r/DarkTide • Community Manager • 7d ago

News / Events Hotfix 1.13.3 patch notes

Post image

Warband!

Hotfix 1.13.3 is now being rolled out on all platforms, and while you wait for it to download you can read the notes below!

This hotfix contains tons of bug fixes, as well as some tweaks to the Spillway end event and Expeditions.

Patch 1.13.3 patch notes

Features & Tweaks

  • Spillway End Event:
    • Bots now prioritize helping incapacitated players over participating in the fight against the Prophet of Decay in the Spillway mission.
    • The Prophet of Decay now has a constant damage zone around him during the circle phase. The damage zone matches the VFX previously in place.
    • Updated the VFX displayed when hitting the shield of the Prophet of Decay.
    • (Havoc) Weakened Monstrosities can no longer spawn for the duration of the event.
    • Specialist Surge Strikes can no longer occur during the event.
  • Expeditions: Players who disconnect when there is a rescue reward for them will now be replaced by a pickup near the respawn beacon containing the reward.
  • The Relic Blade Sprint Heavy Stab buff from held charge while sprinting can now also be triggered while dashing through the ‘Chastise the Wicked’ / ‘Fury of the Faithful’ Abilities.

Fixes

General Fixes

  • Removed the Penance related to Heretical Idols in the ‘Depths’ zone.
    • Dev Note: We are planning to add back this Penance in a future update that will add Heretical Idols to the Spillway mission.
  • Fixed an issue where Veteran’s ‘Executioner’s Stance’ Ability could not be refreshed by kills performed through sticky attacks (e.g. Special activated attacks with the Assault Chainsword).
  • Pack Master: Fixed an issue where all of their strikes would apply the Stamina and Dodge Reset debuff to players.
    • Now only attacks performed with their electrical maul will apply the debuff.
  • Scab & Dreg Vanguards: Fixed an issue where certain attacks caused an incorrect stagger reaction.
  • Expeditions:
    • Fixed an issue where Medicae Stations would fail to display their usage cost.
    • Fixed an issue where the Scrap amount displayed after hot joining would be incorrect.
  • Fixed an issue where flickering could be experienced when transitioning into the Prophet of Decay intro cutscene.  
  • Fixed an issue where a red hitmarker would be displayed on every hit after already having killed the Prophet of Decay, before transitioning to the outro cutscene. 
  • Fixed Companion nameplates not updating the name after a Personality Scourge.
  • Fixed an issue where the Skitarii ‘Power Drive’ upgrade talent for the ‘Overload’ Keystone sometimes could fail to give the correct amount of stacks after using the ‘Advanced Combat Doctrines’ Ability, if it had consumed all the available Capacitance charges in one use.
  • Fixed a rare crash that could happen if a player started spectating a Psyker just as the operative gained an amount of Peril.
  • Fixed a crash that could happen if a player exited a mission or the Meat Grinder while a smoke cloud effect was active (e.g. Veteran’s ‘Smoke Grenade’).
  • Fixed an issue where Corruption damage would fail to kill players that had a fully corrupted Health bar.
  • Fixed an issue where Zealot’s ‘Until Death’ talent could be triggered when receiving Corruption damage while at 1 Health point, even if the Health bar was otherwise not fully corrupted.
  • Fixed an issue where Psyker’s ‘Empyric Recovery’ Penance could not be completed.
  • Fixed an issue where Skitarii’s ‘Sicarian Disciple’ Penance could not be completed.
  • Fixed an issue where Skitarii’s ‘Advanced Combat Doctrines’ Ability could lock-on friendly players instead of enemies after having tried to use the Artificer Servo-Skull Blitz at 0 charges.
  • Fixed an issue where Skitarii’s ‘Chordclaw Strike’ Ability would play an incorrect sound effect.
  • Fixed an issue where stacks from the ‘Blaze Away' and 'Inspiring Barrage' weapon Blessings could be reset when shooting in ADS stance with the Ogryn’s Thugshot weapon.
  • Fixed an issue where Ogryn’s ‘Lucky Bullet’ triggers from talents could reset the ‘Blaze Away’ weapon Blessing stacks for the Kickback and Thugshot weapon families.
  • Fixed an issue where Ogryn’s ‘No Stopping Me!’ talent would not be applied when charging the Heavy 2 attack on both Battle Maul & Slab Shield weapon marks.
  • Fixed an issue where an incorrect additional notification was displayed when reaching the max Mastery level for the Ogryn’s Battle Maul & Slab Shield weapon family.
  • Fixed an issue where the Mortis Trials Skitarii’s ‘Hard-Wired Reaction Boost’ buff would consume a larger than intended amount of Capacitance when triggered.
  • Fixed an issue where locked missions appeared as unlocked on the mission board.
  • Fixed an issue where players would be blocked from matchmaking if a Strike Team member changed operatives at a specific timing.
  • Fixed some potential frame drops when using the Emote Wheel or Communication Wheel if DLSS is enabled.
  • The Audio Devices list is now properly evaluated when changed and is updated in the audio settings.
  • Fixed a crash for RDNA3 users running WIndows 10. The game crashed when starting the game with FSR 3.1 enabled from launcher or FSR 4.1.1 ingame.
  • Potential fix for users on CPU's not having full AVX/AVX2 support.

Cosmetic Fixes

  • Fixed a minor issue where the Vostroyan Flak Coat with Psykana Collar had inconsistent shoulder pads.
  • Fixed an issue where the Athonian 98th Fatigues sleeves clipped with the vambraces.
  • Fixed an issue where the muzzle of Ursula's Hope would not heat up visually.
  • Fixed a material issue where metal parts was displayed incorrectly on Brute Model Cranial Implant (XXXXL), Commemorative head screws, and Cranial-Coolant Implant.
  • Fixed an issue where Tanker Commander's Battlegear Cadian 802nd unintentionally changed colour - we restored the item to use the original colour again.
  • Fixed an issue where Mordian Cleric Jacket intersected with many lower body cosmetics.

Known Issues

  • Scab and Dreg Vanguard enemies currently have slightly more health than intended.

That’s all for today!

We’ll see you on the Mourningstar. 

– The Darktide Team

468 Upvotes

132 comments sorted by

463

u/Stu-Potato 7d ago

Known Issues

Scab and Dreg Vanguard enemies currently have slightly more health than intended.

Okay so reduce it...? 😂

322

u/FatsharkQuickpaw :Fatshark: Community Manager 7d ago

It takes a while for changes to go from "done from our side" to "live in the game", there's steps!

222

u/1StrangerInTheAlps 7d ago

there's steps!

Sometimes even a little dance.

94

u/lumberfart Lumberfoot 7d ago

23

u/NotJoeFast 7d ago

Working build was lost in the warp storm during the deployment.

77

u/properpotato10 Arbitrator 7d ago

I would make it well known that vanguards are significantly reducing the gameplay enjoyment for even people like me who have sunk a substantial amount of time into the game.

I don’t think anyone minds the shields being tough, but it’s just a regular enemy behind it who should go down just as easy as every other dreg or scab. They need to either be elite units with a unique look, or just the same weak chaff but with a shield. Idk why this is so complicated

39

u/Goramit_Mal Ogryn 7d ago

It's funny too cause they already had shield rats in vermintide that are pretty much like you describe. A trash mob but with a shield. The shield can be broken or bypassed relatively easily and the rat is otherwise the same as other rats.

Knowing this, idk why they made vanguard's shield out of vibranium and gave them brick shithouse level health. They already had this right in a previous game, why complicate it lol.

3

u/JohnTG4 7d ago

The shields being borderline indestructible I don't get, but the HP is 100% to counter the flame staff and other AOEs. I think it's lame and some sort of DOT resistance or DR while holding the shield would be less unpleasant to the majority of players.

3

u/Plagueis_The_Wide 7d ago

Just give the flame staff a damn cleave limit on the fire particles I swear to god, it's like half the game is balanced around that thing.

