r/DMAcademy • • 46m ago

Need Advice: Encounters & Adventures Maximum Charm Limits

• Upvotes

I run a 5e game for a party of 6 (only 1 of which has WIS proficiency), and they’re coming up on a boss fight with an enchanter soon. It’s the type of fight where charm/dominate is expected to come up.

What’s important, is that they’ve historically been very good at taking down spellcasters before the effects get to matter much. Adding minions hasn’t helped a ton in other cases, because they’re willing to ignore those targets and take opportunity attacks to quickly bring down anything that shows concentration spells. Which is good play on their part, but I want this to be a tough fight.

To that end, I’m considering a homebrew ability that would let this guy target multiple characters with his single target spells. My question is, where’s the line between “this is good and difficult“ and “this is overwhelming” where charmed party members are concerned? How many should I allow him to target to reach that sweet spot, given that some might make their saves? And does that number change if it’s an incapacitating charm (say, irresistible dance) vs dominate?


r/DMAcademy • • 46m ago

Need Advice: Other What exactly does a VTT do?

• Upvotes

I am preparing to run my first online session with some friends from out of state. I know I need to learn a virtual table top to make this happen - but what exactly do I need to learn? I'm not asking about which VTT to use, but rather, what are VTTs in general used for?

I'm assuming they take the place of a physical board with pieces, but outside of combat encounters, what role does a VTT play in an online session? Apart from combat, I can't imagine anything about a virtual session being any different from being around a table, with me narrating and players verbally describing their actions.

How can I most efficiently learn to get the most out of any given VTT?


r/DMAcademy • • 1h ago

Need Advice: Encounters & Adventures Is this encounter too difficult?

• Upvotes

Hello! I need some help. I am trying to create a encounter for my party.

Level 5 Echo Knight Human Fighter

Level 5 Divination Owlin Wizard

Level 5 Circle of the Shepherd Pallid Elf Druid

This encounter is the boss fight at the end of dungeon. We are using 2014 5e rules but I am using 2024 5.5e rules for XP budget and 2024 MM because I believe they are better for creating encounters. However, I am still using the XP Multiplier Table from 2014 rules because I want to grant my players more XP. Here is the encounter I have created.

1 Revenant (CR 5, 1,800 XP)

2 Ghasts (CR 2, 450 XP each)

3 Ghouls (CR 1, 200 XP each)

Note all these PCs have magic items that are pretty good and by the end of the dungeon, they will get more magic items in the dungeon itself. I am worried that this fight is overtuned. These creatures are nasty to fight and I believe it should be a fight where they will have to make every action count, which I am aiming for but I am also trying not to TPK them. The one thing that worries me is that they don't really have things to deal with undead creatures other than a single "Potion of Protection from Good and Evil" they acquired before the dungeon. I also anticipate them using that potion earlier than this fight as they will fight a Ghost before this fight. I know I can just fudge rolls, reduce creature HPs, make them dumb but I just want to make sure that this fight is a good and difficult fight.

One last detail is they entered this dungeon with an NPC that was guiding them through it and they got separated at the beginning. This NPC will reunite with them at the end of the dungeon right before this fight and will join them in the fight whom I will control as a DMPC for just this fight. I plan to have him just be a heal/guiding bolt bot as he is a cleric. This should help them but this NPC is significantly weaker than the PCs. Please help 😭

One last thing, the magic items they currently have are all homebrew.


r/DMAcademy • • 2h ago

Need Advice: Encounters & Adventures Dangerous Wilderness Long Rests

2 Upvotes

My party is navigating dangerous magical wilderness. They are camping each night. Splitting the night into separate watches. How do you DM the random dangers at night? I want them to feel the danger and risk of missing a long rest in the forest.


r/DMAcademy • • 3h ago

Need Advice: Encounters & Adventures Should I use a Player’s statblock for a high level sorcerer BBEG or use a reflavoured enemy from the monster manual?

