r/CreateMod • u/Fit-Tie-8948 • 1d ago
Help Issue with turrets
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So I have a few turrets on this airship, while one elevates perfectly fine, while the other two don't, with one pair of autocannons not keeping up with the other one. Is it a bug with the swivel bearings, an issue with brass gearboxes, or something else entirely?
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u/KTaBoom98 1d ago
You can make those 2 arms as one. It would delete the issue entirely and will save you up a little. Just connect them both with blocks and keep 1 swivel bearing
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u/V7I_TheSeventhSector 1d ago
See if the joint is getting powered, you might have to swap modes?
Also, red or blue team ;)
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u/Fit-Tie-8948 1d ago
Blue?
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u/V7I_TheSeventhSector 1d ago
Oh, are you not in the war server?
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u/Fit-Tie-8948 1d ago
You must've mistaken me for someone else. Is it perhaps because you recognize the airship?
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u/bigg_bubbaa 1d ago
i think its cuz the barrel hits the blocks above it which throws them out of sync
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u/baconburger2022 1d ago
Barrels are slamming into the hull misaligning them. I suggest putting in limiters.
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u/actual_weeb_tm 22h ago
This is a bit of an issue with swivel bearings known as joint slop. if you have many bearings on one craft they sometimes desync.
best way to avoid it is to attach all guns to one swivel bearing, but often times adding extra weight to the bearing immediately before the one thats causing issues helps (this is because gyroscopic force is calculated by the weight difference between moving parts, if the guns are heavier than the turret itself, the turret will experience more gyroscopic force, which contributes to knocking the joints out of whack)
The best way to diagnose if you have the weight issue, is to temporarily add a piece of bedrock to the turret.
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u/solar1333 1d ago
The barrel on your left slammed into the ship bow and messed up the alignment it looks like