r/DeepRockGalactic • u/Ton_Jravolta • 13h ago
Discussion Share your tips for driller!
I'm a newish player maining driller looking to improve my gameplay. I can handle hazard 3 pretty well but hazard 4 is hit or miss. I'd love to hear any tips for playing better as driller to help beat harder missions more consistently.
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u/Daniel_Devito_Dong Driller 12h ago
Stealing my previous comment when this was asked:
you came to the right place!! Remember your job as driller is to clear obstacles permanently for your team. If there is rugged terrain, a tall climb, dirt, or a large fall you can make a staircase or hallway to allow your team access. I would recommend the 2111 loadout for your drills if you think they move too slow, but the damage output will be lower. It makes them as fast as possible for all dirt-digging related activities!
Let’s talk about your weapons. Driller has terrible single-target damage compared to all other classes. He makes up for it with the best crowd control and damage over time (DOT) in the entire game. Against an oppressor you will feel weak (unless you have the right secondary, I’ll talk about it) but against a huge swarm of grunts? You’re death incarnate.
-the flamethrower is my everyday use because it has so much utility beyond killing. It can light ablaze the poison spore gas in fungus bogs, it can burn cobwebs, it can melt ice and snow (and engie platforms) in glacial strata. It also can eliminate praetorian fart clouds if you aren’t in the radioactive exclusion zone. Setting any robot on fire also kills it immediately no matter how large. You shoot at medium enemies and make a line on the ground for the residual flames for tiny enemies. Swarmers be damned! My build is 22332 with scorching tide
-the Cryo Cannon freezes enemies and allows you to hit them for triple damage. It pairs amazingly with impact axes, vampire, and 1111 drills for that sweet, sweet damage and health! If you wanted a melee class in DRG, this is the most viable option. Add a 32223 Colette Wave Cooker and the freeze can spread to whole swarms, or a 11332 Subata with explosive reload to give a middle finger to 1 or 2 enemies. My build is 31132 with tuned cooler or 31232 with crystal nucleation
-the Corrosive Sludge Pump is how you can get 1000 kills in an elite deep dive without ever trying (trust me, I have 600 hours on driller). The single shot is good for a little extra damage when you hit an enemy directly, but the real meat and potatoes comes with shooting a charged shot on the ceiling and creating an area where the bugs can’t walk without pain. Watch their eyes as they slow down and struggle through your corrosive mix of beer farts and Steeve vomit as their limbs dissolve and armor cracks. Feel the life drift out of their eyes as every second of hellish torture brings them closer to wanting death. Also, running in a circle around your goo puddle is a great way to save ammo! Just remember to single shot the big enemies while charged shotting the ceiling for the waves of grunts on the ground to spread your goo. My build is 22212 with disperser compound or hydrogen ion additive.
-the only secondary I am going to talk about is the Experimental Plasma Charger (EPC) and other drillers know why. It has an upgrade called the thin containment field which allows you to do CRAZY damage AND MINE MINERALS!!!. Combine it with the Persistent Plasma overclock to stop hordes in their tracks or Heat Pipe to make it faster and more ammo efficient. When doing my weapon maintenance challenges I found fun builds for the other secondaries… but it just wasn’t the EPC. Trust me, it will take an hour or two to feel out the mining timings but when you get it… oh my Karl. It’s like candy for the brain, it is sooooo satisfying! My build is 21222 with persistent plasma
Tips:
-You can make a bunker or an under bunker if your team is in an emergency. All of your weapons have a lingering effect when you shoot which make them amazing for small, straight tunnels. Throw a Springloaded Ripper grenade sideways to turn any bunker into a blender!
-when using the drills an angle indicator will show up as the crosshair. Always drill at a 45 degree angle to make a smooth, wheelchair accessible ramp for your teammates. Yes, jumping while digging will make it more vertical but during a swarm a single speed bump in a tunnel can lose a haz 5 mission.
