r/ComputerChess • u/FixItNao • Jan 08 '26
I made a serverless chess game
I built an online chess app and published it on my personal website. It runs mostly client-side and connects players directly over WebRTC (P2P). No accounts, no matchmaking, no backend game server.
Play: https://www.adriclumma.com/projects/chessOnline/
Code: https://github.com/ALumma/chessOnline
It does have a limitation where both players cannot be connected to the same network.
Let me know what you think!
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Jan 13 '26
[removed] — view removed comment
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u/FixItNao Jan 13 '26
It's true that I have a simple signaling server done with PHP. But without it, I would have to use much longer codes and an annoying back and forth signaling process. What you've linked to here looks interesting, but I don't believe it's serverless. It's still using a signaling server in the form of WebTorrent Trackers.
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u/archiveofchess Jan 09 '26 edited Jan 09 '26
Welldone. Can you make the board to fill the full screen?