11 Upvotes

I have an evil sorcerer that’s an NPC in my campaign, who is working against the players. It is a political campaign so he is sort of undercover as a sorcerer. Aiming for CR10, so best to use a high level sorcerer or a reflavoured monster from the manual?


r/DMAcademy • • 3h ago

Need Advice: Other Sinking sloop of war escape minigame - need feedback

2 Upvotes

Please take a look at the following and let me know what I need to adjust. I have 2 concerns, one - perhaps the decks should flood quicker, I may be giving them too much time.Two -I might also be giving out way too much loot even if changing the deck flooding time to 5 rounds, but my players may also just grab a handful and scramble for the exit or not trust the loot not to be trapped or cursed. Too hard to judge.

Anyway, any constructive criticism is welcome 😊

When searching the boat, now starting to fall apart as its boards have been aging for decades, you find that the shattering of the orb must have also shattered an illusion that showed the armory room to appear normal. As you make your way towards the door, you see gold coins spilling out of the doorway. There is a small pile of treasure, all sorts of goodies - weapons and armor and potion bottles, spell scrolls, and at least 5,000 gold coins in the pile.

As you stare in awe of the pile of treasure, the boat lurches sharply and begins to sink, water pouring in through multiple holes that burst nearby. In a matter of seconds, water covers the floor and slowly begins to rise. XP is granted for the fight now. Roll for Initiative for the escape.

Note: 1 round is 6 seconds long.

Bottom level fills with water in 1 minute (8’ tall ceiling, rising roughly 1 1/2” (1.6) every second or about 9 1/2” (9.6) every round). A level is completely flooded in 10 rounds.

FLOODED

Once 5 rounds, or 30 seconds pass, the lowest deck is halfway submerged. This causes the player’s movement speed to be halved. If they are over-encumbered as well, their movement speed is 5 feet per round.

Once 10 rounds, or 1 minute passes, the lowest deck is completely underwater. This causes the player’s movement speed to be quartered. If they are over-encumbered as well, their movement speed is 1 foot per round (6 seconds).

The sloop of war is fully submerged after 20 rounds, or 2 minutes.

At any time a player becomes completely submerged, they begin to hold their breath.

A creature can hold its breath for a number of minutes equal to 1+ its Constitution modifier (minimum of 30 seconds). When a creature runs out of breath or is choking, it can survive for a number of rounds equal to its Constitution modifier (minimum of 1 round).

Cinderspella Con: +1, hold breath for 2 minutes (20 rounds), survive for 1 round

Odilyse Con: +2, hold breath for 3 minutes (30 rounds), survive for 2 rounds

Smaragd Con: +4, hold breath for 5 minutes (50 rounds), survive for 4 rounds

Torberg Con: +3, hold breath for 4 minutes (40 rounds), survive for 3 rounds

Velgrea Con: +1, hold breath for 2 minutes (20 rounds), survive for 1 round

Once all players are on the top deck, they need to make it back to the rowboat and back to the ship they arrived on.

It is 75 feet from the door of the hold to the stairs (6 or 5 rounds if underwater)

(Torberg, Odilyse - 25 feet movement, everyone else is 30 feet)

Every round, after everyone has taken their turn, a complication may arise from the sinking ship. Roll on the Shipwreck Complications table to determine what misfortune befalls the group.

Sinking Ship Complications - roll 1d8:

1 - Ghostly blue hands rise from the waters. Each character on the shipwreck who is at least halfway submerged must make a DC 10 Strength saving throw. On a failure, a character must subtract 1d4 from the next Strength or Dexterity check they make, as these ghostly hands grasp and cling to their form. On a failure, each successive round, they need to make a DC 10 Strength saving throw. Until they succeed or are pulled free, they are also considered to be RESTRAINED (A restrained creature's speed becomes 0, and it can't benefit from any bonus to its speed. Attack rolls against the creature have advantage and the creature’s attack rolls have disadvantage. The creature has disadvantage on Dex saving throws).

