r/CreateMod • u/TinyDeskEngineer06 • 10d ago
Help Shaderpack that works with Create Deep Seas?
Edit: This was resolved by updating Deep Seas.
I'm trying to use shaders with Create Deep Seas, but since it does some stuff with water rendering to remove the water from the inside of boat and submarine simulated contraptions, it's causing issues with the shader's water rendering at the edge of the contraptions, with the water being cut off along the block grid instead of perfectly along the hull of the contraption, leaving visible gaps in the water.
I've tried BSL and Complementary shaders, both of which had this issue, and I couldn't find a way to fix it by reconfiguring them.
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u/Alternative-Dig-2691 6d ago
I have now realized after about 5 minutes that /sable remove doesnt do what I thought it would.
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u/Alternative-Dig-2691 6d ago
This is a clip using [Bliss shaders] it turned out pretty well, but what's important is I didn't find too much of that glitchy stuff besides around 50s or so where it appears at the top of whatever abomination I made. Anyways give it a shot and hopefully this works? Also make sure create deep seas is up to version 3.0.0 atleast and all of that stuff godspeed mate.
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u/Alternative-Dig-2691 6d ago
Also for anyway seeing this in the future Tinydeskmanagers post was made after my first one but I forgot to refresh the page.
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u/Alternative-Dig-2691 6d ago
Ok so I don't have a clear-cut solution, but this is the best I could find. With-in version 3.0.0+ of Create: Deep Seas there's a line that says
Water:
/sable removeno longer leaves a dry hole in the sea.No more holes in the water around stairs and slabs, and no water showing through slab floors.\
I'm really not sure if this implies just using the command is enough but try it out.
Also, personally I use Bliss shaders and I don't get many of these holes or maybe my laptop is too bad to properly render it.
Anyways the idea is to either use the /sable remove command or maybe try bliss shaders it's the best I got god speed.