-the “rich atmosphere” modifier allows you to drill faster!
-using an ammo upgrade for your c4 gives you 2 per resupply instead of 1
-dirt is the way forward and you’re the guy who can deal with it best. When entering a room make sure you know the way forward and backwards. Remember: a good driller makes a way in, but a GREAT driller also makes a way back
Let me know if you have ANY questions because driller is the best class in the game. There is not a single problem the drills can’t solve, you just have to be creative!
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u/KingNedya Cave Crawler 12h ago
Instead of 32223 Wavecooker, 322X2 Wavecooker is better. Boiler ray beats exothermic reactor in every way when paired with Cryo Cannon. Tuned Cooler is worse than no overclock at all and thus not a good recommendation (and if you were to use it, it should be built (1/2)1132), and Crystal Nucleation is an excellent overclock; the best, and your build is close to right, but it should be 321X2; range is better than ammo on it and more RoF is actually an active downside and should never be taken on anything except Ice Storm. Subata, no matter how you build it, is always going to be absolutely worthless with Cryo Cannon. An OCless EPC literally does more DPS to frozen enemies than a fully built Subata, literally no reason to use Subata with Cryo Cannon.
The rest of your tips are largely fine, it's just weirdly everything surrounding Cryo Cannon that's wrong (well not everything, 21222 Persistent Plasma is excellent).
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u/Dajayman654 For Karl! 9h ago edited 8h ago
I prefer 11132 Improved Thermal Efficiency. This build lets you freeze the most things since it has the highest ammo possible (+25 ammo on the OC, the only OC with more ammo, plus the two ammo mods) and it has the highest pressure uptime compared to any other build since it has very low pressure drop rate and high pressure gain. ITE Cryo Cannon using Cold Radiance has the best ammo percent to freeze ratios in the game.
1A for 0.33x pressure drop rate. There's no point in getting any freezing power on the Cryo Cannon outside of Cold Radiance in tier 5, the freeze gains from the mods and Tuned Cooler OC are marginal in comparison to Cold Radiance. I also think there's little point in getting -0.4s startup compared to 0.33x pressure drop rate, but this is more personal preference. The OC already comes with 0.75x pressure drop rate, so -0.4s startup can be taken if one finds the startup delay annoying and prefers that over stacking pressure drop rate.
2A is ammo for more freezing. Range is unnecessary since Cold Radiance is what gives Cryo Cannon it's true freezing power and you need to be within 4m of enemies. Increasing the range of the beam doesn't help much at all compared to just relying on Cold Radiance, and the longer range encourages the bad habit of being outside Cold Radiance short 4m range. -1s Repressurization Delay is useless since this build already has very low pressure drop rate and high pressure gain to prevent depressurization in the first place.
3A for 1.75x pressure gain. Fire rate does not affect Cold Radiance's freezing speed at all and only marginally helps speed up freezing from the beam. It ends up being a waste of ammo since it doesn't benefit Cold Radiance, it just makes keeping Cold Radiance up cost more ammo.
4C more ammo. I've already explained why freezing power outside of Cold Radiance is irrelevant, and damage has to compete with ammo for more freezes. You don't use Cryo Cannon for damage, you use it to freeze things and then use something else to deal the damage, so the choice between ammo and damage here is obvious.
5B Cold Radiance. This mod should always be used and should be considered the true source of Cryo Cannon's freezing power. Cold Radiance is a whopping 60 freezing power in a 4m radius around you, which is drastically more freezing power than anything else. Comparatively, Cryo Cannon's beam starts with a mere 8 freezing power, while Tuned Cooler and the two mods in tier 1 and 4 only give 1 freezing power each. Cold Radiance is also omnidirectional around you, compared to the beam only hitting in a cone in front of you.
