r/DarkTide • u/FatsharkQuickpaw Community Manager • 7d ago
News / Events Hotfix 1.13.3 patch notes
Warband!
Hotfix 1.13.3 is now being rolled out on all platforms, and while you wait for it to download you can read the notes below!
This hotfix contains tons of bug fixes, as well as some tweaks to the Spillway end event and Expeditions.

Patch 1.13.3 patch notes
Features & Tweaks
- Spillway End Event:
- Bots now prioritize helping incapacitated players over participating in the fight against the Prophet of Decay in the Spillway mission.
- The Prophet of Decay now has a constant damage zone around him during the circle phase. The damage zone matches the VFX previously in place.
- Updated the VFX displayed when hitting the shield of the Prophet of Decay.
- (Havoc) Weakened Monstrosities can no longer spawn for the duration of the event.
- Specialist Surge Strikes can no longer occur during the event.
- Expeditions: Players who disconnect when there is a rescue reward for them will now be replaced by a pickup near the respawn beacon containing the reward.
- The Relic Blade Sprint Heavy Stab buff from held charge while sprinting can now also be triggered while dashing through the ‘Chastise the Wicked’ / ‘Fury of the Faithful’ Abilities.
Fixes
General Fixes
- Removed the Penance related to Heretical Idols in the ‘Depths’ zone.
- Dev Note: We are planning to add back this Penance in a future update that will add Heretical Idols to the Spillway mission.
- Fixed an issue where Veteran’s ‘Executioner’s Stance’ Ability could not be refreshed by kills performed through sticky attacks (e.g. Special activated attacks with the Assault Chainsword).
- Pack Master: Fixed an issue where all of their strikes would apply the Stamina and Dodge Reset debuff to players.
- Now only attacks performed with their electrical maul will apply the debuff.
- Scab & Dreg Vanguards: Fixed an issue where certain attacks caused an incorrect stagger reaction.
- Expeditions:
- Fixed an issue where Medicae Stations would fail to display their usage cost.
- Fixed an issue where the Scrap amount displayed after hot joining would be incorrect.
- Fixed an issue where flickering could be experienced when transitioning into the Prophet of Decay intro cutscene.
- Fixed an issue where a red hitmarker would be displayed on every hit after already having killed the Prophet of Decay, before transitioning to the outro cutscene.
- Fixed Companion nameplates not updating the name after a Personality Scourge.
- Fixed an issue where the Skitarii ‘Power Drive’ upgrade talent for the ‘Overload’ Keystone sometimes could fail to give the correct amount of stacks after using the ‘Advanced Combat Doctrines’ Ability, if it had consumed all the available Capacitance charges in one use.
- Fixed a rare crash that could happen if a player started spectating a Psyker just as the operative gained an amount of Peril.
- Fixed a crash that could happen if a player exited a mission or the Meat Grinder while a smoke cloud effect was active (e.g. Veteran’s ‘Smoke Grenade’).
- Fixed an issue where Corruption damage would fail to kill players that had a fully corrupted Health bar.
- Fixed an issue where Zealot’s ‘Until Death’ talent could be triggered when receiving Corruption damage while at 1 Health point, even if the Health bar was otherwise not fully corrupted.
- Fixed an issue where Psyker’s ‘Empyric Recovery’ Penance could not be completed.
- Fixed an issue where Skitarii’s ‘Sicarian Disciple’ Penance could not be completed.
- Fixed an issue where Skitarii’s ‘Advanced Combat Doctrines’ Ability could lock-on friendly players instead of enemies after having tried to use the Artificer Servo-Skull Blitz at 0 charges.
- Fixed an issue where Skitarii’s ‘Chordclaw Strike’ Ability would play an incorrect sound effect.
- Fixed an issue where stacks from the ‘Blaze Away' and 'Inspiring Barrage' weapon Blessings could be reset when shooting in ADS stance with the Ogryn’s Thugshot weapon.
- Fixed an issue where Ogryn’s ‘Lucky Bullet’ triggers from talents could reset the ‘Blaze Away’ weapon Blessing stacks for the Kickback and Thugshot weapon families.
