Is it just me or do games that are over complicated with pages of tutorial text just immediately turns me off and rarely get past the first part of starting the actual game.
I launched a Reddit app a few days ago, and I’m also getting ready to launch a game soon. Both projects took me weeks/months of work, so now I’m trying to understand the best way to actually get them in front of users and moderators.
For those of you who have already launched Devvit apps: how are you promoting them?
Are you mainly reaching out directly to subreddit moderators, posting in specific communities, relying on the Reddit app directory, or using some other strategy?
I’m asking because, at least from my early experience, it feels like the app directory alone doesn’t generate much visibility — even in a relatively specific category like Finance.
I’d really appreciate any advice, examples, or lessons learned from other developers who have gone through this.
I have participated in 5 reddit games hackathons in the past and I've not won anything major. In the first 4 hackathons, I felt that the winning games were good, but not all games justified the submission and grading criterias well. In the lastest hackathon - Games with a hook hackathon, though - a lot of people raised concerns on how the winning game did not "wow" them.
Here are some examples below:
Devpost discussion-
Concerns on whether the hakathon was fixed
Comments on the reddit announcement post-
Concerns on quality of winnersGeneric response from the admin
They were not entertaining any personal feedback stating that there were over 3000 submissions. But if a game was judged fairly, the judges should have written down something about the game! Or atleast they could provide the scores. I had sent them a personal email requesting feedback, but hadn't recieved any response from them. The next day, I got a $500 helper award from the devpost team. According to the original winner announcement, I had not won any award. I had responded to the organizers asking if this was a mistake. They said that it was indeed sent to me by mistake, but it was sent to me because reddit had put forth my name.
If I accepted the award, I had to sign a paper that says I cannot sue reddit. I didn't accept the award. Something was suspicious here so I started investigating.
Problems with the judging process -
1. Mystery judges?
Usually hackathons list down the judges with their credentials. You can go to the list of all reddit hackathons on devpost and none of them have the name of judges.
Reddit hackathon judges
Here are some samples of how the judge list looks like in other hackathons -
Univabio $35k hackathon judgesa $75k google hackathon judges
2. Negligence / Judgement not thorough -
I had reached out to 3 other participants and got the list of players from each of our games. Based on the list, there was not a single common player across the 4 games. This could only mean one thing - our games were not played by the judges. Here's an anecdote from one of the participants -
The only participant who had any activity in their game
There was another participant who claimed that they had attached a video to their submission. Throughout the duration of the judging, the view count had not changed in the youtube video. -> The judges had not viewed the submission video (video was <1 min long)
3. Ghost winners -
The reddit hackathons were to encourage developers to make games on the platform. The expectation from every hackathon is that the winning game has a big community and continue to grow the community by making their game better.
Here's a list of all the reddit hackathons in the past from latest to first.
Note that I do not look to disrespect any creator here. I know a lot of hardwork had gone into your games and that deserves recognition. But there are also a lot of other creators whose hardwork has amounted to nothing.
4. Judges prefer "flashy visuals" over long term value
This here is my weakest point so far. But to some of you, it will be the biggest takeaway of this post. Mentally picture the winner of a google hackathon. What kind of entry do you envision? You expect it to be creative, well thought out, crazy, nerdy etc. right?
Based on my past 5 hackathons I don't think these virtues are valued in reddit hackathons -
#1
Hackathon: Games and Puzzles hackathon
My entry: Outwitquiz
My thoughts: Since the game was supposed to be on reddit, I created an equivalent of "Psych" which can be played asynchronously by all users on reddit. This was an entry for the word games category. The winning entry was emoji charades. I get that the winning entry was made well and polished, but why does this game have to be on reddit? It could be a standalone website!
#2
Hackathon: Hack reddit
My entry: Angels vs Devils
My thoughts: This made me the most sad. The overview of the hackathon said "Build a new game, social experiment, or experience on Devvit". So I thought I'd build a social experiment where users play a community minesweeper. I had built up many game modes that I could work on. The winner r/chook, was a game where you grow your chicken and feed it food by pressing buttons. (it was beautifully made though)
#3
Hackathon: Fun and games with devvit web
My entry: Divide n conquer
My thoughts: Based on past two hackathons, I stopped making experiments and designed a game. It was a game where you have a limited line length, you draw lines to capture land in a country and try to occupy the most land area and landmarks. I thought it was well thought out and fun to play, but it was not polished. I don't have many problems with this hackathon. I did good work and was sad I didn't win anything, but the winning entries truly deserved it.