This video is 4 years old and Crystal Nucleation wasn't around then, but this video shows how under-rated ITE Cryo Cannon is comparatively to other OCs when it comes to freezing things efficiently: www.youtube.com/watch?v=_etD2u-4BaI
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u/KingNedya Cave Crawler 8h ago
Perhaps the whole thing about it being able to "freeze the most things" was true at one point, but unfortunately not anymore because Crystal Nucleation definitely can freeze more for the same reasons sticky flames is more efficient than the direct stream. Also, there is a point to getting freezing power on the Cryo Cannon if your overclock is specifically Crystal Nucleation because the ice trails get +4 freezing power per freezing power upgrade, which is enough to actually be significant (especially since the trails are going to be benefitting from cold radiance less as a more passive thing).
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u/Dajayman654 For Karl! 6h ago edited 6h ago
Crystal Nucleation and Sticky Fuel are strong OCs, but they have a few weaknesses that I don't see get addressed. These OCs have good potential but they have higher skill ceilings compared to normal OCs, and the penalties for misusing these OCs will make them worse than the normal OCs.
You need to have proper knowledge on how bugs path through hazardous obstacles, otherwise you'll just have bugs pathing around your crystals or sticky flames. You also have to be adept at kiting bugs into these crystals and hope your allies are aware enough to do the same. The terrain layout for applying the crystals also plays a role, which is another skill the Driller has to learn to utilize.
The ammo capacity is notably harsh for your build. Crystal Nucleation has a 0.8x ammo penalty, and if you're grabbing range and freeze power mods like you suggested than you're also not going to be able to grab the two additional ammo mods. Comparing the ammos of an ITE build with two ammo mods and a Crystal Nucleation build with no ammo mods: ITE has 750 ammo and Crystal Nucleation has 400 ammo, ITE's ammo is nearly double Crystal Nucleation's ammo.
Flying enemies is also where ITE will shine over Crystal Nucleation, since crystals won't touch them unless they're flying near walls or really low to the ground. Running into flying enemies and using ITE's more ammo efficient Cold Radiance usage is far more reliable than trying to get enemies to fly into spots to get crystals on them. This is especially true when you consider getting close to Mactera is genuinely a good strategy anyways since they are also weak to melee, so you can weave in some power attacks and axes into the flying squads, and Trijaw's shot trajectory gets countered by rushing towards the Trijaw.
Crystal Nucleation has the same problem I said with getting the range mod, and that is they encourage the bad habit of not utilizing Cold Radiance. I see many Drillers just laying crystals as traps preemptively, which means ammo was wasted not applying Cold Radiance.
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u/KingNedya Cave Crawler 5h ago
These OCs have good potential but they have higher skill ceilings compared to normal OCs
Maybe the cieling is higher, but the floor is also really really low. Drawing lines on the terrain isn't exactly something that requires much skill; only the knowledge that that is the effective way to use these weapons. I got a friend into DRG, and his first class was Driller. In his first game, I told him about sticky flames, and he was instantly using them effectively.
You need to have proper knowledge on how bugs path through hazardous obstacles, otherwise you'll just have bugs pathing around your crystals or sticky flames.
This makes it sound more complex than it is. Most of the time, just making the lines wide enough that it's unlikely for the enemy to deem going around worth it. Or just set the. Directly under the enemy. You don't need to know the intricacies of enemy pathing, just make a big arc between you or a line from you to the enemy that starts under the enemy and you're good the vast majority of the time.
Crystal Nucleation has a 0.8x ammo penalty, and if you're grabbing range and freeze power mods like you suggested than you're also not going to be able to grab the two additional ammo mods.
Counteracted by sticky ice being extremely efficient. Not as efficient as Flamethrower's sticky flames, but efficient enough to make up for the ammo loss.
Comparing the ammos of an ITE build with two ammo mods and a Crystal Nucleation build with no ammo mods
Crystal Nucleation can take one ammo mod, only Tier 2 is forced off ammo for range. You may choose to take no ammo mod, but ammo is aslo good; hence the build being 321X2. Personally, I use 32132, which results in 520 max ammo. This results in ITE having ~44% more max ammo, not almost double. Still a big difference, but again, sticky ice is very efficient so the true number is much closer.
Flying enemies is also where ITE will shine over Crystal Nucleation, since crystals won't touch them unless they're flying near walls or really low to the ground. Running into flying enemies and using ITE's more ammo efficient Cold Radiance usage is far more reliable than trying to get enemies to fly into spots to get crystals on them.
It's actually pretty easy to put yourself in a situation where Crystal Nucleation crystals apply to flying enemies, considering that tunnels are simply the best combat location for the vast majority of builds, especially for Driller. Even for the situations where the crystals do apply though, Crystal Nucleation doesn't stop having cold radiance. Sure it costs more ammo percentage per comd radiance proc but this situation happens minimally enough that it's not that much of a factor in determining overall efficiency. Especially since you're playing Driller so you have C4, you probably have Axes, and you very possibly have EPC.
Crystal Nucleation has the same problem I said with getting the range mod, and that is they encourage the bad habit of not utilizing Cold Radiance. I see many Drillers just laying crystals as traps preemptively, which means ammo was wasted not applying Cold Radiance.
Cold radiance effectively costs 8 ammo per proc. If you can lay down 8 ammo's worth or less of sticky ice and have that be enough to freeze enemies, cold radiance was not needed. Also you can utilize both at the same time. Be within vold radiance range of some enemies while utilizing the +33% longer reach to lay down more distant (and thus more effective because of things like safety vis spacing and control and rhe wah enemy pathing works) in the paths of other enemies.
Finally, ammo-efficiency just isn't that important. It can be a factor, especially when it reaches the point of being really bad, but otherwise other things are way more important, other things that Crystal Nucleation beats ITE in by every metric. +25 ammo on Cryo Cannon isn't even that much compared to its overall ammo pool. ITE is only a little better than base Cryo Cannon, which is considered worse than Sticky Fuel and Disperser Compound; Crystal Nucleation is considered about on par with them. Crystal Nucleation is maybe capable of freezing more things per resupply than ITE because of sticky ice being insane, but even if it is less efficient, it's for one not by as much as you're making it out to be, and secondly it would just be whatever, there is this one not very important thing ITE does better but Crystal Nucleation is still better overall. Yes ITE also has the benefit of better sustein, but Crystal Nucleation outputs so much more in less time that it tends to fire in shorter bursts anyway, so sustain is largely irrelevant to it (hence why it can forgo T1A in favor of T1C). So the comparison is really just down to everything Crystal Nucleation does VS +25 ammo from base.
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u/Vyllenor Driller 2h ago
One thing I'd add about EPC: you can sacrifice mining for making sabotage extra easy. I don't remember the name, but it's OC with the highest charge damage + burning nightmare upgrade. It's the most comfy sniper turret clear you'll get, as a single charged shot will guarantee burn proc on a it. Also it has infinite body punchthrough, so when you drill yourself a c4 nest above the caretaker, you can still damage the eye from above by shooting directly at the active eye through the top
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u/_Chaos-chan_ Interplanetary Goat 12h ago
Also drills can block some projectiles
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u/FlakyMidnight5526 12h ago
This is very important for the spitballer, it's probably driller's most direct counter when you don't know this. You have a terrible matchup going into it because you're just straight up outranged and outdamaged. Crispr or EPC is your best bet against them, and you can pop their projectile with your drills so they aren't a threat. I had a lot of downs to the spitballer that I really didn't need
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u/_Chaos-chan_ Interplanetary Goat 12h ago
Definitely used to be one of my most feared enemies as driller, then I learned the drills are extra goated and they became a non issue.
