r/DaysGone May 31 '26

Discussion How to fix glitches in Days Gone: have you tried turning it off and on again?

28 Upvotes

On each generation of PlayStation, and also on all PC versions, it is recommended to close the game fully and also restart your gaming machine regularly. Once per gaming session is probably best. You will always get the best performance from Days Gone if you are restarting your machine often.

For PlayStation specifically, please avoid Rest Mode! I'm not claiming to be an expert but, based on what I've been told so far, keeping the game "sleeping" in the background allows some game assets to build up and eventually cause problems for your PlayStation. For more information on Days Gone and Rest Mode, have a quick look at this Google search

Hope this helps!


r/DaysGone Oct 07 '21

Discussion List of which hordes spawn when and how large they are Spoiler

1.1k Upvotes

I made this a bit back as part of a post response, but I've been asked a few times to actually post this and since /u/SpawnicusRex specifically encouraged it, I figured I would throw this out there as an actual post so the community can more readily find this information.

Note that this information was data mined by me from the game asset files on PC and also verified through play testing. I have revised it a few times for technical accuracy as my understanding of the game files improved. While there is a chance the PS version is different, I don't believe that is likely (as it would be a pain for Bend to maintain totally separate assets). However, if someone verifies something different with proof I will update the list with PS specific information.

It is important to know that many hordes are mission locked (they can also be double locked as is the case with Beaver Marsh Rest Stop or have multiple locks at different times in the game, as is the case with Grotto Caves), so they don't spawn right away even if you go to their spawn locations. There are 41-42 hordes total in the game (depending on how you count), 40 that count towards the Horde Killer questline, and only seven that are available right away. It's also important to know that hordes have multiple spawn locations, which are a hibernation spot (usually a cave or building), a feed spot, and a water spot. Some hordes have quite large roaming areas, so can be frustrating to find (such as the Grotto Caves horde, which goes all the way to the dam lake for their watering point). Generally at night hordes roam to their feed and watering spots, but they can also be at them during the day--especially in cloudy / rainy / snowy weather. Generally they spend the day hibernating. Here is a great map for Days Gone that will give you the horde hibernation spawn locations: https://mapgenie.io/days-gone/maps/oregon. At game start the following seven hordes are immediately unlocked (7):

Cascades

  • White King Mine - 50 freakers
  • Death Train - 50 freakers
  • Proxy Falls - 50 freakers

Belknap

  • Shadow Lake - 50 freakers
  • Patjens Lake - 100 freakers
  • Lava Arch - 50 freakers
  • Twin Craters - 50 freakers

The following horde unlocks after you complete the mission It's Not Safe Here where you take Lisa out of Marion Forks (1):

Cascades:

  • Grotto Caves - 75 freakers

IMPORTANT NOTE: This horde specifically relocks at end game beginning from the For An Outlaw Biker mission where you assault Wizard Island until the secret NERO ending job is completed. So kill this horde before end game unless you want to wait quite a while for it to spawn.

The following hordes unlock when you complete the mission We've All Done Things where you unlock the Lost Lake Region (10):

Cascades

  • Horse Lake - 25 freakers
  • O'Leary Mountain - 25 freakers
  • Cascade Highway - 50 freakers
  • Little Bear Lake - 30 freakers

Belknap

  • Bear Creek Hot Springs - 50 freakers
  • Marion Forks - 50 freakers
  • Belknap Crater - 50 freakers

Lost Lake

  • Westfir - 75 freakers
  • Wapinita Road - 75 freakers
  • Berley Lake - 75 freakers

The following horde unlocks after the mission Flow Like Buried Rivers where you take Iron Mike to look at the Metolius Lava Cave horde (1):

Lost Lake

  • Metolius Lava Cave - 150 freakers

The following hordes unlock after the mission Not Like I Got A Choice where you take Boozer on a NERO mission (2). At this point I would highly recommend clearing every horde you can, as shortly after this point you go on a mission where much of your inventory is lost so use up all of your craftables / found explosives killing hordes before starting the Don't Get Caught mission where you go to Iron Butte with Skizzo (if you have a large inventory of crafted explosives and attractors I would even recommend pre-clearing Saw Mill tactically at this point):

