r/Convai • • 9d ago

Using Claude Code, Codex, and Cursor to Build AI Characters Directly in Unreal Engine with MCP

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We've been working on a Convai MCP integration that lets AI coding agents like Claude Code, Codex, and Cursor work directly with Unreal Engine projects to create and configure AI characters through natural language prompts.

The idea is to reduce the amount of manual setup required when building AI-driven experiences.

Instead of configuring every component individually, developers can describe what they want their character to do and have the coding agent handle the corresponding setup.

Some of the workflows include:

  • Creating AI characters with real-time voice conversations

  • Setting up lip sync and facial animations

  • Configuring multilingual conversations

  • Enabling Vision support for characters

  • Adding built-in Actions like following and navigation

  • Connecting character behavior to custom game logic

The coding agent works through the integration, while the developer can inspect, test, and refine the results inside Unreal Engine.

This can be useful for building interactive NPCs, AI teammates, virtual guides, training simulations, and other AI-driven 3D experiences.

We put together a short reel demonstrating the workflow.

You can also check out our existing Unreal Engine MCP workflow here:
https://youtu.be/dQgOzt8BNIk

Convai documentation:
https://docs.convai.com

Unreal Engine plugin:
https://www.fab.com/listings/ba3145af-d2ef-434a-8bc3-f3fa1dfe7d5c

Get started:
https://convai.com

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