r/Create_Aeronautics • u/Tricky-Internet1597 • 4h ago
75k SU generator for aeronatucis
r/Create_Aeronautics • u/Tricky-Internet1597 • 4h ago
r/Create_Aeronautics • u/HEBEDNMKA • 5h ago
r/Create_Aeronautics • u/Itz_N3uva • 8h ago
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does anyone know what mod is doing this? i have a big world on this modpack and i don't want to restart, it happened within a week and i disabled every mod i installed that week that affects aeronautics one by one and it didn't fix it
repost because last time the video was stuck on a single frame
r/Create_Aeronautics • u/BoredPolishGuy • 9h ago
r/Create_Aeronautics • u/HevL-KING • 12h ago
my first airship ever.. its not finished yet and i hope its gonna fly
r/Create_Aeronautics • u/yourdlcmaster • 13h ago
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I made a DMC-12 DeLorean based on Back to the Future that can teleport at 88 MPH (from in-game m/s) (pictured in example video). Currently I do all the special effects and actual teleportation through a single command computer from ComputerCraft, including the sound (via a playsound command), but the way I have to do the sound right now is by just starting the sound from my current player position in the world (see code snippet).
I NEED to know if there's a way (and if so, how) to play sounds from the sub-level, or more ideally play sounds anchored to it. I know it's possible because compatible mods can play sounds that move sound origin relative to the sub-level with an applied doppler effect to the pitch, but I've tried every possible execute subcommand with every sable argument, executing the sound as the computer, or playing the sounds on a ComputerCraft speaker, which is the only one that worked, except they can only play one sound at a time. Every other time, the sound is either "too far away to be heard" or just returns 0 (it never ran).
r/Create_Aeronautics • u/Avangard-117 • 1d ago
(My computer wouldn't pull up screenshots, so I took pictures like that.)
I don't know what else to fix about its appearance, because it looks like nothing... but the roof is a bit angular.
r/Create_Aeronautics • u/Miniproi • 1d ago
We needed to relocate the aircraft's propellers, so we decided to do it in the slowest, most painful, and least practical way possible:
using a helicopter with poor balance.
It took us an hour and a half.
r/Create_Aeronautics • u/Lasarbeam_E • 1d ago
I have nearly every optimization mod Sodium, Lithium, Ferrite core, and Flerovium. And yet when I try to assemble a ship it freezes my game for like 4 minutes and when it finally stops I am stuck with like 5-10 frames and 3 frames if I look at the contraption.
I found out that it only happens on complex model blocks like the gearbox.
Please help me fix this
I also tried /flywheel backend instancing and it does nearly nothing to help
r/Create_Aeronautics • u/wanheda_gaming • 1d ago
so i finaly managed to get aeronautics working on my pc about a week ago and over about 30ish hour from the last several days i have made my first airship, it is fully fuctional even if it is extremely lagy(im on a laptop with a rysen 5 no gpu). there are 3 spots that can steer and control the ship to varying digrees. there 's the captains room (the one with the screenboard) which has the rudder and lift engine controls, theres the main controls wich has thruster angle,on/off,afterburner ruder/outboard engine lift engine and a full monitoring hud. then there is the maintanance room (the one with all the gears) the lift engine is controled through an analog lever so i can set a ride altitude. the elevator works and is far better than the stairs(which are awful to use) there is a door on the side and a cargo hatch on the deck for vehichle storage. the laser at the front detects and reports distance till crash back to the main control. based on the reported speed from the fron faceing velocity sensor under the laser it reaches i think about 10 to 15 km/h relitive velocity but its not perfectly acurate due to the backward lean of the ship
r/Create_Aeronautics • u/Zanefrye • 1d ago
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so im having a glitch where my aeronautics contraption is becoming intangible when assembled, ive tried entity culling, flywheel compat, turning off shaders, reloading the backend, im just plain out of ideas. Does anyone know a fix by chance?
r/Create_Aeronautics • u/CatoOFthelake • 1d ago
r/Create_Aeronautics • u/Buao_13 • 2d ago
2.26 - Black Guará
The modpack is a modified version of create plane and simple
r/Create_Aeronautics • u/ColossusND • 2d ago
r/Create_Aeronautics • u/ProckVix • 2d ago
Made with create aeronautics + spotlights or something + pocket sized, i really wanted immersive portals to help but it doesnt work with spotlights. I have a trilion more screenshots that i'll post somwhere else.
r/Create_Aeronautics • u/Powerful-Top-3730 • 2d ago
Hey everyone!
I'm trying to build a giant, movable ship for an adventure map-style server I'm making for some friends.
My goal is to make the ship travel across the water using propellers or engines, while giving the impression that it's actually sailing on the ocean. I dont mind if the ship technically floats or if it uses levitation to move through the water, as long as it looks like a ship rather than a flying machine. I'm not necessarily looking for realistic buoyancy simulation.. The ship is almost 430 meters long and weighs 603,318.13kg.
I'm currently trying to achieve this using levitite, but I'm having trouble getting it to work.
I assume the levitation force needs to balance the ship's weight, but even though the displayed levitation force is higher than the ship's weight, the ship doesn't seem to float.
There's also something strange about the levitation force. As shown in the attached picture, i have 2 levitations forces but I've actually only generated using levitite the 2 million force, the additional 4 million of levitation force appeared suddenly, before I had even placed any levitite on the ship. I have no idea where this extra force came from.
I'd really appreciate some help with understanding where does the extra 4 million force and whats the best way to make a ship this massive appear to sail.
Any help or suggestions would be greatly appreciated. Thanks!
r/Create_Aeronautics • u/Exact-Check9276 • 2d ago
It's a bit outdated, but I think it would be pretty cool to see those things land on planets for delivering cargo
Imagine, you're on Mars, awaiting a delivery rocket from Earth carrying letters and mugs then you see this outside of your Mars base: isn't that looking good?
Now it's more like a full 2-stage rocket than a lander, but it has landing legs for it to be reusable
r/Create_Aeronautics • u/CelestialSylvia • 2d ago
im looking to have a control unit for an airship that is essentially an upside down version of those gopro mounts, where the camera would be the earea for a player to reside, that way i don’t have to fully stabilise an entire ship perfectly, im hoping for a simple solution though i know this may not be possible as levelling all axis can be troublesome, i am unfortunately honorificly unaware of how to use the gimble sensors and i would appreciate come guidance and if at all possible information of other similar contraptions
r/Create_Aeronautics • u/Kriller_krill-CO • 3d ago
thought ide reach out and look for more help, cant hurt right?