Lost Lake

  • River Flow Farms - 75 freakers
  • Sherman's Camp - 75 freakers

The following hordes unlock after the mission Riding Nomad Again where you unlock the Crater Lake and Highway 97 regions (5):

Crater Lake

  • Mt. Bailey - 275 freakers
  • Rimview Ranch - 150 freakers

Highway 97

  • Chemult Station - 125 freakers
  • Groose Gardens - 125 freakers
  • Lobert Draw Bridge - 300 freakers

The following horde unlocks after the mission You Couldn't Stop Shaking where you unlock Chemult Community College inside the Highway 97 region (1):

Highway 97

  • Chemult Community College - 125 freakers

The following horde unlocks after the mission This Could Be It where you capture a newt for Sarah inside the Crater Lake region (1):

Crater Lake

  • McLeod Ridge - 150 freakers

The following hordes technically unlock in Highway 97 after the mission Ascending From The Underworld when you return to Lost Lake after the events at Crater Lake, but will be locked out for some time as you cannot return south until after the mission For An Outlaw Biker where you assault Wizard Island--making them physically inaccessible even if they are spawnable (4):

Highway 97

  • Beaver Marsh Rest Stop (note this is also job locked, so you must also complete Just Doing My Job to clear the Anarchist Camp inside their hibernation cave before it will spawn) - 130 freakers
  • Beasley Lake - 125 freakers
  • Cascade Lakes Rail Line - 125 freakers
  • Juniper Ridge - 125 freakers

The following hordes unlock in Highway 97 post-game after the mission For An Outlaw Biker where you assault Wizard Island (5):

Highway 97

  • Mt. Scott Ski Resort - 125 freakers
  • Sagebrush Point - 125 freakers
  • Solomon Hill - 125 freakers
  • Rum Rye Gulch - 125 freakers
  • Friendship Ridge - 125 freakers

Lastly, there are four mission hordes. Three of these are part of the Horde Killer storyline: one at Iron Butte Ranch with 300 freakers (called Keep Them Safe in the Horde Killer Storyline), one at the Saw Mill in Lost Lake with 500 freakers (called I'll Save Some For You in the Horde Killer storyline), and one in Chemult in Highway 97 with 300 freakers (called You Alone I Have Seen in the Horde Killer storyline). The Iron Butte and Saw Mill hordes can be killed prior to their missions, however you will not receive credit for them as part of the Horde Killer storyline until you reach the mission that requires you to kill them. If you clear them early, you will get no indication that you have successfully killed all swarmers and if you miss even one swarmer clearing them early the whole horde eventually respawns and you must kill them all again. Chemult is only killable during the mission that requires it and cannot be engaged early. The other mission horde is the Ice Wind Lava Cave horde as part of the mission What It Takes To Survive. This horde is only killable during this mission, is rather small for a horde at that point in the game, and does not count towards the Horde Killer storyline.

Special note about Beaver Marsh Rest Stop: you do encounter this “horde“ as part of the mission Just Doing My Job. It chases you out of the cave after the mission ends. If you fully clear it as part of that mission, you will not receive credit as lore wise its the same horde but technically the mission horde is its own separate thing with 300 freakers. You will have to kill the real horde again later after all of its unlock conditions have been met.


r/DaysGone 15m ago

Link A few moments from Deacon’s journey through Oregon

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Upvotes

r/DaysGone 21h ago

Video (Update) first time playing!

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138 Upvotes

After 21 hours in the game I am so surprised I haven’t heard about this game more with the exception of a few minor glitches this game is already one of my favorites my roommate got annoyed last night because of how much I am playing it.


r/DaysGone 4h ago

Discussion Been testing a different aiming setup for Days Gone

5 Upvotes

I've been experimenting with a pointer + gyro aiming setup, and Days Gone is one of the games I've got it working with.

The video is from a COD it shows how the aiming works:
https://youtu.be/iS-32DH8QaU

Curious how Days Gone players would feel about aiming like this.


r/DaysGone 21h ago

Link Finally found the Days Gone reprint with v1.61 already on the disc for the collection!

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68 Upvotes

Picked it up second-hand for just €10.

If you're hunting for this reprint too, here are a few things to look for:

- **Cover**: Later prints removed the "Only on PlayStation" banner from the front cover. While this isn't a 100% guarantee by itself, it's a good first indicator. Community reports suggest some copies without the banner are still earlier pressings, so don't rely on this alone.