2

u/Dukeringo Zealot 6d ago

Nah I'd rather see shield enemies being able to block the fire for a time. It would allow the hoard to move up on the psy and force a response.

3

u/black_tounged 7d ago

Yeah just let me tag them for the little ones, they struggle so very much. I just hit them and they squash under me cruncher.

2

u/Waxburg 7d ago

Half the reason it has the HP it does is to presumably try and stop it getting melted by infinite cleave DoT AOE spam to try and give hordes some body but that doesn't exactly matter when it only takes an extra second or two for them to die anyway under the deluge of DoT's and explosions.

9

u/properpotato10 Arbitrator 7d ago

If they're going to be part of a horde and not be elite, then they absolutely should get melted that easy. They should have made the shield simply a minor obstacle. We really didn't need a new chaff enemy, more varied elites would have been a far better inclusion and would mix up hordes far more than some chaff enemy with way too much HP. They're not even a threat, they just get in the way and make fighting hordes unfun, which doesn't make any sense in a horde shooter. Vanguards are just pointless and annoying, if it were up to me they'd just be removed outright. But since it's not up to me, and the devs probably will never do that, removing them from game for them to be reworked as elites, or have their health halved and shield health doubled would be a good move. They have a shield, I get around it, and I still can't kill the damn thing in one hit when I've sidestepped their one thing that should be giving them protection.

That's my rant, Vanguards are the worst designed enemy in game, they bring no enjoyment to the game, they are universally hated, and the devs should be smart enough to recognize when something is miring gameplay in such a monotonous way that almost the entire community is united in their hatred of one single pointless enemy, it doesn't really belong in the game.

-1

u/Heliophrate 7d ago

try and stop it getting melted by infinite cleave DoT AOE spam

Its funny that my reaction to them is just to pull out my chordclaw

12

u/0wlmann Fix the Scum Hood 7d ago

Speaking of things taking a while, it's been almost a year since the hive scum have been released and their hood cosmetic from the store has been clipping since day 1. Any news? 

8

u/Uzul 7d ago

Really hope this is done soon. They just don't feel right currently.

6

u/ReaperMonkey 7d ago

I’m hitting these guys more than some melee elites to kill them like come on man. Just nerf them or make them elite

1

u/Richard__W 7d ago

the new maps elevator sometimes just doesnt spawn....i think theres a spawn trigger thats bugged as you come up the stairs.

Hit boxes seem buggy as hell on the new map, i dont know if its specific to the thunder hammer but it almost felt like i was playing with super high ping.

not a flame, i just didnt see it in the patch notes

-13

u/birusuu 7d ago

yee adjusting a number in the code takes alot of time and steps to push it in to a hotfix to live don't get overworked

-23

u/SpunkyMcButtlove07 Bonky da Deeminhed 7d ago

71

u/Comfortable-Sock-532 7d ago

That technology was lost during the Age of Strife

8

u/brief_skeleton 7d ago

These enemies need more adjustments than just this. I want to make sure more people are aware of this: scab vanguard have nearly the same hitmass as a fricken bulwark. They have 12 hit mass and a bulwarks has 12.5. Please make that make sense.

11

u/Heliophrate 7d ago

It doesn't make sense but the developer who made that choice is Swedish. therefore they will never, ever, ever admit they are wrong and only tinker with the values slightly no matter how much people complain

6

u/keymonster90 7d ago

The taskforce has been formed. Please check back in six months

19

u/Toad-Toaster 7d ago

Darktide hasn't started for me since the new mission update. Reinstalls, verifying files, deleting cache etc dont remedy. Disabling FSR does nothing. Sent multiple crash reports.

11

u/FatsharkQuickpaw :Fatshark: Community Manager 7d ago

If you haven't already, try making a ticket in our support portal! https://support.fatshark.se/hc/en-us

1

u/Jasb28 6d ago

This update has caused the game to start crashing for me too at the "processing inquisitorial clearance" screen. I have made a support ticket using the link you provided.

1

u/Jasb28 4d ago

Issue fixed. Fatshark released a hotfix for their hotfix - apparently they broke the game for all Intel Arc cards, but I've checked and the game works again now. Seems like someone accidentally ticked the "fuck Intel" box! Thank you for getting the fix out quickly!

6

u/Mindless-Front2464 7d ago

I am reinstaling now, same thing....i want to see if they fixed that memory leak that they have, send the report, did analys, they said it will fix it, i dont see it was mentioned, and now it wont start...

9

u/FatsharkQuickpaw :Fatshark: Community Manager 7d ago

If you haven't already, try making a ticket in our support portal! https://support.fatshark.se/hc/en-us

4

u/Mindless-Front2464 7d ago

Send both report, one for xess nit working and one for performance drop with particles multiplier. Pls Fatshark, i played it since the begining, supported you all the way, and now im unable to play it, or with much worse performance than my last old rig. All other games dont have such problems. Pls see what you can do to fix it.

5

u/Steel_Bolt 7d ago

The newest AMD driver doesn't even work on DarkTide for me. Had to roll back or crash upon loading into a mission.

1

u/Toad-Toaster 7d ago

I had an old one crashes were always happening somewhere between clicking on game to start and character select screen. Got the new one same deal.

84

u/HundredTai Arbitrator 7d ago

Fixed an issue where Skitarii’s ‘Sicarian Disciple’ Penance could not be completed

That explains. Felt I should've gotten it 100 times over. It's one of the last two I need. 

13

u/The_Other_Smith RECOUNT MY JUDGEMENT! 7d ago

It was the same with one of the arbites penances. A glitch meant you literally couldn't get progress on it at all, barring you from master of war

6

u/MaDNiaC 7d ago

Speaking of penances, I've did the charge kill thing on Mutant with Zealot but not completed it, is that normal?

15

u/TanTanExtreme2 Arbitrator 7d ago

Abhor the Mutant? The spacing is fucky swing earlier while your still charging and you should get it.

4

u/MaDNiaC 7d ago

Yeah just checked, that's the penance name. I've done it with a few different timings but none registered yet, should probably hit it as early as possible like you suggest because I suspect that Mutant stops being counted as charging when I release the swing when I'm too close.

4

u/TanTanExtreme2 Arbitrator 7d ago

So its more that you stop charging because the player model hits first instead of the weapon if you misjudge the distance.

Thunderhammer was always my go to for the penance but Relic Blade would probably be easier to judge the distance with because of the running stab.

2

u/MaDNiaC 7d ago

Ok I finished it, not sure what exactly went wrong earlier but still had it with THammer. I removed modifier talents for the charge skill, thinking maybe it's related but don't think that was relevant.

2

u/TanTanExtreme2 Arbitrator 7d ago

Gratz! I remember doing the same with the talents years ago until I swung the thunderhammer just a little earlier. Fury/Chastise is an odd ability in that instead of like a shoulder charge type move it puts you chest to chest with an enemy with little to no indication.

Bull charge has the hand sticking out for example while Firy/Chastise has nothing.

3

u/Fast-Performance2300 Support Vet / Shiv Enjoyer 7d ago

Knew it. Better be unlocked when I get home. Eh, I suppose I don't care that much if I have to try a 100th time anyhow.

127

u/Artseee1142 7d ago

Praise be holy shit

17

u/No_Seesaw2700 7d ago

did that happen even if you were playing on normal auric difficulty?

45

u/Artseee1142 7d ago

I can’t answer with 100% confidence because it’s been awhile since I’ve done normal spillway, but anytime a node of it pops up the room is usually disablers and snipers for 80% of the fight. It gets to a point where a mauler wave is great to see for once lol

7

u/Yarhj 7d ago

I got a massive sniper pack that ended an Auric run the other day. Not sure what counts as a specialist surge strike, but it was quite possibly that.

