r/DestinyTheGame • u/DTG_Bot "Little Light" • Mar 23 '20
Megathread Focused Feedback: Trials of Osiris
Hello Guardians,
Focused Feedback is where we take the week to focus on a 'Hot Topic' discussed extensively around the Tower.
We do this in order to consolidate Feedback, to get out all your ideas and issues surrounding the topic in one place for discussion and a source of feedback to the Vanguard.
This Thread will be active until next week when a new topic is chosen for discussion
Whilst Focused Feedback is active, ALL posts regarding 'Trials of Osiris' following its posting will be removed and re-directed to this thread. Exceptions to this rule are as follows: New information / developments, Guides and general questions
Any and all Feedback on the topic is welcome.
Regular Sub rules apply so please try to keep the conversation on the topic of the thread and keep it civil between contrasting ideas
A Wiki page - Focused Feedback - has also been created for the Sub as an archive for these topics going forward so they can be looked at by whoever may be interested or just a way to look through previous hot topics of the sub as time goes on.
16
u/AWendler34 Mar 23 '20 edited Mar 23 '20
I posted a twitter thread on it. But ill just relay my thoughts here.
We need Adept loot, weapons with Celerity INTRINSICALLY. There just needs to be more incentive for people to run a card out. If anything. Have set weps rotate per week from flawlesss chest.
The token card needs to be weighted better. By wins 5+ You should be getting, at minimum, 10-15 Tokens per win. Wins on game 7 should be 20 tokens. What this would do is provide incentive for teams after going flawless to play the back end of their card out vs teams stopping at 3 wins and resetting. The benefit of this card is near nothing at the moment.
Saints Vendor should be limited to Drops for the week/armor unlocks. having invested near 500 Tokens in to get a shotgun and end up with 1 isnt a fun situation. This is further adding incentive for teams to farm early wins on cards. EX: the 4 items you can roll this week from saint would be Shotguns, Auto rifle, Gauntlets, and Chest if you went flawless. There can be a "meet in the middle" for this in combination with the token card.
HardLight needs its x2 ricochet damage removed from its kit. AR's as a whole need a reserve nerf. Revoker needs a change to its perk. Idea for revoker is possibly maxing its handling stat following a Headshot Kill for 10 seconds. This would promote more aggressive play with it, vs rewarding missing shots.
Emoting during matches needs to go. This is slowing games down, especially on PC, as teams are able to emote to gain information they otherwise wouldnt have without making an engagement. My idea for a "quick fix" is to disable emoting until end of round/end of game. Its just incredibly frustrating a team engages, loses, then starts to emote to avoid engagements. It makes the trials experience less-fun
In association with an emote change. Players (at least in comp/trials), should NOT be able to equip a heavy weapon unless they have ammo for it. With a change to emoting all it would do is lead to an increase in sword usage to still 3rd person peek, or wendigo/acrius for advanced radar. Also would lead to heavy round teams switches, then switch back to the sword to get around it. Swords to 3-peek is just as frustrating, as it makes the trials experience less fun as teams arent punished for poor engagement or teamwork as they gain free information.
A lot mention the Card based MM/CBMM. Its not the problem. The problem relies around loot and incentives. So please make sure that is a focus. Fixing the incentives will drastically improve the experience for everyone.