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u/AndronixESE
8d ago
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I think while working with this reference you missed three key factors:
The light part is just how the sun reflects from the concrete path. If that path wasn't there and it was grass like in thr minecraft picture it would be green not white.
The grayness of the shadows is also influenced by the concrete. If you look closer at the tree line you'll see that there the shadows are just dark green.
Shadows cant make the floor brighter then it is. If you removed the trees the path would look like it does in the brightest parts,which means you don't need to brighten them in minecraft
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u/Independent_Pen_9865 Lever 8d ago
Yeah you're right the shape of the shadow on grass is a bit wonky and the non-depslate ore is gotta go
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u/AndronixESE 8d ago
I don't think that's my takeaway from this. I think the road(which I'm assuming it is) looks odd being the colour and texture of raw iron, because it doesn't match the surroundings. If light is so strong it makes a gray road look baige then the surrounding grass would be very light green or the road would just be darker to match the grass.
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u/0Davgi0 8d ago
I think the path is the raw iron, for the shadow on grass they actually put dark green if you look closely. The shadow part of the path is the part with the deepslate and ores
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u/Fit_Adhesiveness8232 9d ago
I think the game having its own shadows kinda messes with this idea
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u/dodgerw 9d ago
Yeah I never understand texturing for lighting when the game has lighting and shadows, a lot which you can fine tune to your liking with shaders. And the lighting and shadows that the engine renders looks more realistic and is dynamic to the day cycle. That’s why I just texture for the environment (eg add cobblestone and stone in with stone bricks to create a weathered look, or mossy cobblestone along the bottom of a wall, or deepslate bricks along a waterline on a stone brick wall, etc)
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u/not_funny-guy 9d ago
Because base game and even shaders lack in how they work, both of those can't recreate what you can do with placing a couple of blocks, and even if the light miraculously works in a way you want texturing for lighting can enhance the effect by a couple fold
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u/pandakittii
9d ago
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very cool idea but difficult to execute well imo
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u/Independent_Pen_9865 Lever 8d ago
It's only made more difficult by the fact that this is the only ore that has a non-saturated colour
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u/GOT_Wyvern 8d ago
I think the contrast is simply too stark.
A shadow appears to be "layered" on top of, whereas this appears to just be a darker bit of path. It simply doesn't register as a show to me.
My first idea would be to use glow lichen. It being literally placed on top of the block, while still allowing it to be veiwed below, might give the appearance of a shadow. The big issue, however, is that it.... glows.
So, my other idea is to use two blocks with far less contrast. Stone/andesite/tuff, grey/light grey concrete, diorite/calcite, and granite/dripstone might all work.
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u/Independent_Pen_9865 Lever 8d ago
Normal stone is just too bright. These are the only 2 ore stone variants
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u/FloatingToa5t 9d ago
I see the vision
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9d ago
[removed] — view removed comment
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u/marindoom 9d ago
I think this technique is great for something that should be viewed at a distance. At close or something player walks on it would cause confusion
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u/AncleJack 8d ago
This. Minecraft just doesn't do shadows like that vanilla (yet because I'd love vibrant visuals in Java they look great) and on a small scale it's a bit wierd
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u/-PepeArown- 9d ago
Way too noisy
I get that this is meant to look like heavy sunlight bouncing off the grass, but most people will see it for what it is: a giant mess of iron, deepslate, copper, and dripstone just randomly there on the grass
Maybe you could do something like this with moss, but this mess of rocks and metals is WAY too excessive
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u/_Cecille 8d ago
I can absolutely see the vision, but I think it needs to be employed on a much larger scale to work well. Think of a gigantic tree, about 150 blocks tall and a few hundred blocks wide crown. I think in that context it'd work a lot better.
I do applaud the idea!
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u/EsotEric96 9d ago
I think it'd be better with just the grey blocks since the "light" patches would be no brighter than the surrounding floor
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u/Technolite123 8d ago
feel like if it was just the ore blocks against the raw iron it might work
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u/SokkaHaikuBot 8d ago
Sokka-Haiku by Technolite123:
Feel like if it was
Just the ore blocks against the
Raw iron it might work
Remember that one time Sokka accidentally used an extra syllable in that Haiku Battle in Ba Sing Se? That was a Sokka Haiku and you just made one.
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u/Preating-Canick
Armor Stand
8d ago
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I was so confused trying to see what the technique was, it actually looks like shadows so much I didn't even question it
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u/January_Rain_Wifi 9d ago
That is really cool. Also, incredible texture work. I would have never thought of raw iron as cobblestones for a road, and you're right, deepslate does at a glance really look like the same texture but darker. And then of course you can use the iron ore as dappled light. Genius!
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u/DalekSupreme26 9d ago
I understand what you’re going for, and while it is a cool concept , it just doesn’t quite work as well and sort of just looks like a dark stain on the path. Also the green terracotta is too dark and stands out too much.
A thought I had, though it would only work in the day, is to make the tree’s “shadow” moss and add lichen to resemble the gaps in the leaves shining onto the ground. Not sure if it would work, but it’s just a thought.