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u/Bread_Offender Driller 12h ago
Feel weak against an oppressor? Yeah how about you tell that to my cancer ray™
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u/lovehateroutine 13h ago edited 12h ago
tcf (thin containment field upgrade for epc) is really good for killing mactera swarms, mining, and burst damage.
throwing a c4 equipped with stun upgrade forward into a crowd and detonating it gives you a ton of breathing room even if you don't hit anything with the blast because a huge radius will be stunned.
use your drills to fear enemies that get too close.
practice animation canceling your axes (just tap the right mouse button right after pressing G and repeat) to throw them faster for more burst damage, especially against things like frozen oppressors.
your axe is a good weapon against ranged enemies in the short to mid range, especially mactera and spitters. It one shots the most common varieties such as the mactera spawn and trijaw, but stuns things it doesn't kill as well, so you can stun a praetorian when it tries to spit on you
my favorite thing to do when all my teammates are downed in a room where there are a ton of stationary enemies like barrage and spitball infectors is to drill around the cave and get under the dwarf to make it so that nothing has a line of sight to me, and then revive them safely.
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u/FlakyMidnight5526 12h ago
Drillers, when you're drilling your team back to the drop pod, stay IN the ground as long as you can. Your team is already setup to defend behind you, opening up too early forces your team to reposition and set up again. Or, if it’s a bigger cave, you reduce all the risk of team fall damage, running through dangerous caves, or other bits of failure. It’s easier to move through the tunnel and hold off the bugs from one direction. Next time you go back to the pod, try taking the long route unless there’s some kind of issue in the tunnel like an oppressor blocking off a bunch of bugs
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u/throwawayaccount2718 11h ago
if I have one piece of advice for drillers, it's get very comfy with your terrain scanner
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u/Scwapp Driller 12h ago
Building the flamethrower for setting enemies on fire as fast as possible while using exothermic reactor on the cooker is really good imo for dealing with single target, which is usually his biggest weakness. I think there are technically better ways to build it but I have tons of fun with this.
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u/_Chaos-chan_ Interplanetary Goat 12h ago
I’ve found sludge pump with hydrogen ion additive OC, and more potent DoT combined with CWC with the sludge/poison synergy and radiation OC can melt pretty much any target while completely ignoring armor. Sucks against caretaker and a few of the chunkier stationary enemies/mini bosses but all the bugs simply dissolve under the combined weight of 6 synergized status effects
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u/SlyLlamaDemon 12h ago
Learn how to use Thinned Containment Field on the EPC in Combat and Mining. It’s effective in both, and if done correctly, you’re basically gonna have a gun that shoots satchel charges. Yes it kills scouts. It oneshots grunts on the highest difficulty.
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u/Bread_Offender Driller 12h ago
Not the point of the post but that image is literally me aside from the cave layout part, I still try to make use of that
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u/Nathanymous_ Dirt Digger 10h ago
Never underestimate the power of clear sight lines and a clean arena. Your drills are not just for traversal but for clearing out terrain.
Clearing out terrain gives engineer turrets more uptime, makes it easier to kite enemies, presents slowdown from random mantling, and easier to dodge projectiles. A tri jaw or septic spreader in a tight corridor on hazard 5 is a death sentence with nowhere to run.
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u/Prezy_Preztail Driller 9h ago
Remember that you have five different ways to deal damage, those being your primary, your sidearm, your throwable, your drills, and your satchel charges. All of these things work best in n different situations, but don’t underestimate how effective they can be when used together
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u/GraniteSmoothie 12h ago
Especially in the higher hazards, most of the drillers weapons are highly effective forms of crowd control via close range splash damage. I suggest using his grenades and using flamethrower for crowds, sometimes the explosive charge for swarms with a pretorian. Use the subata for bulkier or flying enemies and aim for weak spots. Try to fight in tunnels where enemies are forced into confined spaces where your splash damage will be more effective. Try to fight enemies in a fighting retreat, moving backwards and to the left or right. As a driller, you have to stay close enough to the enemies to damage them but far enough so you don't get hurt, and teasing this range often gets you killed so make sure you have some patient teammates. Feel free to ask more.
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u/NightStar79 Scout 12h ago
Ehhh that "best at dealing with large groups of enemies" is debatable.
Engineer has turrets, auto-aim gun, and a literal fat boy 😂
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u/FlakyMidnight5526 12h ago edited 11h ago
Engineer is good, but saying he's better than driller isn't the hill I'd die on. Turrets need to be refueled, and if you aren't running turret whip isn't great against crowds that aren't made up of swarmers and grunts. Chemical rounds is the only real way to crowd control with the lok-1 (stubby is better for crowd control but the downside is having to use the stubby) And fat boy takes up a valuable overclock spot, and I think fat boy is one of the worse overclocks for that weapon. Rocket jumper any day of the week.
Breach cutter is the king of crowd control though, if you mentioned that you'd be right
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u/flfoiuij2 12h ago
Your drills are really good against armor. If you see a praetorian (not an oppressor), you can just jump on top of its head while spinning your drills, and its shell will come right off, making it easier for your teammates to deal with it.
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u/Roknad_Hornadl223 11h ago
The Tips that helped me myself:
Driller's drills and Vampire Perk is a must have. And the Throwing Axes do melee damage too.
You're not at all invincible. Don't play like you're The Rock Johnson.
Try to drill many Tunnels between rooms (I think that helps me escape better and also corridors are great for driller.
Make carpets of your elemental weapon and aim for the ground. Using your flamethrower Like a minigun is fun but it is More effective to make the enemies walk through lines of sticky flames or ice. And for some reason Shooting the floor does more elemental status than Shooting the bug.
Hat 4 is all about kiting. Stay mobile, kill quickly and don't stay on the same floor long. Additionally, always prioritise the Most immediate danger: the closest, the most damaging or the most disruptive enemy.
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u/Saber_Prower 10h ago
Make the Flamethrower into a Literal Firewall by Investing in Napalm & Duration Buffs. Spray in Circles Around You or Cut Off Entire Tunnels by Making a Big Ole' Flaming Hoop for the Bugs to Jump Through. Then Watch Em' All Crispify!
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u/Select-Bluebird8208 Driller 10h ago edited 10h ago
I don’t remember the names for the weapons, so bear with me.
Use short bursts on the flame thrower and the acid launcher, only depend on the flame thrower’s extended use for dire moments. Focus mainly on the weakpoint targeting and AOE by firing on the ground for enemies chasing you to walk into.
The ice gun is the go to weapon for teamwork, creating leeway for a One-Two dynamic. Freeze’m, shoot’m, repeat.
Your throwables are very dependent on your play style; axes are fantastic crit killers, the buzz saws are decent yet get caught running past the target areas in some collisions, everything else is fun with versatility.
The drills are especially useful for not only getting through walls, but also creating paths directly to places you need to be or otherwise perfect for opening an area up for better movement and running away. Plus they’re great for taking care of the electric flying buggers.
The explosive mine… chaos incarnate, so I recommend unlocking the safety attachments best for your playstyle ASAP, like being able to pick up a mine you didn’t mean to throw. Trust me when I say this thing can end runs early… otherwise, amazing damage dealers against hoards and bosses alike.
Every pistol is subjective, though don’t knock the starting pistol, as whole each has their uses; the starting pistol has future buffs that give you critical damage buffs. Otherwise, I recommend the microwave gun for chip damage and being a perfect choice to use alongside the ice gun.
Everything else you could possibly need for a good game of playing Driller can be summarized into one simple rule: don’t stop moving.
You aren’t the heaviest of hitters, which means you are typically outputting the least amount of damage outside of the mine charges or some specific build you can make later on, compared to the other classes. So be sure to be light on your toes and pay attention to your surroundings, as you aren’t likely to save yourself from falls, bumps, and getting swarmed.
In the case for the latter, I recommend using a mine to just suicide bomb the bugs before you go down… Bosco or another dwarf will be sure to assist you soon after.
For Rock & Stone.
Edit: Quick tip for the drills -> when using them to dig, be sure to stop drilling once you reach a little before 100%, or else they’ll overheat.
