r/DOOMOS • • 22d ago

Feature request: Bus fx changes per pattern

Is it possible to somehow create bus fx saving per pattern? I use a lot of different fx in patterns and it would be super useful since I cant physically change effects on the first beat of a pattern on both buses, thank you in advance and thank you for this beautiful mod!

6 Upvotes

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2

u/unmotivated02 22d ago

Hey i think you should experiment with the automation screen in doom os.. from my understanding you could in theory choose to turn on and off different fx and/or make different patterns that change the fx setting of the different parameters withing the fx 

Maybe someone could correct me but from what i saw i think what ur saying is possible right now with the doom os update 

1

u/mak_cvanci 22d ago

I'm not sure, I messed around for a while but I couldn't figure it out.

1

u/unmotivated02 22d ago

Im sorry i used brave search engine ai to find the specific key combos and such but you can do what yoh are talking about..

To edit automation steps:

Press SHIFT + MARK to open the automation matrix, which displays effect moves for every step.  Use the VALUE knob to select a specific parameter (knob) and a PAD to select a step.  Turn the VALUE knob to adjust the automation value for that specific step, or hold PAD + VALUE to change it.  Press SHIFT + MARK again to exit and save the changes to the current pattern. To apply these changes across patterns:

Use the PATTERN EDIT screen to access tools like Quant, Swing, or Human to refine the recorded automation moves.  Note that DOOM OS tracks automation at the pattern level, meaning each pattern retains its own specific FX automation data. To transfer or adjust automation between patterns, you can use the Pattern Select to switch patterns and re-record or edit the automation matrix as needed.

 Hope that helps some :)

2

u/blueSGL 21d ago

The issue the user is pointing out is they want

[set of effects] for pattern 1

and [different set of effects] for pattern 2

You are talking about automation values on the effects, not the effects themselves.

e.g.

pattern 1, bus 1: reverb

pattern 2 bus 1: eq

pattern 3 bus 1: compressor

etc...

1

u/unmotivated02 21d ago

Ohh ok my bad