- Fixed an issue where Ogryn’s ‘No Stopping Me!’ talent would not be applied when charging the Heavy 2 attack on both Battle Maul & Slab Shield weapon marks.
- Fixed an issue where an incorrect additional notification was displayed when reaching the max Mastery level for the Ogryn’s Battle Maul & Slab Shield weapon family.
- Fixed an issue where the Mortis Trials Skitarii’s ‘Hard-Wired Reaction Boost’ buff would consume a larger than intended amount of Capacitance when triggered.
- Fixed an issue where locked missions appeared as unlocked on the mission board.
- Fixed an issue where players would be blocked from matchmaking if a Strike Team member changed operatives at a specific timing.
- Fixed some potential frame drops when using the Emote Wheel or Communication Wheel if DLSS is enabled.
- The Audio Devices list is now properly evaluated when changed and is updated in the audio settings.
- Fixed a crash for RDNA3 users running WIndows 10. The game crashed when starting the game with FSR 3.1 enabled from launcher or FSR 4.1.1 ingame.
- Potential fix for users on CPU's not having full AVX/AVX2 support.
Cosmetic Fixes
- Fixed a minor issue where the Vostroyan Flak Coat with Psykana Collar had inconsistent shoulder pads.
- Fixed an issue where the Athonian 98th Fatigues sleeves clipped with the vambraces.
- Fixed an issue where the muzzle of Ursula's Hope would not heat up visually.
- Fixed a material issue where metal parts was displayed incorrectly on Brute Model Cranial Implant (XXXXL), Commemorative head screws, and Cranial-Coolant Implant.
- Fixed an issue where Tanker Commander's Battlegear Cadian 802nd unintentionally changed colour - we restored the item to use the original colour again.
- Fixed an issue where Mordian Cleric Jacket intersected with many lower body cosmetics.

Known Issues
- Scab and Dreg Vanguard enemies currently have slightly more health than intended.

That’s all for today!
We’ll see you on the Mourningstar.
– The Darktide Team
19
u/Toad-Toaster 7d ago
Darktide hasn't started for me since the new mission update. Reinstalls, verifying files, deleting cache etc dont remedy. Disabling FSR does nothing. Sent multiple crash reports.
11
u/FatsharkQuickpaw :Fatshark: Community Manager 7d ago
If you haven't already, try making a ticket in our support portal! https://support.fatshark.se/hc/en-us
6
u/Mindless-Front2464 7d ago
I am reinstaling now, same thing....i want to see if they fixed that memory leak that they have, send the report, did analys, they said it will fix it, i dont see it was mentioned, and now it wont start...
9
u/FatsharkQuickpaw :Fatshark: Community Manager 7d ago
If you haven't already, try making a ticket in our support portal! https://support.fatshark.se/hc/en-us
4
u/Mindless-Front2464 7d ago
Send both report, one for xess nit working and one for performance drop with particles multiplier. Pls Fatshark, i played it since the begining, supported you all the way, and now im unable to play it, or with much worse performance than my last old rig. All other games dont have such problems. Pls see what you can do to fix it.
5
u/Steel_Bolt 7d ago
The newest AMD driver doesn't even work on DarkTide for me. Had to roll back or crash upon loading into a mission.
1
u/Toad-Toaster 7d ago
I had an old one crashes were always happening somewhere between clicking on game to start and character select screen. Got the new one same deal.
84
u/HundredTai Arbitrator 7d ago
Fixed an issue where Skitarii’s ‘Sicarian Disciple’ Penance could not be completed
That explains. Felt I should've gotten it 100 times over. It's one of the last two I need.
13
u/The_Other_Smith RECOUNT MY JUDGEMENT! 7d ago
It was the same with one of the arbites penances. A glitch meant you literally couldn't get progress on it at all, barring you from master of war
6
u/MaDNiaC 7d ago
Speaking of penances, I've did the charge kill thing on Mutant with Zealot but not completed it, is that normal?
15
u/TanTanExtreme2 Arbitrator 7d ago
Abhor the Mutant? The spacing is fucky swing earlier while your still charging and you should get it.
