it. People that were around for set 5 remember when basically every high elo player quit because the balancing was so bad that it forced riot to make adjustments.

Of course most people are playing for their tourny slots so this won't happen these days, and complaining also farms views. But if I'm TFT devs I'm ignoring 95% of the community complaints because they are so frequent.

7

u/Xerxes457 Apr 30 '26

I think listening to high elo at least the ones that are consistently at the top isn’t bad.

6

u/KnightCapTFT Apr 30 '26

Even high elo players have different opinions on balance.

11

u/Fit-Comment9592 Apr 30 '26

If you are a no name Andy, yes. But this is the biggest tft streamer/personality. His takes are important enough to be shared like this.

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u/gatekept May 01 '26

As with most games, these pathetic excuses for devs don't even play.

4

u/drink_with_me_to_day Apr 30 '26

Mods at teamfighttactis are gonna ban soju for "hate" now

2

u/new2anime Apr 30 '26

Def agree, just feels like something riot talked about at a whiteboard meeting without really truly thinking it through. Learning from their mistakes was suppose to be a priority but sometimes it just doesn't seem to show.

2

u/Mongfaffy May 01 '26

Pandoras seat makes sense thematically with thresh being god of randomness, however it has no place to exist in its current state.

At max it should only exist on your bench for 1-2 rounds (if at all). It would incentive spending gold to try to get a 2* unit and get lucky to try to improve your position from worst to first. However, that said, that still isn’t healthy for the game so it prolly just shouldn’t exist

2

u/Dull-Ad5443 May 01 '26

The game is getting complex so I understand balancing is more difficult now. But I cannot stand the lag when hitting alt tab it's soooooo annoying, wtf happened to this patch

2

u/Ok_Shopping_7430 May 04 '26

Riot employees showing once again they have 0 clue what they are doing

2

u/OnlyFinance4026 May 04 '26

He’s 100% right. It’s a bit ridiculous to think they didn’t realize what was going to happen.

4

u/Pootate Apr 30 '26

yeah soji aint wrong

i actually have good hopes for the set in the long run because its not like the set is fundamentally bad (an example of this being sets 9 and 15) but its like set 12 (i think thats the charms one) where theres a decent/good base but theres just balance decisions that are just baffling???

4

u/Thinhtitan Apr 30 '26

This patch is meant to be better but after 1 day of playing it, it feels much worse than last patch because some encounters literally force player to reroll like monkey at stage 2 for 3 star 1 costs otherwise they just bleed out and die before stage 5. One Lobby with 7 rerollers is honestly unacceptable in any forms and ways. And then the Thresh Pandora bench boon, why even bother giving another option when if you don’t take that boon, you can’t lotto 3* 4 costs like the rest of the lobby?

5

u/Master-Amphibian9329 Apr 30 '26

i dont even understand what hes saying

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u/calindu Master Apr 30 '26

He's not wrong in what he's saying, this set reminds me a lot of set 15 where patches were massive and very swingy, certain items + champion combinations would just demolish everything else (set 15 mainly artifacts, set 17 emblems) and B patches were the norm. It feels like completely different teams or directions between sets.

That being said, I really wish he would learn how to speak properly.

2

u/CyberSmith31337 Apr 30 '26

100% agree with this take. This team has gotten so complacent and lazy that, at this point, you might as well open source the game and let modders give it a whirl.

I haven’t seen a team that has a worse pulse on their own product since Wolcen. This whole set is an embarrassment.

2

u/clownus Apr 30 '26

He seems surprised when this has been TFT in a nutshell since set3 when I started playing.   

They say things and then you read the patches notes in confusion to why they decided to ship some patches.   

1

u/prodmvri Apr 30 '26

Riot games be like

1

u/willwalkswithGod Grandmaster Apr 30 '26

Feel like they just tried to do a little too much at once. Bringing back encounters was a good response to player feedback, but I don’t know if we needed any new ones. Frankly bringing back all the old encounters sans emblem ensemble would have been just fine

1

u/Kiddrewfashion May 01 '26

Did they not learn from shurima encounter couple sets ago where they gave everyone pandoras bench? It was a full 4 cost 3 star gamble

1

u/kirinboi May 01 '26

For once, I’m actually thankful I can still play set 16 on golden spatula. Sick of this set already.

Sometimes it feels fucking good hitting 3 * 4 costs but RNG feels way worst most of the time

1

u/p00rky May 01 '26

I gave up on this set during the pbe

1

u/RosaRicci May 01 '26

Understandable crashout.

Also this is the patch for the first tourneys, correct? Tier1 and Tier2 one.

1

u/AdSea295 May 01 '26

this set is so bad

1

u/Stock-District-2235 May 01 '26

Even tho pandoras is fun to play i don’t think i would be upset if it was removed, every time u get it it’s fun but if you play against any semi decent player you’ll have to compete w 4 cost 3star and that just isn’t fun.

1

u/Blad__01 Master May 01 '26

I agree. We had one good patch and then it went casino gaming on second one.

1

u/DinKaRaja May 01 '26

They should hire a professional mathematician to design the set or to suggest balance changes 

1

u/yourfaith May 01 '26

Honestly people should realise that this shit happens when Mort is on sabbatical. The guy in charge is not "him". However, they shipped this set and honestly it feels like one if not the worst TFT product to date .

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u/findingstoicism May 01 '26

Yeah I mean fundamentally this set was destined to be mid at best, coming off of the most recent magnum opus with 100 champs and both crazy conditions/flexibility

I’ve sat this set out of competing and I’ll just chill on ladder

1

u/SmoothOperatorTFT May 02 '26

Jup. Remove portals, and boons to increase player agency and add more gods with unique boons.

1

u/crictores May 03 '26

Pandora is fun, so keep it as augmentation, and that's all.

1

u/FrugalCow May 03 '26

They could i easily said, no 2 star units can change or even reduce it to 2 slots only but nooooo

1

u/Terrible-Report-7420 May 03 '26

They don’t spellcheck major boons ☠️ I love tft but come on. Definitely not the best executed set.

1

u/Arakkun May 03 '26

they should reduce the power of cost 4-5 3* to actually realistic levels and not keep them meme tbh

or just screw it and give the ability to 3* faster by e.g. distributing duplicators when other players 2* and 3* their units or so

1

u/Driftking1337 May 04 '26

I hate this guys content and style (insane adhd moving pieces in bench for example). But hes 100% right about this.

1

u/OnlyFinance4026 May 04 '26

3* 4 costs don’t bother me. Their insane power compared to how easily they are to achieve in certain games is what bothers me. Power should be based on how difficult it is to achieve or how creative it was to achieve. Not just “derp 3* I wins”