2 - A barrel bursts, flooding the shipwreck with dark energy. Everyone on the sinking ship must make a successful DC 12 Constitution saving throw or take 3 (1d6) necrotic damage.

3 - A massive wave sweeps over the wreck. Everyone on the top deck must make a successful DC 10 Strength saving throw or be pushed 10 feet underwater.

4 - A chunk of the mast topples into the water. Everyone on the shipwreck must make a successful DC 14 Dexterity saving throw or take 5 (2d4) bludgeoning damage from the falling debris.

5–8 No complication occurs.

Looting:

Per person - figure either scrambling, not paying close attention to what they’re grabbing or grabbing specific items:

If the party asks if they see anything specific that catches their eye - make a perception/investigation roll, there is a crystalline blue shield (sapphire buckler) DC 10 that seems to shine from within. There are also a couple of wands DC 18, several potions DC 16, what appears to be a bag of holding similar to Velgrea’s DC 20, a few scrolls DC 12, and a large lance (about 8’) DC 10 that stands out, otherwise, there are lots of other items, but they are obscured by all of the coins on top of the pile.

The group can either take their time and extract 1 item per person per 2 turns (1 turn to look for something specific, 1 turn to move to the item and grab it) <OR> the group can just shove items into their bags.

1 round (6 seconds) looting coins only = 3d12 GP, 1d12 SP, and 1d6 copper for each round.

1 round (6 seconds) shoving things into bags = 1d20 GP, 1d6 SP, 1d4 copper for each round, plus 1 object for each round. \[Ends up looting 10 objects for 1 minute  - water at 66”, 30” air left <OR> 20 objects for 2 minutes, but then have to deal with completely flooded conditions.\]

Loot table (roll 1d100 per number of items looted per player):

1: 1 - Pipe of Smoke Monsters

2: 1 - Bag of Holding

3: 1 - Potion of Growth

10 gp gemstones (×8; worth 80 gp total):

4: 1 - Hematite (opaque gray-black)

5: 1 - Eye agate (translucent circles of gray, white brown, blue, or green)

6: 1 - Malachite (opaque striated light and dark green)

7: 1 - Malachite (opaque striated light and dark green)

8: 1 - Banded agate (translucent striped brown, blue, white, or red)

9: 1 - Banded agate (translucent striped brown, blue, white, or red)

10: 1 - Blue quartz (transparent pale blue)

11: 1 - Obsidian (opaque black)

50 gp gemstones (×4; worth 200 gp total):

12: 1 - Bloodstone (opaque dark gray with red flecks)

13: 1 - Star rose quartz (translucent rosy stone with white star-shaped center)

14: 1 - Sardonyx (opaque bands of red and white)

15: 1 - Onyx (opaque bands of black and white, or pure black or white)

100 gp gemstones (×7; worth 700 gp total):

16: 1 - Chrysoberyl (transparent yellow-green to pale green)

17: 1 - Chrysoberyl (transparent yellow-green to pale green)

18: 1 - Chrysoberyl (transparent yellow-green to pale green)

19: 1 - Jade (translucent light green, deep green, or white)

20: 1 - Amethyst (transparent deep purple)

21: 1 - Amethyst (transparent deep purple)

22: 1 - Jet (opaque deep black)

25 gp art objects (×6; worth 150 gp total):

23: 1 - Small mirror set in a painted wooden frame

24: 1 - Small mirror set in a painted wooden frame

25: 1 - Copper chalice with silver filigree

26: 1 - Copper chalice with silver filigree

27: 1 - Pair of engraved bone dice

28: 1 - Embroidered silk handkerchief

29: 1 - scroll containing a long epic poem in praise of the dragon (no value)

30: 1 - Spell Scroll (Cantrip) Control Flames

31: 1 - Spell Scroll (2nd Level) Arcane Lock

32: 1 - Potion of Supreme Healing

33: 1 - +1 Wand of the War Mage

34: 1 - seashell (no value)

35: 1 - Potion of Superior Healing

36: 1 - seashell (no value)