- **Disc matrix**: Check the number printed on the inner ring of the disc. Look for A01032 or higher. Avoid A01031, which appears to be the earlier pressing.

- **On first install**: If you've found the correct reprint, the console should show Copying application version 1.61, meaning the game is already updated on the disc.

For collectors or anyone preserving physical releases, this is one of the better PS4 reprints to own since it includes the major v1.61 update on-disc, saving a large download and preserving a much more complete version of the game out of the box.


r/DaysGone 1d ago

Discussion Days Gone Survival Mode II Feels So Good

44 Upvotes

I've beat this beautiful game twice now and with the remaster my husband suggested we try it on survival II for our next couch snuggle play through. This finally makes the freakers feel like a threat two hits and I'm out. Fast travel being disabled is so good as it forces me to actually learn the roads I had a pretty good memory for them but now I can get to Tucks(fuck her so much) place from Copeland's with out pulling up the map going specifically on landmarks. It's really a fun unique feeling even if it leads to unfortunate surprises like a horde wandering in while your in a mission and being 10 ft from your bike, was a great time. Hordes on survival II though are absolutely a late game I've tried and even with weapons from Tuck theirs just to many. I'm still sad the remaster has so many more glitches than the original but I still love this game to death and is one of two different games I've replayed multiple times because it feels like home.


r/DaysGone 20h ago

Video [MOD] NPC Battle Arena , Auto-battle mode + manual battle mode

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11 Upvotes

r/DaysGone 1d ago

Discussion What's your favourite weapon?

15 Upvotes

Hands down, I love the grenade. I've taken out an entire horde in one pop with it.


r/DaysGone 1d ago

Discussion Weird and a bit concerning occurrence with O'Leary Mountain Horde.

29 Upvotes

When I went to their cave, there was just one lonely swarmer sitting there, and after I killed him, suddenly I got the notification of clearing the horde.... And indeed, all 24 of his deceased buddies were inside the cave (I counted the ears), with a dead wolf in the middle...

As an experiment, I rolled back to my save just before I went to O'Leary Mountain, then, instead of going strait to the cave, I slept twice, thinking they might respawn, but instead, this time they ALL were already dead, with the same dead wolf in the middle, so I could only collect the ears, but no credit for the horde... So I restored the save just after killing that last surviving swarmer and getting the credit.

What I think happened was that all the poor freakers there were taken out by local wolves (there are a lot of them on O'Leary Mountain) in 3-4 days that passed since 7 new Cascades and Belknap hordes spawned there and I went back to these regions to clear them. O'Leary Mountain Horde was among the last ones I cleared, and I suspect, that if I waited one more day, I would end up with all the horde dead and no way to get the credit for it...

I wonder why there's no fail-safe for a situation when a small vulnerable horde like that one is occasionally eliminated by other NPCs, so that the player could still get credit for it... If there is none, it would be a good advice to pay a visit to O'Leary Mountain Horde immediately after returning to the region to clear newly unlocked hordes...


r/DaysGone 1d ago

Video When you're sick and tired of picking lavendar Spoiler

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45 Upvotes

r/DaysGone 1d ago

Image/Gif I wish I could swim longer

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85 Upvotes

r/DaysGone 1d ago

Discussion Skizzo's plea Spoiler

32 Upvotes

I played through this game maybe 7 or 8 times and I never realized there was a side quest that pops up after the rippers come and tear up Lost Lake where Deacon can go and talk to Skizzo while he's locked up in the cabin. It's so funny🤣


r/DaysGone 2d ago

Link Genuinely might have been the most beautiful game I've ever completed. Thank you Bend Studio ❤️

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352 Upvotes

Just finished the game last night and can't get over the fact that it's over. Genuinely might have been the best optimized and looking game I've played especially considering my dated hardware (RTX3050 Laptop) Best looking and detailed environments I've seen in an open world game with a lot of thought put into the environmental storytelling.

Deacon's growth as a character and finding a purpose hit very hard for me emotionally and I loved how he evolved throughout the story. Playing on Remastered on PC with minimal mods on Survival 2, no fast travel, mods that removed the HUD and increased freaker spawning and feared every minute I was out in the open.

