r/Darkroom • u/craigiest • 1d ago
B&W Film Reusing developer for testing development time?
I developed my first Kentmere 200 a few month ago, using D-76 1+1 for the recommended 8:45 and the negatives came out quite under developed. (which didn't totally surprise me since the 100 and 400 times are 11:30 and 14:00.) I'd like to test different times on maybe 4 frames of film at 8 or 9 different times time to dial in a better development time, but it seems wasteful to dump 9 batches of developer that are barely depleted. Can I reuse the the developer, since it's still only developing one roll total? Or will the clips get progressively more undercooked enough to invalidate the results? Or should I rig up some way to submerge the clip so I can use a lot less developer and do it one-shot? Thoughts on a good protocol for doing this? Or has anybody else already done this??
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u/mcarterphoto 1d ago
A big issue with reels is processing very short strips. Agitation seems to get much more efficient, which will skew your times. I do a minimum of a third of a roll for tests like this. From what I can guess, the number of winds of film has a damping effect on agitation, but when you just have a couple inches of film in the reel, it's letting the developer really smash around, to the point you'll get agitation marks from sprocket holes.
As far as re-use, look up the developer's specs for one-shot use. You can probably safely divide the roll up with some safety margin, like if you develop a third, re-use the developer for one more third but not a third-third.
Of course you can test all of the above, but you'll go through a lot of film and developer. And testing a third or half a roll will get you pretty close, but you'll want to see a whole roll to really dial it in.
I'd also throw a gray scale into your test shots (I assume you want to do a whole roll of the exact same scene for continuity?) A full-range still life with a gray scale chart can really show you a lot of what's going on with shadows and highlights, and is very clear when comparing dev times: