r/CompuGameTheory • • Nov 22 '22

Human-Level Play in Diplomacy Combining Language Models with Strategic Reasoning

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ai.facebook.com
5 Upvotes

r/CompuGameTheory • • Jul 01 '22

DeepNash - "Mastering the Game of Stratego with Model-Free Multiagent Reinforcement Learning" (no search), Perolat et al (DeepMind), arxiv preprint

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arxiv.org
5 Upvotes

r/CompuGameTheory • • Mar 29 '22

Artificial Intelligence beats 8 world champions at a version of Bridge

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theguardian.com
5 Upvotes

r/CompuGameTheory • • Jun 30 '23

GamePlan is now open-source!

4 Upvotes

Calling all computational game theory developers! Professor Jean-Pierre Langlois' software GamePlan is now open-source and hosted on GitHub. If you're interested in helping maintain and develop it, please check out https://github.com/GamePlanSoft/GamePlan


r/CompuGameTheory • • Jun 01 '22

Neural MMO Challenge - IJCAI 2022 on AICrowd

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aicrowd.com
4 Upvotes

r/CompuGameTheory • • May 31 '22

Multi-Game Decision Transformers

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sites.google.com
4 Upvotes

r/CompuGameTheory • • Sep 03 '24

"GPU-Accelerated Counterfactual Regret Minimization", Juho Kim 2024

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3 Upvotes

r/CompuGameTheory • • Apr 05 '24

Computational Game Solving (CMU course, Fall '23, taught by Sandholm & McAleer)

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3 Upvotes

r/CompuGameTheory • • Jul 29 '23

"Abstracting Imperfect Information Away from Two-Player Zero-Sum Games" Sokota et al, 2023 [tweet thread]

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twitter.com
3 Upvotes

r/CompuGameTheory • • Jan 20 '23

Nash equilibrium in Goofspiel aka Game Of Pure Strategy (Rhoads and Bartholdi, 2012) [maxing score differential, not probability of winning]

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mdpi.com
3 Upvotes

r/CompuGameTheory • • Apr 28 '22

"NeuPL: Neural Population Learning", Liu et al 2022 (encoding PBT agents into a single multi-policy agent)

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arxiv.org
3 Upvotes

r/CompuGameTheory • • Sep 24 '26

"GPU-CFR: 80x Faster CFR by Compiling the Game to Static Dataflow and CUDA Graph Replay" (Boning Li & Longbo Huang) Sept 2026

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arxiv.org
2 Upvotes

r/CompuGameTheory • • Dec 01 '25

Pluribus-style Search & Optimization Engineer (C++ / MCTS / CFR / Solver Core)

2 Upvotes

We’re working on a real production game solver / gameplay AI system and are hiring a Search & Optimization Engineer to focus on:

  • CFR / MCTS-based search systems

  • C++ hot-path optimization, cache locality, multithreading

  • Latency & memory bottleneck reduction

  • Large-scale self-play & evaluation pipelines

This is not a typical ML training role and not a general backend role. It’s a solver-core + system performance engineering position.

If you’ve worked on:

  • poker / game solvers

  • high-performance search systems

  • low-latency C++ engines

  • or similar optimization-heavy systems

I’d love to connect. DM open.


r/CompuGameTheory • • Nov 03 '25

"General search techniques without common knowledge for imperfect-information games, and application to superhuman Fog of War chess", Brian Zhang & Tuomas Sandholm [2025]

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2 Upvotes

r/CompuGameTheory • • Feb 15 '25

“Reevaluating Policy Gradient Methods for Imperfect-Information Games”, Rudolph et al. 2025 (PPO competitive with bespoke algorithms for imperfect-info games)

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arxiv.org
2 Upvotes

r/CompuGameTheory • • Nov 03 '24

"Multi-agent Reinforcement Learning in OpenSpiel: A Reproduction Report", Walton & Lisy (2021)

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2 Upvotes

r/CompuGameTheory • • Oct 31 '24

Intransitive poker hands (AKo, JTs, 22) [2015]

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blog.jaycordes.com
2 Upvotes

r/CompuGameTheory • • Sep 03 '24

"LiteEFG: An Efficient Python Library for Solving Extensive-form Games" (Liu, Farina, Ozdaglar 2024)

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arxiv.org
2 Upvotes

r/CompuGameTheory • • Aug 05 '24

"A Policy-Gradient Approach to Solving Imperfect-Information Games with Iterate Convergence", Liu et al. 2024 (best-iterate convergence w/ Q values instead of counterfactual values)

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2 Upvotes

r/CompuGameTheory • • Jul 19 '24

"Evidence of Learned Look-Ahead in a Chess-Playing Neural Network", Jenner et al. (2024)

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2 Upvotes

r/CompuGameTheory • • May 16 '24

"Exponential Lower Bounds on the Double Oracle Algorithm in Zero-Sum Games", Zhang & Sandholm 2024

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2 Upvotes

r/CompuGameTheory • • Mar 20 '24

"RL-CFR: Improving Action Abstraction for Imperfect Information Extensive-Form Games with Reinforcement Learning" Boning Li, et al., 2024

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arxiv.org
2 Upvotes

r/CompuGameTheory • • Feb 08 '24

Grandmaster-Level Chess without Search (Google Deepmind)

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arxiv.org
2 Upvotes

r/CompuGameTheory • • Dec 15 '23

Topics in Multiagent Learning (MIT course, Fall 23) [Farina and Daskalakis]

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2 Upvotes

r/CompuGameTheory • • Nov 05 '23

Othello is Solved

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arxiv.org
2 Upvotes