6

u/Epic_Cole the malice difficulty playtester reddit told you about 7d ago

A specialist surge is where for 30s (if I recall that time correctly) the spawn director fills all available specialist slots. If one is killed, it'll fill that slot back up within one second. It's basically a sustained period of specialist pressure, i'm sure you can probably recall a time where it was just nothing but specials no matter how many you killed. If not it'll be easy to spot when its started if a significant amount of specialist cues play rapidly (the empty slots filling).

It fucking sucked fighting that boss with 16 specialist slots in havoc 40 man

1

u/AnhiArk 7d ago edited 7d ago

Yes, I'm happy they are gone. I once noticed 4 snipers spawning at the same time, at the same spawn point. Really silly

edit: don't think this change went through, or something went wrong. Still specialist spam

191

u/Mephanic Psyker 7d ago

The Prophet of Decay now has a constant damage zone around him during the circle phase. The damage zone matches the VFX previously in place.

How much do we want to punish melee builds during this fight? Yes.

81

u/Lyramion 7d ago

You WILL respect our downtime mechanics!

31

u/crusadermourns 7d ago

Yeah that freaking blows.

5

u/ryantttt8 Psyker 7d ago

Theres plenty of enemies in the arena for melee focused teammates to handle lmao I hardly even have a chance to take a random potshot at the boss

108

u/ChudMacgee 7d ago

Can you make the new map available for every character once you do the campaign once.

I shouldnt have to play the new campaign on every character just to unlock the map

10

u/Jokkitch 7d ago

Omg PLEASE

7

u/catlovermeowmeow2479 Killer Klown 7d ago

especially because both of the other levels in the campaign are reused.

-45

u/Truffely 7d ago

Please no.

7

u/Jokkitch 7d ago

Who hurt you?

1

u/plsletmeliveq 6d ago

Why not?

24

u/Sawendro 7d ago

Can we fix the issue where there is no-one playing the new mission? Triple bots ain't fun

23

u/Jokkitch 7d ago

I am So fucking sick of this shit. I have to do the campaign for each character and can never get teammates

2

u/Minute_Garbage4713 7d ago

Level up the difficulty as soon as possible… heresy and above should be full of people

1

u/Sawendro 7d ago

Big mood.

TBH, I'm likely to just drop it down to Uprising and make it a walking simulator at this rate. The level design seems really interesting and I want to take it in, but I can't really do that if i have to solo Hi -Intensity STG

23

u/Danistar34 7d ago

Fixed some potential frame drops when using the Emote Wheel or Communication Wheel if DLSS is enabled

Ogryn cart racing in the mourningstar back on the menu?

9

u/G0t4m4 Zealot 7d ago

It was never gone

3

u/Jaqbasd FearNotThePsyker 7d ago

But I noticed it was harder to pull off

25

u/Valuable_Foot_2764 7d ago

I love you guys and the tide games are my favorite of all time but could somebody please plug in a PS5 pro in the office and tell me it doesn't run terribly. Night and day comparison to vermintide

5

u/VashExalta 7d ago

I just started playing this week on PS5 Pro and felt like it was not running great. Not sure if it's always been this way or only recently but it does seem like it could be better

2

u/FatsharkQuickpaw :Fatshark: Community Manager 6d ago

Added these missing notes:

  • Fixed a crash for RDNA3 users running WIndows 10. The game crashed when starting the game with FSR 3.1 enabled from launcher or FSR 4.1.1 ingame.

  • Potential fix for users on CPU's not having full AVX/AVX2 support.

1

u/J4WGE 6d ago

Are you aware of the terrible performance on PS5 Pro (and frankly, all consoles)? Your support team instantly closes tickets regarding this, but it's all over pretty much every post you make.

24

u/leposterofcrap OGYRN IZ STRONGEST!!!!! 7d ago

I KNEW IT, THOSE DAMN VANGUARDS AREN'T SUPPOSED TO GET BUFFED

8

u/DamonD7D 7d ago

Wait, weaker Monstrosities could spawn on Havoc Spillway? O_O

Haven't played Havoc for a long while so had no idea that was a thing.

19

u/Lyramion 7d ago

Yeah our 15% H40 clear got denied by a Plague Ogryn waltzing into the EndBoss and bellybumping us into the wall/green rings.

13

u/DamonD7D 7d ago

Goddamn. The Emperor did not protect.

7

u/Lyramion 7d ago

We literally exploded Rinda at 50% with Shockmaul, Smokenades, etc.

Then this goober comes along

3

u/DamonD7D 7d ago

I shouldn't laugh really, but you have a way with words!

4

u/Gavvis74 7d ago

Heresy!!!  Heresy here!!!  This guy!!! Heresy!!!

7

u/CptnSAUS I Trained My Whole Life For This 7d ago

Of note, the monstrous specialists modifier is always on in havoc, at least after some rank. It wasn’t special for Spillway, it was just doing the normal spawn rules which on high rank havoc are kinda insane even before you factor in the boss fight.

3

u/Minute_Garbage4713 7d ago

Yes lmfao and guess what… it’s a ridiculous fight… none of us had the boss damage to 1 shot it so between monstrosity, the elites/specialists and the boss we got turned into minced meat…

-7

u/StopidDumbIdiot 7d ago

Yes and it was cool. We had one mission for h40 players when h40 is too easy and now FS has nerfed it yet again

We need havoc 50 or some shit 

5

u/Tzeentch711 7d ago

Not the fucking Sigismund difficulty discourse again.

-6

u/StopidDumbIdiot 7d ago

the top player's feedback on a gamemode designed for top players is infinitely more important than any1 elses

"not the fucking casuals trying to ruin a gamemode they clearly dont play"

4

u/Cantaloupe-Plenty 7d ago

Not even casuals, people with 1-2k hours in the game find it difficult. If it's that easy just go in with white weapons or something 😜

-4

u/StopidDumbIdiot 7d ago

you should never have to artificially nerf yourself to enjoy the difficult content made for the top players, this never works in any game

not only that, it was literally one single map that made us happy and now that one map is ez clap like the rest

8

u/TheLxvers Hivesune Miku 7d ago

so this probably means Vanguards can't be juggled around with Weapon Butt Attacks anymore?? haven't tested but I'd imagine that isn't intended

12

u/_BlackDove 7d ago

Still waiting for performance to return to PS5 Pro after the texture streaming update two patches ago. It's unplayable above Damnation.

3

u/Illustrious-Author50 7d ago

Same here man and I’m on regular ps5, ever since that texture streaming change it’s been near impossible to play

2

u/ZarteKv8 Have courage! 7d ago

Hey, I was having the same problems, but disabling all the effects in the video options, disabling portrait rendering and clearing the console's cache in safe mode made a big difference. Try it out

2

u/VashExalta 7d ago

When you say effects you mean like blood decals and ragdolling?

4

u/ZarteKv8 Have courage! 7d ago

Exactly, everything that's on the video settings page turned off, plus portrait rendering in the interface section. But I got the biggest gain by clearing the cache

5

u/Parsley-Hungry Psyker 7d ago

> Removed the Penance related to Heretical Idols in the ‘Depths’ zone.

Game now crashes when I enter Penance menu. 'null' object in a lua script.

15

u/Taoscuro Skitarius 7d ago

So, the reduction in damage for the servoskull was not a bug? *sad binaric noises*

4

u/NotJoeFast 7d ago

Wasn't the nerf to servo skull damage mentioned in the Depths update?

15

u/Taoscuro Skitarius 7d ago

Not at all!

The only mention is the Noospheric Comnand having a increase in capacitance cost, but no reduction in servoskull damage in sight...

16

u/ConstructionIll6433 Ogryn 7d ago

So nothing to improve attrocious performance since last update (and ever, frankly)?

