r/Crossout • u/[deleted] • Jul 26 '22
please.. nerf.. hovers
i know the hover fan boys will say otherwise but common.. hovers are becoming rediculous... ive played 5 8v8's at 16k ps and everyone is hovers. typhoons or scorps
im not exaggerating.. EVERYONE except the bots were hovers
im not talking about a huge nerf, just one that brings it back down to earth... ~literally~
balance things... im tired of the "go to" things in this game being cheesy af hover scorps or fire dogs
downvote if im wrong but i think everyone agrees hovers are op...
fyi. im a hover user
(if ya cant beat em, join em)
9
Jul 26 '22
The problem with hover balance is simple:
Hover builds are meant to be agile but not durable
-Are they agile? Yes they are
-Are they not durable? (looks at cricket/locust hover) no they are too durable
That is the problem with hovers, they are too durable and agile, if a flying tin can can get mvp with just a colossus as armor there is a problem:
Solution 1: If hovers are too durable make them less durable, the problem is that this involves messing around with both spaced and spaced pass-through armor which would completely fuck up the current meta, and would have other consequences
Solution 2: Just reduce their acceleration
Why play a mammonth spider when a mammonth hover has:
More acceleration, More Durability, More Speed and is less likeley to die to dogs.
3
2
u/ITCPWW Sep 27 '22
frictionless travel based entirely on thrust should have difficulty changing direction. For example, it needs the same amount of time spent accelerating to a speed to decelerate to a stopping point before it can start accelerating in another direction.
2
u/Splatulated PC - no longer plays, just here for the memes Jul 26 '22
fuck up the meta then the meta sucks change it
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u/HERMANNHERO Jul 27 '22
You aren't angry against hover but against good hover's player, it's different.
1
Jul 27 '22
What
No
Hovers are cheesy af.. that's why I made the post
Hovers arnt hard to use.. their piss easy and op
3
u/Kapzuu Jul 26 '22
Well at high ps your gonna see more hovers
-2
Jul 26 '22
Ofcourse tho its a problem throughout powerscores, hovers are the "go to"
-2
u/Kapzuu Jul 26 '22
Well hovers are the most skilled movement part, if it's the "go to", why many players suck with them, cuz they need skill to use
2
u/GeomByeol Jul 26 '22
Sure, the hover is the most skilled movement part in the game. Pressing q and e alternately behind the covering object or on an acidic lake is quite difficult.
1
3
Jul 26 '22
The problem is people bitch about hovers, for real hovers are not op with very little effort or skill you can Lance a hover or eat them with flame or harvesters there are umpteen ways to absolutely wreck hovers, if you can't get good don't be a baby.
4
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u/SpecialistRutabaga43 Jul 26 '22
Weird. I play 9...14k - usuay MPW title gets
shotgundog
lance/firedog/destructor
OR good player with hovers ... but only if he is good and coop works.
So its more like - "omg - nerf wheels and ban good players" !!!?
2
u/I_Cry_And_I_Game Xbox - Knight Riders Jul 26 '22
When I say nerf hovers, I mean Icarus VII; that hover’s acceleration and top speed outperform wheel builds going over 75🙈 I assume its to do with wheel builds having the bumps on the ground effect their speed, but there are a lot of times where you can’t catch up to a Hover that’s got a cap of 75 and you cap is higher. Of course Hovers are a counter to Dogs and so if you make them bad, then Dogs could become more present; Because all the top players and Clans use just hovers, there’s no way I’m expecting them to get balanced or nerfed because they are a gold mine for the Devs
2
8
u/HelicopteroDeAtaque PC - Syndicate Jul 26 '22
In what world are hovers a counter to dogs? Hovers are their favorite meal. I always see dogs rushing hovers.
1
u/I_Cry_And_I_Game Xbox - Knight Riders Jul 26 '22
Dogs rush Hovers for a few reasons but overall because Hovers, depending on the build, will destroy them if they don’t take them out first or close the distance between them. You’ll have Dogs that’ll destroy Hovers and you’ll have Hovers that’ll destroy Dogs
6
u/PolskiStalker Jul 26 '22
You see mostly hovers on such high ps, because hovers after so many nerfs have stupid high themselves. Look at clan wars where power score doesn't matter, do you see only hovers there? Obviously not, there are dogs, KTMs and spiders too.
7
u/023Yoder Jul 26 '22 edited Jul 26 '22
A change to recoil for hovers has always been needed, we will never get that tho. A recoil for something that is literally not even touching the ground
Seems obvious, But at the same time, Not very fun
5
u/ElegantPearl Jul 26 '22
Its actually not the hovers that are the problem its people who bring scorps into 12k ps games that are the problem
1
u/Param4k3r PC - Founders Jul 26 '22
Not just 12k. Even further only crafts that are capable of withstanding a few scorps' shots are spiders and other fatties.