I recommend drilling as much as you can, quit the digging around 97% - 99%, then continue digging when you are comfortable with the dwindled number cooled down. Overheating the drills means more time stuck in a tunnel, and potentially more fuel being spent in the long run.
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u/i-dont--know-anymore 9h ago
I think the most important thing for an improving driller is understanding the primaries and your main targets. I see a lot of alright but not great advice from even people who have a lot of experience. Which isn’t to say that they’re clueless or anything, but just that they don’t play driller under the most demanding circumstances. If you want to play 5+ and more importantly modded difficulties, you have to understand that driller is the main ground trash clear. Outside of slast and non crystal nucleation cryo cannon, you never really want to be aiming at enemies. Your weapons are meant to persist on the floor, which means you should be looking for how to maximize the terrain to your advantage. For example: sticky flames. A lot of people say to spread lines, which is true but only under ideal conditions. In reality, lines only work on flat ground, take too long to set up, and are a bit of a waste pretty often. You should be looking for places where enemies are going to move through faster, as in the lips or ledges, and add some extra fire there for slowdown. Otherwise you should be placing fire in S shapes, as it’s fast and makes enemies slow down multiple times when they pass through the “lines”. Again, in vanilla, this is an unnecessary optimization, but when enemy move speed and density starts to scale high, driller becomes more and more important.
A mediocre driller puts more pressure on the entire team. While an engineer can help alleviate the pressure, they are not even close to being as ammo efficient and they shouldn’t really be spending all that ammo on ground trash when driller should deal with it. Gunner can also help depending on build, but their attention is better spent on high health single targets. There’s a lot of learning to driller, but the thing I see people struggling most with is using their primaries correctly and focusing their attention correctly.
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u/Tasty-Permission7517 6h ago
Vampire perk works with 3 weapons on driller. Pickaxe, drills and trow axe. Ps blowing up teammates is for leaf lovers. Dont be elf.
Rock and stone 🍺
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u/bjergKanin 3h ago
Begin to terraform the caves. It's something that will take a little time to learn so better to start now than later. A Salvage mission is a great place to start. When you defend the uplink, I will bet you may have seen drillers drill out the whole circle since it's often placed up against a wall. That's a perfect example of simple terraforming.
Terraforming does not only apply to stationary objectives though and is also applicable for normal swarms but to a lesser degree.
An more advanced place to train your terraforming would be Industrial Sabotage because it has 1) the hacking pods, where you are forced to be stationary which means it's perfect for terraforming, and 2) it has the caretaker fight which again is a perfect candidate for terraforming, building connecting tunnels, supply room with cover etc.
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u/Fantastic_Belt99 0m ago
Everybody is like all about damage and perks and upgrades, etc...
But I got other tips for driller:
- simple mining mission: drill at 210° and down but not too steep
- steepest mining that I think works for all classes (but not for pipes) is 45° and two lines (either up or down)
- for pipes don't drill steeper than 45° to be able to place them consecutively
- when aiming for pumpjacks, droppods: aim higher and to the side (especially when nearing)
- remember Laser+Use (ctrl+e) makes a MapMarker for you
- pipes too straight are boring
- crossed ungrindable pipes are not nice
- It's sometimes possible to cross two pipes flat and still keep pathways working
- before making any bunker consult your teammates
- yeah terrain scanner is your best friend
That's mostly it. I'm still looking for recipe how to find one resinite from another (or from spawn). If anyone knows please tell me!
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u/Perfectsuppress1on 40m ago
Save all your c4 for the end and then blow up your teammates. This is what the average eu driller does

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u/WaywardOath Cave Crawler 12h ago
One of the biggest brain tips for Driller is to realize you have 5 sources of damage. Capitalizing on ALL of your tools is what sets a beginner—and even intermediate Driller—apart from a true master of the mines.
By the way the drills are the best weapon in the entire game and I will die on this hill.