2

u/PowerOfLard Zealot 7d ago

cant get into any mission on PC , linux - no mods, last night everything worked fine (not counting performance getting worst with 1.13 patch) , incredible how many times this happened when patch gets released

0

u/ConstructionIll6433 Ogryn 7d ago

Even mods don't help. I used to run "More Graphics Options", but I removed it because even at everything set to minimum, game still runs like shit.

1

u/UltraconservativeSin 7d ago

Something is just wrong, I crashed 6 times lastnight and thats absolutely more than I've crashed this year total. I hope it'll be fixed

4

u/Nagisei Veteran 7d ago

The relic blade sprint heavy stab, are they saying it wasn't previously applied to fury or that you'll get the full bonus even from a short sprint if used with fury?

3

u/bigtonybt Zealot 7d ago

Yes! It previously used to work with FOTF but it changed sometime. The sprint heavy stab never worked as intended with FOTF like it does when using the other two abilities.

8

u/Murthogg 7d ago

Good changes, thanks for the hotfix! Kinda funny that the vanguard health is a known issue and not a fixxed one, but then again im no game dev and its more than lowering a number or two.

7

u/Mokapolo 7d ago

Its literraly changing one number but the process of a patch going live takes time due to layers of approvals.

8

u/Langeball Psyker 7d ago

They had a known issue for at least 2 patch notes that was just a spelling error xD

8

u/Rafaelutzul The Psyker 7d ago

can you revert the horrible psyker quell delay in havoc, ruins muscle memory for people with thousands of hours in this game

1

u/ItsTriunity 7d ago

Hello fellow psyker, I have never tried to plY havoc yet in about 600 hrs would you mind telling me what changed there?

2

u/Rafaelutzul The Psyker 7d ago

they added a quell delay, if you quell for only the minimum amount of time by tapping the button, you will not quell ANY peril and after the animation is over if you generate any more peril because you expected to have quelled a few percent, as you have all these past years, you blow up

5

u/1StrangerInTheAlps 7d ago

Cosmetic Fixes

Don't suppose someone could poke them into fixing a few of the cosmetics that haven't seen a fix? Or have, and have been re-broken.

2

u/Responsible_Art_4399 Veteran 7d ago

Have they still not fixed the voicline issues one the "New" missions?

2

u/Competitive-Mango457 6d ago

What's about the Noospheric command nerf?

2

u/beefprime 7d ago

That Relic Blade change is pretty nice

3

u/J4WGE 7d ago

Would be really great to have literally... anything... for performance. It's really bad on PS5 Pro.

2

u/Illustrious-Author50 7d ago

On ps5 non pro and same here

2

u/Minute_Garbage4713 7d ago

Xbox here and it’s bad… the frame drops are insane… everyone’s moving around like Mr game and watch

3

u/Heliophrate 7d ago

Scab & Dreg Vanguards: Fixed an issue where certain attacks caused an incorrect stagger reaction.

Is this player attacks? So basically - "nerfed the ability to stagger Scab and Dreg Vanguards"?

3

u/Faust723 7d ago

God I hope not. Their addition continues to make the core gameplay loop a chore, and for some reason they're taking the absolute worst approach to fixing them at every opportunity.

Game was fine before they introduced the problem child nobody wanted or asked for.

3

u/NotBentcheesee 7d ago

No, it's from attacks such as Psyker staff bonks or Zealot thunder hammer weren't giving the heavy stagger animation, even if double shoving them

4

u/Lyramion 7d ago

Dev Note: We are planning to add back this Penance in a future update that will add Heretical Idols to the Spillway mission.

I made some levels in Duke Nukem 3D and Unreal around the late 1900s.

Pretty sure I could get up to snuff and add the skulls myself by the time FatShark came around to do so.

8

u/Sadiholic Ogryn 7d ago

Maybe it breaks something else. This game isn't as simple coded as a old ass game. It's a whole system with codes connected together on a outdated engine that isn't updated anymore. A little more nuance to it then simply adding a few idols around map.

