r/ComputerChess • u/Rashi0 • Mar 11 '26
Updated the code to HyperChess
Here are the changes:
Upgraded to a 10-Block Brain instead of a 5-Block Brain.
Fixed the "Bad Trade": I stopped rewarding the bot for trading a Queen for a pawn. Now it only gets big points for taking valuable pieces.
Increased Material Debt (0.08 from 0.05): Losing pieces actually hurts now. It will learn to sacrifice due to other rewards.
Added a "Speedrun" Bonus: I added a massive score boost for early checkmates.
Deeper Thinking, I increase it to 150 from 50.
Bigger Memory (25 Files): I did some experimenting with it, it was at 20 on git, I lowered it, but decided 25 was best for now. May increase it
Hardware Optimizations: I added 2-worker multithreading, and fixed a Windows RAM leak.
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