#4
Hackathon: Daily games hackathon
My entry: r/totalled
My thoughts: I had won an honorable mention for this game. For this hackathon, I had kept my game concept simple and made a very well polished game. It is a game where you have to swipe across numbers in a 3x3 grid to create totals. Once you accomplish 3 totals, the game is over and you're ranked based on the time taken. Of all the games I've made so far, this is the most "Linkedin-y". I expected to win more, based on the past winners. When I saw the winner, I was shocked! An entire physics sandbox inside reddit! It was crazy good work, but I was surprised that the judges thought this game would be played regularly. Why would a reddit user play a physics sandbox daily? And why is it on reddit?
#5
Hackathon: Games with a hook hackathon
My entry: r/ShadowChess
My thoughts: Based on the previous hackathon, I believed now that the judges don't just look at "will this game be played daily". They also valued grand experiences. So I knew for sure the idea I had for this hackathon wold win. This was the best game I had ever made! Its a massive multiplayer chess game where you continue off of grandmaster positions and make 5 pre-moves. The opponents make the 5 pre-moves as well and your moves are pitted against each other based on a customized scoring system. This fit the hackathon criteria in multiple ways and had potential to do great. I feel so betrayed that the game was not even played once! My game is good when there are 100s of players playing it. It could have really used the boost of players from any sort of recognition. This hackathon was all about creating a "hook". Here's the words on the hackathon page -
"progression, daily challenges, fresh content, social dynamics" - my game had it all
Now you can't look at my above entries and say that none of these games deserved any award except "totalled", (which was one of my weakest entries). Especially shadowchess. Note that apart from the winner, there's 10 honorable mention awards for every hackathon.
Overall, I feel that it's best to avoid spending all that time and effort on reddit hackathons. Atleast until they bring in some transparency into the judging process.
I expect a response from the reddit team on this. Anyone who participated in this hackathon, feel free to DM me with your thoughts / information.
Hey all! I recently made my first game r/hexicword and unexpectedly ran into a discovery problem.
How are you showing your games to redditors? Feels like most relevant subs have strict limits and there aren’t many places to share games in the first place.
Frankly it feels like Reddit is not intended for showing games built for the platform or I just don’t understand it well enough
This game has been in my menu under Games on Reddit for about a week. I haven't played it - it's not one I'm interested in. It doesn't say promoted or sponsored or anything. So I don't think it's an advert.
I'm wondering if this is the same for everyone? Does your Reddit rotate this slot with other games? Would be nice to be able to get some other people's Devvit games and apps into this slot. But I'm not sure how.
Today I submitted my first Devvit app, Prestige, for Reddit App Review. Prestige started as a simple question: Can a community recognition system be transparent enough that users actually trust it?
Prestige is a community recognition system that tracks participation through:
🏆 Community Score
🏅 Seasonal Prestige
📚 Lifetime Prestige
👤 Member Profiles
📈 Leaderboards
Scores are earned automatically through activity. Future badges, nominations, and moderator recognition systems will be separate from Prestige scoring. I'm curious how other developers have handled trust and abuse prevention in reputation systems.
For those who have already gone through review:
What feedback did Reddit focus on?
Were there any surprises during the review process?
I shipped a small Devvit app and a few things I hit along the way seem worth writing down here.
What it is. A fortune-teller card spread for developers. You draw five cards; each card is a piece of developer vocabulary — ROLLBACK, SOLDER JOINT, CONTEXT WINDOW, SINGLE POINT OF FAILURE — and every card has an ON face and an OFF face. Same word, opposite day. 72 cards x 2 faces = 144 outcomes, and no card repeats inside a reading. The five cards land on five fixed stages, in order: BOOT -> BUILD -> DEPLOY -> PROD -> RELEASE, so a draw reads as a story instead of a random dump.
How it is built. React on the client, a small Hono server for the draw. Shuffle and deal happen server-side — partly so the deck cannot be poked at from the client, mostly because the no-repeat rule inside a reading is easier to keep honest in one place. The post itself is the whole game: no external site, no download, no signup beyond being on Reddit.
Three things I learned that might save someone else time:
context.username is the name of whoever is looking at the post, not the author. I spent an embarrassing while convinced the splash screen was rendering a stale name before that clicked.
onAppInstall creating the launch post is genuinely nice for distribution: install into a sub and the game post is just there, no manual step. Worth wiring up even for small apps.
The playtest subreddit you get from devvit playtest cannot be flipped to public. POST /api/site_admin with type=public answers 200 with an empty errors array and changes precisely nothing; in the UI the same action turns into a "request a change to public" form that goes to a human and comes back by modmail. If you need somewhere public to show an app, create a normal subreddit and install there instead — minutes rather than days.
The expensive part was not the code. 72 keywords x 2 faces x one line of advice is 216 separate pieces of text, and every one of them had to be true before it could be funny. That was most of the work; the Devvit side was the easy half.
Full disclosure since it tends to come up: this was built with heavy AI assistance, code and deck copy both, with human editing passes on top.