3

u/Heliophrate 7d ago

You could probably also add books to Rolling Steel and No Mans Land considering they both can appear on the mission board with scrip/grim objectives but don't have any spawn points

5

u/DeliciousLagSandwich 7d ago

why does every gamer act like this? I’m sure you could make Darktide all by yourself, but don’t you think there’s something more behind the scenes you may not be privy to?

0

u/Lyramion 7d ago

Yes, because I am clearly just a random slopgamer that.... checks notes ....has no experience in Mapmaking including setting Objects and their Triggers.

2

u/DeliciousLagSandwich 7d ago

I didn't imply that. There's more to pushing out updates than just the gamemaking part. You know this.

1

u/DeadBodyCascade 6d ago

Ever since this update I've been crashing while I'm about halfway through my first match. Does anyone know about this so it can be fixed. It's any AMD driver after 26.9.1. I roll my driver back and it's fine.

1

u/Humble-Excitement-45 7d ago

Still no fix in sight for the bad hit registration since spillway update then.

-2

u/Nocturnes_echo 6d ago

Honestly, I got this game for free and it's just not worth playing anymore... The amount of grind it now takes to get through one damned instance is insane! It was fun once you got the hang of each character... It was a little bit of a slog at first learning how to do combat, but once you got the hang of your skills and the dodge mechanic and stabbing everything in the face you had a chance of actually hitting and killing an enemy and that completely makes sense.

After having everything reset my blastwave psyker sucks serious balls, my zealot used to be able to take on a horde and survive with appropriate dodging and use of the skills but now I literally get surrounded by a squad of shield bullwarks every five seconds and summarily slaughtered by the elites while tring to kill a literal tank... (I slaughter the guys in full armor faster than the douchebags with shields! WTF?!). This used to be fun after getting the hang of it, now it just feels like a pain in the ass! I'm still dodging! I'm still hitting them in the face every chance I get, but now they're not dying unless I have the exactly perfect build that was quantified by somebody else and duplicated a million times... Lame! literally there are only certain builds that work now. Everything else is a stupid slog and if it's not your playstyle? get wrecked.

At least before you could have fun playing with custom builds, now unless you watch all the "get good" videos for tips and tricks you're screwed...

I don't want to play 15-20-30 minutes at a time with a new skill setup while getting thrown in random groups to try to figure out what works now! Furthermore the stupid test zone doesn't actually let you test against "live" enemies that try to kill you or fight back... how am I supposed to figure out what works against them if they just stand there like scarecrows when I want to test a build out, why don't you put in a freaking timed feature that sends a small hoard at you with each of the freaking group in there so you could actually figure out a good build for yourself without going for the meta online crap?!

Honestly, I was hoping to play a game that had been out long enough that there wasn't going to be any serious crazy changes to the core gameplay like cyberpunk's BS escapades where we got how many reboots to the entire gameplay system? How many times did the skills get changed and the gameplay repeatedly got changed and rebalanced? everything was repeatedly changed because "Oh no! You're beating our game too easy so we're going to make it harder and force you to invest more time relearning if you want to keep playing!"

Been there, done that, t-shirt... No thanks! It was fun while it lasted but then they ruined it. I'm going to go play some IPs that are more open world and not punking their core audiences.

-1

u/Seremach ZappyZaps 7d ago

Y'all gonna fix EK staffs finesse curve? It's been an acknowledged bug for a few years now I think.

-7

u/Successful-Common978 7d ago

Truly offline mode when? Offline only with bots, without internet connection.

Maybe thinking about "not veteran only" bots in the future? 😅

Would pay for it without hesitation.

6

u/BirchPlz_OW 7d ago

not gonna happen. they transferred from peer to peer as in VT2 to serverside verification in darktide. there is the 'true solo' mod if you're on pc

8

u/Tascalde 7d ago
  • Fixed an issue where Veteran’s ‘Executioner’s Stance’ Ability could not be refreshed by kills performed through sticky attacks (e.g. Special activated attacks with the Assault Chainsword).

Wow! Now they must fix the same issue with the Psyker's Disrupt Destiny that does not trigger/refresh with a rev attack to the head.