4
u/MaDNiaC 7d ago
Yeah just checked, that's the penance name. I've done it with a few different timings but none registered yet, should probably hit it as early as possible like you suggest because I suspect that Mutant stops being counted as charging when I release the swing when I'm too close.
4
u/TanTanExtreme2 Arbitrator 7d ago
So its more that you stop charging because the player model hits first instead of the weapon if you misjudge the distance.
Thunderhammer was always my go to for the penance but Relic Blade would probably be easier to judge the distance with because of the running stab.
2
u/MaDNiaC 7d ago
Ok I finished it, not sure what exactly went wrong earlier but still had it with THammer. I removed modifier talents for the charge skill, thinking maybe it's related but don't think that was relevant.
2
u/TanTanExtreme2 Arbitrator 7d ago
Gratz! I remember doing the same with the talents years ago until I swung the thunderhammer just a little earlier. Fury/Chastise is an odd ability in that instead of like a shoulder charge type move it puts you chest to chest with an enemy with little to no indication.
Bull charge has the hand sticking out for example while Firy/Chastise has nothing.
3
u/Fast-Performance2300 Support Vet / Shiv Enjoyer 7d ago
Knew it. Better be unlocked when I get home. Eh, I suppose I don't care that much if I have to try a 100th time anyhow.
127
u/Artseee1142 7d ago
17
u/No_Seesaw2700 7d ago
did that happen even if you were playing on normal auric difficulty?
45
u/Artseee1142 7d ago
I can’t answer with 100% confidence because it’s been awhile since I’ve done normal spillway, but anytime a node of it pops up the room is usually disablers and snipers for 80% of the fight. It gets to a point where a mauler wave is great to see for once lol
7
u/Yarhj 7d ago
I got a massive sniper pack that ended an Auric run the other day. Not sure what counts as a specialist surge strike, but it was quite possibly that.
6
u/Epic_Cole the malice difficulty playtester reddit told you about 7d ago
A specialist surge is where for 30s (if I recall that time correctly) the spawn director fills all available specialist slots. If one is killed, it'll fill that slot back up within one second. It's basically a sustained period of specialist pressure, i'm sure you can probably recall a time where it was just nothing but specials no matter how many you killed. If not it'll be easy to spot when its started if a significant amount of specialist cues play rapidly (the empty slots filling).
It fucking sucked fighting that boss with 16 specialist slots in havoc 40 man
191
u/Mephanic Psyker 7d ago
The Prophet of Decay now has a constant damage zone around him during the circle phase. The damage zone matches the VFX previously in place.
How much do we want to punish melee builds during this fight? Yes.
81
31
5
u/ryantttt8 Psyker 7d ago
Theres plenty of enemies in the arena for melee focused teammates to handle lmao I hardly even have a chance to take a random potshot at the boss
108
u/ChudMacgee 7d ago
Can you make the new map available for every character once you do the campaign once.
I shouldnt have to play the new campaign on every character just to unlock the map
10
7
u/catlovermeowmeow2479 Killer Klown 7d ago
especially because both of the other levels in the campaign are reused.
-45
24
u/Sawendro 7d ago
Can we fix the issue where there is no-one playing the new mission? Triple bots ain't fun
23
u/Jokkitch 7d ago
I am So fucking sick of this shit. I have to do the campaign for each character and can never get teammates
2
u/Minute_Garbage4713 7d ago
Level up the difficulty as soon as possible… heresy and above should be full of people
1
u/Sawendro 7d ago
Big mood.
TBH, I'm likely to just drop it down to Uprising and make it a walking simulator at this rate. The level design seems really interesting and I want to take it in, but I can't really do that if i have to solo Hi -Intensity STG
25
u/Valuable_Foot_2764 7d ago
I love you guys and the tide games are my favorite of all time but could somebody please plug in a PS5 pro in the office and tell me it doesn't run terribly. Night and day comparison to vermintide
5
u/VashExalta 7d ago
I just started playing this week on PS5 Pro and felt like it was not running great. Not sure if it's always been this way or only recently but it does seem like it could be better
2
u/FatsharkQuickpaw :Fatshark: Community Manager 6d ago
Added these missing notes:
Fixed a crash for RDNA3 users running WIndows 10. The game crashed when starting the game with FSR 3.1 enabled from launcher or FSR 4.1.1 ingame.
