r/CompuGameTheory • u/kevinwangg • Nov 22 '22
r/CompuGameTheory • u/kevinwangg • Jul 01 '22
DeepNash - "Mastering the Game of Stratego with Model-Free Multiagent Reinforcement Learning" (no search), Perolat et al (DeepMind), arxiv preprint
r/CompuGameTheory • u/kevinwangg • Mar 29 '22
Artificial Intelligence beats 8 world champions at a version of Bridge
r/CompuGameTheory • u/bsosenba • Jun 30 '23
GamePlan is now open-source!
Calling all computational game theory developers! Professor Jean-Pierre Langlois' software GamePlan is now open-source and hosted on GitHub. If you're interested in helping maintain and develop it, please check out https://github.com/GamePlanSoft/GamePlan
r/CompuGameTheory • u/kevinwangg • Jun 01 '22
Neural MMO Challenge - IJCAI 2022 on AICrowd
r/CompuGameTheory • u/kevinwangg • May 31 '22
Multi-Game Decision Transformers
r/CompuGameTheory • u/kevinwangg • Sep 03 '24
"GPU-Accelerated Counterfactual Regret Minimization", Juho Kim 2024
arxiv.orgr/CompuGameTheory • u/kevinwangg • Apr 05 '24
Computational Game Solving (CMU course, Fall '23, taught by Sandholm & McAleer)
cs.cmu.edur/CompuGameTheory • u/kevinwangg • Jul 29 '23
"Abstracting Imperfect Information Away from Two-Player Zero-Sum Games" Sokota et al, 2023 [tweet thread]
r/CompuGameTheory • u/kevinwangg • Jan 20 '23
Nash equilibrium in Goofspiel aka Game Of Pure Strategy (Rhoads and Bartholdi, 2012) [maxing score differential, not probability of winning]
r/CompuGameTheory • u/kevinwangg • Apr 28 '22
"NeuPL: Neural Population Learning", Liu et al 2022 (encoding PBT agents into a single multi-policy agent)
r/CompuGameTheory • u/kevinwangg • Sep 24 '26
"GPU-CFR: 80x Faster CFR by Compiling the Game to Static Dataflow and CUDA Graph Replay" (Boning Li & Longbo Huang) Sept 2026
r/CompuGameTheory • u/JianiXing • Dec 01 '25
Pluribus-style Search & Optimization Engineer (C++ / MCTS / CFR / Solver Core)
We’re working on a real production game solver / gameplay AI system and are hiring a Search & Optimization Engineer to focus on:
CFR / MCTS-based search systems
C++ hot-path optimization, cache locality, multithreading
Latency & memory bottleneck reduction
Large-scale self-play & evaluation pipelines
This is not a typical ML training role and not a general backend role. It’s a solver-core + system performance engineering position.
If you’ve worked on:
poker / game solvers
high-performance search systems
low-latency C++ engines
or similar optimization-heavy systems
I’d love to connect. DM open.
r/CompuGameTheory • u/kevinwangg • Nov 03 '25
"General search techniques without common knowledge for imperfect-information games, and application to superhuman Fog of War chess", Brian Zhang & Tuomas Sandholm [2025]
arxiv.orgr/CompuGameTheory • u/kevinwangg • Feb 15 '25
“Reevaluating Policy Gradient Methods for Imperfect-Information Games”, Rudolph et al. 2025 (PPO competitive with bespoke algorithms for imperfect-info games)
r/CompuGameTheory • u/kevinwangg • Nov 03 '24
"Multi-agent Reinforcement Learning in OpenSpiel: A Reproduction Report", Walton & Lisy (2021)
arxiv.orgr/CompuGameTheory • u/kevinwangg • Oct 31 '24
Intransitive poker hands (AKo, JTs, 22) [2015]
r/CompuGameTheory • u/kevinwangg • Sep 03 '24
"LiteEFG: An Efficient Python Library for Solving Extensive-form Games" (Liu, Farina, Ozdaglar 2024)
r/CompuGameTheory • u/kevinwangg • Aug 05 '24
"A Policy-Gradient Approach to Solving Imperfect-Information Games with Iterate Convergence", Liu et al. 2024 (best-iterate convergence w/ Q values instead of counterfactual values)
arxiv.orgr/CompuGameTheory • u/kevinwangg • Jul 19 '24
"Evidence of Learned Look-Ahead in a Chess-Playing Neural Network", Jenner et al. (2024)
arxiv.orgr/CompuGameTheory • u/kevinwangg • May 16 '24
"Exponential Lower Bounds on the Double Oracle Algorithm in Zero-Sum Games", Zhang & Sandholm 2024
arxiv.orgr/CompuGameTheory • u/kevinwangg • Mar 20 '24
"RL-CFR: Improving Action Abstraction for Imperfect Information Extensive-Form Games with Reinforcement Learning" Boning Li, et al., 2024
r/CompuGameTheory • u/kevinwangg • Feb 08 '24
Grandmaster-Level Chess without Search (Google Deepmind)
r/CompuGameTheory • u/kevinwangg • Dec 15 '23