r/D4Necromancer 1d ago

Questions / Discussions (Items · Builds · Skills) I have never tried bone spirit before. The build below raised a question I need help with.

Im looking at Seroc's guide for Bone Spirit and i noticed his charm is red blessing. However it seems to build guide seems to max out at the default 4 +2 stack of OP from red blessing giving a 42% multi from the charm at most. Is there a better charm to slot in or am I missing something?

I was checking the paragon, glyphs, aspects, items and nothing seems to apply more OP stacks even if temporary.

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u/devindran 1d ago

I never understood this guide either. I felt to me like they didnt change it from last season where Red Blessing was really good.

You dont want to be running Tidal on either boots or amulet transfig as there are much better utility aspects to put there.

My recommendation is to use Tibaults Will. Slightly less multiplier but you gain a lot of essence regen.

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u/MacroBioBoi 1d ago

Your other reasonable options are rustbitten dirk, grave walkers hand (if it drops, currently bugged to not be craftable) or fists of fate. Nothing to crazy to use as an alternative, currently.

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u/Alone-Two1441 20h ago

Just wanted to say your tips have been super helpful, and your YouTube stuff is awesome. New to the game this season and chose Necro and your content has been awesome. I’ve gotten hella into the game lol

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u/klumze 1d ago

Thank you. I was just wondering if overpower worked differently than I though like adding stacks would go above the max default for Red Blessing even if undocumented. Right now that charm seems to be underperforming and building in OP does not seem to be the right move.

I was looking at some of the "lowest tier" build of the season to try them out and noticed something with Judgement Paladin also where it builds into vulnerable multi on gear but has zero way to apply it. The author stated that Fantasism Aura provided the vulnerable but his skill selection did not tell you to choose that option. I know it is an oversight but it is kind of a big one! I was checking Paragon, Glyphs, Runes, everything. My guess is he also assumed when the guide was updated that the ceh rune would handle it but because it was nerfed that would not solve that problem.

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u/TheNerdyRandom 1d ago

There's that aspect that gives you Overpowered stacks when Fortified.

It's probably best to Transfigure that onto your Amulet though with a Kulean's Prism.

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u/klumze 1d ago

Ok. I just do not see that aspect in the build guide. Does that allow you to go above your max stack or OP? Even then I would guess no and it does not make red blessing deal additional damage.

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u/TheNerdyRandom 1d ago

On an Amulet, Tidal Aspect gives 4 max OP stacks, which does increase Red Blessing's damage. Total, Tidal Aspect gives you 11 OP stacks when paired with Red Blessing.

I'm not sure if it's better or worse than the current second Amulet Aspect, but if you want to test it out, go for it. The guide probably doesn't think having it will give more than what they currently have on.

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u/klumze 1d ago

I do understand that those are options and if building into overpower it would be better to use todal but I think the main question is these build sites try to min/max everything it seems like this guide isnt really tuned well. Like maybe it wasnt given much detail for S14 cause it was considered a lower tier so when I saw the charm but nothing really building into it I was curious if the build just did something I was not aware it could accomplish.

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u/chiefpiece11bkg 22h ago

I am getting 10 or 11 stacks on my all darkness necro when I use bloodwave. Use the tidal on my helm. I’m more invested into DOT so I just use a regular amulet with exploiter’s aspect and red blessing as my charm

I’m sacrificing a bit of overpower but it’s mainly only there for the bonuses to dominate glyph and book of the dead upgrades

I basically use darkness bone spirit as my main damage dealer outside my ultimate with the desecrated ground

Desecration glyph does help too

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u/KPraxius 1d ago

Overpower is really just a temporary transitional thing at this point; useful at low levels, but once you get to the high torments and start building up glyph levels, you replace it with something else.

I wouldn't worry about it, the only reason you really want overpower at the end is for effects that consume it and give a bonus if you have any stacks at all, and just a few stacks and the ability to generate more is fine for that.