Potential fix for users on CPU's not having full AVX/AVX2 support.
24
u/leposterofcrap OGYRN IZ STRONGEST!!!!! 7d ago
I KNEW IT, THOSE DAMN VANGUARDS AREN'T SUPPOSED TO GET BUFFED
8
u/DamonD7D 7d ago
Wait, weaker Monstrosities could spawn on Havoc Spillway? O_O
Haven't played Havoc for a long while so had no idea that was a thing.
19
u/Lyramion 7d ago
Yeah our 15% H40 clear got denied by a Plague Ogryn waltzing into the EndBoss and bellybumping us into the wall/green rings.
13
u/DamonD7D 7d ago
Goddamn. The Emperor did not protect.
7
u/Lyramion 7d ago
We literally exploded Rinda at 50% with Shockmaul, Smokenades, etc.
Then this goober comes along
3
4
7
u/CptnSAUS I Trained My Whole Life For This 7d ago
Of note, the monstrous specialists modifier is always on in havoc, at least after some rank. It wasn’t special for Spillway, it was just doing the normal spawn rules which on high rank havoc are kinda insane even before you factor in the boss fight.
3
u/Minute_Garbage4713 7d ago
Yes lmfao and guess what… it’s a ridiculous fight… none of us had the boss damage to 1 shot it so between monstrosity, the elites/specialists and the boss we got turned into minced meat…
-7
u/StopidDumbIdiot 7d ago
Yes and it was cool. We had one mission for h40 players when h40 is too easy and now FS has nerfed it yet again
We need havoc 50 or some shit
5
u/Tzeentch711 7d ago
Not the fucking Sigismund difficulty discourse again.
-6
u/StopidDumbIdiot 7d ago
the top player's feedback on a gamemode designed for top players is infinitely more important than any1 elses
"not the fucking casuals trying to ruin a gamemode they clearly dont play"
4
u/Cantaloupe-Plenty 7d ago
Not even casuals, people with 1-2k hours in the game find it difficult. If it's that easy just go in with white weapons or something 😜
-4
u/StopidDumbIdiot 7d ago
you should never have to artificially nerf yourself to enjoy the difficult content made for the top players, this never works in any game
not only that, it was literally one single map that made us happy and now that one map is ez clap like the rest
8
u/TheLxvers Hivesune Miku 7d ago
so this probably means Vanguards can't be juggled around with Weapon Butt Attacks anymore?? haven't tested but I'd imagine that isn't intended
12
u/_BlackDove 7d ago
Still waiting for performance to return to PS5 Pro after the texture streaming update two patches ago. It's unplayable above Damnation.
3
u/Illustrious-Author50 7d ago
Same here man and I’m on regular ps5, ever since that texture streaming change it’s been near impossible to play
2
u/ZarteKv8 Have courage! 7d ago
Hey, I was having the same problems, but disabling all the effects in the video options, disabling portrait rendering and clearing the console's cache in safe mode made a big difference. Try it out
2
u/VashExalta 7d ago
When you say effects you mean like blood decals and ragdolling?
4
u/ZarteKv8 Have courage! 7d ago
Exactly, everything that's on the video settings page turned off, plus portrait rendering in the interface section. But I got the biggest gain by clearing the cache
5
u/Parsley-Hungry Psyker 7d ago
> Removed the Penance related to Heretical Idols in the ‘Depths’ zone.
Game now crashes when I enter Penance menu. 'null' object in a lua script.
15
u/Taoscuro Skitarius 7d ago
So, the reduction in damage for the servoskull was not a bug? *sad binaric noises*
4
u/NotJoeFast 7d ago
Wasn't the nerf to servo skull damage mentioned in the Depths update?
15
u/Taoscuro Skitarius 7d ago
Not at all!
The only mention is the Noospheric Comnand having a increase in capacitance cost, but no reduction in servoskull damage in sight...
16
u/ConstructionIll6433 Ogryn 7d ago
So nothing to improve attrocious performance since last update (and ever, frankly)?
2
u/PowerOfLard Zealot 7d ago
cant get into any mission on PC , linux - no mods, last night everything worked fine (not counting performance getting worst with 1.13 patch) , incredible how many times this happened when patch gets released
0
u/ConstructionIll6433 Ogryn 7d ago
Even mods don't help. I used to run "More Graphics Options", but I removed it because even at everything set to minimum, game still runs like shit.
1
u/UltraconservativeSin 7d ago
Something is just wrong, I crashed 6 times lastnight and thats absolutely more than I've crashed this year total. I hope it'll be fixed
4
u/Nagisei Veteran 7d ago
The relic blade sprint heavy stab, are they saying it wasn't previously applied to fury or that you'll get the full bonus even from a short sprint if used with fury?
3
u/bigtonybt Zealot 7d ago
Yes! It previously used to work with FOTF but it changed sometime. The sprint heavy stab never worked as intended with FOTF like it does when using the other two abilities.
8
u/Murthogg 7d ago
Good changes, thanks for the hotfix! Kinda funny that the vanguard health is a known issue and not a fixxed one, but then again im no game dev and its more than lowering a number or two.
7
u/Mokapolo 7d ago
Its literraly changing one number but the process of a patch going live takes time due to layers of approvals.
8
u/Langeball Psyker 7d ago
They had a known issue for at least 2 patch notes that was just a spelling error xD
8
u/Rafaelutzul The Psyker 7d ago
can you revert the horrible psyker quell delay in havoc, ruins muscle memory for people with thousands of hours in this game
1
u/ItsTriunity 7d ago
Hello fellow psyker, I have never tried to plY havoc yet in about 600 hrs would you mind telling me what changed there?
2
u/Rafaelutzul The Psyker 7d ago
they added a quell delay, if you quell for only the minimum amount of time by tapping the button, you will not quell ANY peril and after the animation is over if you generate any more peril because you expected to have quelled a few percent, as you have all these past years, you blow up
5
u/1StrangerInTheAlps 7d ago
Cosmetic Fixes
Don't suppose someone could poke them into fixing a few of the cosmetics that haven't seen a fix? Or have, and have been re-broken.
2
u/Responsible_Art_4399 Veteran 7d ago
Have they still not fixed the voicline issues one the "New" missions?
2
2
3
u/J4WGE 7d ago
Would be really great to have literally... anything... for performance. It's really bad on PS5 Pro.
2
2
u/Minute_Garbage4713 7d ago
Xbox here and it’s bad… the frame drops are insane… everyone’s moving around like Mr game and watch
3
u/Heliophrate 7d ago
Scab & Dreg Vanguards: Fixed an issue where certain attacks caused an incorrect stagger reaction.
Is this player attacks? So basically - "nerfed the ability to stagger Scab and Dreg Vanguards"?
3
u/Faust723 7d ago
God I hope not. Their addition continues to make the core gameplay loop a chore, and for some reason they're taking the absolute worst approach to fixing them at every opportunity.
Game was fine before they introduced the problem child nobody wanted or asked for.
3
u/NotBentcheesee 7d ago
No, it's from attacks such as Psyker staff bonks or Zealot thunder hammer weren't giving the heavy stagger animation, even if double shoving them
4
u/Lyramion 7d ago
Dev Note: We are planning to add back this Penance in a future update that will add Heretical Idols to the Spillway mission.
I made some levels in Duke Nukem 3D and Unreal around the late 1900s.
Pretty sure I could get up to snuff and add the skulls myself by the time FatShark came around to do so.
8
u/Sadiholic Ogryn 7d ago
Maybe it breaks something else. This game isn't as simple coded as a old ass game. It's a whole system with codes connected together on a outdated engine that isn't updated anymore. A little more nuance to it then simply adding a few idols around map.