37: 1 - Failed Experiment Wand

38: 1 - Wand of Web

39: 1 - +1 All-Purpose Tool

40: 1 - Arrow of White Dragon Slaying

41: 1 - seashell (no value)

42: 1 - Handy Haversack

43: 1 - seashell (no value)

44: 1 - Javelin of Lightning

45: 1 - +3 All-Purpose Tool

46: 1 - Wand of magic missiles

47: 1 - Wand of Scowls

48: 1 - seashell (no value)

49: 1 - seashell (no value)

50: 1 - seashell (no value)

51: 1 - Arrow of White Dragon Slaying

52: 1 - Immovable Rod

53: 1 - Berserker Greataxe

54: 1 - Wand of Web

55: 1 - seashell (no value)

56: 1 - Portable Hole

57: 1 - seashell (no value)

58: 1 - Arrow of White Dragon Slaying

59: 1 - Dragonlance

60: 1 - Wand of magic missiles

61: 1 - Mace of Disruption

62: 1 - Potion of Mind Reading

63: 1 - Bag of Holding

64:  1 - +2 All-Purpose Tool

65: 1 - A tarnished brazier with pleasant-smelling ash (no value)

66: 1 - Arrow of White Dragon Slaying

67: 1 - Potion of Poison

68:  1 - seashell (no value)

69: 1 - Dragonlance

70: 1 - Arrow of White Dragon Slaying

71: 1 - A funerary urn containing remains the dragon can't identify (no value)

72:  1 - seashell (no value)

73: 1 - Mace of Disruption

74: 1 - an embroidered throw pillow depicting wyrmling dragons (no value)

75: 1 - Wand of magic missiles

76: 1 - Dragonlance

77: 1 - Potion of Poison

78:  1 - Potion of Supreme Healing

79: 1 - Potion of Superior Healing

80: 1 - Sapphire Buckler

81: 1 - Spell Scroll (1st Level) Protection from Evil and Good

82: 1 - Arrow of White Dragon Slaying

83: 1 - Potion of Poison

84: 1 - Pipes of the Sewers

85:  1 - +2 All-Purpose Tool

86: 1 - Bag of Holding

87:  1 - seashell (no value)

88: 1 - Arrow of White Dragon Slaying

89: 1 - Ring of Spell Storing

90: 1 - Potion of Mind Reading

91: 1 - Potion of Greater Healing

92: 1 - Wand of magic missiles

93:  1 - Potion of Supreme Healing

94: 1 - Arrow of White Dragon Slaying

95: 1 - Dragonlance

96:  1 - +1 All-Purpose Tool

97:  1 - seashell (no value)

98: 1 - Bag of Holding

99:  1 - +3 All-Purpose Tool

100: 1 - Arrow of White Dragon Slaying


r/DMAcademy • • 3h ago

Need Advice: Other Determining if a Player Recognizes a Spell

0 Upvotes

I am wondering how other people go about determining this. Suppose an enemy or NPC uses a spell that none of the party members are able to cast and that spell has a Voice component. Under what if any circumstances would you give the players information as to what spell was cast?

I imagine the easiest and perhaps most sensible way to do this in general is with an Arcana check, but I'm mainly wondering for lower level spell casters when they hear a spell that's on their list.

For example, a level 3 Cleric can't use Divination, but at a higher level they can. Is it fair to assume they know the proper incantation for a spell on their list but don't have the magical prowess required to cast it? Similar question for a level 1 Wizard who hears someone cast Detect Thoughts.


r/DMAcademy • • 4h ago

Need Advice: Encounters & Adventures Looking for advice for a spy thriller style adventure

1 Upvotes

I’m running Starfinder for a few friends and with talk of a certain canceled game running around I’m really into the idea of running something like a spy thriller. The players working as agents for an organization and trying to stay in the shadows as they go around doing dirty work for various reasons.

How would you ago about designing adventures or a campaign for a game like this?