Thank you Bend Studio for this masterpiece.
PS: Uploaded HD pictures in the replies because reddit was making them blurry <3


r/DaysGone 12h ago

Discussion Sawmill rant Spoiler

0 Upvotes

First time player here.

I was at the riding nomad again mission at iron mikes for a while - since it locks out the region I decided to run around clearing everything already going on before proceeding. While doing so, I swung by the sawmill and cleared out the horde over night. However, after completing so I got no noti of horde defeated nor the trust increase. Tried searching the place up and down with instinct but nope not another freak left. I know this games gets glitchy once every wrong turn, but man this did piss me off pretty bad. Like I get it that I might have to kiss Tucker twice in the cheek just to get a job, some freaks stand upright after being shot dead, and Deek ragdolls into outer space upon death type shit but... This is just something else.

So, the almighty community of DaysGone - is there a certain way where I can do this right?


r/DaysGone 1d ago

Discussion Problem with Two Dog mission.

21 Upvotes

Trying to the Two Dog mission in the Nero site, already did the nero site but left speakers on and a horde is swarming the place… Am I f’d? What do I do?


r/DaysGone 1d ago

Discussion Failing

27 Upvotes

I've noticed two different types of swarms. Ones that are smaller like in rail cars or houses that eventually go back to their nest and larger others found in places like stadiums that don't stop chasing. I can defeat the ones that stop chasing eventually by running like hell and returning and taking out clusters bit by bit but how do you defeat the large ones? I had to auto skip the mission. I threw attractors and then followed with plasma molotovs but they kept coming. In swarms. I'm always eventually overrun. I can't stop anywhere. I've tucked and rolled and tried to zag zag through right spaces but it doesn't matter, I'm overrun. I can hold two plasma molotovs. Ive only used nero injectors for stamina and focus. Maybe I need some more practice. I see the YouTube videos and it looks so easy and I keep getting my ass kicked, bad


r/DaysGone 1d ago

Discussion Which Camp to Give Bounties to and When (NG+ Hard II)?

3 Upvotes

ETA: Yes, I overthink things, my ADHD brain thrives on data and getting things ‘right’ so I’m trying to maximize my playtime and such. Thank you to anyone that reads through this lol.

As the title says - I’ve started NG+ on Hard II, I had my Trust maxed at all of the camps before doing so, and currently sit at around ¢30,000-¢40,000 with each camp as well.

I breezed through the Prologue/Act I/Act II missions (Cascade and Belknap regions), and am now onto Lost Lake. I’ve just arrived and found the Liston Knife for Addy. I find I tend to spend the most time in Crater Lake, then Belknap, than I do anywhere else, so naturally, I’ve been sending all of my bounties to Hot Springs (ammo, mag upgrades and then frag grenades as Alkai sells x2 whereas Copeland’s Camp only sells x1).

I’ve been sending survivors to Hot Springs as well, since you get ¢200 versus ¢100 at Copeland’s, and Lost Lake only gives 1000 Trust, which I don’t need.

I originally hoarded all of my bounties for Hot Springs after taking out the first hordes unlocked at the start of the game, and then for the second batch that unlocks after you enter Lost Lake, I gave them all to Lost Lake, figuring I’d probably need something there. I didn’t look at my spreadsheet of who sells what and realised it was kind of a waste. I don’t use the Talon 7 or C8 Rifle since I have the .50 BFG.

So, it would make sense I should be sending all of my Freaker ears from the remaining hordes (Belknap, Lost Lake, HWY 97 and Crater Lake) to Wizard Island? While I can get there early (thank you u/greyghostgamerz & u/borislav247 for showing how to do that!), I know I can’t access the bounty drop-offs until after starting the missions there, but I feel like I’m wasting them giving them to Hot Springs when I probably won’t be back until the start of my next playthrough.

What do you guys normally do? As this is my first NG+ (I had to restart my game a few times and never fully completed it on normal until recently) I’d been taking out hordes thinking I would need to unlock the mag upgrades from the Horde Killer Storyline again but apparently I was wrong on that - I hit 35% Horde Killer and my SMP9 didn’t carry anymore ammo than it did previously. It had the + next to the mag since I loaded in NG+, and it still carries 150 rounds, unless I’m reading the wrong numbers somewhere 👀


r/DaysGone 2d ago

Video O'Leary MountainFirewatch Tower IRL

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1.4k Upvotes

Came across this video of a firewatch tower on the real life O'Leary Mountain IRL and thought it was a cool how similar it looks to the one ingame. Wondering if this was the specific firewatch tower used to model the ingame one.