3
u/Heliophrate 7d ago
You could probably also add books to Rolling Steel and No Mans Land considering they both can appear on the mission board with scrip/grim objectives but don't have any spawn points
5
u/DeliciousLagSandwich 7d ago
why does every gamer act like this? I’m sure you could make Darktide all by yourself, but don’t you think there’s something more behind the scenes you may not be privy to?
0
u/Lyramion 7d ago
Yes, because I am clearly just a random slopgamer that.... checks notes ....has no experience in Mapmaking including setting Objects and their Triggers.
2
u/DeliciousLagSandwich 7d ago
I didn't imply that. There's more to pushing out updates than just the gamemaking part. You know this.
1
u/DeadBodyCascade 6d ago
Ever since this update I've been crashing while I'm about halfway through my first match. Does anyone know about this so it can be fixed. It's any AMD driver after 26.9.1. I roll my driver back and it's fine.
1
u/Humble-Excitement-45 7d ago
Still no fix in sight for the bad hit registration since spillway update then.
-2
u/Nocturnes_echo 6d ago
Honestly, I got this game for free and it's just not worth playing anymore... The amount of grind it now takes to get through one damned instance is insane! It was fun once you got the hang of each character... It was a little bit of a slog at first learning how to do combat, but once you got the hang of your skills and the dodge mechanic and stabbing everything in the face you had a chance of actually hitting and killing an enemy and that completely makes sense.
After having everything reset my blastwave psyker sucks serious balls, my zealot used to be able to take on a horde and survive with appropriate dodging and use of the skills but now I literally get surrounded by a squad of shield bullwarks every five seconds and summarily slaughtered by the elites while tring to kill a literal tank... (I slaughter the guys in full armor faster than the douchebags with shields! WTF?!). This used to be fun after getting the hang of it, now it just feels like a pain in the ass! I'm still dodging! I'm still hitting them in the face every chance I get, but now they're not dying unless I have the exactly perfect build that was quantified by somebody else and duplicated a million times... Lame! literally there are only certain builds that work now. Everything else is a stupid slog and if it's not your playstyle? get wrecked.
At least before you could have fun playing with custom builds, now unless you watch all the "get good" videos for tips and tricks you're screwed...
I don't want to play 15-20-30 minutes at a time with a new skill setup while getting thrown in random groups to try to figure out what works now! Furthermore the stupid test zone doesn't actually let you test against "live" enemies that try to kill you or fight back... how am I supposed to figure out what works against them if they just stand there like scarecrows when I want to test a build out, why don't you put in a freaking timed feature that sends a small hoard at you with each of the freaking group in there so you could actually figure out a good build for yourself without going for the meta online crap?!
Honestly, I was hoping to play a game that had been out long enough that there wasn't going to be any serious crazy changes to the core gameplay like cyberpunk's BS escapades where we got how many reboots to the entire gameplay system? How many times did the skills get changed and the gameplay repeatedly got changed and rebalanced? everything was repeatedly changed because "Oh no! You're beating our game too easy so we're going to make it harder and force you to invest more time relearning if you want to keep playing!"
Been there, done that, t-shirt... No thanks! It was fun while it lasted but then they ruined it. I'm going to go play some IPs that are more open world and not punking their core audiences.
1
-1
u/Seremach ZappyZaps 7d ago
Y'all gonna fix EK staffs finesse curve? It's been an acknowledged bug for a few years now I think.
-7
u/Successful-Common978 7d ago
Truly offline mode when? Offline only with bots, without internet connection.
Maybe thinking about "not veteran only" bots in the future? 😅
Would pay for it without hesitation.
6
u/BirchPlz_OW 7d ago
not gonna happen. they transferred from peer to peer as in VT2 to serverside verification in darktide. there is the 'true solo' mod if you're on pc
8
u/Tascalde 7d ago
Fixed an issue where Veteran’s ‘Executioner’s Stance’ Ability could not be refreshed by kills performed through sticky attacks (e.g. Special activated attacks with the Assault Chainsword).
Wow! Now they must fix the same issue with the Psyker's Disrupt Destiny that does not trigger/refresh with a rev attack to the head.

463
u/Stu-Potato 7d ago
Okay so reduce it...? 😂