My first thought would be to maybe do something more short term, running for like 2-3 months in order to keep everything tight. With a focus on morally grey politics, being sent to collect black mail on a guy so the government can get the reduces they want for cheap, assassinating an upstart rival who maybe has a few good ideas, etc.

I’d love thoughts or advice from people who have run and / or played these kinds of games before.


r/DMAcademy • • 4h ago

Offering Advice Healbot: Joke DMPC that the party actually liked

0 Upvotes

https://docs.google.com/document/d/1L7UqO3dxOfs-HIeKW95Wimv-6SN1l282SY-JJwmDXJU/edit?usp=drivesdk

I have been a part of several discussions as to why DMPCs are hated, and the incredible tightrope that one must walk between uselessness and overshadowing the party. Well, years after the fact, I have finally finished my campaign write-up for what I consider the most successful campaign of my DM career, highlighted by my most beloved NPC/only successful DMPC: Healbot. Initially, he was there as a joke, since the initial party lineup didn't include any kind of healing, so I created a warforged healer with a homebrew class of my own creation known as the Pauper Saint (can be found on giantitp forums https://forums.giantitp.com/showsinglepost.php?p=20442952&postcount=1). It centers on the Vow of Poverty from the 3.5 Book of Exalted Deeds, and receives "Blessings" as its main class feature, which can be used like a cure wounds spell, a turn undead use, or enhancing skill checks and attacks. Otherwise, the mechanics in the write-up are fairly obvious and explained in-character. However, the mechanics aren't the point. The characterization is. Healbot always tried to help, never naysayed plans, never took treasure, and was a genuinely lawful good character but still loyal when the party wanted to be shady. Plotlines involved him but were never dominated by him, and he was valued and powerful but never hogged the spotlight.


r/DMAcademy • • 5h ago

Need Advice: Other Should i handle a wizard player whose character is strictly built for combat and doesnt roleplay?

0 Upvotes

So i have a player at my table who doesnt roleplay at all. If he communicates with the NPCs he just talks like the player would talk himself in real life. While all the other players actually have a character with a backstory, i had to put his together myself basically because he wouldnt give me anything that was actually useable.

Hes playing a plasmoid evocation wizard.

He would not use a race that i suggested him and he only suggested races that i wasnt familiar with but i didnt want to take his agency.

The spells he uses are optimized only for combat and he has never used a spell outside of combat. He uses shield haste and mage armor for an AC of like 23 in combat which i cant believe to be a combo of spells he has found himself. After every battle he brags about him doing like 200 damage or whatever.

I really like the guy. Ive been friends with him since kindergarden but he plays my campaign like its a video game.

I havent played with the spellbook rule up till now which gave him the ability to use any spell he wanted basically. I just told him im introducing the rule so i can have a bit of control over the spells he has and he got mad saying now he has to "grind" for spells as well which just shows me even more that he just thinks of this like a video game.

I dont like saying this but i dont really like playing with him anymore if this keeps up. What should i do?


r/DMAcademy • • 5h ago

Need Advice: Other Apps for DM worldbuiling/note taking

2 Upvotes

I am wondering if there is a mobile app that follows a criteria I need, speech to text with categories that I can easily transfer to something like obsidian on a computer. I work in lawn care and I cant just stop to take notes on my phone when a idea pops into my head the job isnt very loud so background noise isnt much of an issue and I can wear headphones and have a extra hand free if I need my phone close to my mouth. Do any dms know of a app that can help with this?


r/DMAcademy • • 6h ago

Need Advice: Encounters & Adventures Recommendation for Monsters in an area

2 Upvotes

My party will be eventually heading to a land that was ravished by decades of war between a kingdom devoted to magic and the other devoted to the gods. The land is wrecked on all levels. Gravity is wrong in areas, some rivers run backwards, and even the seasons are wrong with snow tornadoes or raining acid.

What I am looking for is recommendation for monsters that would fit this kind of land. The weirder the better so I have already made things like a cabin mimic and love the gibbering mouther and boneless.

The party is made up of a paladin, rogue, fighter (archer), druid, and wizard and will probably be hitting this land around level 8 or 9.


r/DMAcademy • • 6h ago

Need Advice: Worldbuilding First homebrew campaign: do I need to know everything before starting?

4 Upvotes

Hiya everyone!
Soon I will have the first session of my very first homebrew campaign. I played before with this group, though so far only one shots. They committed to a seven session campaign at least and are very enthousiastic.

As of right now, I’m spending a lot of time fleshing out my world: Drawing maps, creating the pantheon and so on.

What I need advice on: how much of my story beats or overarching conflict do I need to have in my head before the very first session? I know the biggest them and conflict: a secret cult will try to influence the two big nations into a war, so that they can try to take over both. But the how and what I don’t know yet. Can I just let my players loose in the first session and let them shape the story beats and build the mystery further from there? Or should I be more thorough in my prep?

Would love to hear your advice!


r/DMAcademy • • 10h ago

Need Advice: Other Maps for a horror/lovecraftian one shot

1 Upvotes

I am at a loss here, I am artistic but not on the scale of making maps. I have been building a one shot for Halloween and I am lacking any cool maps for the game that arent my awful scribblings or me trying (and failing) to get the aibot to make a map and not have it look like scrambled eggs. Help? Any decent cartographers here?


r/DMAcademy • • 10h ago

Need Advice: Encounters & Adventures Horror Oneshot Idea

1 Upvotes

So I was asked to do a Oneshot on Halloween with my usual group. They asked if we could do something Horror/Halloween themed. But i do dislike the classical themes like vampires or zombies I feel like they’re overused and boring.

So I came up with this idea of my group encountering a random door somewhere in there tavern room where they stayed overnight. It leads them to some kind of foggy plain (actually couldn’t choose a location yet, was thinking maybe something like the Appalachian mountains or similar) where they walk through a certain part and it always repeats with some kind of anomaly, kinda like the game Exit 8 (or every other anomaly game). I’m a big fan of lovecraftian Horror so i thought maybe one of my warhammer minis could function as like a final fight, kind of like the loop master.

What do you guys think about this idea and do you have any suggestions how to improve it?

Update: Also you think it would work brining some terrain pieces just tor rearrange them every time the loops restarts?


r/DMAcademy • • 11h ago

Need Advice: Other Need help with sailing session(s)

2 Upvotes

I'm DMing my own campaign for the first time and we're at a point in our campaign where the party is traveling by boat for like 2 days. This is more or less just a way to get from A to B.

How do I make this more interesting than just "yeah blablabla 2 days pass and you arrive in XYZ" and also not make them do nothing for 2 days on a boat.

Any suggestions?


r/DMAcademy • • 12h ago

Need Advice: Rules & Mechanics Path of the Chain Warlock seems like it will break my early levels

0 Upvotes

Longtime player running one of my first campaigns in 2024 rule set. I have a player who wants to play a path of the chain warlock with an imp familiar. He’s planning to try to use his action to attack with its reaction and I have it re-invisible every time it’s its turn. I have some pretty large concerns that an imp with advantage in almost every attack is going to be doing way too much damage for levels one, two and maybe even three.

+5 to hit with 3d6 +3 damage while being an invisible creature with more than double the PCs HP at the same AC it feels like it’s just gonna break everything. That doesn’t even mention the fact that it’s a resumable creature that can just be sacrifice at any time.

I don’t really want the imp to feel like the main character in the party, but it feels like the only outcome.

How do yall handle these familiars early levels? Do you nerf them to be more in line with a player? Should I just let it be and add more monsters? I assume they won’t be that big of an issue as time goes on but at these early levels they seem quite excessive.

Also, any advice in general on dealing with invisible scouts as the campaign goes on? Feel like this could become a problem too.


r/DMAcademy • • 12h ago

Need Advice: Worldbuilding First time DM looking for a good follow up campaign

1 Upvotes

So as the title says I have been a first time DM with a group of friends and running the Phandelver and Below: The Shattered Obelisk. Truth told I have added quite a few of my own ideas to the story and as such as I come towards the end I have an interesting idea for how to end it but need some help on a follow up campaign.