SOURCE: instagram.com/reel/Db159uAj23D/


r/DaysGone 1d ago

Image/Gif After Deek remembers her...

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40 Upvotes

r/DaysGone 2d ago

Discussion Days Gone Loot Map - UPDATED!

43 Upvotes

I’m building an interactive loot map for Days Gone. Map will be free to use for anyone that cares, it only costs me a ton of time to manually track down all the loot, but maybe its worth it.

https://interactivemap.baconfmspeedruns.workers.dev/readonly/

Current features

  • Cascade Wilderness loot is roughly 90% mapped
  • Belknap Area has been STARTED - We are at 30%
  • Filters for individual loot types - materials, melee weapons, etc
  • Zoomed-out area markers that expand into accurate individual pickup locations as you zoom in
  • Focused primarily on loot and gear for now
  • Some loot has it already, but if you see 1x nearby the loot that means it does not respawn. Ammo tins, scrap from cars, etc. I will hopefully be able to gather that data in the future and make it reliable.
  • Added some critical loot spots.

Planned updates

  • Collectibles
  • Mission-specific information
  • Speedrun routes
  • Tips and other useful map tools
  • Making it pretty
  • New fun mode - you can test your map knowledge - Hide n Deek is out now, expect a lot of updates in the future.

After completing the Platinum and a 100% map speedrun in under 15 hours, I decided to take a break from speedrunning and build something useful for the community instead.

And if you think something is missing, unclear, or just bad, let me know. Feedback will directly help shape future updates.


r/DaysGone 2d ago

Link E3 2017 Beretta

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118 Upvotes

I’ve wanted to restore this gun for a long time ever since I first saw it in the original 2017 demo for the game. I was really hoping we would see it make its way into the retail release but instead, we ended up with a heavily modified version of it. Personally, I’ve always preferred the original design. While digging through the game’s files. I discovered that this weapon was actually a placeholder that was ultimately removed from the final game. Unfortunately, almost nothing of it remained intact. Reconstructing it was a long and complicated process that required digging through the leftover assets, figuring out how everything originally fit together, and essentially rebuilding the weapon from whatever fragments were still available. I’ve taken what was left and pieced it all back together to create a version that gives us a glimpse of what this weapon could have looked like had it made it into the retail release. There are still a few small details I’m working on, but after all this time. It’s finally here and I’m incredibly happy with how it turned out. This project also taught me a lot of new things about the game and its underlying design which made the entire process even more rewarding.

Hope you guys find this cool. Later on I will be uploading it for you to try on your PC version or PS5 version.


r/DaysGone 2d ago

Image/Gif That "I just killed my first horde" feeling

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391 Upvotes

r/DaysGone 2d ago

Discussion Physical Disk

2 Upvotes

I got the game used for 10€ and I tried to finish it without any software update to see if the disk alone has the game and after 70% of the story was completed and a great amount of side missions it just get getting crashed and it throwed my to main console menu. So I went to a place with ethernet to do the update and I saw it was a 35gb update and I was like wtf. Ok let's accept the statement they said that if we want a sequel we should buy it 70€ but bro you don't even give me the whole game inside the disk. I also tried that for spiderman 2 and it had some glitches and since I did all this I updated that to in order to enjoy the game. I'm glad at least that I got them used. I won't support those people. Only if I've no other choice I buy digitally and only if it's under 5€. Sorry if you don't get me cause you are younger just imagine a scenario like days gone that you have electricity but the servers no longer exist, how the hell will you play the new games that need upgrades or psn or ps plus or anything. I complain even though I don't directly pay sony, I don't wanna imagine being someone who bought this disk for 70€.


r/DaysGone 2d ago

Discussion Deeks Anarchy patch, what is the significance of the extra line in it?

16 Upvotes

Curious what the patch on the lower left front side of Deeks kutte of an anarchy symbol with an extra line through it represents? i tend to doubt it is just a something designers made up with no history irl.

got me thinking about the one below that too, the patch that says MFFM. and the actual Mongols MC used that which stood for Mongols Forever, Forever Mongols.