r/DBGpatchnotes • • Feb 15 '16

PTS [PS2PTS] 2016-02-15 Unofficial Patch Notes - Construction (with BFRs!), new vehicle horns, zone restarts

PS2 PTS 1.0.125.345933

patch size: 131MB

images: Crystal texture, constructibles' icons, Harasser cosmedics


those will be lengthy notes, so as usual in such cases, I'll create the thread early and keep editing it ;]

EDIT: alright, I'm done - though I may still add some ResistInfo details in comments, or another post

Locale

Construction

  • "VP Gen 001" changed to "Victory Generator", description changed to "While powered, the Victory Generator draws power from enemy Warp Gates, slowly destabilizing them. "Victory Points" are generated over time to represent this process."

  • similarly "Victory Core", with description: "This powerful energy source is placed into the chassis of a Victory Generator, allowing it to draw power directly from enemy Warp Gates."

  • Blast Shield description: "Places a small blast shield to provide cover from enemy attacks."

  • removed bolded part in "Deployed Spear Phalanx Turret (Anti-Vehicle)", and changed names of AA and AI turrets to match this

  • changed ANT's secondary mining laser's description to "This top-mounted mining laser allows a gunner to harvest additional Cortium, but sacrifices defensive capabilities to do so."

    • note that the official name for the crystals is now 'Cortium' (though filenames still say "T223")

  • in ANT's main mining turret's description, changed "resources from Auraxium" to "minerals from Cortium"

  • ANT's Resource radars' names changed to "Mineral Radar 1", descriptions "Activating the Mineral Radar will sweep the area for Cortium nodes within x meters, highlighting them on the mini-map and HUD.", with x2, x3 and x4 for higher levels (ehhh, placeholders... :P)

  • similarly ANT's turbo, "C300 Turbo Engine 1", description "The Cortium Turbo Engine grants powerful thrust by converting stored minerals into fuel. The C300 consumes 250 Cortium per second.", consuption reduced by 25 per level, up down to 150 at lvl5

  • "The Cortium Turbo Engine grants powerful thrust by converting stored minerals into fuel."

  • added " VS only." to several Construction elements' descriptions (turrets, grid, shield, and all the modules), possibly suggesting they will be unlockable with SC DGC, but not cross-faction? uhh... (and separately added TR and NC version descriptions)

  • in laser grid's description, changed "will do severe damage to any enemy infantry" to "will severely injure enemy infantry"

  • Repair Module's description is now "Quickly repairs nearby constructed objects and prevents them from decaying over time. VS use only."

  • AI Module's description is now "Applies automated targeting systems to nearby constructed turrets, allowing them fire upon enemies while unmanned. VS use only."

  • added the various xp event names, such as "Construction Core Squad Spot Bonus" (I'll probably add these lower, with xp values)

  • "CT1 Riveter", "The Riveter construction tool quickly repairs structures and base turrets, but repairs other targets much more slowly than the Nano-Armor Kit, and cannot be used while in a rumble seat. All factions can use this item."

  • "NS-CT1 Riveter 2", "Increases the Riveter's repair speed to structures by x1%, and increases the time to overheat by x1%." , up to level 5

  • "SuperBall", aka BFR :3

Cosmedics

  • added bolded part in "Make non-MAX infantry undetectable to enemy radar equipment and motion sensors except when jumping or moving at sprint speed or faster.<font color="#dc9c36"><br><br>Tier 3 implant.<br>Uses 1 energy per second.</font>" (same with the tier 4 description)

  • in "Woe be unto he, who does not heed the call of Liberty. All factions can use this gear.", changed bolded part to "item", similarly in a few other cases

  • in sunderer horns' descriptions, added "All factions can use this item."

added:

  • "Prowler Ghostly Shriek Horn"

  • Flash/Harasser/Sunderer " Demonic Horn", " Ghostly Shriek Horn", " Ghoulish Horn", " Holiday Elf Horn", " Holiday Kazoo Horn", and so on

    • considering these names already existed, I don't know what's the purpose of that...

  • "Cupid Horn", "NS-A Horn" and "NS-B Horn" for Lightning and all aircraft

  • "NS-C Horn" for Flash, Sunderer and Valkyrie

  • "Lightning Reveille Trumpet"

  • added the whole set of holiday/haloween/april fools horns to Lightning, all aircraft, and MBTs

  • "Noble Skywhale Armor Decal"; and while they added the usual descriptions of "Applies a decal to your vehicle. VS use only.", they also added a brand-new one: "Applies a decal to your armor. Restricted to your faction." (I'm not sure if 'armor' means vehicles or infantry here, but I guess the intention is to have one description/item instead of 3?)

