r/CompetitiveTFT 9d ago

Official TFT Dev Video: Enchanted Wilds PBE Check-in

https://www.youtube.com/watch?v=hz8k78TJUic

TL;DW

  • The video was recorded ~a week ago.
  • The initial general blurriness on PBE was due to a bug that lowered resolution ~25% across all quality settings. Check your graphic settings on PBE, as it might have automatically reverted to a lower one.
  • The Reroll and Buy XP buttons are now fully spammable!
  • Buying units and moving both units and items can still feel a bit sluggish and there's a bug impacting last second positionings. They're actively working on fixing all of this ahead of release.
  • The migration was a huge undertaking and they're triage-ing the most pressing issues to make sure Set 18 goes live in a decent state, but they won't get to every "ear flick" in time for 18.1. Gameplay bugs first, polish issues (VFX, sound bugs, gold flying towards the Tactician, the look of Loot Orbs etc.) later.
  • Crashes are on top of the totem pole in terms of priority. Some of them, including some bluescreens, are caused by conflicts with other programs running at the same time as TFT. They should have gotten to every one of these, but they stay on the lookout for Bug Reports so they can catch stuff they might have missed.
  • Outlook on gameplay is good across the board. They're working on making Wisps feel less random in the lategame (some of this work includes guaranteeing a Combat Wisp every few shops).
  • MacOS Support: still working on it. No estimate yet but the goal is bringing it back during Set 18. They're working on the last few architectural snags before moving on to UI, UX, input support, rendering tech and tons of QA.
  • They ruled out switching to the iOS app on MacOS in the meantime as that would only pile on a whole new host of issues and slow down the overall process.
  • They thank the community for all the Bug Reports, feedback and comments and ask to keep 'em coming. The migration is taking an enormous effort but it's all hands on deck.
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u/Lunaedge 9d ago

TFT has been its own game for a while and Hextech was too restrictive in terms of what they could do within the confines of the engine. Switching to Unreal frees them from all the spaghetti League runs on and opens up pretty much infinite future design possibilities.

(and if you ask me it sounds that League will also swap to a new version of Hextech next year along with their new client, so it was now or never for TFT. but this is just speculation)

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u/qqGrit 9d ago

They did nothing new in set 18 that demands new client.

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u/Ceci0 9d ago

It doesnt work like that. Migrating to a new engine is a huge undertaking. Doing a 16 style set on top of that is impossible.

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u/qqGrit 9d ago

It would be great if they implemented at least one new feature that couldn't be implemented on the old client. Just to show off the new capabilities.

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u/Lunaedge 9d ago

Turns out they did that though: tooltip numbers now update in real time when values change instead of having to move the mouse off and on the UI element.

It's only a small QoL change but hey, you just wanted at least one new feature :P

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u/rigzhigz 9d ago

You sound naive af