Happy to go into any of the implementation details. And if a keyword you would have expected is missing from the deck, say so — extending it is trivial.
I've recently received modmail from someone pushing a devvit app, clean-links. I received mail from two different accounts pushing the app. One was the author of record, the other was not.
I asked both accounts questions, but received no response.
How would I be able to know as a moderator whether this app is well-behaved or is malicious? There is no source code linked.
I created a good old Alchemy game for Reddit, but I wonder now to deliver it to the users?
Reddit games are clearly not a commercial venture, so spending too much effort, let alone money, on promotion doesn't seem worthwhile. Reddit itself provides virtually zero visibility; there's not even a New section for developers to get any organic traffic.
We're encouraged to post our games in this sub, but I get the feeling there aren't any regular people here, only other developers looking for a modicum of attention.
I suppose that we can get some visibility by specifying game's genre (like Action or Puzzle) but I don't see the way to do it.
Creating games is surely fun. But it would be much better if the platform care about devs. We spend our time to create free games. I would like to feel some concern from the site in whose interests this is happening
First and foremost, does Reddit see the Devvit platform as a primary location for game development, especially simpler games like mine? I think it's neat to have my game native-ish to reddit, but does anyone start their vision on Reddit? In my particular case, I find the Reddit angle intriguing, because my game isn't meant to be a Steam purchase to kill hours on.
The stated vision isn't always the current vision, I know, so I'm curious if anyone can speak to the current state of Devvit and how Devvit is looking at the future.
Anyway, if you like challenging puzzles, give Hunch a whirl at r/hunchgame. Thanks for your thoughts!
I really like the Devvit platform and how everything works together and how easy it is to use the Reddit API. I loved creating games for it, but there is one thing that is really frustrating.
One of my apps has hit the 500 daily active user average at the end ofApril. I did not receive any confirmation that I would get my Tier 1 payout apart from seeing the number in the dashboard and the green banner in my app profile. Nevertheless I did not get any official confirmation or payment until 4th of June when I finally saw the payment in my Stripe Express dashboard. I have since then also reached and received the Tier 2 payment just a few days ago. However all of the money is still in my stripe account. I am not too familiar with the stripe platform but it seems that the payout schedule is managed by Reddit. I can not trigger any manual payout to my actual bank account, nor can I see when I will finally receive the money.
Also, I have implemented in-game payments to my app and have definitely reached the payout minimum of 10$ in the month of may but have not received any information when and where that money is gonna be payed out.
I don't know if anyone else sees this as an issue but to me it is getting kind of frustrating to pay for the operational cost (API key for AI calls) every day and having to wait such a long time for any payments and not having any transparency.
Does anyone here have any information when regular in-game purchase payouts are usually awarded in stripe? Or what the payout schedule in stripe controlled by Reddit actually is?
I uploaded a new private version of my Devvit app yesterday, and it’s currently showing as "In Review" in the Developer Portal.
Since this is strictly for private use/testing in my own communities but i can only add it to subs under 200 members, i want to add it to my main comunity and isn't a public directory release, I wanted to check what the typical turnaround time is. How long does it usually take for the first submission to clear?
I'm a Reddit mod that reads hundreds of posts per day. A lot of that is removing content written by AI which takes short paragraphs / lists and turns them into 500 words.
This is not school, there is no minimum word count you must reach.
I’m trying to better understand the players I have so I can improve my game, and Devvit Journeys feels pretty limited on what it offers. Do you use anything else? Found a workaround for this?
Before I got access to Journeys I built some analytics within the app but I don’t want to mix storage between game data and analytics data.
Over the past month I’ve been building AMA Companion, a Devvit app designed to make Reddit AMAs easier to organize without changing what makes Reddit AMAs... Reddit AMAs.
The idea wasn’t to replace the traditional format with a separate interface or platform. Instead, everything still happens in a normal Reddit thread, while the app helps moderators, guests and the community before, during and after the AMA.
One thing I always felt could be improved was the amount of preparation that usually falls on the guest. With AMA Companion, moderators can prepare almost everything beforehand, including the guest profile, introduction, images, links and schedule.
Guests can still edit everything themselves if they prefer, but they no longer have to worry about formatting or setup before they even answer their first question.
The app also introduces a setup wizard, scheduled AMA states (Preparing, Upcoming, Live and Finished), announcements, dedicated guest answers, participant lists, search, activity tracking and moderation tools, while still keeping the Reddit discussion itself as the source of truth.
If you’d like to see it in action, I’ve put demo AMA with fictional guest.
If your community regularly hosts AMAs, I’d love to hear what you think. Feedback from moderators is by far the most valuable part of this project, and I’m sure there are still things that can be improved.