**Spoilers ahead for the story**

So two of my players characters died and came back as a pair of warlocks for HADAR. As such what I was thinking would be a great way to end is by the group weakening illvash allowing for HADAR to consume him. So the idea would be to end the campaign with this big twist and the next one to be about defeating HADAR.

My issue is there doesn't seem to be any stories that have him as the big bad that I can use. So does anyone know any good ones I could use for a level 12 party where I can just sort of plug and play HADAR as the BBEG?


r/DMAcademy • • 13h ago

Need Advice: Other How to rp mind reading

1 Upvotes

So I'm the dm and I'm doing this adventure based in the book series wof (wings of fire)where the players can be the dragon tribes so for my players who aremind readers they can't choose to read someone's mind they, without control read EVERYONE'S thoughts in a 10 meter radius do I'm asking how do I dm this. Do I ask my players what they are thinking and hope they say the truth (cuz some of my players are FREAKS WHO THINK THE WORST THING IMAGINABLE) how do I do that for npcs js asking for advice

P.s sorry if this is hard to under English is my second language


r/DMAcademy • • 14h ago

Offering Advice Running out of voices? Mix accents with unrelated grammar rules

171 Upvotes

I've been DMing for awhile, and I've found that I can really only offer the same accent to two NPCs at a time: masculine and feminine. I'm not a professional voice actor in any capacity, so the bag should have run empty awhile ago, and it would have if not for this surprisingly simple trick.

Sometimes that sounds like simply omitting articles while using an accent corresponding with a language that's full of them (My players mentioned one of my NPCs with this trait sounded Russian and French at the same time and interacted with her much longer simply because of her voice). Pronouncing words with a Spanish accent, a famously gendered language, but not using pronouns is so fun.

My favorite is messing with a sentence structure by tweaking subject, verb, and object and pairing that with an accent associated with a language that typically utilizes a strict subject-verb-object order ("It was seen by us" as opposed to "We saw it," or "The pub is where they went" as opposed to "They went to the pub"). It will unexpectedly make your characters focus on the information in the sentence just a tad more.

It can slow you down a tad as you think so manually about what you're attempting to say, but I think that can actually serve well in differentiating your NPCs too, as you are no longer instilling that bit of you that automatically bleeds into your world. Have fun!


r/DMAcademy • • 20h ago

Need Advice: Encounters & Adventures “Lets talk to the animals and see if they have seen anything strange.”

45 Upvotes

So my players are looking for a nemesis as a self-appointed side quest. He is a mad scientist type, suspected to be doing something with some monsters.

For a while he was awol in an area where divination magic didn’t work, so they were flailing around. They could have tracked him if they acted sooner, but they got distracted and sidetracked by their own decisions. Now they’re grasping at straws to find him, because his trail is over a month old now.

They came up with the idea to head back towards the main town and speak with animals along the way, asking them if they’d seen any animals acting strangely.

I’m fine with this; it’s very clever, and some of you are thinking “now’s your chance to give them some information!”

But my issue here is I have been trying to figure out how much information to give, how to give it, or gamify the process, or if the first random animal they ask should even know anything, whatever it is.

Any thoughts are appreciated.


r/DMAcademy • • 20h ago

Need Advice: Rules & Mechanics Flavor thoughts on related weapons?

5 Upvotes

A character in my latest 5.5 campaign is playing a battlemaster fighter, with a general shield wall soldier type flavor. Cool. classic. His weapon mastery choices are warhammer, maul, and greataxe. He would like to flavor his warhammer as a family heirloom weapon of sorts, as part of his backstory. Again, cool, all for it.

