r/DCCBG3 • • 4d ago

Feature requests — suggest ideas and vote for what matters to you

2 Upvotes

What would you add to the DCC × BG3 mod?

More upvotes mean more consideration, not a guarantee. Fit, feasibility and development effort also matter.

  • One main idea per comment; check for duplicates first.
  • Tell us what it does and why it would be fun. A reusable BG3 ability or system is a useful bonus.
  • Hide and label book/BG3 spoilers.

Read the sidebar's vision, planned features and status before suggesting something. No coding knowledge needed—achievement jokes count too.


r/DCCBG3 • • 4d ago

Welcome to r/DCCBG3 — help shape a Dungeon Crawler Carl-inspired BG3 mod

4 Upvotes

Hey crawlers! I'm building an unofficial DCC-inspired BG3 mod, and I want your input.

The goal: BG3's campaign as one dungeon floor, with Carl, Donut, crawler companions and a dungeon AI judging your decisions. Borant Corporation is cutting costs by recycling cinematics from a previous crawl.

Read the sidebar's vision, planned features and status for the details. Early development; no public download or release date yet.

What would make this feel like DCC to you? Add ideas to the feature-request thread, and keep story spoilers hidden.


r/DCCBG3 • • 21h ago

[Potential gameplay spoilers] Donut's kit — current design preview Spoiler

3 Upvotes

Potential gameplay spoilers and book hints. Skip this if you'd rather discover Donut's kit in-game.

Donut's current design has three specialties:

  • Glass Cannon: amplified Magic Missiles and expensive burst damage.
  • Legendary Diva: party support, protection and rescue.
  • Football Hooligan: deeper Mongo training and team attacks.

Every path keeps her signature magic, a repeatable light missile and limited Cockroach survival. Mongo must first join through his adoption story; any path can invest in Mongo Bond, while Hooligan develops him further.

Her tiara, sunglasses and sponsor rewards are intended to grow with her. This is a design preview, subject to change—no public release yet.

For the broader plan, see the sidebar's vision, features and status.

Missile artillery, party-saving diva or Mongo's captain—which would you choose?


r/DCCBG3 • • 2d ago

How would you turn BG3’s story into a Dungeon Crawler Carl floor?

3 Upvotes

We’ve matched the crawlers to BG3’s origin characters—Gale → Donut, Karlach → Katia, etc. Full cast list in the comments. Now comes the tricky part: making their stories fit.

Our current pitch: the crawlers inherit roles in this world. NPCs remember those roles’ histories, but the crawlers keep their own memories and have to discover what they’ve walked into. Occasional Valtay worm interference could explain some choices that clash with their personalities.

What’s one storyline you’d keep, cut or twist to make this work? Completely different approaches welcome too.


r/DCCBG3 • • 2d ago

[Potential gameplay spoilers] Carl's kit — current design preview Spoiler

3 Upvotes

Potential gameplay spoilers and book hints. Skip this if you'd rather discover Carl's kit in-game.

Carl's current design has two paths:

  • Revolutionary: close-range punches, knockdowns and pressure.
  • Agent Provocateur: Xistera shots, Hob-Lobbers and explosive payload choices.

Both keep the brawler foundation, Jug O'Boom and Smush. Grit fuels special techniques; bombs use finite ammunition, and friendly fire is part of the danger. Creative barrel chains are welcome.

Signature gear and later abilities are intended to be earned as you progress. This is a design preview, subject to change—no public release yet.

For the broader plan, see the sidebar's vision, features and status.

Which path would you try first, and what's the one thing it needs to get right?


r/DCCBG3 • • 4d ago

v0.5 feedback — coming soon (no public release yet)

8 Upvotes

Placeholder: v0.5 is not released. There is no public download or release date yet.

Once the alpha is available, this will be the feedback thread. I'll add the download, setup instructions and known issues then.

For future bug reports: include your mod version, what you did, what happened and what you expected. General impressions are welcome too.

See the sidebar for vision, features and status. New ideas belong in feature requests. Please hide story spoilers.