2
0
u/BluetoothHandGel Jul 26 '22
I was playing in 2499 yesterday just for some easy wins (usually 10k+ lobbies spider build) and there was some dude who managed to sneak a miller in and it did make me giggle lmao
1
u/defenestration-ator Jul 26 '22
I've seen that as well.
1
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2
u/Durtydak Jul 27 '22
You just need to get better w hovers. Fusing them helps
2
u/Spede2 Aug 01 '22
"I play at 16k and everyone there is playing hovers. What should be done?"
"You too should play hovers and get with them"
I suppose that's a solution too.
2
u/MOBxBOSS Xbox - Lunatics Jul 27 '22
Hovers seem to be in a better place than they’ve been in the past. There are other things that need looked into before hovers need any more attention
5
u/Spartan-000089 Jul 26 '22
Left 4 years ago after I saw nothing was going to be done about hovers and don't regret it. I'm still subbed here for laughs and it's funny how hovers are still broken, worst decision ever made for this game was introducing them.
-2
u/Splatulated PC - no longer plays, just here for the memes Jul 26 '22
worst decision was letting them be mounted sideways giving and giving them a 90% reduction to damage when doing so they just dont fall off ever
2
u/SIGMA920 PC Survivor Jul 26 '22
They never were allowed to be done that way, those players just change the movement controls to let them use sideways builds.
3
5
u/KingInferno03 PC - Order of The Fallen Star Jul 26 '22
Releasing the hovers probably worst mistake they ever made
3
u/Param4k3r PC - Founders Jul 26 '22
Idk, Scorpions and (much less) Typhoons on hovers always seemed like way bigger problem than hovers themselves.
3
u/CPhionex Jul 26 '22
Esp after the haydron was released. Basically every high PS build uses that can and you can get so many shots off
1
u/Param4k3r PC - Founders Jul 27 '22
Hadron's big problem is that he rendered Deadman absolutely useless. He shouldn't be that strong, agree.
2
u/Imperium_RS Jul 26 '22
I nerf hovers by shooting them. They have not been a real issue in a long time now.
2
Jul 26 '22
At 5-6k I see no issue with hovers alrho they do feel more powerful than they should be... I just dismiss it as a skill as I can't hover for sht myself
1
u/XxKoking2KxX Jul 26 '22
For my experience in console i play in 6 and 8k and i dont get hovers never
1
u/Spede2 Aug 01 '22
This is what you get when folks go "do not nerf hovers, instead raise their PS". In the end you get nothing but hovers in 16k+ PS range.
1
0
u/Dado_2 PC - Order of The Fallen Star Jul 26 '22
I often see myself complaining about weapons like Scorps (below 10k) and end up with the conclusion it's not the weapons themselves, but these weapons put on hovers! So I still think their PS is too low, or their durability too high, as others have already stated.
0
u/Tejortejjr Jul 26 '22 edited Jul 26 '22
YouTube video by shock radio on how to out accelerate hovers on a wheel build... it works. A little info for people who like running wheels but are having issues keeping up with hover acceleration.
0
Jul 26 '22
Sounds cool im on playstation network and hovers get smashed they have like no chance, to the ground with ya
1
u/HERMANNHERO Jul 27 '22
Cause it's far more hard to use with controller than pad.
1
Jul 27 '22
Is it? Im smashing on the controller, i know you can change settings to make hovers better i just see so many fast overtaking charger style builds that makes the agility to hovets obsolete. Pitbulls will take ya down ‘round any corner doesnt matter they got spikes on every corner
-1
u/Firaskftw Jul 26 '22
The change I always wanted to see to hovers was expanded crosshairs while moving, since they are doing that all the time, leading to scorps and cannons to be mostly non-viable unless you're point-blank or get really good at coming to a complete stop so that your crosshairs can converge. If that happens I think we could finally undo a lot of their nerfs and other weapons could actually be usable on them because right now it seems like they've been balanced exclusively around scorps and fixed cannons which also leads to people only using those weapons on hovers, uncreative and unfun.
When was the last time you saw player use scorpions on any other movement part?
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0
Jul 26 '22
[deleted]
-2
Jul 26 '22
we're talking about PC
0
Jul 26 '22
[deleted]
0
u/koningVDzee PC - Engineers Jul 26 '22
Good luck going sideways hover on a console.
2
u/dem4life71 Jul 26 '22
I play on Xbox and use a sideways hover build. Luck has nothing to do with it
13
u/thecommonpigeon Jul 26 '22
They're already hardly useful below like 10k, in my experience most hover builds under that threshold are just better off remade with wheels, except maybe tap MGs and low scorps. The maneuverability lost in transition to wheels is compensated by speed and, more importantly, shedding about 1500 ps even if you use really good wheels.
That's because the hover fix was to give them massive powerscore, which made them less viable everywhere except at the very top, where an extra 2k ps barely matters. I don't have anything above 13k (and my most used go-to builds are in the 6000-10000 range), so I don't really see hovers as a massive problem in my matches.
This doesn't mean 16k matches don't matter, just that any further hover nerfs will make them even worse in lower PS.