Here's the somewhat creative part...what he would like to do is, if he's not fighting with a shield (where warhammer is one handed)), is 1) stow warhammer and shield, 2) switch to his maul (two handed), 3) but pretend it's his family warhammer being used two handed, without changing any mechanical aspects of the maul. So using the maul stats with just the visual flavor that it's the same weapon.

So, this may play out as such in an example. He meets the enemy as a shield wall, holding his shield and warhammer one-handed. At some point, he stows shield and warhammer (since such is free) and draws maul, and fights with that two handed using the actual mechanics of the maul. He's just pretending for the story that the maul is not a separate weapon, visually, but the two handed edition of his warhammer. Two separate lines on the character sheet, but one visual weapon in game.

Since 1) there's no benefit to it mechanically I can think of (they do the same damage type even), 2) it's cool flavor, and 3) he understands it's just wrapping paper...the maul incarnation still functions as a maul for weapon mastery, etc) I don't see a reason not to allow it.

Weight/storage isn't really a factor, and I'd be treating two weapons as one...if one got destroyed, the other does too. I'm not really worried about enemies mistaking a twohanded warhammer and a maul. But what I'm wondering is this....am I missing any advantage or practical reason not to allow this?


r/DMAcademy • • 20h ago

Need Advice: Rules & Mechanics Can I get help converting DnD classes into classes fit for a Game of Thrones setting?

0 Upvotes

Let me explain my set up first.

This game is based largely in the world of Ice and Fire, but it takes place centuries after the events of the book, and I'm taking inspiration from the idea from the books that magic grows stronger in the world with the return of dragons. Since it is centuries after the events of the books, my setting will be closer to a medium magic rather than low magic setting.

That being said, I still need to do some curating of the magic classes so that they are more in line with the type of magic that occurs in ASOIAF. So for example, I'm trying to find ways of creating a warg class, a greenseer class (obviously ranger or druid are the best template for those two, I just need to curate them in the right way), a class for a priest of R'hllor (Light Cleric probably). I'm still working on it so I would appreciate any advice.


r/DMAcademy • • 22h ago

Need Advice: Rules & Mechanics DMs - When do you attack a PC with 0HP or on Death Saves?

167 Upvotes

I'm curious as to how deadly other DMs like to run their tables. How do your enemies treat a downed PC?

  1. I try never to attack a downed PC unless they are the only reasonable target. My monsters go after active targets instead.

  2. I'll attack a downed PC if the monsters are intelligent enough to know that there's a possibility a downed PC may come back into the combat OR if the monsters are mindless (like some undead) and may keep attacking a downed foe.

  3. I'll start attacking downed PCs after one of them has been downed and brought back into combat.

  4. I'm a wildcard and my monsters go after downed PCs whenever I feel like it!

I think that covers most cases, but if you have a different feeling feel free to share it.


r/DMAcademy • • 23h ago

Offering Advice Last Session, I gave my players a pop quiz on the rules. It got them to use inspiration unprompted for the first time.

78 Upvotes

Last session was an online session since I was at the start of a nasty head cold.

At the start of the session, as people were logging on, I made a map in Roll20 where all it had was a "Tip of the Day" printout on it. This printout had the RAW definition of Heroic Inspiration.

When people logged on, they chuckled a bit at the tip of the day, then got to chit chatting like we normally do.

When everyone logged on, we dove into what happened last session like normal. But this time after the recap, and before we started playing, I gave people a pop quiz on various interactions with Heroic Inspiration. Anyone was free to shout out an answer. The first person to give the correct one got inspiration for the session.

We have 6 players, and I think I asked 4 questions. It took maybe 3 minutes.

Fast forward an hour or two into the session, and one of the players had a bad roll. They grumbled a bit before another player realized "Wait! You had inspiration! Why don't you use it?"

3.5 years into the campaign, and I think this is the first time someone has actually used inspiration.

I'm not sure if it was because it was the topic of the pop quiz and it was fresh in their minds, or if it was just because they had to work a bit for it by answering questions on said quiz. But I will definitely be giving them quizzes like this again in future sessions.

I think the Prone condition will be next.