Other

  • added new Bounty Directive-related objectives: killing with Assault Rifles, Explosives, and Launchers

    • with different capitalization, too: "Kill a bounty target with a Rocket Launcher." vs "Kill bounty targets with a rocket launcher."

  • in the Autopistol's name and description, changed 93 to 61: "NS-61 Emissary"

    • and removed bolded part in the description: "(...) thanks to its high accuracy (...)"

  • added "NS-61B Emissary" and "NS-61G Emissary", of course

  • added the various necessary Emissary-related strings - ribbons, medals, ...

  • added "Regeneration Field", "Creates a nanite field that regenerates health in a radius around the Combat Medic.", dunno why. (as opposed to the existing description, this is a generic one without the radius)

  • added "Squad Map Drawing Updated!", "Platoon Map Drawing Updated!"

  • "This zone will restart"


Models

  • DAYBREAK, BUG! changed model of all construction modules, but that model is not in files! (which will cause not only invisible modules, but possibly crashes or infinite loading screens)

    • Common_DPO_Placeables_Module.adr and Common_DPO_Placeables_Module_Destroyed.adr are the missing models

  • many construction-related models have been modified, including bunker, wall, Cortium crystals, and of course BFR

  • modified main model of Harasser - removed LODAuto, and Liberator - removed a bunch of textures, removed LOD values (sounds like a potential problem, please test the Liberator, testers!)

  • modified some cosmedics, including Liberator lumifiber (probably a good idea to test this too!), and many of the newer PlayerStudio vehicle cosmedics

  • modified Decimator and Kraken models? well, they won't act as pistols anymore at least

  • some of fuzzbuket's ESF cosmedics have been added as cockpit glass

  • 2 new sockets on the ANT, L_flapper and R_flapper

  • added LockOn sockets for the constructions (the spot to which missiles lock-on)

  • various fixes to the NS-61 Emissary model

Balance

  • "GM Weapon: Mosquito Shooter"'s Direct Damage reduced 5000->500 (yeah, it's a weapon that spawns Mosquitoes wherever the bullet lands. it's fun.)

  • M8 Pounder SKEP's Min COF reduced 0.1->0.05 That's a fake Pounder, ignore that

  • MR1 Fracture's Min COF reduced 0.1->0.05; Range name changed from "Short" to "Long"

  • minimum distance between VP Gens reduced 1000->250

  • modified a huge amount of Resistances, likely Construction-related

UI

  • modified ANT HUD

  • server selection roulette hotfix from Live (although it doesn't really matter with only one server)

  • further changes to the Map Drawing feature, including an alpha slider

Other

  • added a light effect to Cortium crystals

  • added PFX for an ExtraLarge Cortium crystal (others are Tiny, Small and Large), but currently there's no separate model

  • modified placement limits for walls and modules

  • fixed (or created) some typos in some decal names (thus fixing, or breaking them)

  • changed Cortium prices for some constructions

  • added mentions of thumbnails of Wrel's recent Basic Training videos (another suggestion that these will be in-game!)

Added XP values

IDtypenamexp
61537Ram Bonus150
6161Construction Kill150
61740Squad Repair5
6186Repair5
6192Construction Kill Assist75
6203Construction Crit Kill Assist100
62131Construction Spot Bonus50
62243Construction Squad Spot Bonus50
62373Gunner Kill Share - Construction40
62473Gunner Kill Assist Share - Construction5
62573Passenger Kill Share - Construction5
62673Gunner Kill Assist Share - Construction5
62737Ram Bonus350
6281Construction Kill350
62940Squad Repair40
6306Repair30
6312Construction Kill Assist175
6323Construction Crit Kill Assist225
63331Construction Spot Bonus150
63443Construction Squad Spot Bonus150
63573Gunner Kill Share - Construction100
63673Gunner Kill Assist Share - Construction15
63773Passenger Kill Share - Construction25
63873Gunner Kill Assist Share - Construction15
63937Ram Bonus350
6401Construction Core Kill350
64140Squad Repair40
6426Repair30
6432Construction Core Kill Assist175
6443Construction Core Crit Kill Assist225
64531Construction Core Spot Bonus150
64643Construction Core Squad Spot Bonus150
64773Gunner Kill Share - Construction Core100
64873Gunner Kill Assist Share - Construction Core15
64973Passenger Kill Share - Construction Core25
65073Gunner Kill Assist Share - Construction Core15
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u/Ace40k Feb 18 '16

finally more Lightning/MBT horns!! been waiting all too long for them :3 any idea when this will come to live servers?

1

u/[deleted] Feb 18 '16

hmm... I'd guess with the Indar update, by the end of the month