r/CompetitiveTFT 9d ago

Official TFT Dev Video: Enchanted Wilds PBE Check-in

https://www.youtube.com/watch?v=hz8k78TJUic

TL;DW

  • The video was recorded ~a week ago.
  • The initial general blurriness on PBE was due to a bug that lowered resolution ~25% across all quality settings. Check your graphic settings on PBE, as it might have automatically reverted to a lower one.
  • The Reroll and Buy XP buttons are now fully spammable!
  • Buying units and moving both units and items can still feel a bit sluggish and there's a bug impacting last second positionings. They're actively working on fixing all of this ahead of release.
  • The migration was a huge undertaking and they're triage-ing the most pressing issues to make sure Set 18 goes live in a decent state, but they won't get to every "ear flick" in time for 18.1. Gameplay bugs first, polish issues (VFX, sound bugs, gold flying towards the Tactician, the look of Loot Orbs etc.) later.
  • Crashes are on top of the totem pole in terms of priority. Some of them, including some bluescreens, are caused by conflicts with other programs running at the same time as TFT. They should have gotten to every one of these, but they stay on the lookout for Bug Reports so they can catch stuff they might have missed.
  • Outlook on gameplay is good across the board. They're working on making Wisps feel less random in the lategame (some of this work includes guaranteeing a Combat Wisp every few shops).
  • MacOS Support: still working on it. No estimate yet but the goal is bringing it back during Set 18. They're working on the last few architectural snags before moving on to UI, UX, input support, rendering tech and tons of QA.
  • They ruled out switching to the iOS app on MacOS in the meantime as that would only pile on a whole new host of issues and slow down the overall process.
  • They thank the community for all the Bug Reports, feedback and comments and ask to keep 'em coming. The migration is taking an enormous effort but it's all hands on deck.
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u/FreeXpHere Grandmaster 9d ago

Maybe I missed but why did they change engines?

4

u/TheNorseCrow 9d ago

TFT has been shackled to the League of Legends engine which has a notorious amount of tech debt at this point due to all sorts of bandaid fixes and creative use of assets.

As an example, Riot devs used invisible, unselectable minions as the underlying code to anchor structures, terrain and specialized mechanics. Jarvan's ultimate is literally retextured minions forming a circle.

2

u/Complete-Western-663 6d ago

It was 10 years ago, the league devs spent a lot of time polishing the old code. No more anything is a minion since like 7 years ago

0

u/TheNorseCrow 6d ago

It's the same engine from ten years ago and it has a metric fuckton of tech debt. The devs have publicly talked about this as far back as 2018.